School Days (video Game)
''School Days'' is a Japanese visual novel developed by 0verflow, released on April 2005, for Windows as an adult game. It was later ported as a DVD game and for the PlayStation 2 (PS2) and PlayStation Portable (PSP). The story, a dramatic slice-of-life, follows Makoto Ito, a high school student who becomes the ambivalent love interest of several girls during his second term, and the effects this has on himself and his relationships with other characters. Though the game requires little interaction from users, ''School Days'' engages the player through a plot that they are given opportunities to change the course of during play. The game concludes with an ending specific to the outcome of the story, some of which became notorious for their graphic violence. 0verflow announced work on ''School Days'' in October 2004 and marketed it through public venues that showcased the game's innovative use of anime-like cinematics and voice. The game ranked as the best-selling visual no ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Harem (genre)
is a genre of light novels, manga, anime, hentai, and video games originating in Japan in the 1970s but exploding late 1980s and 1990s with dating simulator games and focused on polygynous or polyandrous relationships, where a protagonist is surrounded by three or more androphilic/gynephilic love interests or sexual partners. Harem works are frequently comedies that rely on self-insertion protagonists allowing the audience to project themselves unto, and on having relatable and interesting ensemble cast of characters. A story featuring a heterosexual male or homosexual female protagonist paired with an all-female/yuri harem series is informally referred to as a or , while a heterosexual female or gay male protagonist paired with an all-male/yaoi harem series is informally referred to as a , , or . Although originating in Japan, the genre later inspired variants in Western media. Structure A harem structure is ambiguous. The most distinguishable trait is the group of po ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Discotek Media
Discotek Media is an American entertainment company based in Altamonte Springs, Florida, focused on distribution and licensing Japanese anime, films, and television series. Formed in 2005, Discotek primarily focuses on licensing retro titles from the 1970s, 1980s, and 1990s, a lot of them "license rescued" from other companies such as Funimation, Viz Media, ADV Films, Bandai Entertainment, Geneon, Manga Entertainment, etc. Their licenses include most of the ''Lupin the Third'' franchise (including the Hayao Miyazaki film ''The Castle of Cagliostro''), the first season of '' Digimon'', ''Fist of the North Star'', ''Sonic X'', '' Hajime no Ippo'', ''Urusei Yatsura'', ''Galaxy Express 999'', and ''Bobobo-bo Bo-bobo'', as well as OVAs such as ''Giant Robo'' and ''Gunbuster'' and films such as ''Memories'' and ''Project A-ko''. The company has also acquired several recent titles and has collaborated with streaming service Crunchyroll on several releases including ''KonoSuba'', ''Kem ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Sequels
A sequel is a work of literature, film, theatre, television, music or video game that continues the story of, or expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same fictional universe as an earlier work, usually chronologically following the events of that work. In many cases, the sequel continues elements of the original story, often with the same characters and settings. A sequel can lead to a series, in which key elements appear repeatedly. Although the difference between more than one sequel and a series is somewhat arbitrary, it is clear that some media franchises have enough sequels to become a series, whether originally planned as such or not. Sequels are attractive to creators and to publishers because there is less risk involved in returning to a story with known popularity rather than developing new and untested characters and settings. Audiences are sometimes eager for more stories about p ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Anime
is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of the English word ''animation'') describes all animated works, regardless of style or origin. Animation produced outside of Japan with similar style to Japanese animation is commonly referred to as anime-influenced animation. The earliest commercial Japanese animations date to 1917. A characteristic art style emerged in the 1960s with the works of cartoonist Osamu Tezuka and spread in following decades, developing a large domestic audience. Anime is distributed theatrically, through television broadcasts, Original video animation, directly to home media, and Original net animation, over the Internet. In addition to original works, anime are often adaptations of Japanese comics (manga), light novels, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Graphic Violence
Graphic violence refers to the depiction of especially vivid, brutal and realistic acts of violence in visual media such as film, television, and video games. It may be real, simulated live action, or animated. Intended limitedly for mature audience, the "graphic" in graphic violence is a synonym for "explicit", referring to the clear and unabashed nature of the violence portrayed. Media Graphic violence generally consists of any clear and uncensored depiction of various violent acts. Commonly included depictions include murder, assault with a deadly weapon, accidents which result in death or severe injury, suicide, and torture. In all cases, it is the explicitness of the violence and the injury inflicted which results in it being labeled "graphic". In fictional depictions, appropriately realistic plot elements are usually included to heighten the sense of realism (i.e. blood effects, prop weapons, CGI). In order to qualify for the "graphic" designation, the violence depic ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Slice-of-life
Slice of life is a depiction of mundane experiences in art and entertainment. In theater, slice of life refers to naturalism, while in literary parlance it is a narrative technique in which a seemingly arbitrary sequence of events in a character's life is presented, often lacking plot development, conflict and exposition, as well as often having an open ending. Film and theater In theatrical parlance, the term ''slice of life'' refers to a naturalistic representation of real life, sometimes used as an adjective, as in "a play with 'slice of life' dialogues". The term originated between 1890 and 1895 as a calque from the French phrase ''tranche de vie'', credited to the French playwright Jean Jullien (1854–1919). Jullien introduced the term not long after a staging of his play ''The Serenade'', as noted by Wayne S. Turney in his essay "Notes on Naturalism in the Theatre": ''The Serenade'' was introduced by the Théâtre Libre in 1887. It is a prime example of ''rosserie'', ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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DVD Game
An interactive film is a video game or other interactive media that has characteristics of a cinematic film. In the video game industry, the term refers to a movie game, a video game that presents its gameplay in a cinematic, scripted manner, often through the use of full-motion video of either animated or live-action footage. In the film industry, the term "interactive film" refers to interactive cinema, a film where one or more viewers can interact with the film and influence the events that unfold in the film. Design This genre came about with the invention of laserdiscs and laserdisc players, the first nonlinear or random access video play devices. The fact that a laserdisc player could jump to and play any chapter instantaneously (rather than proceed in a linear path from start to finish like videotape) meant that games with branching plotlines could be constructed from out-of-order video chapters, in much the same way as ''Choose Your Own Adventure'' books are construct ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Porting
In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally designed for (e.g., different CPU, operating system, or third party library). The term is also used when software/hardware is changed to make them usable in different environments. Software is ''portable'' when the cost of porting it to a new platform is significantly less than the cost of writing it from scratch. The lower the cost of porting software relative to its implementation cost, the more portable it is said to be. Etymology The term "port" is derived from the Latin '' portāre'', meaning "to carry". When code is not compatible with a particular operating system or architecture, the code must be "carried" to the new system. The term is not generally applied to the process of adapting software to run with less memory on the sam ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Visual Novel
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more rarely referred to as novel game, a retranscription of the ''wasei-eigo'' term , which is more often used in Japanese. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visual n ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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AT-X (company)
is a Japanese anime television network owned by AT-X, Inc. was founded on June 26, 2000 as a subsidiary of TV Tokyo Medianet, which is (in turn) owned by TV Tokyo. Its headquarters are in Minato, Tokyo. AT-X network has been broadcasting anime via satellite, cable, and IPTV since December 24, 1997. AT-X broadcasts many '' Comic Gum'' anime adaptations. ''Ikki Tousen'', ''Ah My Buddha'' and ''Juden Chan'' were shown on this channel first, before they were rebroadcast on Tokyo MX. As a premium channel, AT-X is also known for showing uncensored versions of several anime like ''Juden Chan'', ''Ah My Buddha'', ''Girls Bravo'', ''Elfen Lied'', ''Mahoromatic'', ''High School DxD'' and ''Redo of Healer'', which would normally get censored on free-to-air television because of the large amounts of mature content. History * December 24, 1997 - AT-X begins broadcasting on DirecTV Channel 270. * November 30, 1998 - Bandai Chara Net TV (owned by Bandai, which AT-X aired through) closes ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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TV Saitama
abbreviated TVS, doing business as is a Japanese fee-free terrestrial commercial television broadcasting company headquartered in Urawa-ku, Saitama City, Saitama Prefecture, Japan. Its intended coverage is Saitama Prefecture but with some spill-overs in surrounding prefectures. Teletama is an "independent" terrestrial television station, which means not belonging to any major national networks keyed in Tokyo and Osaka. It is a member of the Japanese Association of Independent Television Stations (JAITS) and co-produces, exchanges programs and sells advertising opportunity with other members. Data *Callsign: JOUS-DTV (digital), JOUS-TV (analogue), *Channels: channel 32 (digital), channel 38 (analogue) *Transmitters: Hiranohara Transmitting Station, Sakura-ku, Saitama, Saitama and other relay stations. Programming Being in the coverage of major stations in Tokyo, its major expected role is to provide prefecture specific programming to Saitama prefecture's residents. Local ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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TV Osaka
is a television station affiliated with the TX Network in Osaka, Japan. The mascot character is "Takoru-kun" (たこるくん). History Television Osaka, Inc. was founded in 1981 as part of the reorganization of Tokyo Channel 12 Ltd (now TV Tokyo). On March 1 the following year, TV Osaka started broadcasting as the first affiliate of the "Mega TON Network" (メガTONネットワーク, now TX Network) outside of Tokyo. On December 1, 2003, TV Osaka adopted a new logo to reflect the digital era, when they commenced digital telecasts. Analog telecasts were terminated on July 24, 2011. Anime produced # The New Adventures of Maya the Honeybee # Taotao Ehonkan #Fushigi no Kuni no Alice # Mahou no Stage Fancy Lala #Gasaraki # Soreyuke! Uchuu Senkan Yamamoto Yohko #Guru Guru Town Hanamaru-kun #Cosmic Baton Girl Comet-san #Geisters # Galaxy Angel (Z/A/AA) #Pita-Ten #Di Gi Charat Nyo #The Marshmallow Times #Onegai My Melody #Jewelpet #Romance of the Three Kingdoms # Oshiete Mahou no Pe ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |