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Scheduler (computing)
In computing, scheduling is the action of assigning ''resources'' to perform ''tasks''. The ''resources'' may be processors, network links or expansion cards. The ''tasks'' may be threads, processes or data flows. The scheduling activity is carried out by a process called scheduler. Schedulers are often designed so as to keep all computer resources busy (as in load balancing), allow multiple users to share system resources effectively, or to achieve a target quality-of-service. Scheduling is fundamental to computation itself, and an intrinsic part of the execution model of a computer system; the concept of scheduling makes it possible to have computer multitasking with a single central processing unit (CPU). Goals A scheduler may aim at one or more goals, for example: * maximizing ''throughput'' (the total amount of work completed per time unit); * minimizing '' wait time'' (time from work becoming ready until the first point it begins execution); * minimizing '' latency ...
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Computing
Computing is any goal-oriented activity requiring, benefiting from, or creating computing machinery. It includes the study and experimentation of algorithmic processes, and development of both hardware and software. Computing has scientific, engineering, mathematical, technological and social aspects. Major computing disciplines include computer engineering, computer science, cybersecurity, data science, information systems, information technology and software engineering. The term "computing" is also synonymous with counting and calculating. In earlier times, it was used in reference to the action performed by mechanical computing machines, and before that, to human computers. History The history of computing is longer than the history of computing hardware and includes the history of methods intended for pen and paper (or for chalk and slate) with or without the aid of tables. Computing is intimately tied to the representation of numbers, though mathematical conc ...
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Automatic Control
Automation describes a wide range of technologies that reduce human intervention in processes, namely by predetermining decision criteria, subprocess relationships, and related actions, as well as embodying those predeterminations in machines. Automation has been achieved by various means including mechanical, hydraulic, pneumatic, electrical, electronic devices, and computers, usually in combination. Complicated systems, such as modern factories, airplanes, and ships typically use combinations of all of these techniques. The benefit of automation includes labor savings, reducing waste, savings in electricity costs, savings in material costs, and improvements to quality, accuracy, and precision. Automation includes the use of various equipment and control systems such as machinery, processes in factories, boilers, and heat-treating ovens, switching on telephone networks, steering, and stabilization of ships, aircraft, and other applications and vehicles with reduced human int ...
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Supercomputer
A supercomputer is a computer with a high level of performance as compared to a general-purpose computer. The performance of a supercomputer is commonly measured in floating-point operations per second ( FLOPS) instead of million instructions per second (MIPS). Since 2017, there have existed supercomputers which can perform over 1017 FLOPS (a hundred quadrillion FLOPS, 100 petaFLOPS or 100 PFLOPS). For comparison, a desktop computer has performance in the range of hundreds of gigaFLOPS (1011) to tens of teraFLOPS (1013). Since November 2017, all of the world's fastest 500 supercomputers run on Linux-based operating systems. Additional research is being conducted in the United States, the European Union, Taiwan, Japan, and China to build faster, more powerful and technologically superior exascale supercomputers. Supercomputers play an important role in the field of computational science, and are used for a wide range of computationally intensive tasks in var ...
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Computer Cluster
A computer cluster is a set of computers that work together so that they can be viewed as a single system. Unlike grid computers, computer clusters have each node set to perform the same task, controlled and scheduled by software. The components of a cluster are usually connected to each other through fast local area networks, with each node (computer used as a server) running its own instance of an operating system. In most circumstances, all of the nodes use the same hardware and the same operating system, although in some setups (e.g. using Open Source Cluster Application Resources (OSCAR)), different operating systems can be used on each computer, or different hardware. Clusters are usually deployed to improve performance and availability over that of a single computer, while typically being much more cost-effective than single computers of comparable speed or availability. Computer clusters emerged as a result of convergence of a number of computing trends including t ...
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Batch Processing
Computerized batch processing is a method of running software programs called jobs in batches automatically. While users are required to submit the jobs, no other interaction by the user is required to process the batch. Batches may automatically be run at scheduled times as well as being run contingent on the availability of computer resources. History The term "batch processing" originates in the traditional classification of methods of production as job production (one-off production), batch production (production of a "batch" of multiple items at once, one stage at a time), and flow production (mass production, all stages in process at once). Early history Early computers were capable of running only one program at a time. Each user had sole control of the machine for a scheduled period of time. They would arrive at the computer with program and data, often on punched paper cards and magnetic or paper tape, and would load their program, run and debug it, and carry off their ou ...
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Abraham Silberschatz
Avi Silberschatz (born in Haifa, Israel) is an Israeli computer scientist and researcher. He graduated in 1976 with a Ph.D. in Computer Science from the State University of New York (SUNY) at Stony Brook. He became the Sidney J. Weinberg Professor of Computer Science at Yale University, USA in 2005. He was the chair of the Computer Science department at Yale from 2005 to 2011. Prior to coming to Yale in 2003, he was the Vice President of the Information Sciences Research Center at Bell Labs. He previously held an endowed professorship at the University of Texas at Austin, where he taught until 1993. His research interests include database systems, operating systems, storage systems, and network management. Silberschatz was elected an ACM Fellow in 1996 and received the Karl V. Karlstrom Outstanding Educator Award in 1998. He was elected an IEEE fellow in 2000 and received the IEEE IEEE Taylor L. Booth Education Award in 2002 for " teaching, mentoring, and writing influential tex ...
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CPU-bound
{{Unreferenced, date=April 2007 In computer science, a computer is CPU-bound (or compute-bound) when the time for it to complete a task is determined principally by the speed of the central processor: processor utilization is high, perhaps at 100% usage for many seconds or minutes. Interrupts generated by peripherals may be processed slowly, or indefinitely delayed. The concept of CPU-bounding was developed during early computers, when data paths between computer components were simpler, and it was possible to visually see one component working while another was idle. Example components were CPU, tape drives, hard disks, card-readers, and printers. Computers that predominantly used peripherals were characterized as I/O bound. Establishing that a computer is frequently CPU-bound implies that upgrading the CPU or optimizing code will improve the overall computer performance. With the advent of multiple buses, parallel processing, multiprogramming, preemptive scheduling, advanced gr ...
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I/O-bound
In computer science, I/O bound refers to a condition in which the time it takes to complete a computation is determined principally by the period spent waiting for input/output operations to be completed. This is the opposite of a task being CPU bound. This circumstance arises when the rate at which data is requested is slower than the rate it is consumed or, in other words, more time is spent requesting data than processing it. I/O bound as an inherent problem in computing The I/O bound state has been identified as a problem in computing almost since its inception. The Von Neumann architecture, which is employed by many computing devices, this involves multiple possible solutions such as implementing a logically separate central processor unit which along with storing the instructions of the program also retrieves actual data usually from main memory and makes use of this more accessible data for working. When the process is terminated it writes back the results to the original s ...
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Ready Queue
In a multitasking computer system, processes may occupy a variety of states. These distinct states may not be recognized as such by the operating system kernel. However, they are a useful abstraction for the understanding of processes. Primary process states The following typical process states are possible on computer systems of all kinds. In most of these states, processes are "stored" on main memory. Created When a process is first created, it occupies the "created" or "new" state. In this state, the process awaits admission to the "ready" state. Admission will be approved or delayed by a long-term, or admission, scheduler. Typically in most desktop computer systems, this admission will be approved automatically. However, for real-time operating systems this admission may be delayed. In a realtime system, admitting too many processes to the "ready" state may lead to oversaturation and overcontention of the system's resources, leading to an inability to meet process d ...
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Raphael Finkel
Raphael Finkel (born 1951) is an American computer scientist and a professor at the University of Kentucky. He compiled the first version of the Jargon File. He is the author of ''An Operating Systems Vade Mecum'',An Operating Systems Vade Mecum, full 1988 edition
downloadable from the author's website.
a textbook on s, and ''Advanced Programming Language Design'',- Advanced Programming Language Design
, full 1996 ...
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Nonpreemptive Multitasking
Cooperative multitasking, also known as non-preemptive multitasking, is a style of computer multitasking in which the operating system never initiates a context switch from a running process to another process. Instead, in order to run multiple applications concurrently, processes voluntarily yield control periodically or when idle or logically blocked. This type of multitasking is called ''cooperative'' because all programs must cooperate for the scheduling scheme to work. In this scheme, the process scheduler of an operating system is known as a cooperative scheduler whose role is limited to starting the processes and letting them return control back to it voluntarily. Usage Although it is rarely used as the primary scheduling mechanism in modern operating systems, it is widely used in memory-constrained embedded systems and also, in specific applications such as CICS or the JES2 subsystem. Cooperative multitasking was the primary scheduling scheme for 16-bit applications ...
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Preemption (computing)
In computing, preemption is the act of temporarily interrupting an executing task, with the intention of resuming it at a later time. This interrupt is done by an external scheduler with no assistance or cooperation from the task. This preemptive scheduler usually runs in the most privileged protection ring, meaning that interruption and resuming are considered highly secure actions. Such a change in the currently executing task of a processor is known as context switching. User mode and kernel mode In any given system design, some operations performed by the system may not be preemptable. This usually applies to kernel functions and service interrupts which, if not permitted to run to completion, would tend to produce race conditions resulting in deadlock. Barring the scheduler from preempting tasks while they are processing kernel functions simplifies the kernel design at the expense of system responsiveness. The distinction between user mode and kernel mode, which det ...
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