Samsung Galaxy Z Fold 2
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Samsung Galaxy Z Fold 2
The Samsung Galaxy Z Fold 2 (stylized as Samsung Galaxy Z Fold2, sold as Samsung Galaxy Fold 2 in certain territories) is an Android (operating system), Android-based foldable smartphone developed by Samsung Electronics for its Samsung Galaxy Z series, succeeding the Samsung Galaxy Z Fold. It was announced on 5 August 2020 alongside the Samsung Galaxy Note 20, the Samsung Galaxy Tab S7, the Samsung Galaxy Buds Live, Galaxy Buds Live, and the Samsung Galaxy Watch 3, Galaxy Watch 3. Samsung later revealed pricing and availability details on 1 September. Specifications Design Unlike the original Fold which had an entirely plastic screen, the screen is protected by -thick "ultra-thin glass" with a plastic layer like the Z Flip, manufactured by Samsung with materials from Schott AG; conventional Gorilla Glass is used for the back panels with an aluminum frame. The hinge mechanism is also borrowed from the Z Flip, using nylon fibers designed to keep dust out; it is self-supporting f ...
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Samsung Galaxy
Samsung Galaxy (, stylised as SΛMSUNG Galaxy since 2015 (except Japan where it omits the Samsung branding), previously stylised as Samsung GALAXY; abbreviated as SG) is a series of computing and mobile computing devices that are designed, manufactured and marketed by Samsung Electronics. The product line includes the Samsung Galaxy S series of high-end smartphones, the Samsung Galaxy Tab series of tablets, the Samsung Galaxy Note series of tablets and phablets with the added functionality of a stylus, the foldable Samsung Galaxy Z series, and smartwatches including the first version of the Samsung Galaxy Gear, with later versions dropping the Galaxy branding, until the release of the Samsung Galaxy Watch in 2018. Samsung Galaxy devices use the Android operating system produced by Google, with a custom user interface called One UI (with previous versions being known as Samsung Experience and TouchWiz). However, the Galaxy TabPro S is the first Galaxy-branded Windows 10 d ...
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One UI
One UI is a user interface developed by Samsung Electronics for its Android devices running Android 9 "Pie" and later. Succeeding Samsung Experience and TouchWiz, it is designed to make using larger smartphones easier and be more visually appealing. To provide more clarity, some elements of the UI are tweaked to match colors that are based on the color of the user's phone. It was announced at Samsung's developer conference in 2018, and was unveiled in Galaxy Unpacked in February 2019 alongside the Galaxy S10 series, Galaxy Buds and the Galaxy Fold. It is also the software layer for their smartwatch Tizen and Wear OS platform, which Samsung co-developed with Google. Features One UI was designed as part of a goal to make Samsung's hardware and software "work together in perfect harmony" and provide a more "natural" experience on large-screen smartphones. One UI displays most of the features that were in the Samsung Experience UX. A prominent design pattern in many of Samsung' ...
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Bluetooth
Bluetooth is a short-range wireless technology standard that is used for exchanging data between fixed and mobile devices over short distances and building personal area networks (PANs). In the most widely used mode, transmission power is limited to 2.5 milliwatts, giving it a very short range of up to . It employs UHF radio waves in the ISM bands, from 2.402GHz to 2.48GHz. It is mainly used as an alternative to wire connections, to exchange files between nearby portable devices and connect cell phones and music players with wireless headphones. Bluetooth is managed by the Bluetooth Special Interest Group (SIG), which has more than 35,000 member companies in the areas of telecommunication, computing, networking, and consumer electronics. The IEEE standardized Bluetooth as IEEE 802.15.1, but no longer maintains the standard. The Bluetooth SIG oversees development of the specification, manages the qualification program, and protects the trademarks. A manufacturer must meet ...
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Dolby Atmos
Dolby Atmos is a surround sound technology developed by Dolby Laboratories. It expands on existing surround sound systems by adding height channels, allowing sounds to be interpreted as three-dimensional objects with neither horizontal, nor vertical limitation. Following the release of Atmos for the cinema market, a variety of consumer technologies have been released under the Atmos brand, using in-ceiling and up-firing speakers. History The first Dolby Atmos installation was in the El Capitan Theater in Los Angeles, for the premiere of ''Brave'' in June 2012. Throughout 2012, it saw a limited release of about 25 installations worldwide, with an increase to 300 locations in 2013. As of October 2022, there were over 10,000 Dolby Atmos enabled cinema screens, installed, or committed to. Dolby Atmos has also been adapted to a home theater format and is the audio component of Dolby Cinema. Most electronic devices since 2016, as well as smartphones after 2017, have been enabled fo ...
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Refresh Rate
The refresh rate (or "vertical refresh rate", "vertical scan rate", terminology originating with the cathode ray tubes) is the number of times per second that a raster-based display device displays a new image. This is independent from frame rate, which describes how many images are stored or generated every second by the device driving the display. On cathode ray tube (CRT) displays, higher refresh rates produce less flickering, thereby reducing eye strain. In other technologies such as liquid-crystal displays, the refresh rate affects only how often the image can potentially be updated. Non-raster displays may not have a characteristic refresh rate. Vector displays, for instance, do not trace the entire screen, only the actual lines comprising the displayed image, so refresh speed may differ by the size and complexity of the image data. For computer programs or telemetry, the term is sometimes applied to how frequently a datum is updated with a new external value from anothe ...
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HDR10+
HDR10+ is a high dynamic range (HDR) video technology that adds dynamic metadata to HDR10 source files. The dynamic metadata are used to adjust and optimize each frame of the HDR video to the consumer display's capabilities in a way based on the content creator's intents. HDR10+ is a competitor to Dolby Vision, which also uses dynamic metadata. HDR10+ is the default variant of dynamic metadata as part of the HDMI 2.1 standard. HDR10+ Adaptive is an update designed to optimize HDR10+ content according to the ambient light. Description HDR10+, also known as HDR10 Plus, was announced on 20 April 2017, by Samsung and Amazon Video. HDR10+ updates HDR10 by adding dynamic metadata that can be used to more accurately adjust brightness levels up to 10,000 nits maximum brightness on a scene-by-scene or frame-by-frame basis and supports up to 10-bit colour depth and 8K resolution. This function is based on Samsung variant of metadata format defined in SMPTE ST 2094-40. HDR10+ is an open ...
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Pixel Density
Pixels per inch (ppi) and pixels per centimetre (ppcm or pixels/cm) are measurements of the pixel density of an electronic image device, such as a computer monitor or television display, or image digitizing device such as a camera or image scanner. Horizontal and vertical density are usually the same, as most devices have square pixels, but differ on devices that have non-square pixels. Note that pixel density is not the same as where the former describes the amount of detail on a physical surface or device, the latter describes the amount of pixel information regardless of its scale. Considered in another way, a pixel has no inherent size or unit (a pixel is actually a sample), but when it is printed, displayed, or scanned, then the pixel has both a physical size (dimension) and a pixel density (ppi). Basic principles Since most digital hardware devices use dots or pixels, the size of the media (in inches) and the number of pixels (or dots) are directly related by the 'pixels per ...
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Display Aspect Ratio
The aspect ratio of a display device is the proportional relationship between the width and the height of the display. It is expressed as two numbers separated by a colon (''x'':''y''), where ''x'' corresponds to the width and ''y'' to the height. Common aspect ratios for displays, past and present, include 5:4, 4:3, 16:10 and 16:9. Computer displays As of 2016, most computer monitors use widescreen displays with an aspect ratio of 16:9, although some portable PCs use narrower aspect ratios like 3:2 and 16:10 while some high-end desktop monitors have adopted ultrawide displays. The following table summarises the different aspect ratios that have been used in computer displays: † The resolution doesn't match the aspect ratio exactly, but is commonly marketed or described as such. History 4:3, 5:4 and 16:10 Until about 2003, most computer monitors used an aspect ratio of 4:3, and in some cases 5:4. For cathode ray tubes (CRT)s 4:3 was most common even in resolution ...
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AMOLED
AMOLED (active-matrix organic light-emitting diode, ) is a type of OLED display device technology. OLED describes a specific type of thin-film-display technology in which organic compounds form the electroluminescence, electroluminescent material, and active matrix refers to the technology behind the addressing of pixels. Since 2007, AMOLED technology has been used in mobile phones, media players, TVs and digital cameras, and it has continued to make progress toward low-power, low-cost, high resolution and large size (for example, 88-inch and 8K resolution) applications. Design An AMOLED display consists of an active matrix of OLED pixels generating light (luminescence) upon electrical activation that have been deposited or integrated onto a thin-film transistor (TFT) array, which functions as a series of switches to control the current flowing to each individual pixel. Typically, this continuous current flow is controlled by at least two TFTs at each pixel (to trigger the ...
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Image Stabilization
Image stabilization (IS) is a family of techniques that reduce blurring associated with the motion of a camera or other imaging device during exposure. Generally, it compensates for pan and tilt (angular movement, equivalent to yaw and pitch) of the imaging device, though electronic image stabilization can also compensate for rotation. It is mainly used in high-end image-stabilized binoculars, still and video cameras, astronomical telescopes, and also smartphones. With still cameras, camera shake is a particular problem at slow shutter speeds or with long focal length lenses (telephoto or zoom). With video cameras, camera shake causes visible frame-to-frame jitter in the recorded video. In astronomy, the problem of lens shake is added to variation in the atmosphere, which changes the apparent positions of objects over time. Application in still photography In photography, image stabilization can facilitate shutter speeds 2 to 5.5 stops slower (exposures 4 to times l ...
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Autofocus
An autofocus (or AF) optical system uses a sensor, a control system and a motor to focus on an automatically or manually selected point or area. An electronic rangefinder has a display instead of the motor; the adjustment of the optical system has to be done manually until indication. Autofocus methods are distinguished as active, passive or hybrid types. Autofocus systems rely on one or more sensors to determine correct focus. Some AF systems rely on a single sensor, while others use an array of sensors. Most modern SLR cameras use through-the-lens optical sensors, with a separate sensor array providing light metering, although the latter can be programmed to prioritize its metering to the same area as one or more of the AF sensors. Through-the-lens optical autofocusing is usually speedier and more precise than manual focus with an ordinary viewfinder, although more precise manual focus can be achieved with special accessories such as focusing magnifiers. Autofocus accuracy ...
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Ultra Wide Angle Lens
An ultra wide-angle lens is a lens whose focal length is shorter than that of an average wide-angle lens, providing an even wider view. The term denotes a different range of lenses, relative to the size of the sensor in the camera in question. * For 1" any 9mm or shorter is considered ultra wide angle. * For 4/3" any 10 mm or shorter lens is considered ultra wide angle. * For APS-C any lens shorter than 15 mm. * For 35mm film or full-frame sensor any lens shorter than 24 mm * For 6x4.5 cm any lens shorter than 41 mm * For 6x6 cm and 6x7 cm any lens shorter than 56 mm Features 'Fisheye' and rectilinear lenses Ultra-wide angle lenses come in two varieties: Fisheye lenses with curvilinear barrel distortion, and rectilinear lenses which are designed so that straight lines in the scene will render straight (uncurved) in the photographic image and thus lack the extreme distortion that is characteristic of a fisheye lens. Neither denotes a particular ran ...
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