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SYCL is a higher-level programming model to improve programming productivity on various hardware accelerators. It is a single-source embedded domain-specific language (eDSL) based on pure C++17. It is a standard developed by Khronos Group, announced in March 2014. Origin of the name SYCL (pronounced ‘sickle’) is a name and not an acronym. In particular, SYCL developers made clear that the name contains no reference to OpenCL. Purpose SYCL is a royalty-free, cross-platform abstraction layer that builds on the underlying concepts, portability and efficiency inspired by OpenCL that enables code for heterogeneous processors to be written in a “single-source” style using completely standard C++. SYCL enables single-source development where C++ template functions can contain both host and device code to construct complex algorithms that use hardware accelerators, and then re-use them throughout their source code on different types of data. While the SYCL standard started a ...
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SYCL Logo
SYCL is a higher-level programming model to improve programming productivity on various hardware accelerators. It is a single-source embedded domain-specific language (eDSL) based on pure C++17. It is a standard developed by Khronos Group, announced in March 2014. Origin of the name SYCL (pronounced ‘sickle’) is a name and not an acronym. In particular, SYCL developers made clear that the name contains no reference to OpenCL. Purpose SYCL is a royalty-free, cross-platform abstraction layer that builds on the underlying concepts, portability and efficiency inspired by OpenCL that enables code for heterogeneous processors to be written in a “single-source” style using completely standard C++. SYCL enables single-source development where C++ template functions can contain both host and device code to construct complex algorithms that use hardware accelerators, and then re-use them throughout their source code on different types of data. While the SYCL standard started a ...
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C++14
C++14 is a version of the ISO/IEC 14882 standard for the C++ programming language. It is intended to be a small extension over C++11, featuring mainly bug fixes and small improvements, and was replaced by C++17. Its approval was announced on August 18, 2014. C++14 was published as ISO/IEC 14882:2014 in December 2014. Because earlier C++ standard revisions were noticeably late, the name "C++1y" was sometimes used instead until its approval, similarly to how the C++11 standard used to be termed "C++0x" with the expectation of its release before 2010 (although in fact it slipped into 2010 and finally 2011). New language features These are the features added to the core language of C++14. Function return type deduction C++11 allowed lambda functions to deduce the return type based on the type of the expression given to the return statement. C++14 provides this ability to all functions. It also extends these facilities to lambda functions, allowing return type deduction for func ...
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Metal (API)
Metal is a low-level, low-overhead hardware-accelerated 3D graphic and compute shader API created by Apple. It debuted in iOS 8. Metal combines functions similar to OpenGL and OpenCL in one API. It is intended to improve performance by offering low-level access to the GPU hardware for apps on iOS, iPadOS, macOS, and tvOS. It can be compared to low-level APIs on other platforms such as Vulkan and DirectX 12. Metal is an object-oriented API that can be invoked using the Swift, Objective-C or C++17 programming languages. Full-blown GPU execution is controlled via the Metal Shading Language. According to Apple promotional materials: "MSL '' etal Shading Language' is a single, unified language that allows tighter integration between the graphics and compute programs. Since MSL is C++-based, you will find it familiar and easy to use." Features Metal aims to provide low-overhead access to the GPU. Commands are encoded beforehand and then submitted to the GPU for asynchronous executi ...
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Vulkan
Vulkan is a low- overhead, cross-platform API, open standard for 3D graphics and computing. Vulkan targets high-performance real-time 3D graphics applications, such as video games and interactive media. Vulkan is intended to offer higher performance and more efficient CPU and GPU usage compared to older OpenGL and Direct3D 11 APIs. It provides a considerably lower-level API for the application than the older APIs, making Vulkan comparable to Apple's Metal API and Microsoft's Direct3D 12. In addition to its lower CPU usage, Vulkan is designed to allow developers to better distribute work among multiple CPU cores. Vulkan was first announced by the non-profit Khronos Group at GDC 2015. The Vulkan API was initially referred to as the "next generation OpenGL initiative", or "OpenGL next" by Khronos, but use of those names was discontinued when Vulkan was announced. Vulkan is derived from and built upon components of AMD's Mantle API, which was donated by AMD to Khronos with the ...
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OpenMP
OpenMP (Open Multi-Processing) is an application programming interface (API) that supports multi-platform shared-memory multiprocessing programming in C, C++, and Fortran, on many platforms, instruction-set architectures and operating systems, including Solaris, AIX, FreeBSD, HP-UX, Linux, macOS, and Windows. It consists of a set of compiler directives, library routines, and environment variables that influence run-time behavior. OpenMP is managed by the nonprofit technology consortium ''OpenMP Architecture Review Board'' (or ''OpenMP ARB''), jointly defined by a broad swath of leading computer hardware and software vendors, including Arm, AMD, IBM, Intel, Cray, HP, Fujitsu, Nvidia, NEC, Red Hat, Texas Instruments, and Oracle Corporation. OpenMP uses a portable, scalable model that gives programmers a simple and flexible interface for developing parallel applications for platforms ranging from the standard desktop computer to the supercomputer. An application built wi ...
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OpenACC
OpenACC (for ''open accelerators'') is a programming standard for parallel computing developed by Cray, CAPS, Nvidia and PGI. The standard is designed to simplify parallel programming of heterogeneous CPU/GPU systems. As in OpenMP, the programmer can annotate C, C++ and Fortran source code to identify the areas that should be accelerated using compiler directives and additional functions. Like OpenMP 4.0 and newer, OpenACC can target both the CPU and GPU architectures and launch computational code on them. OpenACC members have worked as members of the OpenMP standard group to merge into OpenMP specification to create a common specification which extends OpenMP to support accelerators in a future release of OpenMP. These efforts resulted in a technical report for comment and discussion timed to include the annual Supercomputing Conference (November 2012, Salt Lake City) and to address non-Nvidia accelerator support with input from hardware vendors who participate in OpenMP. A ...
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Trilinos
Trilinos is a collection of open-source software, open-source software libraries, called ''packages'', intended to be used as building blocks for the development of scientific applications. The word "Trilinos" is Greek and conveys the idea of "a string of pearls", suggesting a number of software packages linked together by a common infrastructure. Trilinos was developed at Sandia National Laboratories from a core group of existing algorithms and utilizes the functionality of software interfaces such as the BLAS, LAPACK, and Message Passing Interface, MPI (the message-passing interface for distributed-memory parallel programming). In 2004, Trilinos received an R&D100 Award. Several supercomputing facilities provide an installed version of Trilinos for their users. These include the National Energy Research Scientific Computing Center (NERSC), Blue Waters at the National Center for Supercomputing Applications, and the Titan (supercomputer), Titan supercomputer at Oak Ridge National ...
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C++ AMP
C, or c, is the third letter in the Latin alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is ''cee'' (pronounced ), plural ''cees''. History "C" comes from the same letter as "G". The Semites named it gimel. The sign is possibly adapted from an Egyptian hieroglyph for a staff sling, which may have been the meaning of the name ''gimel''. Another possibility is that it depicted a camel, the Semitic name for which was ''gamal''. Barry B. Powell, a specialist in the history of writing, states "It is hard to imagine how gimel = "camel" can be derived from the picture of a camel (it may show his hump, or his head and neck!)". In the Etruscan language, plosive consonants had no contrastive voicing, so the Greek ' Γ' (Gamma) was adopted into the Etruscan alphabet to represent . Already in the Western Greek alphabet, Gamma first took a '' form in Early Etruscan, then '' in Classical Etru ...
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Vulkan (API)
Vulkan is a low-Overhead (computing), overhead, cross-platform API, open standard for 3D graphics and compute kernel, computing. Vulkan targets high-performance real-time 3D graphics applications, such as video games and interactive media. Vulkan is intended to offer higher performance and more efficient CPU and GPU usage compared to older OpenGL and Direct3D 11 APIs. It provides a considerably lower-level API for the application than the older APIs, making Vulkan comparable to Apple Inc., Apple's Metal (API), Metal API and Microsoft, Microsoft's Direct3D 12. In addition to its lower CPU usage, Vulkan is designed to allow developers to better distribute work among Multi-core processor, multiple CPU cores. Vulkan was first announced by the non-profit Khronos Group at Game Developers Conference, GDC 2015. The Vulkan API was initially referred to as the "next generation OpenGL initiative", or "OpenGL next" by Khronos, but use of those names was discontinued when Vulkan was announced ...
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ROCm
ROCm is an Advanced Micro Devices (AMD) software stack for graphics processing unit (GPU) programming. ROCm spans several domains: general-purpose computing on graphics processing units (GPGPU), high performance computing (HPC), heterogeneous computing. It offers several programming models: HIP ( GPU-kernel-based programming), OpenMP/ Message Passing Interface (MPI) ( directive-based programming), OpenCL. ROCm is free, libre and open-source software (except the GPU firmware blobs), it is distributed under various licenses. Background The first GPGPU software stack from ATI/AMD was Close to Metal, which became Stream. ROCm was launched around 2016 with the Boltzmann Initiative. ROCm stack builds upon previous AMD GPU stacks, some tools trace back to GPUOpen, others to the Heterogeneous System Architecture (HSA). Heterogeneous System Architecture HSA was aimed at producing a middle-level, hardware-agnostic intermediate representation, that could be JIT-compiled to the ev ...
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Nvidia
Nvidia CorporationOfficially written as NVIDIA and stylized in its logo as VIDIA with the lowercase "n" the same height as the uppercase "VIDIA"; formerly stylized as VIDIA with a large italicized lowercase "n" on products from the mid 1990s to early-mid 2000s. Though unofficial, second letter capitalization of NVIDIA, i.e. nVidia, may be found within enthusiast communities and publications. ( ) is an American multinational technology company incorporated in Delaware and based in Santa Clara, California. It is a software and fabless company which designs graphics processing units (GPUs), application programming interface (APIs) for data science and high-performance computing as well as system on a chip units (SoCs) for the mobile computing and automotive market. Nvidia is a global leader in artificial intelligence hardware and software. Its professional line of GPUs are used in workstations for applications in such fields as architecture, engineering and construction, media ...
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ISO 26262
ISO 26262, titled "Road vehicles – Functional safety", is an international standard for functional safety of electrical and/or electronic systems that are installed in serial production road vehicles (excluding mopeds), defined by the International Organization for Standardization (ISO) in 2011, and revised in 2018. Overview of the Standard Functional safety features form an integral part of each automotive product development phase, ranging from the specification, to design, implementation, integration, verification, validation, and production release. The standard ISO 26262 is an adaptation of the Functional Safety standard IEC 61508 for Automotive Electric/Electronic Systems. ISO 26262 defines functional safety for automotive equipment applicable throughout the lifecycle of all automotive electronic and electrical safety-related systems. The first edition (ISO 26262:2011), published on 11 November 2011, was limited to electrical and/or electronic systems installed in "s ...
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