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SWOS
''Sensible World of Soccer'' was designed and developed by Sensible Software as the 1994 sequel to their 1992 game ''Sensible Soccer'' which combined a 2D football game with a comprehensive manager mode. The game includes contemporary season data of professional football from around the world, with a total number of 1,500 teams and 27,000 players. Although the gameplay is simple (eight directions and one fire button) a large variety of context sensitive actions can be performed without any predefined keys. In 1996 the game was ranked best of all time by '' Amiga Power''. In 1996, GamesMaster ranked the Amiga version 36th on their "Top 100 Games of All Time." In 2004, the Amiga version of ''Sensible World of Soccer'' was inducted into GameSpot's list of the greatest games of all time. In 2007, Henry Lowood, Curator for History of Science and Technology Collections in the Stanford University together with game designers Warren Spector and Steve Meretzky, researcher Matteo Bittant ...
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Sensible Soccer
''Sensible Soccer'', often called ''Sensi'', is an association football video game series which was highly popular in the early 1990s and which still retains a cult following. It was developed by Sensible Software and first released for Amiga and Atari ST computers in 1992 as well as for the PC. The series was created by Jon Hare and Chris Yates, as a successor to their previous football game ''MicroProse Soccer'' (1988), which in turn was inspired by the arcade video game ''Tehkan World Cup'' (1985). It featured a zoomed-out bird's-eye view (the majority of games until then such as '' Kick Off'' and '' Match Day'' used a closer top-down or side view), editable national, club and custom teams and gameplay utilising a simple and user-friendly control scheme. One of the defining gameplay elements was the "aftertouch" feature, which enabled effective but unrealistic swerves. The game topped charts such as ''Amiga Powers "All Time Top 100". The graphic style of the game was used in ...
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Amiga Power
''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future plc, and ran for 65 issues, from May 1991 to September 1996. Philosophy ''Amiga Power'' had several principles which comprised its philosophy regarding games. Like almost all Amiga magazines of the time, they marked games according to a percentage scale. However, ''Amiga Power'' firmly believed that the full range of this scale should be used when reviewing games. A game of average quality rated on this scale would therefore be awarded 50%. Stuart Campbell offered some rationale for this in his review of '' Kick Off '96'' in the final issue of the magazine: Amiga magazines at the time tended to give "average" games marks of around 70%, and rarely gave scores below 50%. Because the public was not used to this method of grading, ''AP'' gained a reputation among publishers for being harsh and unfair. ''AP'' occasionally hinted that game reviewers were being ...
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Sensible Software
Sensible Software was a British software company founded by Jon Hare and Chris Yates that was active from March 1986 to June 1999. It released seven number-one hit games and won numerous industry awards. The company was well known for the exaggeratedly small sprites as the player characters in many of their games, including ''Mega Lo Mania'', ''Sensible Soccer'', ''Cannon Fodder'', and ''Sensible Golf''. History 8-bit era Sensible Software was formed in Chelmsford, Essex in 1986 by two former school friends, Jon Hare (nicknamed Jovial Jops) and Chris Yates (nicknamed Cuddly Krix). They worked for 9 months at LT Software in Basildon, and started Sensible Software in March 1986. Sensible initially released games for the ZX Spectrum and later the Commodore 64, clinching market praise with '' Parallax'', '' Shoot'Em-Up Construction Kit'', and '' Wizball'' (later to be voted Game of the Decade by ''Zzap!64'' magazine). At the time, the pair's output was well known among gamers ...
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Warren Spector
Warren Evan Spector (born October 2, 1955) is an American role-playing and video game designer, director, writer, producer and production designer. He is known for creating immersive sim games, which give players a wide variety of choices in how to progress. Consequences of those choices are then shown in the simulated game world in subsequent levels or missions. He is best known for the critically acclaimed video game ''Deus Ex'' that embodies the choice and consequence philosophy while combining elements of the first-person shooter, role-playing, and adventure game genres. In addition to ''Deus Ex,'' Spector is known for his work while employed by Looking Glass Studios, where he was involved in the creation of several acclaimed titles including ''Ultima Underworld'', '' Ultima Underworld II, System Shock'', and '' Thief: The Dark Project''. He is employed by OtherSide Entertainment, where he was part of the development team for now-cancelled '' System Shock 3''. He is currently w ...
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Massive Incorporated
Massive Incorporated was an American advertising company that provided software and services to dynamically host advertisements within video games. Massive Incorporated was purchased by Microsoft in May 2006 for approximately $200 million to $400 million. The company closed down at the end of 2010. Service The service, collectively known as The Massive Network, allows game developers to place advertisements within video games by providing a software development kit (SDK) and servers to host advertisements to be streamed to clients when the game is played. The streaming of advertisements allows old advertisements to be removed and more contextual ones applied in their place. Where games such as '' Need For Speed: Most Wanted'' had static advertisements for Cingular AT&T Mobility LLC, also known as AT&T Wireless and marketed as simply AT&T, is an American telecommunications company. It is a wholly owned subsidiary of AT&T Inc. and provides wireless services in the United St ...
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Xbox LIVE Arcade
Xbox Live Arcade (XBLA) is a digital video game download service available through the Xbox Games Store, Microsoft's digital distribution network for the Xbox 360. It focuses on smaller downloadable games from both major publishers and independent game developers. Titles range from classic console and arcade video games, to new games designed from the ground up for the service. Games available through the XBLA service range from $5–20 in price, and as of October 2016, there have been 719 Xbox Live Arcade titles released for the Xbox 360. Prior to the Xbox 360, "Xbox Live Arcade" was the name for an online distribution network on the original Xbox, which was replaced by the Xbox Live Marketplace. History Xbox The Xbox Live Arcade service was officially announced on May 12, 2004, at Microsoft's E3 press conference by Bill Gates and launched on November 6, 2004, for the original Xbox game console. The XBLA software was obtained by ordering it on Microsoft's website. It was sent ...
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Retrogaming
Retrogaming, also known as classic gaming and old school gaming, is the current playing and collection of obsolete personal computers, consoles, and video games. Usually, retrogaming is based upon systems that are outmoded or discontinued, although ported retrogaming allows games to be played on modern hardware via ports or compilations. It is typically for nostalgia, preservation, or authenticity. A new game could be retro styled, such as an RPG with turn-based combat and pixel art in isometric camera perspective. Retrogaming has existed since the early years of the video game industry, and was popularized with the Internet and emulation technology. It is argued that the main reasons players are drawn to retrogames are nostalgia for different eras, the idea that classic games are more innovative and original, and the simplicity of the games. Retrogaming and retrocomputing have been described as preservation activity and as aspects of the remix culture. Etymology The first ...
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2006 FIFA World Cup
The 2006 FIFA World Cup, also branded as Germany 2006, was the 18th FIFA World Cup, the quadrennial international football world championship tournament. It was held from 9 June to 9 July 2006 in Germany, which had won the right to host the event in July 2000. Teams representing 198 national football associations from all six populated continents participated in the qualification process which began in September 2003. Thirty-one teams qualified from this process along with hosts Germany for the finals tournament. It was the second time that Germany staged the competition and the first as a unified country along with the former East Germany with Leipzig as a host city (the other was in 1974 in West Germany), and the 10th time that the tournament was held in Europe. Italy won the tournament, claiming their fourth World Cup title, defeating France 5–3 in a penalty shoot-out in the final after extra time had finished in a 1–1 draw. Germany defeated Portugal 3–1 to finis ...
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Cannon Fodder (video Game)
''Cannon Fodder'' is a shoot 'em up developed by Sensible Software and published by Virgin Interactive Entertainment for the Amiga in 1993. Virgin ported the game to MS-DOS, the Atari ST and the Acorn Archimedes, as well as the Atari Jaguar, Mega Drive, SNES and 3DO. The game is military-themed and based on shooting action with squad-based tactics. The player directs troops through numerous missions, battling enemy infantry, vehicles and installations. ''Cannon Fodder'' has a darkly humorous tone which commentators variously praised and condemned. Its creators intended it to convey an anti-war message, which some reviewers recognised, but the '' Daily Star'' and a number of public figures derided the game. Other reviewers highly praised the game, which widely achieved scores of over 90% in Amiga magazines. ''Amiga Action'' awarded it an unprecedented score, calling it the best game of the year. Gameplay ''Cannon Fodder'' is a military-themed action game with strategy and shoot ' ...
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Mega Lo Mania
''Mega-Lo-Mania'' is a real-time strategy video game developed by Sensible Software. It was released for the Amiga in 1991 and ported to other systems. It was released as ''Tyrants: Fight Through Time'' in North America and ''Mega-Lo-Mania: Jikū Daisenryaku'' (''メガロマニア時空大戦略'') in Japan. The game was re-released on ZOOM-Platform.com via Electronic Arts on August 31st, 2022. Gameplay ''Mega-Lo-Mania'' is an early real-time strategy game that predates ''Dune II'' by a year. The player takes control of one of four gods; Scarlet (red), Caesar (green), Oberon (yellow) and Madcap (blue). There are no differences between them except colour and AI behaviour when opposing. Each level takes place on an island divided into two to sixteen "sectors". The objective is to defeat up to three opposing gods and conquer the island. Before a level begins, the player decides which sector to place their first tower in, and how many men to deploy. The men can perform various tas ...
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1998 FIFA World Cup
The 1998 FIFA World Cup was the 16th FIFA World Cup, the football world championship for men's national teams. The finals tournament was held in France from 10 June to 12 July 1998. The country was chosen as the host nation by FIFA for the second time in the history of the tournament, defeating Morocco in the bidding process. It was the second time that France staged the competition (the first was in 1938) and the ninth time that it was held in Europe. Spanning 32 days, it is the longest World Cup tournament ever held. Qualification for the finals began in March 1996 and concluded in November 1997. For the first time in the competition, the group stage was expanded from 24 teams to 32, with eight groups of four. 64 matches were played in 10 stadiums in 10 host cities, with the opening match and final staged at the newly built Stade de France in the Parisian commune of Saint-Denis. The tournament was won by host country France, who beat defending champions Brazil 3–0 ...
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Virgin Interactive
Virgin Interactive Entertainment (later renamed Avalon Interactive) was the video game publishing division of British conglomerate the Virgin Group. It developed and published games for major platforms and employed developers, including Westwood Studios co-founder Brett Sperry and ''Earthworm Jim'' creators David Perry and Doug TenNapel. Others include video game composer Tommy Tallarico and animators Bill Kroyer and Andy Luckey. Formed as Virgin Games in 1983, and built around a small development team called the Gang of Five, the company grew significantly after purchasing budget label Mastertronic in 1987. As Virgin's video game division grew into a multimedia powerhouse, it crossed over to other industries from toys to film to education. To highlight its focus beyond video games and on multimedia, the publisher was renamed Virgin Interactive Entertainment in 1993. As result of a growing trend throughout the 1990s of media companies, movie studios and telecom firms invest ...
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