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ST BASIC
Atari ST BASIC (or ST Basic) was the first dialect of BASIC that was produced for the Atari ST line of computers. This BASIC interpreter was bundled with all new STs in the early years of the ST's lifespan, and quickly became the standard BASIC for that platform. However, many users disliked it, and improved dialects of BASIC quickly came out to replace it. Development Atari Corporation commissioned MetaComCo to write a version of BASIC that would take advantage of the GEM environment on the Atari ST. This was based on a version already written for Digital Research called DR-Basic, which was bundled with DR's CP/M-86 operating system. The result was called ST BASIC. At the time the ST was launched, ST BASIC was bundled with all new STs. A further port of the same language called ''ABasiC'' ended up being supplied for a time with the Amiga, but Commodore quickly replaced it with the Microsoft-developed AmigaBASIC. Interface The user interface consists of four windows: #EDIT, fo ...
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Mouse (computing)
A computer mouse (plural mice, sometimes mouses) is a hand-held pointing device that detects two-dimensional motion relative to a surface. This motion is typically translated into the motion of a pointer on a display, which allows a smooth control of the graphical user interface of a computer. The first public demonstration of a mouse controlling a computer system was in 1968. Mice originally used two separate wheels to track movement across a surface: one in the X-dimension and one in the Y. Later, the standard design shifted to utilize a ball rolling on a surface to detect motion. Most modern mice use optical sensors that have no moving parts. Though originally all mice were connected to a computer by a cable, many modern mice are cordless, relying on short-range radio communication with the connected system. In addition to moving a cursor, computer mice have one or more buttons to allow operations such as the selection of a menu item on a display. Mice often also feature ...
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Programming Languages Created In 1985
Program, programme, programmer, or programming may refer to: Business and management * Program management, the process of managing several related projects * Time management * Program, a part of planning Arts and entertainment Audio * Programming (music), generating music electronically * Radio programming, act of scheduling content for radio * Synthesizer programmer, a person who develops the instrumentation for a piece of music Video or television * Broadcast programming, scheduling content for television * Program music, a type of art music that attempts to render musically an extra-musical narrative * Synthesizer patch or program, a synthesizer setting stored in memory * "Program", an instrumental song by Linkin Park from '' LP Underground Eleven'' * Programmer, a film on the lower half of a double feature bill; see B-movie Science and technology * Computer program, a set of instructions that describes how to perform a specific task to a computer. * Computer programming, ...
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Atari ST Software
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc., founded in Sunnyvale, California, in 1972 by Nolan Bushnell and Ted Dabney, was a pioneer in arcade games, home video game consoles and home computers. The company's products, such as ''Pong'' and the Atari 2600, helped define the electronic entertainment industry from the 1970s to the mid-1980s. In 1984, as a result of the video game crash of 1983, the home console and computer divisions of the original Atari Inc. were sold off, and the company was renamed Atari Games Inc. Atari Games received the rights to use the logo and brand name with appended text "Games" on arcade games, as well as the derivative coin-operated arcade rights to the original 1972–1984 arcade hardware properties. The Atari Consumer Electronics Division properties were in turn sold to Jack ...
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STOS BASIC
STOS BASIC is a dialect of the BASIC programming language for the Atari ST personal computer. It was designed for creating games, but the set of high-level graphics and sound commands it offers is suitable for developing multimedia software without knowledge of the internals of the Atari ST. STOS BASIC was developed by Jawx– François Lionet, and Constantin Sotiropoulos–and published by Mandarin Software (now known as Europress Software). History Although the first version of ''STOS'' to be released in the UK (version 2.3) was released in late 1988 by Mandarin Software, a version had been released earlier in France. Version 2.3 was bundled with three complete games (''Orbit'', ''Zoltar'' and ''Bullet Train''), and many accessories and utilities (such as sprite and music editors). Initially implemented as a BASIC interpreter, a compiler was soon released that enabled the user to compile the ''STOS Basic'' program into an executable file that ran a lot faster because it was ...
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HiSoft BASIC
HiSoft Technology International Limited was a multinational information technology and business process outsourcing company headquartered in Dalian, China. Founded in 1996, HiSoft was listed on the NASDAQ public exchange in 2010. In November 2012, the company merged with China-based IT outsourcing industry peer VanceInfo to form Pactera. History HiSoft was founded in 1996 as Dalian Haihui Sci-Tech Co., Ltd. In 2002, the company established a Japan-based subsidiary, Haihui Sci-Tech Japan Co., Ltd., later renamed HiSoft Japan Co., Ltd. In 2004, HiSoft Technology International Limited, a Cayman Islands holding company had been formed with other units as wholly owned subsidiaries. They received venture capital funding from investors including Draper Fisher Jurvetson ePlanet Ventures, GGV Capital, GE Commercial Finance, International Finance Corporation, Intel Capital JAFCO Asia, Mitsubishi UFJ Securities, and Sumitomo Corporation Equity Asia Limited. With their initial public off ...
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Type-in Program
A type-in program or type-in listing was computer source code printed in a home computer magazine or book. It was meant to be entered via the keyboard by the reader and then saved to cassette tape or floppy disk. The result was a usable game, utility, or application program. Type-in programs were common in the home computer era from the late 1970s through the early 1990s, when the RAM of 8-bit systems was measured in kilobytes and most computer owners did not have access to networks such as bulletin board systems. Magazines such as ''Softalk'', ''Compute!'', '' ANALOG Computing'', and ''Ahoy!'' dedicated much of each issue to type-in programs. The magazines could contain multiple games or other programs for a fraction of the cost of purchasing commercial software on removable media, but the user had to spend up to several hours typing each one in. Most listings were either in a system-specific BASIC dialect or machine code. Machine code programs were long lists of decimal o ...
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