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SLR (company)
SexLikeReal (SLR) is a virtual reality pornography sharing site, VR live cam streaming, production company and VR technology developer. It was launched in 2015 with the top Studios such as VR Bangers, VR Conk, BadoinkVR, Virtualrealporn and more than one of the largest Netflix-like platforms for VR pornography, SexLikeReal has been featured by XBIZ and other major media outlets in the adult entertainment industry. According to Venture Beat, SexLikeReal is pioneering in merging adult entertainment with VR technology. History SexLikeReal was founded by Alex Novak in 2015. In 2016, SexLikeReal released a VR porn app for Android and Windows. In 2018, SexLikeReal's VR app has been downloaded by more than 600,000 users. In 2019, SLR launched an Android app to support interactive teledildonics synchronized with video like Fleshlight Launch, powered by Kiiroo. In 2020, SexLikeReal reported 1.5 million monthly users. SexLikeReal developed a native VR porn app to watch videos sin ...
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Video Sharing
An online video platform (OVP), provided by a video hosting service, enables users to upload, convert, store and play back video content on the Internet, often via a structured, large-scale system that may generate revenue. Users will generally upload video content via the hosting service's website, mobile or desktop application, or other interfaces (API). An example of an OVP is YouTube. The type of video content uploaded might be anything from shorts to full-length TV shows and movies. The video host stores the video on its server and offers users the ability to enable different types of embed codes or links that allow others to view the video content. The website, mainly used as the video hosting website, is usually called the video-sharing website. Purpose of video hosts (for users) * Save on bandwidth and hosting costs often eliminating costs entirely; * Creating a common place to share and view video content; * Making a user friendly experience, where uploading a video and ...
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Oculus Go
The Oculus Go is a standalone virtual reality headset developed by Facebook Technologies in partnership with Qualcomm and Xiaomi. It is in the first generation of Facebook Technologies' virtual reality headsets, and the company's first device in the category of standalone VR headsets, which was a new category at the time of the Go's release. The Oculus Go was unveiled on October 11, 2017 during the Oculus Connect developer conference, and released on May 1, 2018. Xiaomi launched their own version of the headset in China as the Mi VR Standalone on May 31, 2018. The Go is an all-in-one headset, meaning it contains all the necessary components to provide virtual reality experiences and doesn't need to be tethered to an external device to use. It is equipped with a Qualcomm Snapdragon 821 chipset and a single 5.5-inch LCD display with a resolution of 1280 × 1440 pixels per eye and a refresh rate of 72 or 60 Hz, depending on the application. The headset uses Fresnel ...
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Virtual Reality Companies
Virtual may refer to: * Virtual (horse), a thoroughbred racehorse * Virtual channel, a channel designation which differs from that of the actual radio channel (or range of frequencies) on which the signal travels * Virtual function, a programming function or method whose behaviour can be overridden within an inheriting class by a function with the same signature * Virtual machine, the virtualization of a computer system * Virtual meeting, or web conferencing * Virtual memory, a memory management technique that abstracts the memory address space in a computer * Virtual particle, a type of short-lived particle of indeterminate mass * Virtual reality (virtuality), computer programs with an interface that gives the user the impression that they are physically inside a simulated space * Virtual world, a computer-based simulated environment populated by many users who can create a personal avatar, and simultaneously and independently explore the world, participate in its activities and co ...
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BaDoinkVR
BaDoinkVR is a virtual reality porn production company founded in 2006. It is the AVN Awards 2018 VR Site of the Year award winner. Sister sites include BaDoink VIP, VRCosplayX, 18VR, RealVR, and BabeVR. BaDoinkVR is headquartered in Rochester, New York with satellite offices in Barcelona, Spain and Silicon Valley. The company was the first to drive mass consumer trial of VR adult videos by seeding the market with 20,000 free virtual reality cardboard goggles. History Founded in 2006, BaDoink was initially launched as a premier online adult entertainment site with a proprietary technology platform. In 2015, the company expanded its platform and content production to focus on virtual reality with the launch of BaDoinkVR. The web site features 360 and 180-degree immersive videos, motion tracking and binaural audio. Videos on ''BaDoinkVR.com'' can be viewed with Oculus Go, Oculus Rift, PlayStation VR, HTC Vive, Samsung Gear VR and Google Cardboard with an iOS or Android sm ...
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VirtualRealPorn
VirtualRealPorn is a company producing virtual reality pornography that was founded in 2013. The company's headquarters is located in Zaragoza, Spain, with additional offices in Granada and Barcelona, where most of the video shoots take place. The company is known for producing the first films in virtual reality with sexual content for adults. History The company was founded in 2015 by Mike Kowalski. All productions feature virtual reality videos which may be visualized by using virtual reality headsets or phones. Teledildonics In 2015, the collaboration of all VirtualRealPorn websites with Dutch company Kiiroo and Chinese Lovense was announced; synchronizing their remote sex Masturbators to its virtual reality audiovisual content. VRLove Since 2017, VirtualRealPorn is supporting the ongoing development of VRLove, an online multiplayer video game created in a 3D format and virtual reality with pornographic content. Reception In 2017, VirtualRealPorn was appointed the ...
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PlayStation
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony; the first PlayStation console was released in Japan in December 1994, and worldwide the following year. The original console in the series was the first console of any type to ship over 100 million units, doing so in under a decade. Its successor, the PlayStation 2, was released in 2000. The PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold by the end of 2012. Sony's next console, the PlayStation 3, was released in 2006, selling over 87.4 million units by March 2017. Sony's next console, the PlayStation 4, was released in 2013, selling a million units within a day, becoming the fastest selling console in history. The latest console in the series, the PlayStation 5, was releas ...
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PS4 Pro
The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in Europe, South America and Australia, and on February 22, 2014 in Japan. A console of the eighth generation, it competes with the Microsoft's Xbox One and the Nintendo's Wii U and Switch. Moving away from the more complex Cell microarchitecture of its predecessor, the console features an AMD Accelerated Processing Unit (APU) built upon the x86-64 architecture, which can theoretically peak at 1.84 teraflops; AMD stated that it was the "most powerful" APU it had developed to date. The PlayStation 4 places an increased emphasis on social interaction and integration with other devices and services, including the ability to play games off-console on PlayStation Vita and other supported devices (" Remote Play"), the ability to stream gamepl ...
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Oculus Rift
Oculus Rift is a discontinued line of virtual reality headsets developed and manufactured by Oculus VR, a division of Meta Platforms, released on March 28, 2016. In 2012 Oculus initiated a Kickstarter campaign to fund the Rift's development, after being founded as an independent company two months prior. The project proved successful, raising almost from around 10,000 contributors. Then in March 2014, Oculus was purchased by Facebook for $2 billion.Gleasure, R., & Feller, J. (2016). A Rift in the Ground: Theorizing the Evolution of Anchor Values in Crowdfunding Communities through the Oculus Rift Case Study. Journal of the Association for Information Systems, 17(10), 708-736. The Rift went through various pre-production models since the Kickstarter campaign, around five of which were demonstrated to the public before reaching its commercial release. Two of these models were shipped to backers, labelled as development kits; the DK1 in mid 2013 and DK2 in mid-2014, intended to p ...
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Gear VR
The Samsung Gear VR is a virtual reality headset developed by Samsung Electronics, in collaboration with Oculus VR, and manufactured by Samsung. The headset was released on November 27, 2015. When in use, a compatible Samsung Galaxy device acts as the headset's display and processor, while the Gear VR unit itself acts as the controller, which contains the field of view, as well as a custom inertial measurement unit, or IMU, for rotational tracking, which connects to the smartphone via USB-C or micro-USB. The Gear VR headset also includes a touchpad and back button on the side, as well as a proximity sensor to detect when the headset is on. The Gear VR was first announced on September 3, 2014. To allow developers to create content for the Gear VR and to allow VR and technology enthusiasts to get early access to the technology, Samsung had released two innovator editions of the Gear VR before the consumer version. Overview The Samsung Gear VR is designed to work with Samsung’s ...
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HTC Vive
VIVE, sometimes referred to as HTC Vive, is a virtual reality brand of HTC Corporation. It consists of hardware like its titular virtual reality headsets and accessories, virtual reality software and services, and initiatives that promote applications of virtual reality in sectors like business and arts. The brand's first virtual reality headset, simply called HTC Vive, was introduced as part of a collaboration with Valve Corporation, implementing its SteamVR hardware and software ecosystem. It was unveiled during HTC's Mobile World Congress keynote in March 2015. Development kits were sent out in August and September 2015, and the first consumer version of the device was released in April 2016. It has since been succeeded by newer models with upgraded specifications. HTC has also released accessories that integrate with the Vive and SteamVR, including sensors for motion capture and facial capture. In February 2022, HTC unveiled Viverse, a metaverse ecosystem comprising its ...
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Windows MR
Windows Mixed Reality is a platform introduced as part of the Windows 10 and 11 operating system, which provides augmented reality and virtual reality experiences with compatible head-mounted displays. Its flagship device, Microsoft HoloLens, was announced at the "Windows 10: The Next Chapter" press event on January 21, 2015. The HoloLens provides an augmented reality experience where a live presentation of physical real-world elements is incorporated with that of virtual elements (referred to as "holograms" by Microsoft) such that they are perceived to exist together in a shared environment. A variant of Windows for augmented reality computers (which augment a real-world physical environment with virtual elements) Windows Mixed Reality features an augmented-reality operating environment in which any Universal Windows Platform app can run. The platform is also used for virtual reality headsets designed for use on the Windows 10 Fall Creators Update, which are built to specifica ...
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Virtual Reality
Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical or military training) and business (such as virtual meetings). Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR, although definitions are currently changing due to the nascence of the industry. Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting ...
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