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SITO
SITO is an online artist collective which began in January 1993, making it one of the oldest Internet-based art organizations. It was started by Ed Stastny and has been maintained by Stastny and a group of volunteers and supporters. __NOTOC__ From its beginning, SITO had a mission different from many established Internet art resources, in that rather than be an electronic journal of discussions or writings about art, it chose to be a repository for artwork in order to facilitate sharing and exposure. As this was the Internet pre-World Wide Web, SITO accomplished this by using anonymous FTP sites. Another important part of the SITO mission was to be open to all levels of artists, and at no cost. SITO was one of the earliest online galleries, and this showcase of artwork has become known as the ''Artchive''. Popular pronunciations of SITO are ''SEE-toe'' and ''SIT-oh''. SITO was originally called ''OTIS'', which was an acronym for "Operative Term is Stimulate". The title ''SITO ...
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Gridcosm
Gridcosm is a collaborative art project of the online art collective SITO, in which artists from around the world contribute images to a compounding series of graphical squares. Each level of Gridcosm is made up of nine square images arranged into a 3-by-3 grid. The middle image is a one-third size version of the previous level. Artists add images around that center image until a new 3-by-3 grid is completed, then that level itself shrinks and becomes the "seed" for the next level. This process creates an ever-expanding tunnel of images, the newest level a direct result of the previous level which is a result of the previous level and so on. As of March 2018, 365 artists have contributed more than 4,260 levels (over 34,081 individual images) to the project. Gridcosm origins The Gridcosm was started on March 30, 1997 by founder of SITO, Ed Stastny. The project built upon the ideas and experiences with previous SITO collaborative projects ("Synergy" projects), many of which were ...
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Collaborative
Collaboration (from Latin ''com-'' "with" + ''laborare'' "to labor", "to work") is the process of two or more people, entities or organizations working together to complete a task or achieve a goal. Collaboration is similar to cooperation. Most collaboration requires leadership, although the form of leadership can be social within a decentralized and egalitarian group.Spence, Muneera U. ''"Graphic Design: Collaborative Processes = Understanding Self and Others."'' (lecture) Art 325: Collaborative Processes. Fairbanks Hall, Oregon State University, Corvallis, Oregon. 13 April 2006See also. Teams that work collaboratively often access greater resources, recognition and rewards when facing competition for finite resources. Caroline S. Wagner and Loet Leydesdorff. Globalisation in the network of science in 2005: The diffusion of international collaboration and the formation of a core group.'' Structured methods of collaboration encourage introspection of behavior and communication. ...
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Prix Ars Electronica
The Prix Ars Electronica is one of the best known and longest running yearly prizes in the field of electronic and interactive art, computer animation, digital culture and music. It has been awarded since 1987 by Ars Electronica (Linz, Austria). In 2005, the Golden Nica, the highest prize, was awarded in six categories: "Computer Animation/Visual Effects," "Digital Musics," "Interactive Art," "Net Vision," "Digital Communities" and the "u19" award for "freestyle computing." Each Golden Nica came with a prize of €10,000, apart from the u19 category, where the prize was €5,000. In each category, there are also Awards of Distinction and Honorary Mentions. The Golden Nica is replica of the Greek Nike of Samothrace. It is a handmade wooden statuette, plated with gold, so each trophy is unique: approximately 35 cm high, with a wingspan of about 20 cm, all on a pedestal. "Prix Ars Electronica" is a phrase composed of French, Latin and Spanish words, loosely translated as "E ...
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Internet Art
upright=1.3, "Simple Net Art Diagram", a 1997 work by Michael Sarff and Tim Whidden Internet art (also known as net art) is a form of new media art distributed via the Internet. This form of art circumvents the traditional dominance of the physical gallery and museum system. In many cases, the viewer is drawn into some kind of interaction with the work of art. Artists working in this manner are sometimes referred to as net artists. Net artists may use specific social or cultural internet traditions to produce their art outside of the technical structure of the internet. Internet art is often — but not always — interactive, participatory, and multimedia-based. Internet art can be used to spread a message, either political or social, using human interactions. The term ''Internet art'' typically does not refer to art that has been simply digitized and uploaded to be viewable over the Internet, such as in an online gallery. Rather, this genre relies intrinsically on the Interne ...
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Digital Art
Digital art refers to any artistic work or practice that uses digital technology as part of the creative or presentation process, or more specifically computational art that uses and engages with digital media. Since the 1960s, various names have been used to describe digital art, including computer art, multimedia art and new media art. History John Whitney, a pioneer of computer graphics, developed the first computer-generated art in the early 1960s by utilizing mathematical operations to create art. In 1963, Ivan Sutherland invented the first user interactive computer-graphics interface known as Sketchpad. Andy Warhol created digital art using a Commodore Amiga where the computer was publicly introduced at the Lincoln Center, New York, in July 1985. An image of Debbie Harry was captured in monochrome from a video camera and digitized into a graphics program called ProPaint. Warhol manipulated the image by adding color by using flood fills. After some initial resistan ...
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Electronic Art
Electronic art is a form of art that makes use of electronic media. More broadly, it refers to technology and/or electronic media. It is related to information art, new media art, video art, digital art, interactive art, internet art, and electronic music. It is considered an outgrowth of conceptual art and systems art. Background The term ''electronic art'' is almost synonymous to computer art and digital art. The latter two terms, and especially the term computer-generated art are mostly used for visual artworks generated by computers. However, electronic art has a much broader connotation, referring to artworks that include any type of electronic component, such as works in music, dance, architecture and performance. It is an interdisciplinary field and so artists often collaborate with scientists and engineers when creating their works. The art historian of electronic art Edward A. Shanken works to document current and past experimental art with a focus on the intersection ...
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