RollerCoaster Tycoon (series)
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RollerCoaster Tycoon (series)
''RollerCoaster Tycoon'' is a series of simulation video games about building and managing an amusement park. Each game in the series challenges players with open-ended amusement park management and development, and allowing players to construct and customize their own unique roller coasters and other Amusement ride, thrill rides. The RollerCoaster Tycoon (video game), first game was created by Scottish programmer Chris Sawyer, with assistance from various leading figures from the real-world roller coaster and theme park industry. The rest of the series contains three other main games, expansion packs, a number of ports, and a mobile installment. A refresh of the series, ''RollerCoaster Tycoon World'', was released in November 2016, and followed up by ''RollerCoaster Tycoon Adventures'' for Switch in 2018 and PC in 2019. Licensing for the series is currently held by Atari SA, who renewed their deal with Chris Sawyer on October 11, 2022 for ten more years. Main series ''Rolle ...
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Chris Sawyer
Christopher Sawyer is a Scottish video game designer and programmer. He is best known for creating ''Transport Tycoon'', which has been considered "one of the most important simulation games ever made", and the bestseller '' RollerCoaster Tycoon'' series. After a period away from the games industry in the late 2000s, Sawyer founded 31X, a mobile game development company. Early life Sawyer was born in Stirling, Scotland, and had an interest with computers and programming from an early age, writing simple scripts in BASIC on a ZX81 at a local store in Doune. Being unable to afford a BBC Micro, Sawyer purchased a Camputers Lynx with which he could write simple programs in machine code. He graduated with a degree in Computer Science and Microprocessor Systems from the University of Strathclyde in Glasgow. Career Memotech & MS-DOS titles (1983–1993) Sawyer began to write games in Z80 machine code on his Memotech MTX home computer- which possessed a built in assembler- and then ...
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Roller Coaster
A roller coaster, or rollercoaster, is a type of amusement ride that employs a form of elevated railroad track designed with tight turns, steep slopes, and sometimes inversions. Passengers ride along the track in open cars, and the rides are often found in amusement parks and theme parks around the world. LaMarcus Adna Thompson obtained one of the first known patents for a roller coaster design in 1885, related to the Switchback Railway that opened a year earlier at Coney Island. The track in a coaster design does not necessarily have to be a complete circuit, as shuttle roller coasters demonstrate. Most roller coasters have multiple cars in which passengers sit and are restrained. Two or more cars hooked together are called a train. Some roller coasters, notably Wild Mouse roller coasters, run with single cars. History The Russian mountain and the Aerial Promenades The oldest roller coasters are believed to have originated from the so-called "Russian Mountains", speciall ...
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Infogrames Interactive
Atari Interactive is a name used by several separate groups and corporations since the mid-1990s. In 1996, it was the name of Atari Corporation's PC publishing division, bringing games like the Atari Jaguar's ''Tempest 2000'' to the PC platform. From 1998 to 2001, Atari Interactive, Inc. was the name of the corporate entity that held the Atari properties purchased from JT Storage by Hasbro Interactive in 1998, and functioned as the retro publishing subsidiary of Hasbro Interactive. It is currently the name of a wholly owned subsidiary of Atari SA, who is the current owner of the Atari brand and various other properties formerly belonging to Hasbro Interactive. The current Atari Interactive was formed in 2001, when Infogrames Entertainment acquired Hasbro Interactive and proceeded to rename it to Infogrames Interactive. In 2003, IESA then changed the company name entirely to Atari Interactive, Inc. as part of its worldwide reorganization to focus on use of the Atari brand. Divi ...
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MicroProse
MicroProse is an American video game publisher and video game developer, developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the ''Civilization (series), Civilization'' and ''X-COM'' series. Most of their internally developed titles were vehicle simulation game, vehicle simulation and strategy video game, strategy games. In 1993, the company lost most of its UK-based personnel and became a subsidiary of Spectrum HoloByte. Subsequent cuts and corporate policies led to Sid Meier, Jeff Briggs and Brian Reynolds (game designer), Brian Reynolds leaving and forming Firaxis Games in 1996, as MicroProse closed its ex-Simtex development studio in Austin, Texas. In 1998, following an unsuccessful buyout attempt by GT Interactive, the struggling MicroProse (Spectrum HoloByte) became a wholly owned subsidiary of Hasbro Interactive and its development studios in Alameda, California and Chapel Hill, North Carolina ...
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Game Console
A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to a television or other display devices and controlled with a separate game controller, or handheld consoles, which include their own display unit and controller functions built into the unit and which can be played anywhere. Hybrid consoles combine elements of both home and handheld consoles. Video game consoles are a specialized form of a home computer geared towards video game playing, designed with affordability and accessibility to the general public in mind, but lacking in raw computing power and customization. Simplicity is achieved in part through the use of game cartridges or other simplified methods of distribution, easing the effort of launching a game. However, this leads to ubiquitous proprietary formats that creates competition ...
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RollerCoaster Tycoon Classic
''RollerCoaster Tycoon Classic'' is a construction and management simulation video game developed by Origin8 Technologies and published by Atari. The game's initial release is a port of both ''RollerCoaster Tycoon'' and '' RollerCoaster Tycoon 2'' combined into a single game. Both games were amusement park management simulators created by Chris Sawyer for the PC. ''RollerCoaster Tycoon Classic'' was released for Android and iOS in December 2016 and for Microsoft Windows and macOS in September 2017. Gameplay ''Classic'' implements the same gameplay as the first two games in the ''RollerCoaster Tycoon'' series. Played from an isometric view, players are tasked with building or revitalizing an amusement park by adding rides, attractions, facilities, paths, landscaping, and staff to manage the park. In particular, the game allows players to plan out a wide array of custom roller coasters and other rides using tracks, such as log flumes and go-karts. The player also must manage t ...
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RollerCoaster Tycoon 4 Mobile
''RollerCoaster Tycoon 4 Mobile'' was a 2014 construction and management simulation video game, developed by On5, UAB and published by Atari. It is an installment in the RollerCoaster Tycoon, the second to be released for mobile devices, after Frontier Developments made a port of RollerCoaster Tycoon 3 for iOS. The original creator of the series, Chris Sawyer, had no involvement with the development. The game was initially released as payware, but has since become free-to-play. Gameplay The person playing, the "Tycoon", was able to build and maintain rides such as carousels, bumper cars, roller coasters and a ferris wheel. The Tycoon was able to build food stands that sell ice cream, pizza, hot dogs, etc. to earn money for future builds. The ticketing booth, along with regular restaurants, a daycare center, and souvenir shop, among others, also provided money. Roller coasters could be either custom built or pre-built, made of wood, steel Steel is an alloy made up of ir ...
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RollerCoaster Tycoon 3D
''RollerCoaster Tycoon 3D'' is a 2012 construction and management simulation game developed by n-Space and published by Atari for the Nintendo 3DS. The game is a spin-off of the RollerCoaster Tycoon and its first portable game. Gameplay The gameplay is similar and borrow elements from previous installments of '' RollerCoaster Tycoon'', as players are able build roller coasters in a 3D space, construct various attractions, and generally various aspects of the park. The game also has features from the previous game such the CoasterCam and themed areas, but does not have other features such as water attractions, fireworks, and adjustable terrain. Reception ''RollerCoaster Tycoon 3D'' has received mostly negative reviews, with many critics citing that the game does not hold up to its predecessors due to its unappealing graphics, lack of mechanics from previous games, a poorly designed interface, and a generally dull experience. The game has a score of 39 out of 100 on Metacritic ...
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RollerCoaster Tycoon 3
''RollerCoaster Tycoon 3'' is a 2004 construction and management simulation video game. It is the third installment in the '' RollerCoaster Tycoon'' series. ''RollerCoaster Tycoon 3'' places players in charge of managing amusement parks; rides can be built or demolished, terrain and scenery can be adjusted, and prices can be controlled to keep visitors or "peeps" happy. ''RollerCoaster Tycoon 3'' features two methods of gameplay. In career mode, players must complete predetermined objectives in predesigned scenarios. In the newly added sandbox mode, players have unlimited time and money to create their own custom parks and rides. Features introduced in the series include the ability to import and export custom attractions, design custom scenarios and peeps, as well as design an in-game roller coaster and a fully three-dimensional world players can view from all angles. In 2016, publisher Atari continued the series with its fourth installment, '' RollerCoaster Tycoon World'', to ...
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RollerCoaster Tycoon 2
''RollerCoaster Tycoon 2'' is a 2002 construction and management simulation game developed by Chris Sawyer and published by Infogrames Interactive. Released in October 2002 as the sequel to '' RollerCoaster Tycoon'', the game simulates the management of amusement parks. The features and expansions were ported to ''RollerCoaster Tycoon Classic'' in 2017. OpenRCT2, an open-source game engine recreation, was first released in 2015. Gameplay In ''RollerCoaster Tycoon 2'', players manage amusement parks and attempt to meet various goals to complete assigned scenarios. The game retains the isometric perspective of its predecessor, allowing for high compatibility with amusement parks made in the previous game. Various attractions, including transport rides, gentle rides, thrill rides, roller coasters, water rides, and shops or stalls, can be added to the parks as well as landscaping and decorations. The player satisfies park visitors' needs by building facilities and services such as f ...
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Atari SA
Atari SA (formerly Infogrames Entertainment SA) is a French video game holding company headquartered in Paris. Its subsidiaries include Atari Interactive and Atari, Inc. It is the current owner of the Atari brand through Atari Interactive. Because of continuing pressures upon the company and difficulty finding investors, it sought bankruptcy protection under French law in January 2013; its subsidiaries in the United States have sought Chapter 11 bankruptcy protection as well. All three subsidiaries have since exited bankruptcy. History Early history (1983–1996) The founders wanted to christen the company ''Zboub Système'' (which can be approximately translated to ''Dick System'' in English), but were dissuaded by their legal counsel.
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RollerCoaster Tycoon World
''RollerCoaster Tycoon World'' is a theme park construction and management simulation video game developed by Nvizzio Creations and published by Atari for Microsoft Windows. It is the fourth major installment in the RollerCoaster Tycoon. The game was released on 16 November 2016. Gameplay Players are able to build rides, shops and roller coasters, while monitoring elements such as budget, visitor happiness and technology research. Unlike ''RollerCoaster Tycoon 4 Mobile'', the game does not include any micro-transactions. Similar to ''RollerCoaster Tycoon 3'', the game features 3D graphics instead of the 2D isometric style of the first two installments in the series. When building roller coasters, the game makes use of a spline system instead of the old style of laying individual pieces. Players are also allowed to "ride" the roller coasters they have created, and other rides they have placed in their park in the game, in either a first or third-person view. A new 'Park Pulse' mech ...
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