Robotics;Notes
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Robotics;Notes
''Robotics;Notes'' is a visual novel video game developed by 5pb. It is the third main game in the ''Science Adventure'' series, following ''Chaos;Head'' and ''Steins;Gate'', and is described by the developers as an "Augmented Science Adventure". The game was originally released by 5pb. in Japan on the PlayStation 3 and Xbox 360 in 2012; the enhanced version ''Robotics;Notes Elite'' was released for PlayStation Vita in 2014, and for Nintendo Switch and PlayStation 4 in 2019. An English version of ''Robotics;Notes Elite'' was released by Spike Chunsoft in 2020 for Microsoft Windows, Nintendo Switch and PlayStation 4. Six manga have been produced, and an anime adaptation by Production I.G aired in Fuji TV's Noitamina slot between October 2012 and March 2013. The anime has been licensed by Funimation in North America. '' Robotics;Notes DaSH'', a sequel to the game, was released in 2019. Gameplay ''Robotics;Notes'' is a science fiction visual novel in which the player follows the pe ...
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Science Adventure
''Science Adventure'' is a multimedia series consisting of interconnected science fiction stories, created mainly by 5pb., Mages, Nitroplus, and Chiyomaru Studio. The main entries mostly take the form of visual novel video games, but side entries span across several different mediums. The series currently consists of six mainline entries: the first part of the series, ''Chaos;Head'', was a visual novel released in 2008, and it is followed by the visual novels ''Steins;Gate'', ''Robotics;Notes'', ''Chaos;Child'', ''Occultic;Nine'', ''Anonymous;Code'', as well as the upcoming ''Steins;???''. The series also includes several spin-off games based on ''Chaos;Head'', ''Steins;Gate'', ''Robotics;Notes'', and ''Chaos;Child'', as well as many spinoffs in other mediums including anime, manga, light novels, audio dramas, and stage plays. The main entries and their spin-offs all take place in the same fictional universe, with focuses on several different science fiction themes. ''Chaos;Head'' ...
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Robotics;Notes DaSH
''Robotics;Notes DaSH'', (short for ''Daru the Super Hacker'') is a visual novel video game developed by Mages. It is part of the ''Science Adventure'' series, and is a sequel to the 2012 game ''Robotics;Notes''. It was released in 2019 in Japan for the PlayStation 4 and Nintendo Switch, and was released in English in 2020 for the same platforms and Microsoft Windows by Spike Chunsoft. The game was written by Toru Yasumoto and Chiyomaru Shikura and produced by Tatsuya Matsubara, with character designs by Tomonori Fukuda, mechanical designs by Makoto Ishiwata and Yukihiro Matsuo, and music by Takeshi Abo. The story is set half a year after the events of ''Robotics;Notes'', and follows the former members of the robotics club. It features several crossover elements with other games in the series, including the appearance of the ''Steins;Gate'' character Itaru "Daru" Hashida. The game's story branches into different directions throughout the game, based on destinations the player choos ...
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Steins;Gate
''Steins;Gate'' is a 2009 science fiction visual novel game developed by 5pb. and Nitroplus. It is the second game in the ''Science Adventure'' series, following ''Chaos;Head''. The story follows a group of students as they discover and develop technology that gives them the means to change the past. The gameplay in ''Steins;Gate'' includes branching scenarios with courses of interaction. ''Steins;Gate'' was released for the Xbox 360 on October 15, 2009. The game was ported to Windows on August 26, 2010, PlayStation Portable on June 23, 2011, iOS on August 25, 2011, PlayStation 3 on May 24, 2012, PlayStation Vita on March 14, 2013, and Android on June 27, 2013. The game is described by the development team as a . JAST USA released the PC version in North America on March 31, 2014, both digitally and as a physical collector's edition, while PQube released the PS3 and Vita versions in North America and Europe in 2015. Additionally, the iOS version was released in English on Sep ...
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Spike Chunsoft
is a Japanese video game development and localization company specializing in role-playing video games, visual novels and adventure games. The company was founded in 1984 as Chunsoft Co., Ltd. and merged with Spike in 2012. It is owned by Dwango. They created games such as the first five '' Dragon Quest'' installments and the ''Mystery Dungeon'' franchise as Chunsoft, and the '' Conception'' series as Spike Chunsoft. They also developed titles such as ''The Portopia Serial Murder Case'', the ''Sound Novel'' series (consisting of '' Otogirisō'', ''Kamaitachi no Yoru'', '' Machi'' and '' 428: Shibuya Scramble'') and the ''Zero Escape'' series as Chunsoft. Spike developed '' Danganronpa'' before the merger. History Chunsoft Chunsoft was founded by Koichi Nakamura, a video game designer and programmer who had worked with Enix, including the popular '' Dragon Quest'' franchise until '' Dragon Quest V''. The "Chun" in the company name is from the first kanji Naka ( 中) of the c ...
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Noitamina
is a Japanese Block programming, programming block on Fuji TV devoted to anime, originally broadcast every Thursday late night/Friday morning from 00:45 to 1:15. It was launched with the intention of expanding the target audience beyond the typical young male demographic. The block debuted in April 2005 as a half-hour block. All anime production under the block are joint-venue by Fuji TV, Dentsu and usually Sony Music Entertainment Japan or Aniplex. The timeslot was expanded from half an hour to a full hour in 2010, and airs Thursday nights/Friday morning 00:45 to 1:45 but returned to half an hour timeslot in 2015 due to 5 noitaminA-produced films to be shown in Japanese theaters in the same year. So far the only non-anime series aired on noitaminA was the live-action adaptation of ''Moyashimon: Tales of Agriculture'' in 2010. On April 15, 2010, Fuji TV and Funimation announced an agreement that allows Funimation to simulcast series from the noitaminA block in North America with ...
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Takeshi Abo
is a Japanese video game composer. He joined the industry through developer StarCraft, Inc. in the early 1990s, mainly working on conversions of western video games. In the mid-1990s, he joined KID, and later 5pb. in December 2006 after KID declared bankruptcy. Works *'' Anonymous;Code'' *''Chaos;Child'' *'' Chaos;Child Love Chu Chu!!'' *''Chaos;Head'' *''Chaos;Head Love Chu Chu!'' *'' Close to ~Inori no Oka'' *'' Dunamis 15'' *'' Disorder 6'' *'' Famicom8BIT'' - momo-i *'' FlixMix'' (NEC PC-98 version) *'' Gokujyou Seitokai'' *'' Iris ~Irisu~'' *''King's Bounty'' (NEC PC-98 & FM Towns versions) *'' Mabino x Style'' *''Megadimension Neptunia VII'' *''Memories Off'' *''Memories Off 2nd'' *'' Omoide ni Kawaru Kimi ~Memories Off~'' *''Memo Off Mix'' *''Memories Off ~Sorekara~'' *''Memories Off After Rain'' *'' Memories Off #5 Togireta Film'' *'' Memories Off 6: T-wave'' *'' Might and Magic III: Isles of Terra'' (unreleased StarCraft version) *''Monochrome'' *''Infinity'' series **' ...
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Chaos;Head
''Chaos;Head'' (stylized as ''ChäoS;HEAd'') is a 2008 science fiction visual novel video game developed by 5pb. and Nitroplus. It is the first game in the ''Science Adventure'' series. Following the original Windows release, the enhanced version ''Chaos;Head Noah'' was released for Xbox 360 in 2009, and has since been ported to multiple platforms. An English localization was released by Spike Chunsoft for Nintendo Switch and Windows in 2022. The game follows Takumi Nishijou, who gets involved in the "New Gen" serial murder case. He frequently experiences delusions and hallucinations, some of which the player can influence, which affects the progression of the story. The game was planned by Chiyomaru Shikura and written by Hayashi Naotaka, and features character designs by Sasaki Mutsumi and music by Takeshi Abo, who described the game's sound as "rainy". The game was commercially successful, helping 5pb. establish itself as a game developer, and was well received for its stor ...
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Gameplay
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it. Video game gameplay is distinct from graphics and audio elements. In card games, the equivalent term is play. Overview Arising alongside video game development in the 1980s, the term ''gameplay'' was used solely within the context of video games, though now its popularity has begun to see use in the description of other, more traditional, game forms. Generally, gameplay is considered the overall experience of playing a video game, excluding factors like graphics and sound. Game mechanics, on the other hand, is the sets of rules in a game that are intended to produce an enjoyable gaming experience. Academic discussions tend to favor ''game mechanics'' specifically to avoid ''gameplay'' since the latter is too vagu ...
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Narrative
A narrative, story, or tale is any account of a series of related events or experiences, whether nonfictional (memoir, biography, news report, documentary, travel literature, travelogue, etc.) or fictional (fairy tale, fable, legend, thriller (genre), thriller, novel, etc.). Narratives can be presented through a sequence of written or spoken words, through still or moving images, or through any combination of these. The word derives from the Latin verb ''narrare'' (to tell), which is derived from the adjective ''gnarus'' (knowing or skilled). Narration (i.e., the process of presenting a narrative) is a rhetorical modes, rhetorical mode of discourse, broadly defined (and paralleling argumentation, description, and exposition (narrative), exposition), is one of four rhetorical modes of discourse. More narrowly defined, it is the fiction-writing mode in which a narrator communicates directly to an audience. The school of literary criticism known as Russian formalism has applied metho ...
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3D Computer Graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector gr ...
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Dialogue
Dialogue (sometimes spelled dialog in American English) is a written or spoken conversational exchange between two or more people, and a literary and theatrical form that depicts such an exchange. As a philosophical or didactic device, it is chiefly associated in the West with the Socratic dialogue as developed by Plato, but antecedents are also found in other traditions including Indian literature. Etymology The term dialogue stems from the Greek διάλογος (''dialogos'', conversation); its roots are διά (''dia'': through) and λόγος (''logos'': speech, reason). The first extant author who uses the term is Plato, in whose works it is closely associated with the art of dialectic. Latin took over the word as ''dialogus''. As genre Antiquity and the Middle Ages Dialogue as a genre in the Middle East and Asia dates back to ancient works, such as Sumerian disputations preserved in copies from the late third millennium BC, Rigvedic dialogue hymns and the ''Mahab ...
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3D Modeling
In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of any surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space. Three-dimensional (3D) models represent a physical body using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc. Being a collection of data ( points and other information), 3D models can be created manually, algorithmically (procedural modeling), or by scanning. Their surfaces may be further defined with texture mapping. Outline The product is called a 3D model. Someone who works with 3D models may be referred to as a 3D artist or a 3D modeler. A 3D Model can also be displayed as a two-dimensional image through a process called 3D rendering or used in a computer simulation of physical phenomena. 3D Models may be created au ...
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