Return To Mysterious Island
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Return To Mysterious Island
''Return to Mysterious Island'' is a 2004 graphic adventure game developed by Kheops Studio and published by The Adventure Company. Based on Jules Verne's 1875 novel ''The Mysterious Island'', the game casts the player as Mina, a shipwrecked woman forced to survive on an uncharted island. Gameplay Players explore the world by clicking on different areas to move and to interact with items. Players also have an inventory, in which they can collect and store items and construct new ones. Plot ''Return to Mysterious Island'' follows Mina, a strong young woman alone on a round-the-world sailing expedition. Caught in a tremendous storm, she becomes stranded on the shores of a wild and apparently uninhabited island. As she explores her new surroundings, she uncovers artifacts, living spaces and technologies left behind by the people who came before her to this uncharted island. Creating a new life, Mina builds a home from the remains of the previous settlements and uses her survival sk ...
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Kheops Studio
Kheops Studio was an independent video game development studio created in September 2003. Its games were published by Microïds, which acquired the brand and intellectual property as insolvency assets of Cryo Interactive in 2002. The company was co-founded by Benoît Hozjan (of Cryo Interactive), who also served as the creative director for the studio and Stéphane Petit (of Cryo Interactive), who served as technical director. Kheops developed adventure games for the PC platform and released several major successful games. The studio is best known for creating games that have been described by the developer as "cultural entertainment", that is, games which are heavily drawn from historical or literary sources to include a mixture of history and fiction. After filing for bankruptcy, the studio was closed down in January 2012. History Kheops Studio was established in Paris during September 2003 by Benoît Hozjan and other ex-members of DreamCatcher Interactive's European branch. Dre ...
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Mindscape (company)
Mindscape was a video game developer and publisher. The company was founded by Roger Buoy in October 1983 in Northbrook, Illinois, originally as part of SFN Companies until a management buyout was completed in 1987. Mindscape went public in 1988 and was subsequently acquired in 1990 by The Software Toolworks, eyeing Mindscape's Nintendo license. When Toolworks was acquired by Pearson plc in 1994, Mindscape became the primary identity for the development group. Mindscape was then sold to The Learning Company in 1998 and bought out by Jean-Pierre Nordman in 2001, becoming headquartered in Boulogne-Billancourt, France. Following the poor performance of its products, Mindscape exited the video game industry in August 2011. Notable titles released by Mindscape include the MacVenture series, '' Balance of Power'', '' Moonstone: A Hard Days Knight'', ''Legend'', '' Warhammer: Shadow of the Horned Rat'', '' Warhammer: Dark Omen'' and ''Lego Island''. History Early years (1983–1 ...
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Microïds
Microids (formerly Microïds) is a French video game developer and Video game publisher, publisher based in Paris. Founded in 1985 by Elliot Grassiano, it attained early success with games published through Loriciel in France and other partners (including Activision and Broderbund) in international markets. Through expanding its staff and development teams, Microïds generated funds to expand from just development to Video game publishing, publishing and Wholesaling, distribution and opening international offices. The company merged with MC2 in 2003 to create MC2-Microïds, whereafter it acquired publishers Wanadoo Edition and Cryo Interactive. Grassiano left MC2-Microïds in 2005; under new management, MC2-Microïds was briefly renamed MC2 before returning to the old Microïds name. It was then acquired by Anuman Interactive in 2010, which itself was renamed Microïds (then simplified to Microids) in 2019. History Background and early years (1985–2003) Microïds was foun ...
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Syberia II
''Syberia II'' is a 2004 graphic adventure game developed and published by MC2-Microïds. As the direct sequel to 2002's ''Syberia'', it is a third-person puzzle-solving game. Although it is stylistically identical, ''Syberia II'' improves upon the first game by introducing more realistic character animation. The game includes a recap of the first chapter, so it does not require the player to have experienced the first game. ''Syberia II'' achieved global sales of 600,000 units by early 2006. The game was received favorably by critics. Gameplay Like its predecessor, ''Syberia II'' is a third-person, mouse-driven adventure game in which the player must solve various puzzles and follow certain procedures in order for the linear storyline to proceed. As a pure graphical adventure game, ''Syberia'' follows the guidelines first introduced by LucasArts: it is impossible to die or to get stuck at any moment in the game, which allows the user to become fully immersed in ''Syberia'' ...
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SME (newspaper)
''SME'' or ''Denník SME'' (in English: ''WE ARE'' Daily) is one of the most widely read mainstream broadsheets in Slovakia. Their website, SME.sk, is one of the most visited Internet portals in Slovakia. History and profile ''SME'' was founded in mid-January 1993. ''SME'' appears 6 times a week. It is issued by Petit Press. The sister newspapers of ''SME'' include ''The Slovak Spectator'', ''Új Szó'', ''Korzár'' and various regional My noviny newspapers The former managing editors were Martin M. Šimečka and founding editor-in-chief was Karol Ježík. Its target group is very wide, but officially it focuses on readers in bigger cities and agglomerations. Its circulation in December 2006 was 76,590 copies. It was 53,000 copies in 2011. The paper had a circulation of 62,890 copies in September 2012. and 32,853 in January 2015 In 2014, the Namav, a subject subvenced by the Penta Investments group, announced the purchase of Petit Press, the publisher of the newspaper. In re ...
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Myst
''Myst'' is a graphic adventure/puzzle video game designed by the Miller brothers, Robyn and Rand. It was developed by Cyan, Inc., published by Broderbund, and initially released for the Macintosh in 1993. In the game, the player's character travels via a special book to the island of Myst. From there, solving puzzles allows the player to travel to four other worlds which reveal the backstory of the game's characters, one of which the player must eventually choose to aid. The Miller brothers got their start in video game development by creating titles for children. They conceived of ''Myst'' as their first game for adults, receiving funding from Japanese publisher Sunsoft. Development began in 1991 and was Cyan's biggest undertaking to date. Technical constraints of the time influenced the design of the game and the production of its graphics, which were state-of-the-art but mostly relied on static images. Robyn Miller composed 40 minutes of synthesized music for the soundtrac ...
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Metacritic
Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999. The site provides an excerpt from each review and hyperlinks to its source. A color of green, yellow or red summarizes the critics' recommendations. It is regarded as the foremost online review aggregation site for the video game industry. Metacritic's scoring converts each review into a percentage, either mathematically from the mark given, or what the site decides subjectively from a qualitative review. Before being averaged, the scores are weighted according to a critic's popularity, stature, and volume of reviews. The website won two Webby Awards for excellence as an aggregation website. Criticism of the site has focused on the assessment system, the ass ...
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Review Aggregator
A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users can view the reviews, selling information to third parties about consumer tendencies, and creating databases for companies to learn about their actual and potential customers. The system enables users to easily compare many different reviews of the same work. Many of these systems calculate an approximate average assessment, usually based on assigning a numeric value to each review related to its degree of positive rating of the work. Review aggregation sites have begun to have economic effects on the companies that create or manufacture items under review, especially in certain categories such as electronic games, which are expensive to purchase. Some companies have tied royalty payment rates and employee bonuses to aggregate scores, and ...
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Geek
The word ''geek'' is a slang term originally used to describe Eccentricity (behavior), eccentric or non-mainstream people; in current use, the word typically connotes an expert or enthusiast obsessed with a hobby or intellectual pursuit. In the past, it had a generally pejorative meaning of a "peculiar person, especially one who is perceived to be overly intellectual, unfashionable, boring, or socially awkward". In the 21st century, it was reappropriation, reclaimed and used by many people, especially members of some fandoms, as a positive term. Some use the term self-referentially without malice or as a source of pride, often referring simply to "someone who is interested in a subject (usually intellectual or complex) for its own sake". The term ''geek'' is often used in association with the terms ''nerd and wikt:dweeb, dweeb.'' Etymology The word comes from English dialect ''geek'' or ''geck'' (meaning a "fool" or "freak"; from Middle Low German ''Geck''). ''Geck'' is a st ...
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Adventure Classic Gaming
An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme sports. Adventures are often undertaken to create psychological arousal or in order to achieve a greater goal, such as the pursuit of knowledge that can only be obtained by such activities. Motivation Adventurous experiences create psychological arousal, which can be interpreted as negative (e.g. fear) or positive (e.g. flow). For some people, adventure becomes a major pursuit in and of itself. According to adventurer André Malraux, in his ''Man's Fate'' (1933), "If a man is not ready to risk his life, where is his dignity?". Similarly, Helen Keller stated that "Life is either a daring adventure or nothing." Outdoor adventurous activities are typically undertaken for the purposes of recreation or excitement: examples are adventure racing ...
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Word Of Mouth
Word of mouth, or ''viva voce'', is the passing of information from person to person using oral communication, which could be as simple as telling someone the time of day. Storytelling is a common form of word-of-mouth communication where one person tells others a story about a real event or something made up. Oral tradition is cultural material and traditions transmitted by word of mouth through successive generations. Storytelling and oral tradition are forms of word of mouth that play important roles in folklore and mythology. Another example of oral communication is oral history—the recording, preservation and interpretation of historical information, based on the personal experiences and opinions of the speaker. Oral history preservation is the field that deals with the care and upkeep of oral history materials collected by word of mouth, whatever format they may be in. Storytelling Storytelling often involves improvisation or embellishment. Stories or narratives have been ...
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