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Rule 63
Rule 63 is an Internet meme that states that, as a rule, "for every given male character, there is a female version of that character" and vice versa. It is one of the "Rules of the Internet" that began in 2006 as a Netiquette guide on 4chan and were eventually expanded upon by including deliberately mocking rules, of which Rule 63 is an example. It began to see general use in fandom communities as a term to refer to both fan-made and official gender flips of existing fictional characters. Origin Prior to the creation of Rule 63, gender flipping was popularized in video games in the 1990s by the finishing move of '' Darkstalkers'' character Demitri Maximoff, a vampire. Called the "Midnight Bliss", it involved tossing a rose at a character to transform them into a helpless maiden and completely drain them of life energy. This meant that female versions of all the game's male characters had to be created, as well as those of ''Street Fighter'' and SNK characters when ''SNK vs. C ...
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Lady Deadpool Cosplay At Igromir 2013
The word ''lady'' is a term for a girl or woman, with various connotations. Once used to describe only women of a high social class or status, the equivalent of lord, now it may refer to any adult woman, as gentleman can be used for men. Informal use is sometimes euphemistic ("lady of the night" for prostitute) or, in American slang, condescending in direct address (equivalent to "mister" or "man"). "Lady" is also a formal title in the United Kingdom. "Lady" is used before the family name of a woman with a title of nobility or honorary title ''suo jure'' (in her own right), or the wife of a lord, a baronet, Scottish feudal baron, laird, or a knight, and also before the first name of the daughter of a duke, marquess, or earl. Etymology The word comes from Old English '; the first part of the word is a mutated form of ', "loaf, bread", also seen in the corresponding ', "lord". The second part is usually taken to be from the root ''dig-'', "to knead", seen also in dough; ...
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Popular Culture
Popular culture (also called mass culture or pop culture) is generally recognized by members of a society as a set of practices, beliefs, artistic output (also known as, popular art or mass art) and objects that are dominant or prevalent in a society at a given point in time. Popular culture also encompasses the activities and feelings produced as a result of interaction with these dominant objects. The primary driving force behind popular culture is the mass appeal, and it is produced by what cultural analyst Theodor Adorno refers to as the "culture industry". Heavily influenced in modern times by mass media, this collection of ideas permeates the everyday lives of people in a given society. Therefore, popular culture has a way of influencing an individual's attitudes towards certain topics. However, there are various ways to define pop culture. Because of this, popular culture is something that can be defined in a variety of conflicting ways by different people across diff ...
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Cylon (Battlestar Galactica)
The Cylons are the main antagonists of the human race in the ''Battlestar Galactica'' science fiction franchise, making appearances in the original Battlestar Galactica (1978 TV series), 1978 series, the Galactica 1980, 1980 series, the Battlestar Galactica (2004 TV series), 2004 re-imagining, and the spin-off prequel series ''Caprica (TV series), Caprica''. In the 1978 series, Cylon is also the name of the reptilian race who created the robot Cylons. The nature and origin of the Cylons differ greatly between the two ''Battlestar Galactica'' continuities. Both series feature Cylon Raiders, Cylon Basestars and Cylon Centurions. The prequel series, ''Caprica'', focuses on the creation of the Cylons. Original Cylons In the original 1978 series, Cylons are a fictional race of robots at war with the Twelve Colonies of humanity. The Cylons were created by a reptilian race, also called Cylons, that died out centuries before the series takes place. In the episode "War of the Gods ...
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Battlestar Galactica (2004 TV Series)
''Battlestar Galactica'' (''BSG'') is an American military science fiction television series, and part of the ''Battlestar Galactica'' franchise. The show was developed by Ronald D. Moore and executive produced by Moore and David Eick as a re-imagining of the 1978 ''Battlestar Galactica'' television series created by Glen A. Larson. The pilot for the series first aired as a three-hour miniseries (comprising four broadcast hours in two parts) in December 2003 on the Sci-Fi Channel, which was then followed by four regular seasons, ending its run on March 20, 2009. The cast includes Edward James Olmos, Mary McDonnell, Katee Sackhoff, Jamie Bamber, James Callis, Tricia Helfer, and Grace Park. The series received critical acclaim at the time and since, including a Peabody Award, the Television Critics Association's Program of the Year Award, a placement inside ''Time''s 100 Best TV Shows of All-Time and 19 Emmy nominations for its writing, directing, costume design, visual effec ...
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Number Six (Battlestar Galactica)
Number Six is a family of fictional characters from the reimagined science fiction television series '' Battlestar Galactica''. She is portrayed by Canadian actress and model Tricia Helfer. Of the twelve known Cylon models, she is the sixth of the "Significant Seven". Like the others of the "Significant Seven", there are several versions of her, including Caprica-Six, Shelly Godfrey, Gina Inviere, Natalie Faust, Lida, and Sonja. She is the only model that does not use one particular human alias for all copies. The character was named after Number Six, Patrick McGoohan's character from the show ''The Prisoner''.''Battlestar Galactica: The Official Companion'' Appearance and personality traits Throughout the show, Six is portrayed as a seductive, statuesque Cylon infiltrator. She was the first example shown of a new generation of Cylons capable of adapting to human form and emotions. Little else is known of her earlier years. She can, like other Cylons, retain memories which ca ...
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Bowser (character)
, or King Koopa, is a fictional character, the primary antagonist in Nintendo's ''Mario'' franchise, and the arch-nemesis of Mario. In Japan, the character bears the title of . Bowser is the leader of the turtle-like Koopa race. Despite the fact that Bowser has teamed up with Mario in a few games, his ultimate goals are to kidnap Princess Peach and to defeat Mario and Luigi to conquer the Mushroom Kingdom. Bowser's defining traits are his monstrous appearance with dragon-like elements, full-throated roar, fire-breathing abilities, cruel personality, bestial reptilian voice, never-ending conflict with Mario, and persistent kidnapping of Peach. Bowser initially appears as Mario's opponent in the 1985 video game ''Super Mario Bros.'' He was originally envisioned as an ox based on the Ox-King from the Toei Animation film '' Alakazam the Great'', but Nintendo Designer Takashi Tezuka remarked that the character looked a lot more like a turtle than an ox, and the two collabora ...
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Antagonist
An antagonist is a character in a story who is presented as the chief foe of the protagonist. Etymology The English word antagonist comes from the Greek ἀνταγωνιστής – ''antagonistēs'', "opponent, competitor, villain, enemy, rival," which is derived from ''anti-'' ("against") and ''agonizesthai'' ("to contend for a prize"). Types Heroes and villains The antagonist is commonly positioned against the protagonist and their world order. While most narratives will often portray the protagonist as a hero and the antagonist as a villain, like Harry Potter and Lord Voldemort in '' Harry Potter'', the antagonist does not always appear as the villain. In some narratives, like Light Yagami and L in '' Death Note'', the protagonist is a villain and the antagonist is an opposing hero. Antagonists are conventionally presented as making moral choices less savory than those of protagonists. This condition is often used by an author to create conflict within a story. This is ...
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Mario (franchise)
is a media franchise, produced and published by video game company Nintendo, created by Japanese game designer Shigeru Miyamoto and starring the fictional Italian plumber Mario. It is primarily a video game franchise, but has extended to other forms of media, including television series, comic books, a 1993 feature film, an upcoming 2023 animated film and theme park attractions. The series' first installment was 1983's ''Mario Bros.'', although Mario had made his first appearance in 1981's ''Donkey Kong,'' and had already been featured in several games of the ''Donkey Kong'' and ''Game & Watch'' series. The ''Mario'' games have been developed by a variety of developers including Nintendo, Hudson Soft, and AlphaDream. Most ''Mario'' games have been released exclusively for Nintendo's various video game consoles and handhelds, from the third generation onward. The main ''Mario'' subseries is the ''Super Mario'' series of platform games started with 1985's ''Super Mario ...
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Bowsette
Bowsette ( ) or Koopa-hime ( ja, クッパ姫, translit=Kuppa-hime, lit=Princess Koopa), is a fan-made, ''moe'' anthropomorphized and gender-swapped version of the ''Mario'' franchise character Bowser, in which he is transformed by the Super Crown power-up to resemble the franchise character Princess Peach. The character was originally created on 19 September 2018 by Ayyk92, a Malaysian online artist, as part of a comic strip which he posted to Twitter. Bowsette subsequently became an Internet meme and rose in popularity internationally, with related hashtags in English and Japanese trending on Twitter; several professional Japanese artists contributed their own renditions of the character on the website. Bowsette is typically portrayed as a blonde woman with horns, fangs, a spiked collar with matching armbands and a black strapless dress, essentially combining Princess Peach with elements of Bowser's appearance. Journalists took notice of the trend and were surprised by its ...
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Moe Anthropomorphism
is a form of anthropomorphism in anime and manga where '' moe'' qualities are given to non-human beings (such as animals, plants, supernatural entities and fantastical creatures), objects, concepts, or phenomena. In addition to ''moe'' features, ''moe'' anthropomorphs are also characterized by their accessories, which serve to emphasize their original forms before anthropomorphosis. The characters here, usually in a kind of cosplay, are drawn to represent an inanimate object or popular consumer product. Part of the humor of this personification comes from the personality ascribed to the character (often satirical) and the sheer arbitrariness of characterizing a variety of machines, objects, and even physical places as cute. This form of anthropomorphism is very common in ''otaku'' subcultures. With the exception of ''kemonomimi'' (which are human-like characters that have animal features), many ''moe'' anthropomorphizations started as '' dōjin'' efforts. An early form of moe ...
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Anime And Manga
Anime and manga are forms of mass media produced by the content industry of Japan. The anime and manga industry forms an integral part of Japan's soft power as one of its most prominent cultural exports. Anime is a Japanese cartoon with a specific style of animation. Anime storylines can include fantasy or real life. They are famous for elements like vivid graphics and character expressions. In contrast, manga is strictly paper drawings, with comic book style drawings. Usually, animes are adaptations of manga but not the other way around. Subculture In Japanese, the word does not have the same connotation of oppositional culture as it does in English, so it is frequently used in situations where "fandom" might be preferred by Westerners instead. In Japan, most works start out as manga, with the most successful titles receiving an . However, for overseas fans their first encounter with the subculture is typically through broadcast anime. It is common for a work to be d ...
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Cosplay
Cosplay, a portmanteau of "costume play", is an activity and performance art in which participants called cosplayers wear costumes and fashion accessories to represent a specific character. Cosplayers often interact to create a subculture, and a broader use of the term "cosplay" applies to any costumed role-playing in venues apart from the stage. Any entity that lends itself to dramatic interpretation may be taken up as a subject. Favorite sources include anime, cartoons, comic books, manga, television series, and video games. The term is composed of the two aforementioned counterparts – costume and role play. Cosplay grew out of the practice of fan costuming at science fiction conventions, beginning with Morojo's "futuristicostumes" created for the 1st World Science Fiction Convention held in New York City in 1939. The Japanese term was coined in 1984. A rapid growth in the number of people cosplaying as a hobby since the 1990s has made the phenomenon a significant asp ...
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