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Anime and manga are forms of
mass media Mass media refers to a diverse array of media technologies that reach a large audience via mass communication. The technologies through which this communication takes place include a variety of outlets. Broadcast media transmit informatio ...
produced by the
content industry The content industry is an umbrella term that encompasses companies owning and providing mass media and media metadata. This can include music and movies, text publications of any kind, ownership of standards, geographic data, and metadata about al ...
of Japan. The
anime is hand-drawn and computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of ...
and
manga Manga ( Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is use ...
industry forms an integral part of Japan's
soft power In politics (and particularly in international politics), soft power is the ability to co-opt rather than coerce (contrast hard power). In other words, soft power involves shaping the preferences of others through appeal and attraction. A de ...
as one of its most prominent cultural exports. Anime is a Japanese cartoon with a specific style of animation. Anime storylines can include fantasy or real life. They are famous for elements like vivid graphics and character expressions. In contrast, manga is strictly paper drawings, with comic book style drawings. Usually, animes are adaptations of manga but not the other way around.


Subculture

In Japanese, the word does not have the same connotation of
oppositional culture Oppositional culture, also known as the "blocked opportunities framework" or the "caste theory of education", is a term most commonly used in studying the sociology of education to explain racial disparities in educational achievement, particularl ...
as it does in English, so it is frequently used in situations where "
fandom A fandom is a subculture composed of fans characterized by a feeling of empathy and camaraderie with others who share a common interest. Fans typically are interested in even minor details of the objects of their fandom and spend a significan ...
" might be preferred by Westerners instead. In Japan, most works start out as manga, with the most successful titles receiving an . However, for overseas fans their first encounter with the subculture is typically through broadcast anime. It is common for a work to be distributed overseas via fansubs and scanlations, or unauthorized fanmade translations of anime and manga, respectively, before official translations become available. Typically, overseas fans will first translate the work into English,
French French (french: français(e), link=no) may refer to: * Something of, from, or related to France ** French language, which originated in France, and its various dialects and accents ** French people, a nation and ethnic group identified with Franc ...
, and Chinese, and then into other languages using those as an intermediary. The legality of ethics of these fanmade translations has been hotly debated. Many of those involved refuse to profit from their translations out of principle, and destroy the copies once officially licensed versions become available. Some industry participants in both Japan and the United States have expressed tacit acceptance of fanmade translations, seeing them as a trial run for the American market. Other types of media such as
light novel A light novel (, Hepburn: ''raito noberu'') is a style of young adult novel primarily targeting high school and middle school students. The term "light novel" is a '' wasei-eigo'', or a Japanese term formed from words in the English language ...
s and
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
s are frequently associated with and considered part of the anime and manga subculture.


History

The explosive growth in Japan's soft power began in the 1970s, when it changed from a net importer to a net exporter of information. Prior to the late 1990s, the primary export of Japan's content industry was video games. However, beginning in 2000, the Ministry of Education, Culture, Sports, Science and Technology recognized anime and manga as part of "traditional" Japanese culture, and the government began to promote them as part of its
Cool Japan refers to the aspects of Japanese culture that non-Japanese people perceive as "cool". The Cool Japan strategy is part of Japan's overall brand strategy, aiming to disseminate Japan's attractiveness and allure to the world. The target of Cool ...
strategy, passing the in June 2004. The value of the anime and manga industry is estimated at US$5 billion as of 2008. Anime and manga were not widely marketed in the United States before the mid-1990s, with only a few titles available on network television. The rapid growth of the genre in the United States has led some commentators to deem it an American import rather than a Japanese export. Due to anime and manga's increased popularity overseas, various companies have begun catering to foreign audiences such as
Kadokawa Corporation , formerly is a Japanese media conglomerate that was created as a result of the merger of the original Kadokawa Corporation and Dwango Co., Ltd. on October 1, 2014. History The holding company known today as Kadokawa Corporation was origin ...
which has adopted the "Overseas first" policy.


Industry growth

Precedence Research, a research company for market insights, projects that the anime market will increase from $24.5 billion to $47.14 billion by 2028.


In other languages

In China, dongman () is a portmanteau of donghua and
manhua () are Chinese-language comics produced in China and Taiwan. Whilst Chinese comics and narrated illustrations have existed in China in some shape or form throughout its imperial history, the term first appeared in 1904 in a comic titled ' ...
, used as an umbrella term for animation and comics. The term "dongman" is often mistakenly used to exclusively refer to the animation, while in fact it should include both the donghua and the manhua. When video games are included, the term used is ACG (), short for "animation, comics, and games". A further extension which includes light novels is ACGN, or "animation, comics, games, and novels". Another term for the genre as a whole is ''erciyuan'' (), meaning "
two-dimensional space In mathematics, a plane is a Euclidean ( flat), two-dimensional surface that extends indefinitely. A plane is the two-dimensional analogue of a point (zero dimensions), a line (one dimension) and three-dimensional space. Planes can arise as ...
". One of the most popular websites for ACGN content is
bilibili Bilibili (stylized bilibili), nicknamed B Site, is a video sharing website based in Shanghai where users can submit, view and add overlaid commentary on videos. Since the mid-2010s, Bilibili began to expand to a broader audience from its orig ...
.


See also

* Glossary of anime and manga *
Anime is hand-drawn and computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of ...
*
Manga Manga ( Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is use ...
*
Cool Japan refers to the aspects of Japanese culture that non-Japanese people perceive as "cool". The Cool Japan strategy is part of Japan's overall brand strategy, aiming to disseminate Japan's attractiveness and allure to the world. The target of Cool ...
*
J-pop J-pop ( ja, ジェイポップ, ''jeipoppu''; often stylized as J-POP; an abbreviated form of "Japanese popular music"), natively also known simply as , is the name for a form of popular music that entered the musical mainstream of Japan in the ...
*
Manhwa (; ) is the general Korean term for comics and print cartoons. Outside Korea, the term usually refers to South Korean comics. is greatly influenced by Japanese Manga comics. Modern Manhwa has extended its reach to many other countries. T ...
(
Korea Korea ( ko, 한국, or , ) is a peninsular region in East Asia. Since 1945, it has been divided at or near the 38th parallel, with North Korea (Democratic People's Republic of Korea) comprising its northern half and South Korea (Republi ...
) *
Manhua () are Chinese-language comics produced in China and Taiwan. Whilst Chinese comics and narrated illustrations have existed in China in some shape or form throughout its imperial history, the term first appeared in 1904 in a comic titled ' ...
( China) * Anime and manga fandom


References

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