Router On A Stick
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Router On A Stick
In computing, a router on a stick, also known as a one-armed router, is a router that has a single physical or logical connection to a network. It is a method of inter-VLAN (virtual local area networks) routing where one router is connected to a switch via a single cable. The router has physical connections to the broadcast domains where one or more VLANs require the need for routing between them. Devices on separate VLANs or in a typical LAN (local area network) are unable to communicate with each other. Therefore, it is often used to forward traffic between locally attached hosts on separate logical routing domains or to facilitate routing table administration, distribution and relay. Details One-armed routers that perform traffic forwarding are often implemented on virtual local area networks (VLANs). They use a single Ethernet network interface port that is part of two or more Virtual LANs, enabling them to be joined. A VLAN allows multiple virtual LANs to coexist on the s ...
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Network Interface Controller
A network interface controller (NIC, also known as a network interface card, network adapter, LAN adapter or physical network interface, and by similar terms) is a computer hardware component that connects a computer to a computer network. Early network interface controllers were commonly implemented on expansion cards that plugged into a computer bus. The low cost and ubiquity of the Ethernet standard means that most newer computers have a network interface built into the motherboard, or is contained into a USB-connected dongle. Modern network interface controllers offer advanced features such as interrupt and DMA interfaces to the host processors, support for multiple receive and transmit queues, partitioning into multiple logical interfaces, and on-controller network traffic processing such as the TCP offload engine. Purpose The network controller implements the electronic circuitry required to communicate using a specific physical layer and data link layer standard such ...
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Link Aggregation
In computer networking, link aggregation is the combining ( aggregating) of multiple network connections in parallel by any of several methods, in order to increase throughput beyond what a single connection could sustain, to provide redundancy in case one of the links should fail, or both. A link aggregation group (LAG) is the combined collection of physical ports. Other umbrella terms used to describe the concept include trunking, bundling, bonding, channeling or teaming. Implementation may follow vendor-independent standards such as Link Aggregation Control Protocol (LACP) for Ethernet, defined in IEEE 802.1AX or the previous IEEE 802.3ad, but also proprietary protocols. Motivation Link aggregation increases the bandwidth and resilience of Ethernet connections. Bandwidth requirements do not scale linearly. Ethernet bandwidths historically have increased tenfold each generation: 10 megabit/s, 100 Mbit/s, 1000 Mbit/s, 10,000 Mbit/s. If one started to bump in ...
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Layer 3 Switching
A multilayer switch (MLS) is a computer networking device that switches on OSI layer 2 like an ordinary network switch and provides extra functions on higher OSI layers. The MLS was invented by engineers at Digital Equipment Corporation. Switching technologies are crucial to network design, as they allow traffic to be sent only where it is needed in most cases, using fast, hardware-based methods. Switching uses different kinds of network switches. A standard switch is known as a ''layer 2 switch'' and is commonly found in nearly any LAN. ''Layer 3'' or ''layer 4'' switches require advanced technology (see managed switch) and are more expensive and thus are usually only found in larger LANs or in special network environments. Multilayer switch Multi-layer switching combines layer 2, 3 and 4 switching technologies and provides high-speed scalability with low latency. Multi-layer switching can move traffic at wire speed and also provide layer 3 routing. There is no performance di ...
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Broadcast Domain
A broadcast domain is a logical division of a computer network, in which all nodes can reach each other by broadcast at the data link layer. A broadcast domain can be within the same LAN segment or it can be bridged to other LAN segments. In terms of current popular technologies, any computer connected to the same Ethernet repeater or switch is a member of the same broadcast domain. Further, any computer connected to the same set of interconnected switches/repeaters is a member of the same broadcast domain. Routers and other higher-layer devices form boundaries between broadcast domains. The notion of broadcast domain should be contrasted with that of collision domain, which would be all nodes on the same set of inter-connected repeaters, divided by switches and learning bridges. Collision domains are generally smaller than, and contained within, broadcast domains. While some data-link-layer devices are able to divide the collision domains, broadcast domains are only divided ...
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Workgroup (computer Networking)
In computer networking a work group is collection of computers connected on a LAN that share the common resources and responsibilities. Workgroup is Microsoft's term for a peer-to-peer local area network. Computers running Microsoft operating systems in the same work group may share files, printers, or Internet connection. Work group contrasts with a domain, in which computers rely on centralized authentication. See also * Windows for Workgroups – the earliest version of Windows to allow a work group * Windows HomeGroup – a feature introduced in Windows 7 and later removed in Windows 10 (Version 1803) that allows work groups to share contents more easily * Browser service – the service enabled 'browsing' all the resources in work groups * Peer Name Resolution Protocol Peer Name Resolution Protocol (PNRP) is a peer-to-peer protocol designed by Microsoft. PNRP enables dynamic name publication and resolution, and requires IPv6. PNRP was first mentioned during a presentation at ...
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IEEE 802
IEEE 802 is a family of Institute of Electrical and Electronics Engineers (IEEE) standards for local area networks (LAN), personal area network (PAN), and metropolitan area networks (MAN). The IEEE 802 LAN/MAN Standards Committee (LMSC) maintains these standards. The IEEE 802 family of standards has had twenty-four members, numbered 802.1 through 802.24, with a working group of the LMSC devoted to each. However, not all of these working groups are currently active. The IEEE 802 standards are restricted to computer networks carrying variable-size packets, unlike cell relay networks, for example, in which data is transmitted in short, uniformly sized units called cells. Isochronous signal networks, in which data is transmitted as a steady stream of octets, or groups of octets, at regular time intervals, are also outside the scope of the IEEE 802 standards. The number 802 has no significance: it was simply the next number in the sequence that the IEEE used for standards projects. ...
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Network Topology
Network topology is the arrangement of the elements ( links, nodes, etc.) of a communication network. Network topology can be used to define or describe the arrangement of various types of telecommunication networks, including command and control radio networks, industrial fieldbusses and computer networks. Network topology is the topological structure of a network and may be depicted physically or logically. It is an application of graph theory wherein communicating devices are modeled as nodes and the connections between the devices are modeled as links or lines between the nodes. Physical topology is the placement of the various components of a network (e.g., device location and cable installation), while logical topology illustrates how data flows within a network. Distances between nodes, physical interconnections, transmission rates, or signal types may differ between two different networks, yet their logical topologies may be identical. A network’s physical topology is ...
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Voice Over IP
Voice over Internet Protocol (VoIP), also called IP telephony, is a method and group of technologies for the delivery of speech, voice communications and multimedia sessions over Internet Protocol (IP) networks, such as the Internet. The terms Internet telephony, broadband telephony, and broadband phone service specifically refer to the provisioning of communications services (voice, fax, Short Message Service, SMS, voice-messaging) over the Internet, rather than via the public switched telephone network (PSTN), also known as plain old telephone service (POTS). Overview The steps and principles involved in originating VoIP telephone calls are similar to traditional digital telephony and involve signaling, channel setup, digitization of the analog voice signals, and encoding. Instead of being transmitted over a circuit-switched network, the digital information is packetized and transmission occurs as IP packets over a packet-switched network. They transport media streams using spec ...
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Looking Glass Server
Looking Glass servers (LG servers) are servers on the Internet running one of a variety of publicly available Looking Glass software implementations. They are commonly deployed by autonomous systems (AS) to offer access to their routing infrastructure in order to facilitate debugging network issues. A Looking Glass server is accessed remotely for the purpose of viewing routing information. Essentially, the server acts as a limited, read-only portal to routers of whatever organization is running the LG server. Typically, Looking Glass servers are run by autonomous systems like Internet service providers (ISPs), Network Service Providers (NSPs), and Internet exchange points (IXPs). Implementation Looking glasses are web scripts directly connected to routers' admin interfaces such as telnet and SSH. These scripts are designed to relay textual commands from the web to the router and print back the response. The are often implemented in Perl PHP, and Python, and are publicly availa ...
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Network Packet
In telecommunications and computer networking, a network packet is a formatted unit of data carried by a packet-switched network. A packet consists of control information and user data; the latter is also known as the ''payload''. Control information provides data for delivering the payload (e.g., source and destination network addresses, error detection codes, or sequencing information). Typically, control information is found in packet headers and trailers. In packet switching, the bandwidth of the transmission medium is shared between multiple communication sessions, in contrast to circuit switching, in which circuits are preallocated for the duration of one session and data is typically transmitted as a continuous bit stream. Terminology In the seven-layer OSI model of computer networking, ''packet'' strictly refers to a protocol data unit at layer 3, the network layer. A data unit at layer 2, the data link layer, is a ''frame''. In layer 4, the transport layer, the data u ...
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Router (computing)
A router is a networking device that forwards data packets between computer networks. Routers perform the traffic directing functions between networks and on the global Internet. Data sent through a network, such as a web page or email, is in the form of data packets. A packet is typically forwarded from one router to another router through the networks that constitute an internetwork (e.g. the Internet) until it reaches its destination node. A router is connected to two or more data lines from different IP networks. When a data packet comes in on one of the lines, the router reads the network address information in the packet header to determine the ultimate destination. Then, using information in its routing table or routing policy, it directs the packet to the next network on its journey. The most familiar type of IP routers are home and small office routers that simply forward IP packets between the home computers and the Internet. More sophisticated routers, ...
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