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Rose (Street Fighter)
is a fictional character in the ''Street Fighter'' fighting game franchise by Capcom, where she made her first appearance in 1995's '' Street Fighter Alpha'' as the third female fighter of the game series, after Chun-Li and Cammy. In the games, she is a fortune teller who wields a pure energy known as Soul Power. Appearances In video games Rose first appears in '' Street Fighter Alpha'', characterized as a mystic fortune teller from Genoa, Italy, who searches the world for M. Bison to eradicate his evil power with her unique ability, known as Soul Power. At the end of the game, Rose engages Bison in combat and seems to kill him. In the ending of ''Street Fighter Alpha 2'', however, she consults her tarot cards and learns that Bison survived.Ending for ''Street Fighter Alpha 2'' – Rose
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Street Fighter IV
is a 2008 fighting game published by Capcom, who also co-developed the game with Dimps. It was the first original main entry in the series since '' Street Fighter III'' in 1997, a hiatus of eleven years. The coin-operated arcade game version was released in Japan on July 18, 2008, with North American arcades importing the machines by August. The console versions for the PlayStation 3 and Xbox 360 were released in Japan on February 12, 2009, and were sold in North American stores as early as February 16, with a February 18 intended release date. The official European release was on February 20. A Microsoft Windows version was released on July 2, 2009, in Japan, July 3, 2009 in Europe and July 7, 2009, in the United States. A version for iOS was released on March 10, 2010. Also, an Android version was launched, initially as an exclusive for certain LG devices. Then by December 31, 2012, the exclusivity expired and the game was made available for all Android devices on the Play ...
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Chun-Li
is a fictional character in Capcom's ''Street Fighter'' video game series. The first ever female playable character to appear in a fighting game to gain mainstream recognition, she first appeared in ''Street Fighter II: The World Warrior'' in 1991. In the series, she is an expert martial arts, martial artist and Interpol officer who restlessly seeks revenge for the death of her father at the hands of the evil M. Bison, leader of the Shadaloo crime syndicate. Since her debut, Chun-Li has become a mainstay of the franchise and one of its most popular figures. She has appeared in nearly all subsequent installments of the series and several Capcom spinoff games. She is also featured prominently in ''Street Fighter''-related media, including two feature films, multiple anime and comic book productions, and other official series merchandise. She has earned much positive fan and critical reception for factors such as her backstory, athleticism and in-game playability, and she is consid ...
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Valkyrie No Densetsu
''Valkyrie no Densetsu'' is a 1989 action-adventure role-playing arcade game developed and published in Japan by Namco. It is a follow-up to the Family Computer game '' Valkyrie no Bōken'' (1986). Players control the warrior maiden Valkyrie and her lizard-like companion Kurino Xandra as they set out to drop a mythical item called the Golden Seed into the Northern Fountain to replenish the dying crop fields of Xandra Land. Gameplay involves defeating enemies and collecting gold to purchase magical spells and weapons in shops. ''Valkyrie no Densetsu'' was the creation of Namco artist Hiroshi Fujii and a designer only known by the pseudonym of "Koakuman". The game's world, the fictional kingdom of Marvel Land, was greatly inspired by Viking tales from northern Europe and the middle ages, with a heavy emphasis on having a sort-of "magical" feel of it. It was originally meant to be a four-player action game in the vein of titles like '' Gauntlet'' with a cabinet-linking system simil ...
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Namco × Capcom
(pronounced as "Namco Cross Capcom") is a tactical role-playing (RPG) crossover video game developed by Monolith Soft for the PlayStation 2 and published by Namco in 2005. The gameplay combines tactical RPG and action sequences during battles, featuring characters from video game series owned by Namco and Capcom. The narrative sees original characters Reiji Arisu and Xiaomu, operatives for paranormal investigative group Shinra, confront distortions bringing characters from other realities into their own. The project was proposed by Monolith Soft to celebrate Namco's 50th anniversary, and Capcom was contacted as a partner due to their large character roster. Development began in 2003, directed and written by former Banpresto staff member Soichiro Morizumi. The artwork was cooperatively designed by ''Soulcalibur'' artist Takuji Kawano, Kazue Saito of ''Super Robot Wars'', and veteran artist Kazunori Haruyama. The soundtrack uses arrangements of themes from the represented series, ...
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Super Street Fighter IV
is a 2010 fighting game produced by Capcom. It is an updated version of ''Street Fighter IV'' and has been said to mark the definitive end of the ''Street Fighter IV'' series. Having been deemed too large an update to be deployed as Downloadable content, DLC, the game was made into a standalone title but given a lower price than that of a full retail game. It was released in April 2010 for the PlayStation 3 and Xbox 360. ''Super Street Fighter IV: 3D Edition'' was released as one of the launch titles for the Nintendo 3DS, with 3D functionality, on February 26, 2011, in Japan. The game has sold 1.9 million units worldwide, while the ''3D Edition'' for the 3DS has sold an additional 1.1 million units worldwide. Gameplay Much like ''Street Fighter IV'', ''Super Street Fighter IV'' features 3D backgrounds and characters played on a 2D plane. Exclusive additions like Focus- Attacks and separate meters for both Super and Ultra Combos make a return. The Ultra Combo gauge and moves ha ...
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Ryu (Street Fighter)
is a fictional Japanese fighting character and the main protagonist and master of ceremony of Capcom's ''Street Fighter'' series. Having premiered in the first ''Street Fighter'' in 1987, Ryu appears as the game's lead character alongside his best friend Ken Masters. He is the longest running ''fighting game'' character. Other games in the series show Ryu to be highly focused on his training, aiming to become the strongest he can. Unable to control his dark nature, Ryu developed two alter egos: , and or simply . He was created by Takashi Nishiyama. Nishiyama's inspiration was the martial artist Mas Oyama. For his second appearance, Ryu's design changed from that of a young fighter to a skilled Karate practitioner. However, because of issues in the making of ''Street Fighter II'' he possessed a major weakness within the cast. For the next titles, Ryu's fighting style was modified, so he had different skills with Evil Ryu and Kage possessing more diverse moves. Multiple actors h ...
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Akuma (Street Fighter)
Akuma (悪魔, Japanese for "Devil", "Demon"), known in Japan as , is a fictional character and secondary antagonist of the ''Street Fighter'' series of fighting games by Capcom. Akuma made his debut in '' Super Street Fighter II Turbo'' as a secret character and boss. In the storyline of the ''Street Fighter'' video games, he is the younger brother of Gouken, Ryu's and Ken's master. In some games, he also has an alternate version named Shin Akuma or in Japanese and Oni Akuma in Super Street Fighter IV: Arcade Edition. Since his debut, Akuma has appeared in several subsequent titles and has been well-received by both fans and critics. Creation Akuma was created by request of Noritaka Funamizu to Akira Yasuda when creating a new ''Street Fighter'' character. Akuma was designed in order to please fans who were victims of April's Fools in the claims from journalists that there was a hidden character named Sheng Long. Funamizu wanted the character, Akuma, to be based on Ryu's desig ...
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Boss (video Gaming)
In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret' or 'hidden' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses again ...
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The World Warrior
''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of pronoun ''thee'') when followed by a v ...
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Guy (Final Fight)
is a fictional character who first appeared in the 1989 arcade beat-em-up ''Final Fight'' by Capcom. Guy, along with other ''Final Fight'' series characters, has also been a recurring player character in the ''Street Fighter'' fighting game series since '' Street Fighter Alpha: Warriors' Dreams'' in 1995. Guy is a crimson-clad ninpō master of Japanese descent who has been taught the form of ninjutsu. The kanji, 武神, written on Guy's top literally translates to "God of War". Guy was excluded from the SNES version of the game, but a special version replacing Cody with Guy was also released. While he is not a playable character in the sequel ''Final Fight 2'', Guy factors into the storyline as his girlfriend and her father are captured. Guy returned to the ''Final Fight'' series as selectable character in '' Final Fight 3''. He also appears in '' Final Fight: Streetwise'', but is not playable in the game's story mode. His sister-in-law is Maki Genryusai, who was introduced ...
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Street Fighter Alpha 3
''Street Fighter Alpha 3'', released as in Japan, Asia, South America, and Oceania, is a 2D fighting game originally released by Capcom for the arcade in 1998. It is the third and final installment in the '' Street Fighter Alpha'' sub-series, which serves as a sequel to ''Street Fighter Alpha 2'', and ran on the same CP System II hardware as previous ''Alpha'' games. The game was produced after the '' Street Fighter III'' sub-series has started, being released after '' 2nd Impact'', but before '' 3rd Strike''. ''Alpha 3'' further expanded the playable fighter roster from ''Street Fighter Alpha 2'' and added new features such as selectable fighting styles called "isms". ''Alpha 3'' has also been released on a variety of home platforms starting with the PlayStation port in 1998, which added an exclusive World Tour mode and brought back even more characters, with further versions on the Sega Saturn, Dreamcast, Game Boy Advance and PlayStation Portable. Gameplay ''Street Fig ...
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Tarot
The tarot (, first known as '' trionfi'' and later as ''tarocchi'' or ''tarocks'') is a pack of playing cards, used from at least the mid-15th century in various parts of Europe to play card games such as Tarocchini. From their Italian roots, tarot playing cards spread to most of Europe evolving into a family of games that includes German Grosstarok and more recent games such as French Tarot and Austrian Königrufen which are still played today. In the late 18th century, French occultists began to make elaborate, but unsubstantiated, claims about their history and meaning, leading to the emergence of custom decks for use in divination via tarot card reading and cartomancy. Thus there are two distinct types of tarot pack: those used for playing games and those used for divination. However, some older patterns, such as the Tarot de Marseille, originally intended for playing card games, have also been used for cartomancy. Like the common playing cards, tarot has four suits whic ...
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