Romance Of The Three Kingdoms IX
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Romance Of The Three Kingdoms IX
''Romance of the Three Kingdoms IX'', also known as ''Sangokushi IX'' (三國志IX) in Japan, is the ninth installment in the ''Romance of the Three Kingdoms'' (''Sangokushi'') strategy game series by Koei. The game chronicles the events of 2nd and 3rd century China based on the writings of the historical novel ''Romance of the Three Kingdoms''. Players are able to play through various historical, challenge, or "if" scenarios with the automatic rank of ruler. Gameplay The game is set in the Three Kingdoms period in China and is based on the novel ''Romance of the Three Kingdoms''. Unlike its two immediate predecessors, ''Sangokushi IX'' always casts the player as a ruler. The player's goal is to bring every city on the map under his or her command; this is achieved by hiring other historical figures from the book, referred to as officers, and using them to cultivate cities, recruit armies, and fight or plot against enemy forces. *The game comprises 15 historical scenarios, 5 chal ...
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Koei
Koei Co., Ltd. was a Japanese video game publisher, developer, and distributor founded in 1978. The company is known for its ''Dynasty Warriors'' games based on the novel ''Romance of the Three Kingdoms'', as well as simulation games based on pseudo-historical events. The company has also found mainstream success in a series of loosely historical action games, the flagship titles of which are the ''Dynasty Warriors'' and ''Samurai Warriors'' series, also known as the ''Musō'' series. Koei also owns a division known as Ruby Party, which focuses on otome games. On April 1, 2009, Koei merged with Tecmo to form the Tecmo Koei Holdings holding company. Koei changed its name to Tecmo Koei Games on April 1, 2010 by absorbing Tecmo, and again on July 1, 2014, to Koei Tecmo Games. History Koei was established in July 1978 by Yōichi Erikawa (also known as Kou Shibusawa) and Keiko Erikawa. Yoichi was a student at Keio University, and when his family's rural dyestuffs business faile ...
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Xtreme Legends
Extreme may refer to: Science and mathematics Mathematics *Extreme point, a point in a convex set which does not lie in any open line segment joining two points in the set *Maxima and minima, extremes on a mathematical function Science *Extremophile, an organism which thrives in or requires "extreme" * Extremes on Earth *List of extrasolar planet extremes Politics *Extremism, political ideologies or actions deemed outside the acceptable range *The Extreme (Italy) or Historical Far Left, a left-wing parliamentary group in Italy 1867–1904 Business * Extreme Networks, a California-based networking hardware company * Extreme Records, an Australia-based record label *Extreme Associates, a California-based adult film studio Computer science *Xtreme Mod, a peer-to-peer file sharing client for Windows Sports and entertainment Sport * Extreme sport *Extreme Sports Channel A global sports and lifestyle brand dedicated to extreme sports and youth culture *Los Angeles Xtreme, a defu ...
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Video Games Developed In Japan
Video games are a major industry in Japan. Japanese game development is often identified with the golden age of video games, including Nintendo under Shigeru Miyamoto and Hiroshi Yamauchi, Sega during the same time period, Sony Computer Entertainment when it was based in Tokyo, and other companies such as Taito, Namco, Capcom, Square Enix, Konami, NEC, and SNK, among others. The space is known for the catalogs of several major publishers, all of whom have competed in the video game console and video arcade markets at various points. Released in 1965, ''Periscope'' was a major arcade hit in Japan, preceding several decades of success in the arcade industry there. Nintendo, a former hanafuda playing card vendor, rose to prominence during the 1980s with the release of the home video game console called the Famicom or "Family Computer", which became a major hit as the Nintendo Entertainment System or "NES" internationally. Sony, already one of the world's largest electronics manu ...
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Grand Strategy Video Games
Grand may refer to: People with the name * Grand (surname) * Grand L. Bush (born 1955), American actor * Grand Mixer DXT, American turntablist * Grand Puba (born 1966), American rapper Places * Grand, Oklahoma * Grand, Vosges, village and commune in France with Gallo-Roman amphitheatre * Grand Concourse (other), several places * Grand County (other), several places * Grand Geyser, Upper Geyser Basin of Yellowstone * Grand Rounds National Scenic Byway, a parkway system in Minneapolis, Minnesota, United States * Le Grand, California, census-designated place * Grand Staircase, a place in the US. Arts, entertainment, and media * ''Grand'' (Erin McKeown album), 2003 * ''Grand'' (Matt and Kim album), 2009 * ''Grand'' (magazine), a lifestyle magazine related to related to grandparents * ''Grand'' (TV series), American sitcom, 1990 * Grand piano, musical instrument * Grand Production, Serbian record label company * The Grand Tour, a new British automobile show Ot ...
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Turn-based Strategy Video Games
In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress continuously according to the game clock. One example of such a game is the sandbox game ''Terraria'', where one day-night cycle of 24 hours is equal to 24 minutes in real time. Players perform actions simultaneously as opposed to in sequential units or turns. Players must perform actions with the consideration that their opponents are actively working against them in real time, and may act at any moment. This introduces time management considerations and additional challenges (such as physical coordination in the case of video games). Real-time gameplay is the dominant form of time-keeping found in simulation video games, and has to a large degree supplanted turn-based systems in other video game genres as well (for instance real-time strateg ...
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PlayStation Portable Games
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony; the first PlayStation console was released in Japan in December 1994, and worldwide the following year. The original console in the series was the first console of any type to ship over 100 million units, doing so in under a decade. Its successor, the PlayStation 2, was released in 2000. The PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold by the end of 2012. Sony's next console, the PlayStation 3, was released in 2006, selling over 87.4 million units by March 2017. Sony's next console, the PlayStation 4, was released in 2013, selling a million units within a day, becoming the fastest selling console in history. The latest console in the series, the PlayStation 5, was released ...
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PlayStation 2 Games
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony; the first PlayStation console was released in Japan in December 1994, and worldwide the following year. The original console in the series was the first console of any type to ship over 100 million units, doing so in under a decade. Its successor, the PlayStation 2, was released in 2000. The PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold by the end of 2012. Sony's next console, the PlayStation 3, was released in 2006, selling over 87.4 million units by March 2017. Sony's next console, the PlayStation 4, was released in 2013, selling a million units within a day, becoming the fastest selling console in history. The latest console in the series, the PlayStation 5, was released ...
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2003 Video Games
3 (three) is a number, numeral and digit. It is the natural number following 2 and preceding 4, and is the smallest odd prime number and the only prime preceding a square number. It has religious or cultural significance in many societies. Evolution of the Arabic digit The use of three lines to denote the number 3 occurred in many writing systems, including some (like Roman and Chinese numerals) that are still in use. That was also the original representation of 3 in the Brahmic (Indian) numerical notation, its earliest forms aligned vertically. However, during the Gupta Empire the sign was modified by the addition of a curve on each line. The Nāgarī script rotated the lines clockwise, so they appeared horizontally, and ended each line with a short downward stroke on the right. In cursive script, the three strokes were eventually connected to form a glyph resembling a with an additional stroke at the bottom: ३. The Indian digits spread to the Caliphate in the 9th ...
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Metacritic
Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999. The site provides an excerpt from each review and hyperlinks to its source. A color of green, yellow or red summarizes the critics' recommendations. It is regarded as the foremost online review aggregation site for the video game industry. Metacritic's scoring converts each review into a percentage, either mathematically from the mark given, or what the site decides subjectively from a qualitative review. Before being averaged, the scores are weighted according to a critic's popularity, stature, and volume of reviews. The website won two Webby Awards for excellence as an aggregation website. Criticism of the site has focused on the assessment system, the ass ...
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Dynasty Tactics (series)
''Dynasty Tactics'' (三國志戦記, ''Sangokushi Senki'' in Japan) is a strategy game for the Sony PlayStation 2. The title is set during the Three Kingdoms era and takes place after the Yellow Turban Rebellion and Dong Zhuo's death. The gameplay uses elements from Koei's in depth turn based system in the Romance of the Three Kingdoms series. While the Dynasty Warriors series is a contemporary interpretation of the setting, the mood in Dynasty Tactics is archaic and gritty, closer to the tone set in the novel. The players can choose to roughly follow events from the epic or dramatically diverge from it. The game was followed by a Dynasty Tactics 2, sequel in 2003. Gameplay The game is basically separated into two different phases: the planning stage (or turns) and battles. Turns occur on a bird's eye map of the area with color coded cities to differentiate the rulers of each section of the land. Each ruler is assigned a capital which will serve as their base of operations; if it ...
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Dynasty Warriors 4
is a hack and slash video game and the fourth installment in the ''Dynasty Warriors'' series. ''Dynasty Warriors 4'' was developed by Omega Force and published by Koei. The game is available on PlayStation 2 (PS2) and Xbox and is based on a series of books called ''Romance of the Three Kingdoms'', written by Luo Guanzhong. As the series has progressed, it has strayed further from the actual plot of ''Romance of the Three Kingdoms'' but instead has given the user more input on how the storyline progresses. When it was released in Japan as ''Shin Sangokumusou 3'', it topped the sales charts, sold over one million copies within nine days, and received an average of 78 out of 100 on Metacritics reviews. Originally released on the PS2 in March 2003, it was later ported to the Xbox in September of the same year and, in 2005, ported to the PC under the name ''Dynasty Warriors 4 Hyper''. Two expansions were released for the PS2 version of the game, ''Xtreme Legends'' and ''Empires' ...
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Romance Of The Three Kingdoms (video Game Series)
is a series of turn-based tactical role-playing simulation grand strategy wargames produced by Koei. Originating from Japan in 1985, fourteen installments of the game have been published in Japan, Taiwan, China, South Korea and North America to date. While the game's title as it was released in English refers to the 14th century historical novel ''Romance of the Three Kingdoms'' (三國演義) by Luo Guanzhong, the title as it was released in Japan and Chinese regions refers to the 3rd century historical text ''Records of the Three Kingdoms'' (三國志) by Chen Shou. Overview The series are based on the romanticized ''Romance of the Three Kingdoms'' novel and the historical text ''Records of the Three Kingdoms'', the storyline takes place during the Han Dynasty in China with many warring factions that included the Shu Han, Cao Wei and Eastern Wu kingdoms. Gameplay revolves around managing numerical statistics, each representing an attribute of a city or a character. A city ...
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