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Richard Halliwell (game Designer)
Richard Fretson Halliwell (29 March 1959 – 1 May 2021) was a British game designer who worked at Games Workshop (GW) during their seminal period in the 1980s, creating many of the games that would become central to GW's success. Career Early games As teenagers living in Lincoln, England in the 1970s, Richard Halliwell and his school friend Rick Priestley liked to play tabletop miniatures wargames. In 1979, while still in school, they decided to create a set of rules for a fantasy miniatures wargame they called ''Reaper''. Halliwell and Priestley found a small company, Tabletop Games, that was willing to publish their small booklet but had no sales outlet. They contacted Bryan Ansell of Asgard Miniatures in Nottingham; he put them in touch with the Nottingham Model Soldier Shop, who agreed to sell ''Reaper''. With one rulebook for sale, Halliwell and Priestley collaborated on a second effort, a science fiction miniatures wargame titled ''Combat 3000'', also published by Tabl ...
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Game Designer
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification. Game designer and developer Robert Zubek defines game design by breaking it down into its elements, which he says are the following: * Gameplay, which is the interaction between the player and the mechanics and systems * Mechanics and systems, which are the rules and objects in the game * Player experience, which is how users feel when they're playing the game Games such as board games, card games, dice games, casino games, role-playing games, sports, video games, war games, or simulation games benefit from the principles of game design. Academically, game design is part of game studies, while game theory studies strategic decision making (primarily in non-game situations). Games have historically inspired ...
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Post-apocalyptic
Apocalyptic and post-apocalyptic fiction is a subgenre of speculative fiction in which the Earth's (or another planet's) civilization is collapsing or has collapsed. The apocalypse event may be climatic, such as runaway climate change; astronomical, such as an impact event; destructive, such as nuclear holocaust or resource depletion; medical, such as a pandemic, whether natural or human-caused; end time, such as the Last Judgment, Second Coming or Ragnarök; or more imaginative, such as a zombie apocalypse, cybernetic revolt, technological singularity, dysgenics or alien invasion. The story may involve attempts to prevent an apocalypse event, deal with the impact and consequences of the event itself, or it may be post-apocalyptic, set after the event. The time may be directly after the catastrophe, focusing on the psychology of survivors, the way to keep the human race alive and together as one, or considerably later, often including that the existence of pre-catastrophe c ...
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Deathwing (board Game)
''Deathwing'' is an expansion set published by Games Workshop (GW) in 1990 for the board game ''Space Hulk''. Description In the 1989 two-player board game ''Space Hulk'', one player takes the role of Space Marine Terminators, superhuman elite soldiers who have been sent to investigate a wrecked spaceship drifting in interstellar space; the other player takes the role of Tyranid Genestealers, an aggressive alien species that have made their home aboard the wreck. An expansion set, ''Deathwing'', introduces the Deathwing Company (First Company) of the Dark Angels Space Marines Chapter, including the Captain and the Librarian. The expansion includes: * New rules and additional Terminator weapons, greatly expanding the tactical possibilities for the Terminator player. * New rules allowing the Space Marine player to play the game solo. * Additional board sections that could be added to the original ''Space Hulk'' board. * Several new missions. ''Deathwing'' is not a complete game ...
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Jervis Johnson
Jervis Johnson (born 12 June 1959) is an English tabletop game designer. He worked as a designer and manager for Games Workshop for over 38 years, and was the head of its Specialist Games studio. In addition to his work on Warhammer Fantasy Battles and Warhammer 40,000, he created the fantasy football game Blood Bowl, and co-created Epic 40,000, Necromunda, and Age of Sigmar. Career Johnson joined Games Workshop as a Trade Sales Assistant in 1982. In 1986, he began writing rules for the company's own games, writing the first edition of Blood Bowl in his spare time. He was a playtester for Rogue Trader, the first version of Warhammer 40,000. In 1988 Johnson co-created Games Workshop's first 6mm miniature game, Adeptus Titanicus and its spinoff Space Marine - the beginnings of the Epic 40,000 system. In 1989 he developed Advanced Heroquest, a new version of Milton Bradley's HeroQuest board game. In the 1990s, Johnson helped develop Advanced Space Crusade, and was one of t ...
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Matt Forbeck
Matt Forbeck (born August 4, 1968) is an American author and game designer from Beloit, Wisconsin. Biography Forbeck first became interested in role-playing games at age 13 when he started playing ''Dungeons & Dragons''. He earned a degree in creative writing from the Residential College at the University of Michigan and graduated in 1989. Forbeck began working full-time on games and fiction after graduating. He was the editor on an adventure by Gary Gygax for New Infinites Productions, New Infinities called ''Epic of Yarth: Necropolis''. He wrote ''Outlaw'' (1991) and ''Western Hero'' (1991) for the Iron Crown Enterprises and Hero Games. Forbeck and Shane Hensley formed Pinnacle Entertainment Group to publish ''Deadlands''. Forbeck spent four years as the president of Pinnacle and was the director of the adventure games division at Human Head Studios for two years. Forbeck left Pinnacle to move to Alderac Entertainment Group just before the two companies ended their relationship, a ...
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Space Hulk
''Space Hulk'' is a board game for two players by Games Workshop. It was released in 1989. The game is set in the fictional universe of ''Warhammer 40,000''. In the game, a "space hulk" is a mass of ancient, derelict space ships, asteroids, and other assorted space debris. One player takes the role of Space Marine Terminators, superhuman elite soldiers who have been sent to investigate such a space hulk. The other player takes the role of Tyranid Genestealers, an aggressive alien species which have made their home aboard such masses. Background In ''Warhammer 40,000'', a "space hulk" is any massive derelict space ship. Space hulks are often agglomerations of multiple ships, fused together by the magical influence of the Warp, a kind of hyperspace. Space hulks may house many threats: genestealers; human followers of the dark gods of Chaos; daemons; and Orks, who use space hulks as their standard method of interstellar travel. Genestealers were described in the first edition o ...
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Origins Awards
The Origins Awards are American awards for outstanding work in the game industry. They are presented by the Academy of Adventure Gaming Arts and Design at the Origins Game Fair on an annual basis for the previous year, so (for example) the 1979 awards were given at the 1980 Origins. The Origins Award is commonly referred to as a Calliope, as the statuette is in the likeness of the muse of the same name. Academy members frequently shorten this name to "Callie". History Originally, the ''Charles S. Roberts Awards'' and the Origins Awards were one and the same. Starting with the 1987 awards, the Charles S. Roberts were given separately, and they moved away from Origins entirely in 2000, leaving the Origins Awards as a completely separate system. In 1978, the awards also hosted the 1977 '' H. G. Wells awards'' for role-playing games and miniature wargaming. Categories The Origins Awards were initially presented at the Origins Game Fair in five categories: ''Best Professional G ...
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PCGamesN
''PCGamesN'' is a British online video game magazine focusing on PC gaming and hardware. It has a full-time team of over a dozen writers and is the oldest owned-and-operated site within publishing group Network N. History Parent company Network N was founded by James Binns (formerly of Future Publishing) in late May 2012. ''PCGamesN'' launched the following month. PCGamesN's first website was designed to host traditional games coverage alongside aggregated and user-created content, which was presented to the reader in channels dedicated to major gaming franchises. Over the course of two redesigns since launch, it has evolved to fully embrace a more traditional approach, and now produces original coverage across the gamut of PC games and hardware. The launch team included Tim Edwards, former editor of ''PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several ...
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Mad Max
''Mad Max'' is an Australian post-apocalyptic Action film, action film series and media franchise created by George Miller (filmmaker), George Miller and Byron Kennedy. It began in 1979 with ''Mad Max (film), Mad Max'', and was followed by three sequels: ''Mad Max 2'' (1981, released in the United States as ''The Road Warrior''), ''Mad Max Beyond Thunderdome'' (1985) and ''Mad Max: Fury Road'' (2015); Miller directed or co-directed all four films. Mel Gibson portrayed the titular character Max Rockatansky in the first three films, while Tom Hardy portrayed the character in ''Mad Max: Fury Road''. The series follows the adventures of Rockatansky, a police officer in a future Australia which is experiencing societal collapse due to war and critical resource shortages. When his wife and child are murdered by a vicious biker gang, Max kills them in revenge and becomes a drifting loner in Outback, the Wasteland. As Australia devolves further into barbarity, Max finds himself helping ...
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Dark Future
''Dark Future'' is a post-apocalyptic miniatures wargame published by Games Workshop in 1988. Description ''Dark Future'' is a ''Mad Max''-like game of vehicular combat set in an alternate world. Setting The game is set in a fictional alternate world United States in 1995, ten years after the American government privatised all police forces. The country has been divided into Policed Zones — mainly large cities — and Non-Policed Zones, mainly the highways and areas between cities. Ecological disaster has overtaken the country as well, with the Great Lakes having shrunk to a fraction of their size, and the Midwest turned into a desert. The players take on the role of mercenaries called "Sanctioned Operatives" or "Ops", who are hired for a variety of missions on the unpoliced highways. Game Components The large 36" box comes with: * 104-page 2-holed punched illustrated rulebook with perforated pages * "Read Me First" quickplay rules * 17 sections of interlocking laminated tr ...
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Citi-Block
''Citi-Block'' is a supplement published by Games Workshop in 1987 for the near-future dystopian science fiction role-playing game ''Judge Dredd: The Role-Playing Game''. Publication history ''Citi-Block'' was written by Richard Halliwell (game designer), Richard Halliwell, Carl Sargent, Alan Merrett, and Graeme Davis (game designer), Graeme Davis, with art by Gordon Moore (artist), Gordon Moore and Dave Andrews (artist), Dave Andrews, and was published by Games Workshop in 1987 as a boxed set with a 20-page booklet and 12 color cardstock sheets (four pages of cut-out props and eight 11" x 16" floor plans.) Contents ''Citi-Block'' contains full-color building floor plans marked in 25mm/1-inch squares, including rules for how to design typical City Block (Judge Dredd), Mega-City blocks, as well as rules for how to use the supplement with ''Warhammer 40,000''. The floor plans include eight 11” x 17” layouts printed in full color on thin cardstock: * two of motorways and foot c ...
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Slaughter Margin
''Slaughter Margin'' is an adventure and supplement published by Games Workshop (GW) in 1987 for ''Judge Dredd: The Role-Playing Game'', itself based on the ''Judge Dredd'' comics. Description ''Slaughter Margin'' is a boxed set that includes a complete scenario book, geomorphic floorplans and maps for Mega-City One locations, and four sheets of counters, three overlay sheets, and eight sheets of players' aids. Publication history The ''Judge Dredd'' role-playing game was first published under license by GW in 1985. Over the next two years, GW only published two supplements, ''Citi-Block'' and ''Judge Dredd Companion'', and one adventure, ''Judgement Day (Judge Dredd: The Role-Playing Game), Judgement Day''. ''Slaughter Margin'' followed, being both a scenario and a supplement that included a 48-page scenario book written by Richard Halliwell (game designer), Richard Halliwell, with art by Gordon Moore (artist), Gordon Moore, and cardstock maps and extras. Reception In ''White D ...
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