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Reverse (bridge)
A reverse, in the card game contract bridge, is a bidding sequence designed to show additional strength without the need to make a jump bid; specifically two suits are bid in the reverse order to that expected by the basic bidding system. Precise methods and definitions vary with country, bidding system and partnership agreements. Definitions Standard American In Standard American a reverse is defined by William S. Root as "... a non-jump bid at the two-level in a new suit ''that ranks higher than the suit you bid first''", and by Bridge World. as "a non-jump bid in a new suit that bypasses a bid in a lower-ranking suit already bid by the same player". Acol The Acol definition is somewhat wider and includes ''any bid of a new suit by opener higher than two of their first suit''. Application ;Example In the auction, 1 – 1; 2, the 2 rebid by opener meets the foregoing definitions and is a reverse showing a stronger than minimum opening hand and forcing responder to bid for one mo ...
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Card Game
A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules vary by region, culture, and person. Traditional card games are played with a ''deck'' or ''pack'' of playing cards which are identical in size and shape. Each card has two sides, the ''face'' and the ''back''. Normally the backs of the cards are indistinguishable. The faces of the cards may all be unique, or there can be duplicates. The composition of a deck is known to each player. In some cases several decks are shuffled together to form a single ''pack'' or ''shoe''. Modern card games usually have bespoke decks, often with a vast amount of cards, and can include number or action cards. This ...
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Kaplan–Sheinwold
The Kaplan–Sheinwold (or "K-S") bidding system was developed and popularized by Edgar Kaplan and Alfred Sheinwold during their partnership, which flourished during the 1950s and 1960s. K-S is one of many natural systems. The system was definitively described in their 1958 book ''How to Play Winning Bridge'' and later revised and retitled to ''The Kaplan-Sheinwold System of Winning Bridge'' in 1963. Kaplan–Sheinwold and the Roth-Stone system were the two most influential challengers to Standard American bidding in the US in the 1950s, 1960s, and 1970s. Although K-S is not frequently played in its original form in the 21st century, many of its features (though not the 12–14 point 1NT opening) survive in the popular 2/1 Game Forcing system. Additionally, a few elements of Kaplan–Sheinwold (notably Five-Card Majors) have become accepted as part of Standard American practice. Among modern experts, Chip Martel and Lew Stansby play a system closely modeled on K-S, with load ...
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Blackout Convention
Blackout is a bridge convention for responding to a reverse bid after a one-over-one beginning, whereby the responder can show whether or not he has better than a minimum response. Responder makes the cheapest bid from either the fourth suit or 2NT to show a hand that has no game interest. All other bids show reasonable hands, generally in the eight point range and are game-forcing. The objective of Blackout is to allow the constructive game-going hands to keep the bidding level low and give more room for the strong auctions that may lead to slams. The convention is also known as ''Wolff Over Reverses''. Responder then rebids as follows: * A rebid of his own suit shows five or more cards in the suit and is for one round, but does not promise any extra strength. * The cheapest bid of the fourth suit is forcing and 2NT shows exactly four cards in his own suit and a minimum hand for his . * The non-cheapest bid of the fourth suit is forcing and 2NT shows exactly four cards in his o ...
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Flannery
Flannery is a bridge convention using a 2 opening bid to show a hand of minimal opening bid strength (11-15 high card points) with exactly four spades and five (or sometimes six) hearts. It was invented by American player William (Bill) L. Flannery. This convention was introduced because of the awkwardness of describing such a holding, especially with four-card major systems. For example, with the hand , if the bidding starts 1 - 1NT (denying four spades), the opener cannot rebid 2, as it would be a reverse bid showing a stronger hand, 2 would show a six-card suit, and two of a minor would show four or at least three good cards. Thus, the opener cannot easily explore for a 5-3 fit in hearts. Five-card major openers are somewhat better placed, because 1NT denies both three hearts and four spades, so opener may pass more safely but is nevertheless at risk of missing a potential optimum 4-3 fit in spades. Flannery is also useful when playing five-card majors in conjunctions with f ...
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Splinter Bid
In the card game "contract bridge", a splinter bid is a convention whereby a double jump response in a side-suit indicates excellent support (at least four cards), a singleton or void in that side-suit (but preferably not the ace or king), and at least game-going strength. Some partnerships agree that the maximum strength can be only that necessary to reach a game contract; stronger holdings with major suit support instead might temporize with a Jacoby 2NT bid. The idea was developed independently in 1963 by David Cliff, the first to write about it, and Dorothy Hayden Truscott; it grew out of two earlier bidding tools, the Fragment bid and the Void-Showing bid. Examples For example, a four clubs (4) response to a one heart (1) opening establishes hearts as trump suit and indicates a singleton or void in clubs. Different bidding systems may specify different strengths for responder's hand, e.g. 10-12 high card points (HCP), 10-14 or 11-15, for a splinter. With a strong hand, a resp ...
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Fourth Suit Forcing Convention
Fourth suit forcing (also referred to as fourth suit artificial; abbreviated as FSF or 4SF) is a contract bridge convention that allows responder to create, at his second turn to bid, a forcing auction. A bid by responder in the fourth suit, the only remaining unbid suit, is artificial indicating that responder has no appropriate alternate bid, remains interested in the potential for a game contract and asks opener to bid again to show additional features. Opener responds to the ''fourth suit forcing'' by (in prioritised order): # Raising responder's first bid suit with 3-card support, # Bidding notrump with values in the fourth suit, # Raising the fourth suit with four cards in that suit, # Making the most natural rebid possible, lacking any of the above. Fourth suit forcing is minimally forcing for one round and usually forcing to game - partnership agreement is required. Whether or not the convention is applicable if the fourth-suit bidder is a passed hand is also a matter of ...
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Glossary Of Contract Bridge Terms
These terms are used in contract bridge, using duplicate or rubber scoring. Some of them are also used in whist, bid whist, the obsolete game auction bridge, and other trick-taking games. This glossary supplements the Glossary of card game terms. : ''In the following entries,'' boldface links ''are external to the glossary and'' plain links ''reference other glossary entries.'' 0–9 ;: A mnemonic for the original (Roman) response structure to the Roman Key Card Blackwood convention. It represents "3 or 0" and "1 or 4", meaning that the lowest step response (5) to the 4NT key card asking bid shows responder has three or zero keycards and the next step (5) shows one or four. ;: A mnemonic for a variant response structure to the Roman Key Card Blackwood convention. It represents "1 or 4" and "3 or 0", meaning that the lowest step response (5) to the 4NT key card asking bid shows responder has one or four keycards and the next step (5) shows three or zero. ;1RF: One round forc ...
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Fourth Suit Forcing
Fourth suit forcing (also referred to as fourth suit artificial; abbreviated as FSF or 4SF) is a contract bridge convention that allows responder to create, at his second turn to bid, a forcing auction. A bid by responder in the fourth suit, the only remaining unbid suit, is artificial indicating that responder has no appropriate alternate bid, remains interested in the potential for a game contract and asks opener to bid again to show additional features. Opener responds to the ''fourth suit forcing'' by (in prioritised order): # Raising responder's first bid suit with 3-card support, # Bidding notrump with values in the fourth suit, # Raising the fourth suit with four cards in that suit, # Making the most natural rebid possible, lacking any of the above. Fourth suit forcing is minimally forcing for one round and usually forcing to game - partnership agreement is required. Whether or not the convention is applicable if the fourth-suit bidder is a passed hand is also a matter of ...
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Forcing Bid
In the card game contract bridge, a forcing bid is any that obliges the partner to bid over an intermediate opposing pass. Owing to the partnership's bidding system or a bridge convention, partner must "keep the bidding open", i.e. not pass, thereby preventing his left-hand opponent from ending the auction with a pass and enabling the "forcing bidder" to bid further. A forcing bid that creates no further obligation is called ''forcing for one round''. A bid that is ''forcing and promises a rebid'' creates an obligation on the forcing bidder next round (typically, up to some level of the auction). A ''game forcing'' bids creates a mutual obligation to continue bidding at least to game level, or to double the opponents. All bridge bidding systems use forcing bids. For instance, one over one and two over one responses to one-of-a-suit opening bids are treated as forcing in almost all bidding systems. Also, introducing a new suit at three level is generally treated as forcing prov ...
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Precision Club
Precision Club is a bidding system in the game of contract bridge. It is a strong club system developed in 1969 for C. C. Wei by Alan Truscott, and used by Taiwan teams in 1969. Their success in placing second at the 1969 Bermuda Bowl (and Wei's multimillion-dollar publicity campaign) launched the system's popularity. The central feature of the Precision system is that an opening bid of one club is used for any hand with 16 or more high card points (HCP), regardless of distribution. An opening bid of one of a major suit signifies a five-card suit and 11–15 HCP. A one notrump opening bid signifies a balanced hand (no five-card major suit) and 13–15 HCP. Popularity After the success of Taiwan teams in 1969 and 1970 Bermuda Bowls with the system, the entire Italian Blue team switched to Precision Club and won yet another World Team Olympiad in 1972. The modifications to the system were made chiefly by Benito Garozzo and he titled it Super Precision. Today, multiple world ch ...
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Contract Bridge
Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions of people play bridge worldwide in clubs, tournaments, online and with friends at home, making it one of the world's most popular card games, particularly among seniors. The World Bridge Federation (WBF) is the governing body for international competitive bridge, with numerous other bodies governing it at the regional level. The game consists of a number of , each progressing through four phases. The cards are dealt to the players; then the players ''call'' (or ''bid'') in an auction seeking to take the , specifying how many tricks the partnership receiving the contract (the declaring side) needs to take to receive points for the deal. During the auction, partners use their bids to also exchange information about their hands, including o ...
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