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Fourth Suit Forcing Convention
Fourth suit forcing (also referred to as fourth suit artificial; abbreviated as FSF or 4SF) is a contract bridge convention that allows responder to create, at his second turn to bid, a forcing auction. A bid by responder in the fourth suit, the only remaining unbid suit, is artificial indicating that responder has no appropriate alternate bid, remains interested in the potential for a game contract and asks opener to bid again to show additional features. Opener responds to the ''fourth suit forcing'' by (in prioritised order): # Raising responder's first bid suit with 3-card support, # Bidding notrump with values in the fourth suit, # Raising the fourth suit with four cards in that suit, # Making the most natural rebid possible, lacking any of the above. Fourth suit forcing is minimally forcing for one round and usually forcing to game - partnership agreement is required. Whether or not the convention is applicable if the fourth-suit bidder is a passed hand is also a matter of ...
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Glossary Of Contract Bridge Terms
These terms are used in contract bridge, using duplicate or rubber scoring. Some of them are also used in whist, bid whist, the obsolete game auction bridge, and other trick-taking games. This glossary supplements the Glossary of card game terms. : ''In the following entries,'' boldface links ''are external to the glossary and'' plain links ''reference other glossary entries.'' 0–9 ;: A mnemonic for the original (Roman) response structure to the Roman Key Card Blackwood convention. It represents "3 or 0" and "1 or 4", meaning that the lowest step response (5) to the 4NT key card asking bid shows responder has three or zero keycards and the next step (5) shows one or four. ;: A mnemonic for a variant response structure to the Roman Key Card Blackwood convention. It represents "1 or 4" and "3 or 0", meaning that the lowest step response (5) to the 4NT key card asking bid shows responder has one or four keycards and the next step (5) shows three or zero. ;1RF: One round forc ...
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Forcing Bid
In the card game contract bridge, a forcing bid is any that obliges the partner to bid over an intermediate opposing pass. Owing to the partnership's bidding system or a bridge convention, partner must "keep the bidding open", i.e. not pass, thereby preventing his left-hand opponent from ending the auction with a pass and enabling the "forcing bidder" to bid further. A forcing bid that creates no further obligation is called ''forcing for one round''. A bid that is ''forcing and promises a rebid'' creates an obligation on the forcing bidder next round (typically, up to some level of the auction). A ''game forcing'' bids creates a mutual obligation to continue bidding at least to game level, or to double the opponents. All bridge bidding systems use forcing bids. For instance, one over one and two over one responses to one-of-a-suit opening bids are treated as forcing in almost all bidding systems. Also, introducing a new suit at three level is generally treated as forcing prov ...
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Hand Evaluation
In contract bridge, various bidding systems have been devised to enable partners to describe their hands to each other so that they may reach the optimum contract. Key to this process is that players evaluate and re-evaluate the trick-taking potential of their hands as the auction proceeds and additional information about partner's hand and the opponent's hands becomes available. Hand evaluation methods assess various features of a hand, including: its high card strength, shape or suit , , fit with partner, quality of suits and quality of the whole hand. The methods range from basic to complex, requiring partners to have the same understandings and agreements about their application in their bidding system. Basic point-count system Most bidding systems use a basic point-count system for hand evaluation using a combination of high card points and distributional points, as follows. High card points First published in 1915 by Bryant McCampbell in ''Auction Tactics'' (page 26), the ...
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Norman Squire
Norman Powell Squire (born November 22, 1909, in Christchurch, New Zealand, † December 23, 1974 in Sydney, Australia) was an Australian snooker player. Squire was born in 1909 in Christchurch, New Zealand to a bricklayer father. He attended a public school and a year of technical college . In 1935 Squire emigrated to Sydney on the advice of snooker player Edward James O'Donoghue, who recognized his talent. He trained for a long time and got better and better. In 1939 he married Annie Ross (d.1965) . In 1943 he went to the Royal Australian Air Force as an aircraft mechanic and spent two years there. The Second World War ruined his chances of a career in snooker. Horace Lindrum had allegedly been reluctant to accept his challenge for the Australian snooker title in 1944. Nevertheless, he trained at the air force and became a professional snooker at the age of over 50. Playing career The sport recovered only slowly in the next decade. It was not until the 1960s, that he recorded ...
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Game Try
A game try (also called a game trial bid) in the card game of bridge is a bid that shows interest in bidding a game and asks partner to help in making the decision. For example, (using Acol or Standard American bidding) if opener, with around 16-17 HCP, bids 1 and partner responds 2 (showing 6 – 9 support points) opener is in a quandary: if responder has a maximum strength hand, with well-positioned high cards, then game will probably make; but the information revealed so far is not accurate enough for either partner to decide whether to play in game or only part score. Originally, opener would make a game try by bidding 3 (inviting game) and responder would then bid game with maximum (8-9) points or pass with minimum (6-7) points. Modern game try bids permit more accurate decision-making. Following a simple raise by partner (e.g. 1 – 2), opener bids a new suit either to show extra values or to ask responder to show more about his values. There are a variety of methods to do ...
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Forcing Bid
In the card game contract bridge, a forcing bid is any that obliges the partner to bid over an intermediate opposing pass. Owing to the partnership's bidding system or a bridge convention, partner must "keep the bidding open", i.e. not pass, thereby preventing his left-hand opponent from ending the auction with a pass and enabling the "forcing bidder" to bid further. A forcing bid that creates no further obligation is called ''forcing for one round''. A bid that is ''forcing and promises a rebid'' creates an obligation on the forcing bidder next round (typically, up to some level of the auction). A ''game forcing'' bids creates a mutual obligation to continue bidding at least to game level, or to double the opponents. All bridge bidding systems use forcing bids. For instance, one over one and two over one responses to one-of-a-suit opening bids are treated as forcing in almost all bidding systems. Also, introducing a new suit at three level is generally treated as forcing prov ...
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Principle Of Fast Arrival
In the game of contract bridge, the principle of fast arrival (also known as the principle of slow arrival) is a bidding treatment widely used in game forcing auctions whereby: * Bidding game directly, usually via a jump bid, shows a minimum hand for one's previous bidding, and is limiting, and * Conversely, making a forcing bid, such as a change of suit below game level, shows extra strength or potential beyond the minimum. Historically, constructive bidding was based on the idea that the stronger a responding hand, the higher a bid, or jump, was made. In modern bidding styles, a slower progression of bids was deemed a more scientific method of investigating for the best contract. The principle of fast arrival was a logical product of this newer style and inverted previous meanings on the premise that since jumps to game leave less room for slam investigation, they imply an absence of slam values and therefore discourage more bidding. In addition, on weaker (or limited) hands f ...
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