Principle Of Fast Arrival
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Principle Of Fast Arrival
In the game of contract bridge, the principle of fast arrival (also known as the principle of slow arrival) is a bidding treatment widely used in game forcing auctions whereby: * Bidding game directly, usually via a jump bid, shows a minimum hand for one's previous bidding, and is limiting, and * Conversely, making a forcing bid, such as a change of suit below game level, shows extra strength or potential beyond the minimum. Historically, constructive bidding was based on the idea that the stronger a responding hand, the higher a bid, or jump, was made. In modern bidding styles, a slower progression of bids was deemed a more scientific method of investigating for the best contract. The principle of fast arrival was a logical product of this newer style and inverted previous meanings on the premise that since jumps to game leave less room for slam investigation, they imply an absence of slam values and therefore discourage more bidding. In addition, on weaker (or limited) hands f ...
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Contract Bridge
Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions of people play bridge worldwide in clubs, tournaments, online and with friends at home, making it one of the world's most popular card games, particularly among seniors. The World Bridge Federation (WBF) is the governing body for international competitive bridge, with numerous other bodies governing it at the regional level. The game consists of a number of , each progressing through four phases. The cards are dealt to the players; then the players ''call'' (or ''bid'') in an auction seeking to take the , specifying how many tricks the partnership receiving the contract (the declaring side) needs to take to receive points for the deal. During the auction, partners use their bids to also exchange information about their hands, including o ...
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Bidding
Bidding is an offer (often competitive) to set a price tag by an individual or business for a product or service ''or'' a demand that something be done. Bidding is used to determine the cost or value of something. Bidding can be performed by a person under influence of a product or service based on the context of the situation. In the context of auctions, stock exchange, or real estate, the price offer a business or individual is willing to pay is called a bid. In the context of corporate or government procurement initiatives, in Business and Law school students actively bid for high demand elective courses that have a maximum seat capacity though a course bidding process using pre allocated bidding points or e-bidding currency on course bidding systems. The price offer a business or individual is willing to sell is also called a bid. The term "bidding" is also used when placing a bet in card games. Bidding is used by various economic niches for determining the demand and hen ...
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Glossary Of Contract Bridge Terms
These terms are used in contract bridge, using duplicate or rubber scoring. Some of them are also used in whist, bid whist, the obsolete game auction bridge, and other trick-taking games. This glossary supplements the Glossary of card game terms. : ''In the following entries,'' boldface links ''are external to the glossary and'' plain links ''reference other glossary entries.'' 0–9 ;: A mnemonic for the original (Roman) response structure to the Roman Key Card Blackwood convention. It represents "3 or 0" and "1 or 4", meaning that the lowest step response (5) to the 4NT key card asking bid shows responder has three or zero keycards and the next step (5) shows one or four. ;: A mnemonic for a variant response structure to the Roman Key Card Blackwood convention. It represents "1 or 4" and "3 or 0", meaning that the lowest step response (5) to the 4NT key card asking bid shows responder has one or four keycards and the next step (5) shows three or zero. ;1RF: One round forc ...
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Forcing Bid
In the card game contract bridge, a forcing bid is any that obliges the partner to bid over an intermediate opposing pass. Owing to the partnership's bidding system or a bridge convention, partner must "keep the bidding open", i.e. not pass, thereby preventing his left-hand opponent from ending the auction with a pass and enabling the "forcing bidder" to bid further. A forcing bid that creates no further obligation is called ''forcing for one round''. A bid that is ''forcing and promises a rebid'' creates an obligation on the forcing bidder next round (typically, up to some level of the auction). A ''game forcing'' bids creates a mutual obligation to continue bidding at least to game level, or to double the opponents. All bridge bidding systems use forcing bids. For instance, one over one and two over one responses to one-of-a-suit opening bids are treated as forcing in almost all bidding systems. Also, introducing a new suit at three level is generally treated as forcing prov ...
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Game
A game is a structured form of play (activity), play, usually undertaken for enjoyment, entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a World Chess Championship, chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestr ...
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Preempt
Preempt (also spelled "pre-empt") is a bid in contract bridge whose primary objectives are (1) to thwart opponents' ability to bid to their best contract, with some safety, and (2) to fully describe one's hand to one's partner in a single bid. A preemptive bid is usually made by ''jumping'', i.e. skipping one or more bidding levels. Since it deprives the opponents of the bidding space, it is expected that they will either find a wrong contract (too high or in a wrong denomination) of their own, or fail to find any. A preemptive bid often has the aim of a ''save'', where a partnership bids a contract knowing it cannot be made, but assumes that (even when doubled), the penalty will still be smaller than the value of opponents' bid and made contract. Scoring context The tables at right help to illustrate the limits of the scoring advantage to be gained in duplicate bridge by preempting or sacrificing when the opponents may be successful in making a game contract. The level to w ...
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Bridge Maxims
A bridge maxim is a rule of thumb in contract bridge acting as a memory aid to best practice gained from experience rather than theory. Maxims Bidding * If you have a choice of reasonable bids and one of them is 3NT, then bid it – known as "Hamman's Law", devised by Bob Hamman.Published among other places in ''English Bridge'', June 2006, page 19 *Prefer majors to minors. Bid a major suit before a minor suit. They can overbid opponents at the same level and score higher. *Prefer length to strength. A long suit, even if weaker, is often ultimately more powerful and desirable as a contract than a short suit, however good, because long trumps will usually make tricks in the end, and they allow a greater level of control during the game. *With a misfit, bid cautiously; with a good fit, bid boldly. Avoids chasing a poor contract with a misfit, but enables a surprisingly high contract with a good fit. Card play Declarer *Eight ever, nine never. This refers to guidance for the ...
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Principle Of Restricted Choice
In contract bridge, the principle of restricted choice states that "The play of a card which may have been selected as a choice of equal plays increases the chance that the player started with a holding in which his choice was restricted." Crucially, it helps play "in situations which used to be thought of as guesswork." For example, South leads a low spade, West plays a low one, North plays the queen, East wins with the king. The ace and king are equivalent cards; East's play of the king decreases the probability East holds the ace – and increases the probability West holds the ace. The principle helps other players infer the locations of unobserved equivalent cards such as that spade ace after observing the king. The increase or decrease in probability is an example of Bayesian updating as evidence accumulates and particular applications of restricted choice are similar to the Monty Hall problem. In many of those situations the rule derived from the principle is to ''play ...
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Useful Space Principle
The Useful Space Principle, or ''USP'', in the game of contract bridge was first articulated in a series of six articles in '' The Bridge World'', published from November 1980 through April 1981. (The International Bridge Press Association awarded its 1981/1982 award for Best Article or Series on a System or Convention to Jeff Rubens for this series.) The USP is expressed succinctly i''The Bridge World'' glossaryas "a partnership's assigning meanings to actions so that the remaining bidding space matches the needs of the auction." The articles on the USP were the genesis of widely used conventional methods such as Kickback and transfer advances of overcalls. The USP tells bidding theorists that bidding space should be allocated where it is most needed. A USP example: Kickback The Blackwood convention, as originally formulated, violates the USP. Suppose that the agreed trump suit is spades. After the Blackwood "asker" bids 4NT, "teller" can convey four separate messages without byp ...
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