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Retrocomputing
Retrocomputing is the use of older computer hardware and software in modern times. Retrocomputing is usually classed as a hobby and recreation rather than a practical application of technology; enthusiasts often collect rare and valuable hardware and software for sentimental reasons. However, some do make use of it. Historical retrocomputing A more serious line of retrocomputing is part of the history of computer hardware. It can be seen as the analogue of experimental archaeology in computing. Some notable examples include the reconstruction of Babbage's Difference engine (more than a century after its design) and the implementation of Plankalkül in 2000 (more than half a century since its inception). "Homebrew" computers Some retrocomputing enthusiasts also consider the "homebrewing" (designing and building of retro- and retro-styled computers or kits), to be an important aspect of the hobby, giving new enthusiasts an opportunity to experience more fully what the early ye ...
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Retrocomputing 2010 Athens Greece
Retrocomputing is the use of older computer hardware and software in modern times. Retrocomputing is usually classed as a hobby and recreation rather than a practical application of technology; enthusiasts often collect rare and valuable hardware and software for sentimental reasons. However, some do make use of it. Historical retrocomputing A more serious line of retrocomputing is part of the history of computer hardware. It can be seen as the analogue of experimental archaeology in computing. Some notable examples include the reconstruction of Babbage's Difference engine (more than a century after its design) and the implementation of Plankalkül in 2000 (more than half a century since its inception). "Homebrew" computers Some retrocomputing enthusiasts also consider the " homebrewing" (designing and building of retro- and retro-styled computers or kits), to be an important aspect of the hobby, giving new enthusiasts an opportunity to experience more fully what the ...
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History Of Computing Hardware
The history of computing hardware covers the developments from early simple devices to aid calculation to modern day computers. Before the 20th century, most calculations were done by humans. The first aids to computation were purely mechanical devices which required the operator to set up the initial values of an elementary arithmetic operation, then manipulate the device to obtain the result. Later, computers represented numbers in a continuous form (e.g. distance along a scale, rotation of a shaft, or a voltage). Numbers could also be represented in the form of digits, automatically manipulated by a mechanism. Although this approach generally required more complex mechanisms, it greatly increased the precision of results. The development of transistor technology and then the integrated circuit chip led to a series of breakthroughs, starting with transistor computers and then integrated circuit computers, causing digital computers to largely replace analog computers. ...
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History Of Computer Hardware
The history of computing hardware covers the developments from early simple devices to aid calculation to modern day computers. Before the 20th century, most calculations were done by humans. The first aids to computation were purely mechanical devices which required the operator to set up the initial values of an elementary arithmetic operation, then manipulate the device to obtain the result. Later, computers represented numbers in a continuous form (e.g. distance along a scale, rotation of a shaft, or a voltage). Numbers could also be represented in the form of digits, automatically manipulated by a mechanism. Although this approach generally required more complex mechanisms, it greatly increased the precision of results. The development of transistor technology and then the integrated circuit chip led to a series of breakthroughs, starting with transistor computers and then integrated circuit computers, causing digital computers to largely replace analog computers. Meta ...
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Replica 1
The Replica 1 is a clone of the historic Apple I of 1976. It was designed by Vince Briel in 2003. It was the first Apple 1 clone to take advantage of more modern components, enabling the clone to be produced with cheaper and more widely available components while retaining the functionality of the original. History The ''Replica 1'' is a clone of the Apple I designed by Vince Briel with permission from the Apple I's original creator Steve Wozniak. The Replica 1 is functionally a close copy of the original but it was designed using much more modern parts on a smaller, simplified board design. The Replica 1 is designed around the same MOS Technology 6502 chip used as the core of the Apple I. Like the original, the Replica 1 utilizes simple AV in/out to connect to a television or other similar screen. It maintains most of the original's functionality, such as the lack of a "delete" key. Development Briel has described how his first prototype was developed on a (solderless) bread ...
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Personal Computer
A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or technician. Unlike large, costly minicomputers and mainframes, time-sharing by many people at the same time is not used with personal computers. Primarily in the late 1970s and 1980s, the term home computer was also used. Institutional or corporate computer owners in the 1960s had to write their own programs to do any useful work with the machines. While personal computer users may develop their own applications, usually these systems run commercial software, free-of-charge software (" freeware"), which is most often proprietary, or free and open-source software, which is provided in "ready-to-run", or binary, form. Software for personal computers is typically developed and distributed independently from the hardware or operating system ma ...
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YouTube
YouTube is a global online video sharing and social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is owned by Google, and is the second most visited website, after Google Search. YouTube has more than 2.5 billion monthly users who collectively watch more than one billion hours of videos each day. , videos were being uploaded at a rate of more than 500 hours of content per minute. In October 2006, YouTube was bought by Google for $1.65 billion. Google's ownership of YouTube expanded the site's business model, expanding from generating revenue from advertisements alone, to offering paid content such as movies and exclusive content produced by YouTube. It also offers YouTube Premium, a paid subscription option for watching content without ads. YouTube also approved creators to participate in Google's AdSense program, which seeks to generate more revenue for both parties. ...
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Commodore 64
The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness World Records as the highest-selling single computer model of all time, with independent estimates placing the number sold between 12.5 and 17 million units. Volume production started in early 1982, marketing in August for . Preceded by the VIC-20 and Commodore PET, the C64 took its name from its of RAM. With support for multicolor sprites and a custom chip for waveform generation, the C64 could create superior visuals and audio compared to systems without such custom hardware. The C64 dominated the low-end computer market (except in the UK and Japan, lasting only about six months in Japan) for most of the later years of the 1980s. For a substantial period (1983–1986), the C64 had between 30% and 40% share of the US market and two ...
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Commodore 65
The Commodore 65 (also known as the C64DX) is a prototype computer created at Commodore Business Machines in 1990–1991. It is an improved version of the Commodore 64, and it was meant to be backwards-compatible with the older computer, while still providing a number of advanced features close to those of the Amiga. History In September 1989 '' Compute!'s Gazette'' noted that "Sales of the 64 have diminished rapidly, Nintendo has eaten big holes in the market, and the life of the old warhorse computer should somehow be extended." Noting that Apple had developed the IIGS to extend the life of its Apple II series, the magazine asked "Will Commodore Business Machines, Commodore take the same tack?", then continued: The ''Gazette'' added, "Our sources also report that there is a great deal of infighting at Commodore as to whether the machine should be released. The sales staff wants to get the machine out the door, while the naysaying engineers have dubbed it 'son ...
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Static Random-access Memory
Static random-access memory (static RAM or SRAM) is a type of random-access memory (RAM) that uses latching circuitry (flip-flop) to store each bit. SRAM is volatile memory; data is lost when power is removed. The term ''static'' differentiates SRAM from DRAM (''dynamic'' random-access memory) — SRAM will hold its data permanently in the presence of power, while data in DRAM decays in seconds and thus must be periodically refreshed. SRAM is faster than DRAM but it is more expensive in terms of silicon area and cost; it is typically used for the cache and internal registers of a CPU while DRAM is used for a computer's main memory. History Semiconductor bipolar SRAM was invented in 1963 by Robert Norman at Fairchild Semiconductor. MOS SRAM was invented in 1964 by John Schmidt at Fairchild Semiconductor. It was a 64-bit MOS p-channel SRAM. The SRAM was the main driver behind any new CMOS-based technology fabrication process since 1959 when CMOS was invented. In 196 ...
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GR8BIT
MSX is a standardized home computer architecture, announced by Microsoft and ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, then vice-president at Microsoft and director at ASCII Corporation. Microsoft and Nishi conceived the project as an attempt to create unified standards among various home computing system manufacturers of the period, in the same fashion as the VHS standard for home video tape machines. MSX systems were popular in Japan and several other countries. Eventually, 9 million MSX units were sold worldwide, including in Japan alone. Despite Microsoft's involvement, few MSX-based machines were released in the United States. The very first commercial MSX for the public was a Mitsubishi ML-8000, released on October 21, 1983, thus marking its official "release date". The meaning of the acronym MSX remains a matter of debate. In 2001, Kazuhiko Nishi recall ...
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Do-it-yourself
"Do it yourself" ("DIY") is the method of building, modifying, or repairing things by oneself without the direct aid of professionals or certified experts. Academic research has described DIY as behaviors where "individuals use raw and semi-raw materials and parts to produce, transform, or reconstruct material possessions, including those drawn from the natural environment (e.g., landscaping)". DIY behavior can be triggered by various motivations previously categorized as marketplace motivations (economic benefits, lack of product availability, lack of product quality, need for customization), and identity enhancement ( craftsmanship, empowerment, community seeking, uniqueness). The term "do-it-yourself" has been associated with consumers since at least 1912 primarily in the domain of home improvement and maintenance activities. The phrase "do it yourself" had come into common usage (in standard English) by the 1950s, in reference to the emergence of a trend of people un ...
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