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Rental Harmony
Rental harmony is a kind of a fair division problem in which indivisible items and a fixed monetary cost have to be divided simultaneously. The housemates problem and room-assignment-rent-division are alternative names to the same problem. In the typical setting, there are n partners who rent together an n-room house for cost fixed by the homeowner. Each housemate may have different preferences — one may prefer a large room, another may prefer a room with a view to the main road, etc. The following two problems should be solved simultaneously: * (a) Assign a room to each partner, * (b) Determine the amount each partner should pay, such that the sum of payments equals the fixed cost. There are several properties that we would like the assignment to satisfy. * Non-negativity (NN): all prices must be 0 or more: no partner should be paid to get a room. * Envy-freeness (EF): Given a pricing scheme (an assignment of rent to rooms), we say that a partner ''prefers'' a given room if he ...
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Fair Division
Fair division is the problem in game theory of dividing a set of resources among several people who have an entitlement to them so that each person receives their due share. That problem arises in various real-world settings such as division of inheritance, partnership dissolutions, divorce settlements, electronic frequency allocation, airport traffic management, and exploitation of Earth observation satellites. It is an active research area in mathematics, economics (especially social choice theory), dispute resolution, etc. The central tenet of fair division is that such a division should be performed by the players themselves, maybe using a mediator but certainly not an arbiter as only the players really know how they value the goods. The archetypal fair division algorithm is divide and choose. It demonstrates that two agents with different tastes can divide a cake such that each of them believes that he got the best piece. The research in fair division can be seen as an exten ...
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Hungarian Algorithm
The Hungarian method is a combinatorial optimization algorithm that solves the assignment problem in polynomial time and which anticipated later primal–dual methods. It was developed and published in 1955 by Harold Kuhn, who gave the name "Hungarian method" because the algorithm was largely based on the earlier works of two Hungarian mathematicians: Dénes KÅ‘nig and JenÅ‘ Egerváry.Harold W. Kuhn, "The Hungarian Method for the assignment problem", ''Naval Research Logistics Quarterly'', 2: 83–97, 1955. Kuhn's original publication.Harold W. Kuhn, "Variants of the Hungarian method for assignment problems", ''Naval Research Logistics Quarterly'', 3: 253–258, 1956. James Munkres reviewed the algorithm in 1957 and observed that it is (strongly) polynomial.J. Munkres, "Algorithms for the Assignment and Transportation Problems", ''Journal of the Society for Industrial and Applied Mathematics'', 5(1):32–38, 1957 March. Since then the algorithm has been known also as the Kuhnâ ...
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Envy-free Matching
In economics and social choice theory, an envy-free matching (EFM) is a matching between people to "things", which is envy-free in the sense that no person would like to switch his "thing" with that of another person. This term has been used in several different contexts. In unweighted bipartite graphs In an unweighted bipartite graph G = (''X''+''Y'', ''E''), an envy-free matching is a matching in which no unmatched vertex in ''X'' is adjacent to a matched vertex in ''Y''. Suppose the vertices of ''X'' represent people, the vertices of ''Y'' represent houses, and an edge between a person ''x'' and a house ''y'' represents the fact that ''x'' is willing to live in ''y''. Then, an EFM is a partial allocation of houses to people such that each house-less person does not envy any person with a house, since he/she does not like any allocated house anyway. Every matching that saturates ''X'' is envy-free, and every empty matching is envy-free. Moreover, if , ''NG''(''X''), ≥ , X ...
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House Allocation Problem
In economics and computer science, the house allocation problem is the problem of assigning objects to people with different preferences, such that each person receives exactly one object. The name "house allocation" comes from the main motivating application, which is assigning dormitory houses to students. Other commonly used terms are assignment problem and one-sided matching. When agents already own houses (and may trade them with other agents), the problem is often called a housing market. In house allocation problems, it is assumed that monetary transfers are not allowed; the variant in which monetary transfers are allowed is known as rental harmony. Definitions There are ''n'' people (also called: ''agents''), and m objects (also called: ''houses''). The agents may have different preferences over the houses. They may express their preferences in various ways: * ''Binary valuations'': each agent values each house at either 1 (which means that the agent likes the house), or 0 ...
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Fair Random Assignment
Fair random assignment (also called probabilistic one-sided matching) is a kind of a fair division problem. In an ''assignment problem'' (also called '' house-allocation problem'' or '' one-sided matching''), there ''m'' objects and they have to be allocated among ''n'' agents, such that each agent receives at most one object. Examples include the assignment of jobs to workers, rooms to housemates, dormitories to students, time-slots to users of a common machine, and so on. In general, a fair assignment may be impossible to attain. For example, if Alice and Batya both prefer the eastern room to the western room, only one of them will get it and the other will be envious. In the random assignment setting, fairness is attained using a lottery. So in the simple example above, Alice and Batya will toss a fair coin and the winner will get the eastern room. History Random assignment is mentioned already in the Bible: a lottery was used to allocate the lands of Canaan among the Tribes o ...
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Expected Value
In probability theory, the expected value (also called expectation, expectancy, mathematical expectation, mean, average, or first moment) is a generalization of the weighted average. Informally, the expected value is the arithmetic mean of a large number of independently selected outcomes of a random variable. The expected value of a random variable with a finite number of outcomes is a weighted average of all possible outcomes. In the case of a continuum of possible outcomes, the expectation is defined by integration. In the axiomatic foundation for probability provided by measure theory, the expectation is given by Lebesgue integration. The expected value of a random variable is often denoted by , , or , with also often stylized as or \mathbb. History The idea of the expected value originated in the middle of the 17th century from the study of the so-called problem of points, which seeks to divide the stakes ''in a fair way'' between two players, who have to end th ...
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Quasilinear Utility
In economics and consumer theory, quasilinear utility functions are linear in one argument, generally the numeraire. Quasilinear preferences can be represented by the utility function u(x_1, x_2, \ldots, x_n) = x_1 + \theta (x_2, \ldots, x_n) where \theta is strictly concave. A useful property of the quasilinear utility function is that the Marshallian/Walrasian demand for x_2, \ldots, x_n does not depend on wealth and is thus not subject to a wealth effect; The absence of a wealth effect simplifies analysis and makes quasilinear utility functions a common choice for modelling. Furthermore, when utility is quasilinear, compensating variation (CV), equivalent variation (EV), and consumer surplus are algebraically equivalent. In mechanism design, quasilinear utility ensures that agents can compensate each other with side payments. Definition in terms of preferences A preference relation \succsim is quasilinear with respect to commodity 1 (called, in this case, the ''numeraire'' ...
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Bellman–Ford Algorithm
The Bellman–Ford algorithm is an algorithm that computes shortest paths from a single source vertex to all of the other vertices in a weighted digraph. It is slower than Dijkstra's algorithm for the same problem, but more versatile, as it is capable of handling graphs in which some of the edge weights are negative numbers. The algorithm was first proposed by , but is instead named after Richard Bellman and Lester Ford Jr., who published it in 1958 and 1956, respectively. Edward F. Moore also published a variation of the algorithm in 1959, and for this reason it is also sometimes called the Bellman–Ford–Moore algorithm. Negative edge weights are found in various applications of graphs, hence the usefulness of this algorithm. If a graph contains a "negative cycle" (i.e. a cycle whose edges sum to a negative value) that is reachable from the source, then there is no ''cheapest'' path: any path that has a point on the negative cycle can be made cheaper by one more walk ...
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Linear Programming
Linear programming (LP), also called linear optimization, is a method to achieve the best outcome (such as maximum profit or lowest cost) in a mathematical model whose requirements are represented by linear function#As a polynomial function, linear relationships. Linear programming is a special case of mathematical programming (also known as mathematical optimization). More formally, linear programming is a technique for the mathematical optimization, optimization of a linear objective function, subject to linear equality and linear inequality Constraint (mathematics), constraints. Its feasible region is a convex polytope, which is a set defined as the intersection (mathematics), intersection of finitely many Half-space (geometry), half spaces, each of which is defined by a linear inequality. Its objective function is a real number, real-valued affine function, affine (linear) function defined on this polyhedron. A linear programming algorithm finds a point in the polytope where ...
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Descending Auction
A Dutch auction is one of several similar types of auctions for buying or selling goods. Most commonly, it means an auction in which the auctioneer begins with a high asking price in the case of selling, and lowers it until some participant accepts the price, or it reaches a predetermined reserve price. This type of price auction is most commonly used for goods that are required to be sold quickly such as flowers, fresh produce, or tobacco. A Dutch auction has also been called a ''clock auction'' or ''open-outcry descending-price auction''. This type of auction shows the advantage of speed since a sale never requires more than one bid. It is strategically similar to a first-price sealed-bid auction. History Herodotus relates an account of a descending price auction in Babylon, suggesting that market mechanisms similar to Dutch auctions were used in ancient times. Descending-price auctions were used in 17th-century Holland for estate sales and paintings. The Dutch manner of auct ...
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