HOME





Hungarian Algorithm
The Hungarian method is a combinatorial optimization algorithm In mathematics and computer science, an algorithm () is a finite sequence of Rigour#Mathematics, mathematically rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algo ... that solves the assignment problem in polynomial time and which anticipated later primal–dual methods. It was developed and published in 1955 by Harold Kuhn, who gave it the name "Hungarian method" because the algorithm was largely based on the earlier works of two Hungarian mathematicians, Dénes Kőnig and Jenő Egerváry.Harold W. Kuhn, "The Hungarian Method for the assignment problem", '' Naval Research Logistics Quarterly'', 2: 83–97, 1955. Kuhn's original publication.Harold W. Kuhn, "Variants of the Hungarian method for assignment problems", ''Naval Research Logistics Quarterly'', 3: 253–258, 1956. However, in 2006 it was discovered that Carl Gustav Ja ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   [Amazon]


picture info

Combinatorial Optimization
Combinatorial optimization is a subfield of mathematical optimization that consists of finding an optimal object from a finite set of objects, where the set of feasible solutions is discrete or can be reduced to a discrete set. Typical combinatorial optimization problems are the travelling salesman problem ("TSP"), the minimum spanning tree problem ("MST"), and the knapsack problem. In many such problems, such as the ones previously mentioned, exhaustive search is not tractable, and so specialized algorithms that quickly rule out large parts of the search space or approximation algorithms must be resorted to instead. Combinatorial optimization is related to operations research, algorithm theory, and computational complexity theory. It has important applications in several fields, including artificial intelligence, machine learning, auction theory, software engineering, VLSI, applied mathematics and theoretical computer science. Applications Basic applications of combina ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   [Amazon]


picture info

Matrix (mathematics)
In mathematics, a matrix (: matrices) is a rectangle, rectangular array or table of numbers, symbol (formal), symbols, or expression (mathematics), expressions, with elements or entries arranged in rows and columns, which is used to represent a mathematical object or property of such an object. For example, \begin1 & 9 & -13 \\20 & 5 & -6 \end is a matrix with two rows and three columns. This is often referred to as a "two-by-three matrix", a " matrix", or a matrix of dimension . Matrices are commonly used in linear algebra, where they represent linear maps. In geometry, matrices are widely used for specifying and representing geometric transformations (for example rotation (mathematics), rotations) and coordinate changes. In numerical analysis, many computational problems are solved by reducing them to a matrix computation, and this often involves computing with matrices of huge dimensions. Matrices are used in most areas of mathematics and scientific fields, either directly ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   [Amazon]


picture info

K%C5%91nig%27s Theorem (graph Theory)
In the mathematics, mathematical area of graph theory, Kőnig's theorem, proved by , describes an equivalence between the maximum matching problem and the minimum vertex cover problem in bipartite graphs. It was discovered independently, also in 1931, by Jenő Egerváry in the more general case of weighted graphs. Setting A vertex cover in a graph is a set of vertices that includes at least one endpoint of every edge, and a vertex cover is ''minimum'' if no other vertex cover has fewer vertices. A matching (graph theory), matching in a graph is a set of edges no two of which share an endpoint, and a matching is ''maximum'' if no other matching has more edges. It is obvious from the definition that any vertex-cover set must be at least as large as any matching set (since for every edge in the matching, at least one vertex is needed in the cover). In particular, the minimum vertex cover set is at least as large as the maximum matching set. Kőnig's theorem states that, in any bip ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   [Amazon]


Result
A result (also called upshot) is the outcome or consequence of a sequence of actions or events. Possible results include gain, injury, value, and victory. Some types of results include the outcome of an action, the final value of a calculation, and the outcome of a vote. Description A result is the final consequence of a sequence of actions or events expressed qualitatively or quantitatively. Possible results include advantage, disadvantage, gain, injury, loss, value, and victory. There may be a range of possible outcomes associated with an event depending on the point of view, historical distance or relevance. Reaching no result can mean that actions are inefficient, ineffective, meaningless or flawed. Types Some types of result are as follows: * in general, the outcome of any kind of research, action or phenomenon * in games (e.g. cricket, lotteries) or wars, the result includes the identity of the victorious party and possibly the effects on the environm ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   [Amazon]


picture info

Prime (symbol)
The prime symbol , double prime symbol , triple prime symbol , and quadruple prime symbol are used to designate units and for other purposes in mathematics, science, linguistics and music. Although the characters differ little in appearance from those of the apostrophe and single and double quotation marks, the uses of the prime symbol are quite different. While an apostrophe is now often used in place of the prime, and a double quote in place of the double prime (due to the lack of prime symbols on everyday writing keyboards), such substitutions are not considered appropriate in formal materials or in typesetting. Designation of units The prime symbol is commonly used to represent foot (length), feet (ft), and the double prime is used to represent inch, inches (in). The triple prime , as used in watchmaking, represents a ( of a "French" inch, or ''pouce'', about ). Primes are also used for angle, angles. The prime symbol is used for arcminutes ( of a degree), and the doub ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   [Amazon]


Assignment Problem
The assignment problem is a fundamental combinatorial optimization problem. In its most general form, the problem is as follows: :The problem instance has a number of ''agents'' and a number of ''tasks''. Any agent can be assigned to perform any task, incurring some ''cost'' that may vary depending on the agent-task assignment. It is required to perform as many tasks as possible by assigning at most one agent to each task and at most one task to each agent, in such a way that the ''total cost'' of the assignment is minimized. Alternatively, describing the problem using graph theory: :The assignment problem consists of finding, in a weighted graph, weighted bipartite graph, a Matching (graph theory), matching of maximum size, in which the sum of weights of the edges is minimum. If the numbers of agents and tasks are equal, then the problem is called balanced assignment, and the graph-theoretic version is called minimum-cost perfect matching. Otherwise, it is called unbalanced assig ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   [Amazon]


Johnson's Algorithm
Johnson's algorithm is a way to find the shortest paths between all pairs of vertices in an edge-weighted directed graph. It allows some of the edge weights to be negative numbers, but no negative-weight cycles may exist. It works by using the Bellman–Ford algorithm to compute a transformation of the input graph that removes all negative weights, allowing Dijkstra's algorithm to be used on the transformed graph.. Section 25.3, "Johnson's algorithm for sparse graphs", pp. 636–640.. It is named after Donald B. Johnson, who first published the technique in 1977. A similar reweighting technique is also used in a version of the successive shortest paths algorithm for the minimum cost flow problem due to Edmonds and Karp, as well as in Suurballe's algorithm for finding two disjoint paths of minimum total length between the same two vertices in a graph with non-negative edge weights.. Algorithm description Johnson's algorithm consists of the following steps: #First, a ne ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   [Amazon]




Matching (graph Theory)
In the mathematical discipline of graph theory, a matching or independent edge set in an undirected Graph (discrete mathematics), graph is a set of Edge (graph theory), edges without common vertex (graph theory), vertices. In other words, a subset of the edges is a matching if each vertex appears in at most one edge of that matching. Finding a matching in a bipartite graph can be treated as a Flow network, network flow problem. Definitions Given a Graph (discrete mathematics), graph a matching ''M'' in ''G'' is a set of pairwise non-adjacent edges, none of which are loop (graph theory), loops; that is, no two edges share common vertices. A vertex is matched (or saturated) if it is an endpoint of one of the edges in the matching. Otherwise the vertex is unmatched (or unsaturated). A maximal matching is a matching ''M'' of a graph ''G'' that is not a subset of any other matching. A matching ''M'' of a graph ''G'' is maximal if every edge in ''G'' has a non-empty intersectio ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   [Amazon]


Berge's Lemma
In graph theory, Berge's theorem states that a matching ''M'' in a graph ''G'' is maximum (contains the largest possible number of edges) if and only if there is no augmenting path (a path that starts and ends on free (unmatched) vertices, and alternates between edges in and not in the matching) with ''M''. It was proven by French mathematician Claude Berge in 1957 (though already observed by Petersen in 1891 and Kőnig in 1931). Proof To prove Berge's theorem, we first need a lemma. Take a graph ''G'' and let ''M'' and ' be two matchings in ''G''. Let ' be the resultant graph from taking the symmetric difference of ''M'' and '; i.e. (''M'' - ') ∪ (' - ''M''). ' will consist of connected components that are one of the following: # An isolated vertex. # An even cycle whose edges alternate between ''M'' and '. # A path whose edges alternate between ''M'' and ', with distinct endpoints. The lemma can be proven by observing that each vertex in ' can be incident to at most ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   [Amazon]


picture info

Breadth-first Search
Breadth-first search (BFS) is an algorithm for searching a tree data structure for a node that satisfies a given property. It starts at the tree root and explores all nodes at the present depth prior to moving on to the nodes at the next depth level. Extra memory, usually a queue, is needed to keep track of the child nodes that were encountered but not yet explored. For example, in a chess endgame, a chess engine may build the game tree from the current position by applying all possible moves and use breadth-first search to find a win position for White. Implicit trees (such as game trees or other problem-solving trees) may be of infinite size; breadth-first search is guaranteed to find a solution node if one exists. In contrast, (plain) depth-first search (DFS), which explores the node branch as far as possible before backtracking and expanding other nodes, may get lost in an infinite branch and never make it to the solution node. Iterative deepening depth-first search ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   [Amazon]


Glossary Of Graph Theory
This is a glossary of graph theory. Graph theory is the study of graphs, systems of nodes or vertices connected in pairs by lines or edges. Symbols A B C D E F G H I J K L M ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   [Amazon]


Perfect Matching
In graph theory, a perfect matching in a graph is a matching that covers every vertex of the graph. More formally, given a graph with edges and vertices , a perfect matching in is a subset of , such that every vertex in is adjacent to exactly one edge in . The adjacency matrix of a perfect matching is a symmetric permutation matrix. A perfect matching is also called a 1-factor; see Graph factorization for an explanation of this term. In some literature, the term complete matching is used. Every perfect matching is a maximum-cardinality matching, but the opposite is not true. For example, consider the following graphs:Alan Gibbons, Algorithmic Graph Theory, Cambridge University Press, 1985, Chapter 5. : In graph (b) there is a perfect matching (of size 3) since all 6 vertices are matched; in graphs (a) and (c) there is a maximum-cardinality matching (of size 2) which is not perfect, since some vertices are unmatched. A perfect matching is also a minimum-size edge cov ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   [Amazon]