Redirected Walking
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Redirected Walking
Redirected walking is a virtual reality locomotion technique that enables users to explore a virtual world A virtual world (also called a virtual space) is a computer-simulated environment which may be populated by many users who can create a personal avatar, and simultaneously and independently explore the virtual world, participate in its activities ... that is considerably larger than the tracked working space. With this approach the user is redirected through manipulations applied to the displayed scene, causing users to unknowingly compensate for scene motion by repositioning and/or reorienting themselves. References * Virtual reality {{tech-stub ...
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Virtual Reality
Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical or military training) and business (such as virtual meetings). Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR, although definitions are currently changing due to the nascence of the industry. Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting ...
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Motion (physics)
In physics, motion is the phenomenon in which an object changes its position with respect to time. Motion is mathematically described in terms of displacement, distance, velocity, acceleration, speed and frame of reference to an observer and measuring the change in position of the body relative to that frame with change in time. The branch of physics describing the motion of objects without reference to its cause is called kinematics, while the branch studying forces and their effect on motion is called dynamics. If an object is not changing relative to a given frame of reference, the object is said to be ''at rest'', ''motionless'', ''immobile'', '' stationary'', or to have a constant or time-invariant position with reference to its surroundings. Modern physics holds that, as there is no absolute frame of reference, Newton's concept of '' absolute motion'' cannot be determined. As such, everything in the universe can be considered to be in motion. Motion applies to various p ...
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Virtual World
A virtual world (also called a virtual space) is a computer-simulated environment which may be populated by many users who can create a personal avatar, and simultaneously and independently explore the virtual world, participate in its activities and communicate with others. These avatars can be textual, graphical representations, or live video avatars with auditory and touch sensations. Virtual worlds are closely related to mirror worlds. In a virtual world, the user accesses a computer-simulated world which presents perceptual stimuli to the user, who in turn can manipulate elements of the modeled world and thus experience a degree of presence. Such modeled worlds and their rules may draw from reality or fantasy worlds. Example rules are gravity, topography, locomotion, real-time actions, and communication. Communication between users can range from text, graphical icons, visual gesture, sound, and rarely, forms using touch, voice command, and balance senses. Massively multi ...
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Mary Whitton
Mary C. Whitton is an American computer scientist specializing in computer graphics and human–computer interaction, especially concerning redirected walking in virtual worlds. She is a research professor of computer science at the University of North Carolina, the co-founder of two graphics hardware companies, and the former president of ACM SIGGRAPH. Education and career Whitton majored in religion as an undergraduate at Duke University, graduating in 1970. She initially worked as a middle-school mathematics teacher, and earned a teaching-related master's degree from North Carolina State University in 1974. In the same year, she married computer graphics researcher Nick England, and through him became interested in computer graphics. In 1976, she began studying computer graphics at North Carolina State, eventually earning a second master's degree in 1984. Meanwhile, she and England cofounded Ikonas Graphics Systems in 1978, which made what has been described as the first gener ...
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