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Recursive Neural Network
A recursive neural network is a kind of deep neural network created by applying the same set of weights recursively over a structured input, to produce a structured prediction over variable-size input structures, or a scalar prediction on it, by traversing a given structure in topological order. Recursive neural networks, sometimes abbreviated as RvNNs, have been successful, for instance, in learning sequence and tree structures in natural language processing, mainly phrase and sentence continuous representations based on word embedding. RvNNs have first been introduced to learn distributed representations of structure, such as logical terms. Models and general frameworks have been developed in further works since the 1990s. Architectures Basic In the most simple architecture, nodes are combined into parents using a weight matrix that is shared across the whole network, and a non-linearity such as ''tanh''. If ''c''1 and ''c''2 are ''n''-dimensional vector representation ...
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Deep Learning
Deep learning (also known as deep structured learning) is part of a broader family of machine learning methods based on artificial neural networks with representation learning. Learning can be supervised, semi-supervised or unsupervised. Deep-learning architectures such as deep neural networks, deep belief networks, deep reinforcement learning, recurrent neural networks, convolutional neural networks and Transformers have been applied to fields including computer vision, speech recognition, natural language processing, machine translation, bioinformatics, drug design, medical image analysis, Climatology, climate science, material inspection and board game programs, where they have produced results comparable to and in some cases surpassing human expert performance. Artificial neural networks (ANNs) were inspired by information processing and distributed communication nodes in biological systems. ANNs have various differences from biological brains. Specifically, artificial ...
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Stochastic Gradient Descent
Stochastic gradient descent (often abbreviated SGD) is an iterative method for optimizing an objective function with suitable smoothness properties (e.g. differentiable or subdifferentiable). It can be regarded as a stochastic approximation of gradient descent optimization, since it replaces the actual gradient (calculated from the entire data set) by an estimate thereof (calculated from a randomly selected subset of the data). Especially in high-dimensional optimization problems this reduces the very high computational burden, achieving faster iterations in trade for a lower convergence rate. While the basic idea behind stochastic approximation can be traced back to the Robbins–Monro algorithm of the 1950s, stochastic gradient descent has become an important optimization method in machine learning. Background Both statistical estimation and machine learning consider the problem of minimizing an objective function that has the form of a sum: : Q(w) = \frac\sum_^n Q_i(w), ...
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Graph Neural Network
A graph neural network (GNN) belongs to a class of artificial neural networks for processing data that can be represented as Graph (abstract data type), graphs. In the more general subject of "geometric deep learning", certain existing neural network architectures can be interpreted as GNNs operating on suitably defined graphs. A convolutional neural network layer, in the context of computer vision, can be seen as a GNN applied to graphs whose nodes are pixels and only adjacent pixels are connected by edges in the graph. A Transformer (machine learning model), transformer layer, in natural language processing, can be seen as a GNN applied to complete graphs whose nodes are words or tokens in a passage of natural language text. The key design element of GNNs is the use of ''pairwise message passing'', such that graph nodes iteratively update their representations by exchanging information with their neighbors. Since their inception, several different GNN architectures have been ...
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Graph (discrete Mathematics)
In discrete mathematics, and more specifically in graph theory, a graph is a structure amounting to a Set (mathematics), set of objects in which some pairs of the objects are in some sense "related". The objects correspond to mathematical abstractions called ''Vertex (graph theory), vertices'' (also called ''nodes'' or ''points'') and each of the related pairs of vertices is called an ''edge'' (also called ''link'' or ''line''). Typically, a graph is depicted in diagrammatic form as a set of dots or circles for the vertices, joined by lines or curves for the edges. Graphs are one of the objects of study in discrete mathematics. The edges may be directed or undirected. For example, if the vertices represent people at a party, and there is an edge between two people if they shake hands, then this graph is undirected because any person ''A'' can shake hands with a person ''B'' only if ''B'' also shakes hands with ''A''. In contrast, if an edge from a person ''A'' to a person ''B'' m ...
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Reservoir Computing
Reservoir computing is a framework for computation derived from recurrent neural network theory that maps input signals into higher dimensional computational spaces through the dynamics of a fixed, non-linear system called a reservoir. After the input signal is fed into the reservoir, which is treated as a "black box," a simple readout mechanism is trained to read the state of the reservoir and map it to the desired output. The first key benefit of this framework is that training is performed only at the readout stage, as the reservoir dynamics are fixed. The second is that the computational power of naturally available systems, both classical and quantum mechanical, can be used to reduce the effective computational cost. History The concept of reservoir computing stems from the use of recursive connections within neural networks to create a complex dynamical system.Benjamin Schrauwen, Schrauwen, Benjamin, David Verstraeten, and Jan Van Campenhout. "An overview of reservoir compu ...
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Artificial Neural Network
Artificial neural networks (ANNs), usually simply called neural networks (NNs) or neural nets, are computing systems inspired by the biological neural networks that constitute animal brains. An ANN is based on a collection of connected units or nodes called artificial neurons, which loosely model the neurons in a biological brain. Each connection, like the synapses in a biological brain, can transmit a signal to other neurons. An artificial neuron receives signals then processes them and can signal neurons connected to it. The "signal" at a connection is a real number, and the output of each neuron is computed by some non-linear function of the sum of its inputs. The connections are called ''edges''. Neurons and edges typically have a ''weight'' that adjusts as learning proceeds. The weight increases or decreases the strength of the signal at a connection. Neurons may have a threshold such that a signal is sent only if the aggregate signal crosses that threshold. Typically ...
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Recurrent Neural Network
A recurrent neural network (RNN) is a class of artificial neural networks where connections between nodes can create a cycle, allowing output from some nodes to affect subsequent input to the same nodes. This allows it to exhibit temporal dynamic behavior. Derived from feedforward neural networks, RNNs can use their internal state (memory) to process variable length sequences of inputs. This makes them applicable to tasks such as unsegmented, connected handwriting recognition or speech recognition. Recurrent neural networks are theoretically Turing complete and can run arbitrary programs to process arbitrary sequences of inputs. The term "recurrent neural network" is used to refer to the class of networks with an infinite impulse response, whereas "convolutional neural network" refers to the class of finite impulse response. Both classes of networks exhibit temporal dynamic behavior. A finite impulse recurrent network is a directed acyclic graph that can be unrolled and replace ...
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Recurrent Neural Networks
A recurrent neural network (RNN) is a class of artificial neural networks where connections between nodes can create a cycle, allowing output from some nodes to affect subsequent input to the same nodes. This allows it to exhibit temporal dynamic behavior. Derived from feedforward neural networks, RNNs can use their internal state (memory) to process variable length sequences of inputs. This makes them applicable to tasks such as unsegmented, connected handwriting recognition or speech recognition. Recurrent neural networks are theoretically Turing complete and can run arbitrary programs to process arbitrary sequences of inputs. The term "recurrent neural network" is used to refer to the class of networks with an infinite impulse response, whereas "convolutional neural network" refers to the class of finite impulse response. Both classes of networks exhibit temporal dynamic behavior. A finite impulse recurrent network is a directed acyclic graph that can be unrolled and replace ...
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Backpropagation Through Time
Backpropagation through time (BPTT) is a gradient-based technique for training certain types of recurrent neural networks. It can be used to train Elman networks. The algorithm was independently derived by numerous researchers. Algorithm The training data for a recurrent neural network is an ordered sequence of k input-output pairs, \langle \mathbf_0,\mathbf_0 \rangle, \langle\mathbf_1,\mathbf_1 \rangle,\langle\mathbf_2,\mathbf_2\rangle,...,\langle\mathbf_,\mathbf_\rangle. An initial value must be specified for the hidden state \mathbf_0. Typically, a vector of all zeros is used for this purpose. BPTT begins by unfolding a recurrent neural network in time. The unfolded network contains k inputs and outputs, but every copy of the network shares the same parameters. Then the backpropagation algorithm is used to find the gradient of the cost with respect to all the network parameters. Consider an example of a neural network that contains a recurrent layer f and a feedforward ...
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Backpropagation Through Structure
Backpropagation through structure (BPTS) is a gradient-based technique for training recursive neural nets (a superset of recurrent neural nets) and is extensively described in a 1996 paper written by Christoph Goller and Andreas Küchler. References {{compu-ai-stub Artificial neural networks ...
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Tensor
In mathematics, a tensor is an algebraic object that describes a multilinear relationship between sets of algebraic objects related to a vector space. Tensors may map between different objects such as vectors, scalars, and even other tensors. There are many types of tensors, including scalars and vectors (which are the simplest tensors), dual vectors, multilinear maps between vector spaces, and even some operations such as the dot product. Tensors are defined independent of any basis, although they are often referred to by their components in a basis related to a particular coordinate system. Tensors have become important in physics because they provide a concise mathematical framework for formulating and solving physics problems in areas such as mechanics (stress, elasticity, fluid mechanics, moment of inertia, ...), electrodynamics (electromagnetic tensor, Maxwell tensor, permittivity, magnetic susceptibility, ...), general relativity ( stress–energy tensor, cur ...
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Recursion
Recursion (adjective: ''recursive'') occurs when a thing is defined in terms of itself or of its type. Recursion is used in a variety of disciplines ranging from linguistics to logic. The most common application of recursion is in mathematics and computer science, where a function being defined is applied within its own definition. While this apparently defines an infinite number of instances (function values), it is often done in such a way that no infinite loop or infinite chain of references ("crock recursion") can occur. Formal definitions In mathematics and computer science, a class of objects or methods exhibits recursive behavior when it can be defined by two properties: * A simple ''base case'' (or cases) — a terminating scenario that does not use recursion to produce an answer * A ''recursive step'' — a set of rules that reduces all successive cases toward the base case. For example, the following is a recursive definition of a person's ''ancestor''. One's ances ...
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