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Random Waypoint Model
In mobility management, the random waypoint model is a random model for the movement of mobile users, and how their location, velocity and acceleration change over time. Mobility models are used for simulation purposes when new network protocols are evaluated. The random waypoint model was first proposed by Johnson and Maltz. It is one of the most popular mobility models to evaluate mobile ad hoc network (MANET) routing protocols, because of its simplicity and wide availability. In random-based mobility simulation models, the mobile nodes move randomly and freely without restrictions. To be more specific, the destination, speed and direction are all chosen randomly and independently of other nodes. This kind of model has been used in many simulation studies. Two variants, the random walk model and the random direction model are variants of the random waypoint model. Description of model The movement of nodes is governed in the following manner: Each node begins by pausing for a fi ...
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Mobility Management
Mobility management is one of the major functions of a GSM or a UMTS network that allows mobile phones to work. The aim of mobility management is to track where the subscribers are, allowing calls, SMS and other mobile phone services to be delivered to them. Location update procedure A GSM or UMTS network, like all cellular networks, is basically a radio network of individual cells, known as base stations. Each base station covers a small geographical area which is part of a uniquely identified location area. By integrating the coverage of each of these base stations, a cellular network provides a radio coverage over a much wider area. For GSM, a base station is called a base transceiver station (BTS), and for UMTS it is called a Node B. A group of base stations is named a location area, or a routing area. The location update procedure allows a mobile device to inform the cellular network whenever it moves from one location area to the next. Mobiles are responsible for detecti ...
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Mobility Model
Mobility models characterize the movements of mobile users with respect to their location, velocity and direction over a period of time. These models play an vital role in the design of Mobile Ad Hoc Networks(MANET). Most of the times simulators play a significant role in testing the features of mobile ad hoc networks. Simulators like (NS, QualNet, etc.) allow the users to choose the mobility models as these models represent the movements of nodes or users. As the mobile nodes move in different directions, it becomes imperative to characterize their movements ''vis-à-vis'' to standard models. The mobility models proposed in literature have varying degrees of realism i.e. from random patterns to realistic patterns. Thus these models contribute significantly while testing the protocols for mobile ad hoc networks. Background and terminology The study of large and complex networks is possible by experimenting on a simulator rather than on analytical studies. The relatively new f ...
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Mobile Ad Hoc Network
A wireless ad hoc network (WANET) or mobile ad hoc network (MANET) is a decentralized type of wireless network. The network is ad hoc because it does not rely on a pre-existing infrastructure, such as routers in wired networks or access points in wireless networks. Instead, each node participates in routing by forwarding data for other nodes, so the determination of which nodes forward data is made dynamically on the basis of network connectivity and the routing algorithm in use. In the Windows operating system, ad hoc is a communication mode (setting) that allows computers to directly communicate with each other without a router. Wireless mobile ad hoc networks are self-configuring, dynamic networks in which nodes are free to move. Such wireless networks lack the complexities of infrastructure setup and administration, enabling devices to create and join networks "on the fly". Each device in a MANET is free to move independently in any direction, and will therefore change it ...
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Random Walk
In mathematics, a random walk is a random process that describes a path that consists of a succession of random steps on some mathematical space. An elementary example of a random walk is the random walk on the integer number line \mathbb Z which starts at 0, and at each step moves +1 or −1 with equal probability. Other examples include the path traced by a molecule as it travels in a liquid or a gas (see Brownian motion), the search path of a foraging animal, or the price of a fluctuating stock and the financial status of a gambler. Random walks have applications to engineering and many scientific fields including ecology, psychology, computer science, physics, chemistry, biology, economics, and sociology. The term ''random walk'' was first introduced by Karl Pearson in 1905. Lattice random walk A popular random walk model is that of a random walk on a regular lattice, where at each step the location jumps to another site according to some probability distribution. In a ...
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GitHub
GitHub, Inc. () is an Internet hosting service for software development and version control using Git. It provides the distributed version control of Git plus access control, bug tracking, software feature requests, task management, continuous integration, and wikis for every project. Headquartered in California, it has been a subsidiary of Microsoft since 2018. It is commonly used to host open source software development projects. As of June 2022, GitHub reported having over 83 million developers and more than 200 million repositories, including at least 28 million public repositories. It is the largest source code host . History GitHub.com Development of the GitHub.com platform began on October 19, 2007. The site was launched in April 2008 by Tom Preston-Werner, Chris Wanstrath, P. J. Hyett and Scott Chacon after it had been made available for a few months prior as a beta release. GitHub has an annual keynote called GitHub Universe. Organizational ...
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YouTube
YouTube is a global online video platform, online video sharing and social media, social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is owned by Google, and is the List of most visited websites, second most visited website, after Google Search. YouTube has more than 2.5 billion monthly users who collectively watch more than one billion hours of videos each day. , videos were being uploaded at a rate of more than 500 hours of content per minute. In October 2006, YouTube was bought by Google for $1.65 billion. Google's ownership of YouTube expanded the site's business model, expanding from generating revenue from advertisements alone, to offering paid content such as movies and exclusive content produced by YouTube. It also offers YouTube Premium, a paid subscription option for watching content without ads. YouTube also approved creators to participate in Google's Google AdSens ...
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GSM Standard
The Global System for Mobile Communications (GSM) is a standard developed by the European Telecommunications Standards Institute (ETSI) to describe the protocols for second-generation ( 2G) digital cellular networks used by mobile devices such as mobile phones and tablets. GSM is also a trade mark owned by the GSM Association. GSM may also refer to the Full Rate voice codec. It was first implemented in Finland in December 1991. By the mid-2010s, it became a global standard for mobile communications achieving over 90% market share, and operating in over 193 countries and territories. 2G networks developed as a replacement for first generation ( 1G) analog cellular networks. The GSM standard originally described a digital, circuit-switched network optimized for full duplex voice telephony. This expanded over time to include data communications, first by circuit-switched transport, then by packet data transport via General Packet Radio Service (GPRS), and Enhanced Data Rates for G ...
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