Random Test Generator
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Random Test Generator
{{Unreferenced, date=January 2019 Random test generators (often abbreviated RTG or ISG for Instruction Stream Generator) are a type of computer software that is used in functional verification of microprocessors. Their primary use lies in providing input stimulus to a device under test. In a simulation/testbench verification environment, the simulator processes input created by the RTG and coverage monitors may be used to verify that the generator is properly testing the design. Random test generators range in scope from simple scripts and parameterized macros that can be created in a matter of weeks to full featured systems requiring extensive software development. Random test generators are most often created by the designing organizations. Table Based Generators Table based test generators are the simplest RTGs available. Creation of such generators can be accomplished relatively quickly, and maintenance requirements are often low. These generators work by capturing knowledg ...
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Computer Software
Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consists of machine language instructions supported by an individual processor—typically a central processing unit (CPU) or a graphics processing unit (GPU). Machine language consists of groups of binary values signifying processor instructions that change the state of the computer from its preceding state. For example, an instruction may change the value stored in a particular storage location in the computer—an effect that is not directly observable to the user. An instruction may also invoke one of many input or output operations, for example displaying some text on a computer screen; causing state changes which should be visible to the user. The processor executes the instructions in the order they are provided, unless it is instructed ...
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Functional Verification
In electronic design automation, functional verification is the task of verifying that the logic design conforms to specification. Functional verification attempts to answer the question "Does this proposed design do what is intended?" This is a complex task, and takes the majority of time and effort in most large electronic system design projects. Functional verification is a part of more encompassing ''design verification'', which, besides functional verification, considers non-functional aspects like timing, layout and power. Functional verification is very difficult because of the sheer volume of possible test-cases that exist in even a simple design. Frequently there are more than 10^80 possible tests to comprehensively verify a design – a number that is impossible to achieve in a lifetime. This effort is equivalent to program verification, and is NP-hard or even worse – and no solution has been found that works well in all cases. However, it can be attacked by many meth ...
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Microprocessor
A microprocessor is a computer processor where the data processing logic and control is included on a single integrated circuit, or a small number of integrated circuits. The microprocessor contains the arithmetic, logic, and control circuitry required to perform the functions of a computer's central processing unit. The integrated circuit is capable of interpreting and executing program instructions and performing arithmetic operations. The microprocessor is a multipurpose, clock-driven, register-based, digital integrated circuit that accepts binary data as input, processes it according to instructions stored in its memory, and provides results (also in binary form) as output. Microprocessors contain both combinational logic and sequential digital logic, and operate on numbers and symbols represented in the binary number system. The integration of a whole CPU onto a single or a few integrated circuits using Very-Large-Scale Integration (VLSI) greatly reduced the cost of ...
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Device Under Test
A device under test (DUT), also known as equipment under test (EUT) and unit under test (UUT), is a manufactured product undergoing testing, either at first manufacture or later during its life cycle as part of ongoing functional testing and calibration checks. This can include a test after repair to establish that the product is performing in accordance with the original product specification. Electronics testing In the electronics industry a DUT is any electronic assembly under test. For example, cell phones coming off of an assembly line may be given a final test in the same way as the individual chips were earlier tested. Each cell phone under test is, briefly, the DUT. For circuit boards, the DUT is often connected to the test equipment using a bed of nails tester of pogo pins. Semiconductor testing In semiconductor testing, the device under test is a die on a wafer or the resulting packaged part. A connection system is used, connecting the part to automatic or manual test ...
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Logic Simulation
Logic simulation is the use of simulation software to predict the behavior of digital circuits and hardware description languages. Simulation can be performed at varying degrees of physical abstraction, such as at the transistor level, gate level, register-transfer level (RTL), electronic system-level (ESL), or behavioral level. Use in verification Logic simulation may be used as part of the verification process in designing hardware. Simulations have the advantage of providing a familiar look and feel to the user in that it is constructed from the same language and symbols used in design. By allowing the user to interact directly with the design, simulation is a natural way for the designer to get feedback on their design. Length of simulation The level of effort required to debug and then verify the design is proportional to the maturity of the design. That is, early in the design's life, bugs and incorrect behavior are usually found quickly. As the design matures, the simul ...
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Test Bench
A test bench or testing workbench is an environment used to verify the correctness or soundness of a design or model. The term has its roots in the testing of electronic devices, where an engineer would sit at a lab bench with tools for measurement and manipulation, such as oscilloscopes, multimeters, soldering irons, wire cutters, and so on, and manually verify the correctness of the device under test (DUT). In the context of software or firmware or hardware engineering, a test bench is an environment in which the product under development is tested with the aid of software and hardware tools. The software may need to be modified slightly in some cases to work with the test bench but careful coding can ensure that the changes can be undone easily and without introducing bugs. The term "test bench" is used in digital design with a hardware description language to describe the test code, which instantiates the DUT and runs the test. An additional meaning for "test bench" is an i ...
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Scripting Language
A scripting language or script language is a programming language that is used to manipulate, customize, and automate the facilities of an existing system. Scripting languages are usually interpreted at runtime rather than compiled. A scripting language's primitives are usually elementary tasks or API calls, and the scripting language allows them to be combined into more programs. Environments that can be automated through scripting include application software, text editors, web pages, operating system shells, embedded systems, and computer games. A scripting language can be viewed as a domain-specific language for a particular environment; in the case of scripting an application, it is also known as an extension language. Scripting languages are also sometimes referred to as very high-level programming languages, as they sometimes operate at a high level of abstraction, or as control languages, particularly for job control languages on mainframes. The term ''scripting lan ...
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Macro (computer Science)
In computer programming, a macro (short for "macro instruction"; ) is a rule or pattern that specifies how a certain input should be mapped to a replacement output. Applying a macro to an input is known as macro expansion. The input and output may be a sequence of lexical tokens or characters, or a syntax tree. Character macros are supported in software applications to make it easy to invoke common command sequences. Token and tree macros are supported in some programming languages to enable code reuse or to extend the language, sometimes for domain-specific languages. Macros are used to make a sequence of computing instructions available to the programmer as a single program statement, making the programming task less tedious and less error-prone. (Thus, they are called "macros" because a "big" block of code can be expanded from a "small" sequence of characters.) Macros often allow positional or keyword parameters that dictate what the conditional assembler program generates ...
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Instruction Set Architecture
In computer science, an instruction set architecture (ISA), also called computer architecture, is an abstract model of a computer. A device that executes instructions described by that ISA, such as a central processing unit (CPU), is called an ''implementation''. In general, an ISA defines the supported instructions, data types, registers, the hardware support for managing main memory, fundamental features (such as the memory consistency, addressing modes, virtual memory), and the input/output model of a family of implementations of the ISA. An ISA specifies the behavior of machine code running on implementations of that ISA in a fashion that does not depend on the characteristics of that implementation, providing binary compatibility between implementations. This enables multiple implementations of an ISA that differ in characteristics such as performance, physical size, and monetary cost (among other things), but that are capable of running the same machine code, so that ...
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Relational Database
A relational database is a (most commonly digital) database based on the relational model of data, as proposed by E. F. Codd in 1970. A system used to maintain relational databases is a relational database management system (RDBMS). Many relational database systems are equipped with the option of using the SQL (Structured Query Language) for querying and maintaining the database. History The term "relational database" was first defined by E. F. Codd at IBM in 1970. Codd introduced the term in his research paper "A Relational Model of Data for Large Shared Data Banks". In this paper and later papers, he defined what he meant by "relational". One well-known definition of what constitutes a relational database system is composed of Codd's 12 rules. However, no commercial implementations of the relational model conform to all of Codd's rules, so the term has gradually come to describe a broader class of database systems, which at a minimum: # Present the data to the user as relati ...
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Corner Case
In engineering, a corner case (or pathological case) involves a problem or situation that occurs only outside normal operating parameters—specifically one that manifests itself when multiple environmental variables or conditions are simultaneously at extreme levels, even though each parameter is within the specified range for that parameter. For example, a loudspeaker might distort audio, but only when played at maximum volume, maximum bass, and in a high-humidity environment. Or a computer server may be unreliable, but only with the maximum complement of 64 processors, 512 GB of memory, and 10,000 signed-on users. The investigation of corner cases is of extreme importance as it can provide engineers with valuable insight into how corner case effects can be mitigated. In the case where automotive radar fails, corner case investigation can possibly tell engineers and investigators alike what may have occurred. Corner cases form part of an engineer's lexicon—especially an en ...
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Procedural Code
Procedural programming is a programming paradigm, derived from imperative programming, based on the concept of the ''procedure call''. Procedures (a type of routine or subroutine) simply contain a series of computational steps to be carried out. Any given procedure might be called at any point during a program's execution, including by other procedures or itself. The first major procedural programming languages appeared circa 1957–1964, including Fortran, ALGOL, COBOL, PL/I and BASIC. Pascal and C were published circa 1970–1972. Computer processors provide hardware support for procedural programming through a stack register and instructions for calling procedures and returning from them. Hardware support for other types of programming is possible, but no attempt was commercially successful (for example Lisp machines or Java processors). Procedures and modularity Modularity is generally desirable, especially in large, complicated programs. Inputs are usu ...
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