Rakugakids
is a 2.5D fighting video game created by Konami for the Nintendo 64, released in 1998. The name ''Rakugakids'' is a portmanteau of the Japanese word ''rakugaki'' (meaning "doodle") and the English word "kids", a reflection of the visual style of the game, which resembled children's drawings. Gameplay The game is similar in play to a toned-down ''Street Fighter''. The button layout is the six-button fighting game standard consisting primarily of three punches and three kicks, which combine with various directional commands to produce special secondary moves. All characters have a single-button attack that sends the opponent into the air, where they can be pursued and aerially attacked. To complement this, each character can perform an additional jump while in the air. Super combos in this game are referred to as "Magic," a player can have up to three levels of Magic represented by three crayons that appear at the bottom of the screen. Super Meter levels can be spent in three ways ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Rakugakids Box
is a 2.5D fighting game, fighting video game created by Konami for the Nintendo 64, released in 1998. The name ''Rakugakids'' is a portmanteau of the Japanese word ''rakugaki'' (meaning "doodle") and the English word "kids", a reflection of the visual style of the game, which resembled children's drawings. Gameplay The game is similar in play to a toned-down ''Street Fighter''. The button layout is the six-button fighting game standard consisting primarily of three punches and three kicks, which combine with various directional commands to produce special secondary moves. All characters have a single-button attack that sends the opponent into the air, where they can be pursued and aerially attacked. To complement this, each character can perform an additional jump while in the air. Combo (video gaming)#Super combo, Super combos in this game are referred to as "Magic," a player can have up to three levels of Magic represented by three crayons that appear at the bottom of the scree ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Shigeharu Umezaki
is a Japanese video game producer. He worked previously as a programmer and producer for Konami and was also CEO of the now-defunct Konami Computer Entertainment Kobe branch. His works include the Nintendo Entertainment System versions of ''Contra'' and '' Life Force'', the '' Legend of the Mystical Ninja'' series, ''Rakugakids'', and some games in the '' Castlevania'' series. He currently leads Good Feel Co., Ltd., (Japanese) which is a Japanese video game developer that developed '' Wario Land: Shake It!'', a game that was released for the Wii in 2008. Works Nintendo Entertainment System *'' Ganbare Goemon! Karakuri Dōchū'' - Programmer *'' Life Force'' - Director/Programmer *''Contra'' - Director/Programmer *''Blades of Steel'' - Director/Programmer *''Gradius II'' - Director/Programmer *'' Super C'' - Director/Programmer *'' Moai-kun'' - Director Super NES *'' The Legend of the Mystical Ninja'' - Director/Programmer *'' Tiny Toon Adventures: Buster Busts Loose!'' - Pr ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Raygun
A raygun is a science-fiction directed-energy weapon that releases energy, usually with destructive effect.Jeff Prucher, '' Brave New Words: The Oxford Dictionary of Science Fiction,'' Oxford University Press, 2007, page 162 They have various alternate names: ray gun, death ray, beam gun, blaster, laser gun, laser pistol, phaser, zap gun, etc. In most stories, when activated, a raygun emits a ray, typically visible, usually lethal if it hits a human target, often destructive if it hits mechanical objects, with properties and other effects unspecified or varying. Real-world analogues are directed-energy weapons or electrolasers: electroshock weapons which send current along an electrically conductive laser-induced plasma channel. History A very early example of a raygun is the Heat-Ray featured in H. G. Wells' novel ''The War of the Worlds'' (1898).Van Riper, op. cit., p. 46. Science fiction during the 1920s described death rays. Early science fiction often described or depic ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Official Nintendo Magazine
''Official Nintendo Magazine'', or ''ONM'', was a British video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo. Originally published by EMAP as ''Nintendo Magazine System'', the magazine first covered the Nintendo Entertainment System, Super Nintendo Entertainment System and Game Boy consoles, and was later renamed to ''Nintendo Magazine'', ''Nintendo Official Magazine'' then, briefly, ''Nintendo Official Magazine UK''. Under these names, it was published by EMAP for twelve years, before the rights were sold to the publisher, Future plc. The first issue by Future plc was released on 16 February 2006. The magazine then ran for 8 years and 8 months, concluding with its 114th issue, released on 14 October 2014. The similarly titled Australian version was a follow-up of '' Nintendo Magazine System'', not to be confused with the UK publication. History ''Mean Machines'', a long-standing ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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N64 Magazine
''NGC Magazine'' (''N64 Magazine'' until October 2001 (issue 59)) was a British magazine specialising in Nintendo video game consoles and software. It was first printed in 1997 and ran until 2006. It was the successor to ''Super Play'', a magazine that ended in September 1996. Many of the staff and the style of that publication persisted at ''N64 Magazine''. In November 2000, ''N64 Magazine'' merged with ''Nintendo World'', a magazine that was published by the same company, Future plc. ''NGC Magazine'' ceased publication in 2006. Its successor, ''NGamer'', was renamed ''Nintendo Gamer'' in January 2012, until publishing its final issue the following September. ''NGC Magazine'' was at the time of its closure one of the longest-running gaming magazines in the UK. It was on many occasions first for news (including the 'denied by official source' rumors such as the existence of '' Resident Evil Deadly Silence'' and the implication of the Wii controller and the delay of '' Zelda: Tw ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Hyper (magazine)
''Hyper'' was a multi-platform Australian video game magazine. It was Australia's longest running gaming magazine, published from 1993 to 2019. In addition to coverage of current major video game systems and game releases, ''Hyper'' also covered anime, DVD movies, arcade games, arcade and classic games, and featured interviews with industry professionals and articles on game-related content such as game classifications, computer hardware and video game music. ''Hyper'' also had a sister magazine, the PC game, PC gaming oriented ''PC PowerPlay''. History ''Hyper'' was launched in 1993 by Next Media with Stuart Clarke as editor. Clarke had previously edited ''Megazone''; a then multi-platform magazine published by Sega Ozisoft, before it was taken over by Mason Stewart publishing in September 1993 and started covering Sega games only. Clarke, who left ''Megazone'' at the time of the Mason Stewart takeover, was asked by Next Media publisher Phil Keir to start a new multi-platform g ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Computer And Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website was launched in 1999 and closed in February 2015. ''CVG'' was the longest-running video game media brand in the world. History ''Computer and Video Games'' was established in 1981, being the first British games magazine. Initially published monthly between November 1981 and October 2004 and solely web-based from 2004 onwards, the magazine was one of the first publications to capitalise on the growing home computing market, although it also covered arcade games. At the time of launch it was the world's first dedicated video games magazine. The first issue featured articles on ''Space Invaders'', Chess, Othello and advice on how to learn programming. The magazine had a typical ABC of 106,000. Website Launched in August 1999, CVG was o ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Boss (video Games)
In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret' or 'hidden' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses again i ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Tank Gun
A tank gun is the main armament of a tank. Modern tank guns are high-velocity, large-caliber artilleries capable of firing kinetic energy penetrators, high-explosive anti-tank, and cannon-launched guided projectiles. Anti-aircraft guns can also be mounted to tanks. As the tank's primary armament, they are almost always employed in a direct fire mode to defeat a variety of ground targets at all ranges, including dug-in infantry, lightly armored vehicles, and especially other heavily armored tanks. They must provide accuracy, range, penetration, and rapid fire in a package that is as compact and lightweight as possible, to allow mounting in the cramped confines of an armored gun turret. Tank guns generally use self-contained ammunition, allowing rapid loading (or use of an autoloader). They often display a bulge in the barrel, which is a bore evacuator, or a device on the muzzle, which is a muzzle brake. History World War I The first tanks were used to break through trench def ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |