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Rails Across America
''Rails Across America'' is a railroad simulation game released in late 2001 by developer Flying Lab Software and publisher Strategy First. It received generally positive reviews. Though no official expansions have been released, a rudimentary map-editing tool was made available to the player community. Gameplay The game covers the period 1830–2040 in North America (including parts of Canada and Mexico). The game is 'strategic' with emphasis on expansion of rail networks, finance, and competition with other railroads. The general goal of the game is to accumulate the most "prestige", although specific scenarios may have other goals. Rails Across America uses a proprietary 2D engine and 3D-flavored sprites, which are outdated when compared to contemporary games of the time. The game is played in a top-down view with various zoom levels. At the closest zoom, one can see animated trains and industries. At the furthest zoom the map is an abstract of the rail network. The us ...
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Strategy First
Strategy First Inc. is a Canadian video game publisher based in Montreal. Founded in 1988 by Don McFatridge, Steve Wall and Dave Hill, the company filed for bankruptcy in 2004 and was subsequently acquired by Silverstar Holdings in 2005. Initially specializing in developing strategy video games, it since switched to primarily publishing, releasing games like the ''Disciples'' series, the ''Jagged Alliance'' series, '' O.R.B: Off-World Resource Base'', and the ''Space Empires'' series. History Strategy First was founded by Don McFatridge, Steve Wall and Dave Hill, three board game designers. During one lunch break in 1988, they decided that they would begin their careers anew, establishing Strategy First as a video game development company. Richard Therrien joined as a partner shortly thereafter. The four wished to focus on strategy video games and named the company accordingly. By May 2004, Strategy First had amassed over in debt and had shrunk from more than 100 employe ...
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Railroad Tycoon 3
''Railroad Tycoon 3'' is a video game, part of the '' Railroad Tycoon'' series, that was released in 2003. Gameplay With nearly 60 locomotives in the game (nearly 70 in the Coast to Coast expansion), the game has the most locomotives of the Railroad Tycoon franchise with locomotives from the United States, Britain, France, Germany, Italy, Japan, South Africa, Poland, Russia and more even fictional locomotives like the E-88 and the TransEuro, the latter of which is a fictional name for the Eurostar. New features The game interface is in full 3D, with free camera movement. The square grid is no longer rigid, as it was in ''Railroad Tycoon'' and ''Railroad Tycoon II'' - rail and structures can now be rotated 360 degrees. The economic model has been reworked. In previous games, goods could only be picked up at a station, and revenue depended on the distance between stations. Carloads in ''Railroad Tycoon 3'' slowly move across the map (representing road and water transport) along th ...
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Video Games Developed In The United States
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first pract ...
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Strategy First Games
Strategy (from Ancient Greek, Greek στρατηγία ''stratēgia'', "art of troop leader; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the "Art (skill), art of the general", which included several subsets of skills including military tactics, siegecraft, logistics etc., the term came into use in the 6th century C.E. in Eastern Roman terminology, and was translated into Western vernacular languages only in the 18th century. From then until the 20th century, the word "strategy" came to denote "a comprehensive way to try to pursue political ends, including the threat or actual use of force, in a dialectic of wills" in a military conflict, in which both adversaries interact. Strategy is important because the resources available to achieve goals are usually limited. Strategy generally involves setting goals and priorities, determining actions to achieve the goals, and m ...
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Railroad Business Simulation Video Games
Rail transport (also known as train transport) is a means of transport that transfers passengers and goods on wheeled vehicles running on rails, which are incorporated in tracks. In contrast to road transport, where the vehicles run on a prepared flat surface, rail vehicles (rolling stock) are directionally guided by the tracks on which they run. Tracks usually consist of steel rails, installed on sleepers (ties) set in ballast, on which the rolling stock, usually fitted with metal wheels, moves. Other variations are also possible, such as "slab track", in which the rails are fastened to a concrete foundation resting on a prepared subsurface. Rolling stock in a rail transport system generally encounters lower frictional resistance than rubber-tyred road vehicles, so passenger and freight cars (carriages and wagons) can be coupled into longer trains. The operation is carried out by a railway company, providing transport between train stations or freight customer facili ...
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2001 Video Games
1 (one, unit, unity) is a number representing a single or the only entity. 1 is also a numerical digit and represents a single unit of counting or measurement. For example, a line segment of ''unit length'' is a line segment of length 1. In conventions of sign where zero is considered neither positive nor negative, 1 is the first and smallest positive integer. It is also sometimes considered the first of the infinite sequence of natural numbers, followed by  2, although by other definitions 1 is the second natural number, following  0. The fundamental mathematical property of 1 is to be a multiplicative identity, meaning that any number multiplied by 1 equals the same number. Most if not all properties of 1 can be deduced from this. In advanced mathematics, a multiplicative identity is often denoted 1, even if it is not a number. 1 is by convention not considered a prime number; this was not universally accepted until the mid-20th century. Additionally, 1 is ...
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Sid Meier's Railroads!
''Sid Meier's Railroads!'' is a business simulation game developed by Firaxis Games on the Gamebryo game engine that was released in October 2006 and is the sequel to ''Railroad Tycoon 3''. Although Sid Meier created the original ''Railroad Tycoon'', subsequent versions were developed by PopTop Software. ''Railroads!'' was the first game in the series since the original to have direct input from Sid Meier himself. After a visit to Miniatur Wunderland in Hamburg, Germany, Meier was inspired to reinvent his original creation. A version for the Mac OS X was published by Feral Interactive on November 1, 2012, under the latter's Feral Legends label. A Mobile version will be release later this year. Overview ''Railroads!'' is fully three-dimensional and geared more toward head-to-head real-time strategy than the previous versions, resulting in it being less suited to single player play, and a less realistic simulation of railway operation. The terrain is more compressed in this game; th ...
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Railroad Tycoon
''Railroad Tycoon'' is a business simulation game series. There are five games in the series; the original ''Railroad Tycoon'' (1990), ''Railroad Tycoon Deluxe'' (1993), ''Railroad Tycoon II'' (1998), ''Railroad Tycoon 3'' (2003), and ''Sid Meier's Railroads!'' (2006). ''Railroad Tycoon'' was written by game designer Sid Meier and published by MicroProse. Though it shares the "Tycoon" suffix, it is not related to other Microprose games such as '' RollerCoaster Tycoon'' and ''Transport Tycoon'', which were developed by Scottish programmer Chris Sawyer. The objective of the game is to build and manage a railroad company by laying track, building stations, and buying and scheduling trains. The railroad must be built in a certain time to win the game. ''Sid Meier's Railroad Tycoon'' The original version allowed the player to start companies in several settings: the U.S. West and Midwest or the Northeast, England, and (on a smaller scale including southern England) Europe. The ...
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Civilization III
''Sid Meier's Civilization III'' is the third installment of the ''Sid Meier's Civilization'' turn-based strategy video game series. It was released in 2001, and followed by ''Civilization IV''. Unlike the original game, ''Civilization III'' was not designed by Sid Meier, but by Jeff Briggs, a game designer, and Soren Johnson, a game programmer. ''Civilization III'', like the other ''Civilization'' games, entails building an empire, from the ground up, beginning in 4,000 BC and continuing slightly beyond the modern day. The player must construct and improve cities, train military and non-military units, improve terrain, research technologies, build Wonders of the World, make war or peace with neighboring civilizations, and so on. The player must balance a good infrastructure, resources, diplomatic and trading skills, technological advancement, city and empire management, culture, and military power to succeed. Gameplay The game map is made up of square tiles on a grid. Each ci ...
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PopTop
PopTop Software Inc. was an American video game developer based in Fenton, Missouri. The company was founded in 1993 by Phil Steinmeyer, acquired by Take-Two Interactive in July 2000, became part of the 2K label in January 2005, and was closed down in March 2006. It was known for its construction and management simulation games. History PopTop Software was founded by video game programmer and designer Phil Steinmeyer in 1993. On July 24, 2000, Take-Two Interactive announced that it had acquired PopTop Software. The deal saw a transaction of 559,100 shares in Take-Two Interactive, valued at an estimated . On January 25, 2005, Take-Two Interactive announced the opening of publishing label 2K, which would henceforth manage their development studios, including PopTop Software. Steinmeyer left PopTop Software in late 2004 and founded New Crayon Games, which later developed ''Bonnie's Bookstore'', in May 2005. On March 7, 2006, it was announced that PopTop Software's operations h ...
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Business Simulation Game
Business simulation games, also known as economic simulation games

/ref> or tycoon games, are games that focus on the management of processes, usually in the form of a . Pure business simulations have been described as



Computer Games Magazine
''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1990, Issue 1) and ''Computer Games Strategy Plus'', but changed its name to ''Computer Games Magazine'' after its purchase by theGlobe.com. By April 2007, it held the record for the second-longest-running print magazine dedicated exclusively to computer games, behind '' Computer Gaming World''. In 1998 and 2000, it was the United States' third-largest magazine in this field. History The magazine's original editor-in-chief, Brian Walker, sold ''Strategy Plus'' to the United States retail chain Chips & Bits in 1991. Based in Vermont and owned by Tina and Yale Brozen, Chips & Bits retitled ''Strategy Plus'' to ''Computer Games Strategy Plus'' after the purchase. Its circulation rose to around 130,000 monthly copies by the mid-1990s. By 1998, ...
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