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Radirgy
''Radirgy'' is a shoot 'em up video game developed by MileStone Inc. and released for the Sega NAOMI arcade platform in 2005. The story follows schoolgirl Shizuru Kamigusa in an age filled with radio waves which she is allergic to. She must save her father, who is developing a remedy for her sickness, from terrorists who have taken control of his company. The game features bullet hell gameplay elements and a distinct cel shaded graphical style. ''Radirgy'' was ported in 2006 to the Dreamcast, PlayStation 2, and GameCube for release in Japan—of which the latter two featured additional gameplay modes. O~3 Entertainment planned to localize the GameCube version in North America under the title ''Radio Allergy'', but the release was canceled. The game was later localized for the Wii in a compilation of MileStone shooters, ''Ultimate Shooting Collection''. Critics found the game challenging and unique, but overall an average experimental shooter. ''Radirgy'' has been followed by thr ...
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Radirgy Screenshot
''Radirgy'' is a shoot 'em up video game developed by MileStone Inc. and released for the Sega NAOMI arcade platform in 2005. The story follows schoolgirl Shizuru Kamigusa in an age filled with radio waves which she is allergic to. She must save her father, who is developing a remedy for her sickness, from terrorists who have taken control of his company. The game features bullet hell gameplay elements and a distinct cel shaded graphical style. ''Radirgy'' was ported in 2006 to the Dreamcast, PlayStation 2, and GameCube for release in Japan—of which the latter two featured additional gameplay modes. O~3 Entertainment planned to localize the GameCube version in North America under the title ''Radio Allergy'', but the release was canceled. The game was later localized for the Wii in a compilation of MileStone shooters, ''Ultimate Shooting Collection''. Critics found the game challenging and unique, but overall an average experimental shooter. ''Radirgy'' has been followed by thr ...
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MileStone Inc
MileStone Inc. was a Japanese video game developer. The team was composed mostly of ex-Compile (publisher), Compile developers who left to form their own company. They were best known for shoot 'em up games developed for the Dreamcast and its arcade counterpart, the Sega NAOMI. History The company had one subsidiary, MileStone Vietnam Co. Ltd., established on August 1, 2007 as an authorized game software developer by Nintendo of America. In March 2013, Hiroshi Kimura, the president of MileStone, was arrested for violations of the Financial Instruments and Exchange Act for his activities while selling shares of a new company called MS Bio Energy. Both companies closed as a result. Games developed Arcade Games Console Games ;Notes Originally scheduled for release in North America but ultimately canceled Compilation Originally scheduled for release in North America and Europe but ultimately canceled Included as part of the Milestone Sound Collection package. Notes Ref ...
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Radirgy Noa
''Radirgy Noa'' (also written as ''Radirgynoa'') is a vertically scrolling shoot 'em up that was released in June 2009 for the Sega Naomi arcade platform by Milestone Inc. and the sequel to Radirgy. It was later released on February 25, 2010, in Japan for the Wii under the name ''Radirgy Noa Wii'', distributed by LUCKY Co. LTD. It was also ported to the Xbox 360 on October 28, 2010, with new features, as ''Radirgy Noa Massive''. A Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ... version was released on February 25, 2011, as part of the ''Milestone Sound Collection''. ''Radirgy Noa'' features a cel-shaded graphical style very similar to that of its predecessor and 2-player co-op. Screen orientation is horizontal. Ruki Mishima, a redeemed villain of the first g ...
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Karous
''Karous'' (カラス, ''karasu'', "raven") is a vertical-scrolling shooter video game developed by MileStone Inc. for the Sega NAOMI platform and released in Japanese arcades on November 15, 2006. The game was later ported to the Sega Dreamcast, becoming the system's last officially licensed title when it was released in Japan on March 8, 2007. Gameplay The weapon system is based on ''Radio Allergy'', but it uses a unique D.F.S. bomb system. Bombs can be used when SP gauge is full. When a bomb is activated, a barrier surrounds the player, which can damage enemies within the barrier. For the duration of bomb activation, the player is invulnerable. Enemies destroyed by the barrier provide more experience points to the player. The player's shot, sword, shield can be upgraded by using experience items dropped from enemies, with a maximum of 100 levels. Weapon levels also act as score multipliers. Characters *Karous (カラス) – Player's ship pilot *Shigi (シギ) – Nav ...
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Chaos Field
is a 2004 vertically scrolling shooter arcade video game developed by MileStone. The game consists entirely of boss battles, featuring five stages with three bosses each. The player can choose to play as one of three characters, each with their own ship that has a unique primary weapon. The player can flip the environment at will between two parallel worlds. ''Chaos Field'' is the first game from MileStone, a company founded by former Compile employees looking to develop high quality shooters similar to those Compile was known for in the past. The game experienced a troubled development cycle due to a lack of organization and the number of employees involved. After its release in Japanese arcades, it was ported to the Dreamcast, PlayStation 2, and GameCube in Japan. The GameCube version was also released in North America, and included a mode that adds small waves of enemies between the bosses. Critics found the game to be overwhelmingly average, a generic shooter lacking in polis ...
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Mecha
In science fiction, or mechs are giant robots or machines controlled by people, typically depicted as humanoid walking vehicles. The term was first used in Japanese (language), Japanese after shortening the English loanword or , but the meaning in Japanese is more inclusive, and or 'giant robot' is the narrower term. Fictional mecha vary greatly in size and shape, but are distinguished from vehicles by their humanoid or Biorobotics, biomorphic appearance, although they are bigger, often much bigger, than human beings. Different Genre#Subgenre, subgenres exist, with varying connotations of realism. The concept of Super Robot and Real Robot are two such examples found in Japanese anime and manga. Real-world piloted humanoid or non-humanoid Robot locomotion, robotic platforms, existing or planned, may also be called "mecha". In Japanese, "mecha" may refer to mobile machinery or vehicles (including aircraft) in general, manned or Mobile robot, otherwise. Characteristics 'Mec ...
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16-bit Era
In the history of video games, the fourth generation of game consoles, more commonly referred to as the 16-bit era, began on October 30, 1987, with the Japanese release of NEC Home Electronics' PC Engine (known as the TurboGrafx-16 in North America). Though NEC released the first console of this era, sales were mostly dominated by the rivalry between Sega and Nintendo across most markets: the Sega Mega Drive ('' Sega Genesis'' in North America) and the Super Nintendo Entertainment System (SNES; ''Super Famicom'' in Japan). Cartridge-based handheld consoles became prominent during this time, such as the Nintendo Game Boy (1989), Atari Lynx (1989), Sega Game Gear (1990) and TurboExpress (1990). Nintendo was able to capitalize on its success in the previous, third generation, and managed to win the largest worldwide market share in the fourth generation as well. Sega, however, was extremely successful in this generation and began a new franchise, Sonic the Hedgehog, to compete ...
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Replay Value
Replay may refer to: * Replay (sports), a replayed match between two sport teams Technology * Game replay, a recording of a game session. * Instant replay, in motion pictures and television, a showing again of part of a film * Replay Professional, a hardware sound sampling device used by the atari ST * ReplayTV, a digital video recorder (DVR) * Replay attack, in cryptography, an attack involving insertion of a message that has been sent previously * Replay system of NetBurst architecture microprocessors * REPLAY (software), a management system for audiovisual content developed at ETH Zurich Books * ''Replay'' (Grimwood novel), a 1986 science fiction novel by Ken Grimwood * ''Replay'' (Creech novel), a 2005 book by Sharon Creech * '' Replay: The History of Video Games'', a 2010 book by Tristan Donovan * '' RE:Play'', a 2006 original English-language manga by Christy Lijewski Film and television * ''Replay'' (2001 film), a 2001 French drama film * ''Replay'' (2003 film), a 2003 ...
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Ikaruga
is a shoot 'em up developed by Treasure. It is the spiritual sequel to ''Radiant Silvergun'' (1998) and was originally released in Japanese arcades in December 2001. The story follows a rebel pilot named Shinra as he battles an enemy nation using a specially designed fighter called the Ikaruga which can flip between two polarities, black and white. This polarity mechanism is the game's key feature and the foundation for its stage and enemy design. All enemies and bullets in the game are either black or white. Bullets which are the same color as the player are absorbed while the others will kill the player. The game features both single-player and cooperative modes. Development on ''Ikaruga'' began during director Hiroshi Iuchi's off-hours while Treasure was busy developing ''Sin and Punishment'' (2000). Titled "Project RS2", the game began as a sequel to ''Radiant Silvergun'', and borrows many elements from it as well as the polarity mechanism from Treasure's ''Silhouette Mira ...
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Imagine Publishing
Imagine Publishing was a UK-based magazine publisher, which published a number of video games, computing, creative and lifestyle magazines. It was founded on 14 May 2005 with private funds by Damian Butt, Steven Boyd and Mark Kendrick, all were former directors of Paragon Publishing, and launched with a core set of six gaming and creative computing titles in the first 6 months of trading. It was taken over by Future plc on 21 October 2016. In October 2005, it had acquired the only retro games magazine Retro Gamer, after its original publisher, Live Publishing went bankrupt. Early in 2006, it further acquired the rights to publish a considerable number of titles including gamesTM, Play, PowerStation, X360, Digital Photographer and iCreate, from the old Paragon Publishing stable of magazines when owner Highbury House Communications went into liquidation, following Future Publishing's withdrawal of its offer to buy the company, due to threats of a monopoly-investigation by the ...
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Retro Gamer
''Retro Gamer'' is a British magazine, published worldwide, covering retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' soon became a monthly. In 2005, a general decline in gaming and computer magazine readership led to the closure of its publishers, Live Publishing, and the rights to the magazine were later purchased by Imagine Publishing. It was taken over by Future plc on 21 October 2016, following Future's acquisition of Imagine Publishing. History The first 18 issues of the magazine came with a coverdisk. It usually contained freeware remakes of retro video games and emulators, but also videos and free commercial PC software such as ''The Games Factory'' and '' The Elder Scrolls: Arena''. Some issues had themed CDs containing the entire back catalogue of a publisher such as Durell, Llamasoft and Gremlin Graphics. On 27 September 2005, the magazine's original p ...
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Nintendo Of America
is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards. After venturing into various lines of business during the 1960s and acquiring a legal status as a public company, Nintendo distributed its first console, the Color TV-Game, in 1977. It gained international recognition with the release of ''Donkey Kong (video game), Donkey Kong'' in 1981 and the Nintendo Entertainment System and ''Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, such as the Game Boy, the Super Nintendo Entertainment System, the Nintendo DS, the Wii, and the Nintendo Switch, Switch. It has created numerous major franchises, including ''Mario (franchise), Mario'', ''Donkey Kong'', ''The Legend of Zelda'', ''Pokémon'', ''Kirby (series), Kirby'', ' ...
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