Radagast The Brown
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Radagast The Brown
Radagast the Brown is a fictional character in J. R. R. Tolkien's legendarium. A wizard and associate of Gandalf, he appears briefly in ''The Hobbit'', ''The Lord of the Rings'', ''The Silmarillion'', and ''Unfinished Tales''. His role in Tolkien's writings is so slight that it has been described as a plot device, though scholars have noted his contribution to the evident paganism in Middle-earth. He played a more significant role in Peter Jackson's ''The Hobbit'' film series, where he was portrayed by Sylvester McCoy. Some aspects of his characterisation were invented for the films, but the core elements of his character - namely communing with animals, skill with herbs, and shamanistic ability to change his shape and colours - are all described in Tolkien's works. He is also a character in role-playing video games based on Tolkien's writings. Appearances ''Unfinished Tales'' explains that Radagast, like the other Wizards, came from Valinor around the year 1000 of the Th ...
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SB - Altay Shaman With Drum
SB or Sb may refer to: Places * Saint Pierre and Miquelon (FIPS PUB 10-4 territory code SB) * Santa Barbara, California, US * San Bernardino, California, US * Solomon Islands (ISO 3166 country code SB) * South Burlington, Vermont * Sibiu County, Romania Organisations * Special Branch, of UK and some Commonwealth police * Służba Bezpieczeństwa, secret police in communist Poland * Sluzhba Bezpeky, WWII Ukrainian partisan underground intelligence service * Shaw Brothers Studio, a Hong Kong movie company * Statistics Bureau (Japan) Science and technology * SB buffer, for electrophoresis * Antimony, symbol Sb, a chemical element * Barred spiral galaxy, in astronomy * Scientiæ Baccalaureus or Bachelor of Science, an academic degree * Spectroscopic binary stars, designated SB1 and SB2 * Stilb (unit) (symbol sb), a unit of luminance * sideband *Spina bifida Computing * .sb file, the file format for Scratch Projects ** .sb2 file and .sb3, the file formats for Scratch 2 and 3 * .sb, ...
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Mirkwood
Mirkwood is a name used for a great dark fictional forest in novels by Sir Walter Scott and William Morris in the 19th century, and by J. R. R. Tolkien in the 20th century. The critic Tom Shippey explains that the name evoked the excitement of the wildness of Europe's ancient North. At least two distinct Middle-earth forests are named Mirkwood in Tolkien's legendarium. One is in the First Age, when the highlands of Dorthonion north of Beleriand became known as Mirkwood after falling under Morgoth's control. The more famous Mirkwood was in Wilderland, east of the river Anduin. It had acquired the name Mirkwood after it fell under the influence of the Necromancer; before that it had been known as Greenwood the Great. This Mirkwood features significantly in ''The Hobbit'' and in the film '' The Hobbit: The Desolation of Smaug''. The term ''Mirkwood'' derives from the forest ''Myrkviðr'' of Norse mythology; that forest has been identified by scholars as representing a wooded regi ...
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Hobbit
Hobbits are a fictional race of people in the novels of J. R. R. Tolkien. About half average human height, Tolkien presented hobbits as a variety of humanity, or close relatives thereof. Occasionally known as halflings in Tolkien's writings, they live barefooted, and dwell in homely underground houses which have windows, as they are typically built into the sides of hills. Their feet have naturally tough leathery soles (so they do not need shoes) and are covered on top with curly hair. Hobbits first appeared in the 1937 children's novel ''The Hobbit'', whose titular hobbit is the protagonist Bilbo Baggins, who is thrown into an unexpected adventure involving a dragon. In its sequel, ''The Lord of the Rings'', the hobbits Frodo Baggins, Sam Gamgee, Pippin Took, and Merry Brandybuck are primary characters who all play key roles in fighting to save their world ("Middle-earth") from evil. In ''The Hobbit'', hobbits live together in a small town called Hobbiton, which in ''The Lor ...
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Dwarf (Middle-earth)
In the fantasy of J. R. R. Tolkien, the Dwarves are a race inhabiting Middle-earth, the central continent of Arda in an imagined mythological past. They are based on the dwarfs of Germanic myths who were small humanoids that lived in mountains, practising mining, metallurgy, blacksmithing and jewellery. Tolkien described them as tough, warlike, and lovers of stone and craftsmanship. Dwarves appear in his books ''The Hobbit'' (1937), ''The Lord of the Rings'' (1954–55), and the posthumously published ''The Silmarillion'' (1977), ''Unfinished Tales'' (1980), and ''The History of Middle-earth'' series (1983–96), the last three edited by his son Christopher Tolkien. Characteristics The medievalist Charles Moseley described the dwarves of Tolkien's legendarium as "Old Norse" in their names, their feuds, and their revenges. In the appendix on "Durin's Folk" in ''The Lord of the Rings'', Tolkien describes dwarves as: ''The J. R. R. Tolkien Encyclopedia'' considers Tolkie ...
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Beorn
Beorn is a fictional character created by J. R. R. Tolkien, and part of his Middle-earth legendarium. He appears in ''The Hobbit'' as a " skin-changer", a man who could assume the form of a great black bear. His descendants or kinsmen, a group of Men known as the Beornings, dwell in the upper Vales of Anduin, between Mirkwood and the Misty Mountains, and are counted among the Free Peoples of Middle-earth who oppose Sauron's forces during the War of the Ring. Appearances ''The Hobbit'' Beorn lived in a wooden house on his pasture-lands between the Misty Mountains and Mirkwood, to the east of the Anduin. His household included an animal retinue (horses, dogs, sheep, and cows, among others); according to Gandalf, Beorn did not eat his cattle, nor hunt wild animals. He also grew large areas of clover for his bees. Gandalf believed that Beorn was either a descendant of the bears who had lived in the Misty Mountains before the arrival of the giants, or he was a descendant of th ...
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Shapeshifting
In mythology, folklore and speculative fiction, shape-shifting is the ability to physically transform oneself through an inherently superhuman ability, divine intervention, demonic manipulation, Magic (paranormal), sorcery, Incantation, spells or having inherited the ability. The idea of shape-shifting is in the oldest forms of totemism and shamanism, as well as the oldest existent literature and Epic poetry, epic poems such as the ''Epic of Gilgamesh'' and the ''Iliad''. The concept remains a common literary device in modern fantasy, children's literature and popular culture. Folklore and mythology Popular shape-shifting creatures in folklore are werewolf, werewolves and vampires (mostly of European, Canadians, Canadian, and Native Americans in the United States, Native American/early American origin), Ichchadhari naag and naagin (shape-shifting cobra), ichchadhari naag and ichchadhari naagin (shape-shifting cobras) of India, the huli jing of East Asia (including the ...
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Saruman
Saruman, also called Saruman the White, is a fictional character of J. R. R. Tolkien's fantasy novel ''The Lord of the Rings''. He is leader of the Istari, wizards sent to Middle-earth in human form by the godlike Valar to challenge Sauron, the main antagonist of the novel, but eventually he desires Sauron's power for himself and tries to take over Middle-earth by force from his base at Isengard. His schemes feature prominently in the second volume, ''The Two Towers''; he appears briefly at the end of the third volume, ''The Return of the King''. His earlier history is summarized in the posthumously published ''The Silmarillion'' and ''Unfinished Tales''. Saruman is one of several characters in the book illustrating the corruption of power; his desire for knowledge and order leads to his fall, and he rejects the chance of redemption when it is offered. The name ''Saruman'' () means "man of skill or cunning" in the Mercian dialect of Anglo-Saxon; he serves as an example of te ...
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Yavanna
The Valar (; singular Vala) are characters in J. R. R. Tolkien's legendarium. They are "angelic powers" or "gods", #154 to Naomi Mitchison, September 1954 subordinate to the one God (Eru Ilúvatar). The Ainulindalë describes how those of the Ainur who chose to enter the World (Arda) to complete its material development after its form was determined by the Music of the Ainur are called the Valar, or "the Powers of the World". The Valaquenta indicates that the Elves generally reserved the term "Valar" for the mightiest of these, calling the others the Maiar. The Valar are mentioned briefly in ''The Lord of the Rings'' but were developed earlier in material published posthumously in ''The Silmarillion'', ''The History of Middle-earth'', and ''Unfinished Tales''. Scholars have noted that the Valar resemble angels in Christianity but that Tolkien presented them rather more like pagan gods. Their role in providing what the characters on Middle-earth experience as luck or providence ...
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Quenya
Quenya ()Tolkien wrote in his "Outline of Phonology" (in ''Parma Eldalamberon'' 19, p. 74) dedicated to the phonology of Quenya: is "a sound as in English ''new''". In Quenya is a combination of consonants, ibidem., p. 81. is a constructed language, one of those devised by J. R. R. Tolkien for the Elves in his Middle-earth fiction. Tolkien began devising the language around 1910, and restructured its grammar several times until it reached its final state. The vocabulary remained relatively stable throughout the creation process. He successively changed the language's name from ''Elfin'' and ''Qenya'' to the eventual ''Quenya''. Finnish had been a major source of inspiration, but Tolkien was also fluent in Latin and Old English, and was familiar with Greek, Welsh (the latter being the primary inspiration for Sindarin, Tolkien's other major Elvish language), and other ancient Germanic languages, particularly Gothic, during his development of Quenya. A notable feature of Tolki ...
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Fictional Language
Fictional languages are the subset of constructed languages (conlangs) that have been created as part of a fictional setting (e.g. for use in a book, movie, television show, or video game). Typically they are the creation of one individual, while natural languages evolve out of a particular culture or people group, and other conlangs may have group involvement. Fictional languages are also distinct from natural languages in that they have no native speakers. By contrast, the constructed language of Esperanto now has native speakers. Fictional languages are intended to be the languages of a fictional world and are often designed with the intent of giving more depth, and an appearance of plausibility, to the fictional worlds with which they are associated. The goal of the author may be to have their characters communicate in a fashion which is both alien and dislocated. Within their fictional world, these languages do function as natural languages, helping to identify certain races ...
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