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RTX 2000
The GeForce RTX 20 series is a family of graphics processing units developed by Nvidia. Serving as the successor to the GeForce 10 series, the line started shipping on September 20, 2018, and after several editions, on July 2, 2019, the GeForce RTX Super line of cards was announced. The 20 series marked the introduction of Nvidia's Turing microarchitecture, and the first generation of RTX cards, the first in the industry to implement hardware-enabled real-time ray tracing in a consumer product. In a departure from Nvidia's usual strategy, the 20 series has no entry-level range, leaving it to the 16 series to cover this segment of the market. These cards are succeeded by the GeForce 30 series, powered by the Ampere microarchitecture, which first launched in 2020. History Announcement On August 14, 2018, Nvidia teased the announcement of the first card in the 20 series, the GeForce RTX 2080, shortly after introducing the Turing architecture at SIGGRAPH earlier that year. Th ...
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GeForce RTX 20 Series Logo With Slogan
GeForce is a brand of List of Nvidia graphics processing units, graphics processing units (GPUs) designed by Nvidia and marketed for the performance market. As of the GeForce 50 series, there have been nineteen iterations of the design. In August 2017, Nvidia stated that "there are over 200 million GeForce gamers". The first GeForce products were discrete GPUs designed for add-on graphics boards, intended for the high-margin Gaming computer, PC gaming market, and later diversification of the product line covered all tiers of the PC graphics market, ranging from cost-sensitive GPUs integrated on motherboards to mainstream add-in retail boards. Most recently, GeForce technology has been introduced into Nvidia's line of embedded application processors, designed for electronic handhelds and mobile handsets. With respect to discrete GPUs, found in add-in graphics-boards, Nvidia's GeForce and AMD's Radeon GPUs are the only remaining competitors in the high-end market. GeForce GPUs a ...
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GeForce 16 Series
The GeForce GTX 16 series is a series of graphics processing units (GPUs) developed by Nvidia, based on the Turing microarchitecture, announced in February 2019. The GeForce GTX 16 series, commercialized within the same timeframe as the GeForce RTX 20 series, aims to cover the entry-level to mid-range market, not addressed by the latter. As a result, the media have mainly compared it to AMD's Radeon RX 500 series of GPUs. The GeForce GTX 16 series includes the GTX 1650, 1650 Super, 1660, 1660 Super, 1660 Ti, and a lower-end GTX 1630, which was released later. The GTX 1650 features both a GDDR5 and GDDR6 version. Like the GeForce RTX 20 series, the GeForce GTX 16 series was followed by the GeForce 30 series. The 16 series was the last GPU generation of the GeForce series that did not support hardware-accelerated real-time ray tracing and was therefore marketed under the ''GTX'' instead of '' RTX'' prefix. Architecture The GeForce GTX 16 series is based on the same Turing ...
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CUDA
In computing, CUDA (Compute Unified Device Architecture) is a proprietary parallel computing platform and application programming interface (API) that allows software to use certain types of graphics processing units (GPUs) for accelerated general-purpose processing, an approach called general-purpose computing on GPUs. CUDA was created by Nvidia in 2006. When it was first introduced, the name was an acronym for ''Compute Unified Device Architecture'', but Nvidia later dropped the common use of the acronym and now rarely expands it. CUDA is a software layer that gives direct access to the GPU's virtual instruction set and parallel computational elements for the execution of compute kernels. In addition to drivers and runtime kernels, the CUDA platform includes compilers, libraries and developer tools to help programmers accelerate their applications. CUDA is designed to work with programming languages such as C, C++, Fortran, Python and Julia. This accessibility makes ...
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The Verge
''The Verge'' is an American Technology journalism, technology news website headquarters, headquartered in Lower Manhattan, New York City and operated by Vox Media. The website publishes news, feature stories, guidebooks, product reviews, consumer electronics news, and podcasts. The website was launched on November 1, 2011, and uses Vox Media's proprietary multimedia publishing platform Chorus. In 2014, Nilay Patel was named editor-in-chief and Dieter Bohn executive editor; Helen Havlak was named editorial director in 2017. ''The Verge'' won five Webby Awards for the year 2012 including awards for Best Writing (Editorial), Best Podcast for ''The Vergecast'', Best Visual Design, Best Consumer Electronics Site, and Best Mobile News App. History Origins Between March and April 2011, up to nine of ''Engadget''s writers, editors, and product developers, including editor-in-chief Joshua Topolsky, left AOL, the company behind that website, to start a new gadget site. The other ...
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Ray Tracing (graphics)
In 3D computer graphics, ray tracing is a technique for modeling Light transport theory, light transport for use in a wide variety of Rendering (computer graphics), rendering algorithms for generating digital image, digital images. On a spectrum of Computation time, computational cost and visual fidelity, ray tracing-based rendering techniques, such as ray casting, #Recursive ray tracing algorithm, recursive ray tracing, Distributed ray tracing, distribution ray tracing, photon mapping and path tracing, are generally slower and higher fidelity than scanline rendering methods. Thus, ray tracing was first deployed in applications where taking a relatively long time to render could be tolerated, such as still computer-generated imagery, CGI images, and film and television visual effects (VFX), but was less suited to real-time computer graphics, real-time applications such as video games, where Frame rate, speed is critical in rendering each Film frame, frame. Since 2018, however, ...
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Real-time Computing
Real-time computing (RTC) is the computer science term for Computer hardware, hardware and software systems subject to a "real-time constraint", for example from Event (synchronization primitive), event to Event (computing), system response. Real-time programs must guarantee response within specified time constraints, often referred to as "deadlines".Mordechai Ben-Ari, Ben-Ari, Mordechai; "Principles of Concurrent and Distributed Programming", ch. 16, Prentice Hall, 1990, , p. 164 The term "real-time" is also used in Computer simulation, simulation to mean that the simulation's clock runs at the same speed as a real clock. Real-time responses are often understood to be in the order of milliseconds, and sometimes microseconds. A system not specified as operating in real time cannot usually ''guarantee'' a response within any timeframe, although ''typical'' or ''expected'' response times may be given. Real-time processing ''fails'' if not completed within a specified deadline rela ...
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Tech Radar
''TechRadar'' is an online technology publication owned by Future plc. It has editorial teams in the United States, United Kingdom, and Australia that provide news and reviews of tech products and gadgets. It was launched in 2008 and expanded to the US in January 2012. It further expanded to Australia in October 2012. It was the largest consumer technology, news and review site from the UK as of 2013. ''TechRadar'' also has licensed versions in Italy, Spain, Germany, France, Norway, Sweden, Denmark, Finland, the Netherlands and Belgium. The Indian and Middle East versions of the site closed in October 2022. It also has two spin-off sites, TechRadar Pro and TechRadar Gaming. ''TechRadar'' is owned by Future plc, the sixth-largest publisher in the United Kingdom. In Q4 2017, ''TechRadar'' entered the top 100 of Similarweb's US Media Publications Rankings as the 93rd biggest media site in the United States. In 2023, ''TechRadar'' underwent a significant redesign, which the compa ...
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Gamescom
Gamescom (stylized as ''gamescom'') is a trade fair for video games held annually at the Koelnmesse in Cologne, North Rhine-Westphalia, Germany. Gamescom is the world's largest gaming event, with 370,000 visitors and 1,037 exhibitors from 56 countries attending the event in 2018. The event is used by many video game developers to exhibit upcoming games and game-related hardware. The "gamescom - Opening Night Live" (ONL) show takes place every year on the evening before the opening. The show presents the latest trailers and announcements from the international games industry and is hosted by Geoff Keighley. Alongside the public areas, there is also a closed area for professional visitors, such as publishers, journalists and developers. Shortly before Gamescom, the associated conference ''Devcom'' takes place at the same area and is specifically for the game development sector. History The Federal Association of Interactive Entertainment Software had previously hosted the ...
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SIGGRAPH
SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques) is an annual conference centered around computer graphics organized by ACM, starting in 1974 in Boulder, CO. The main conference has always been held in North America; SIGGRAPH Asia, a second conference held annually, has been held since 2008 in countries throughout Asia. Overview The conference incorporates both academic presentations as well as an industry trade show. Other events at the conference include educational courses and panel discussions on recent topics in computer graphics and interactive techniques. SIGGRAPH Proceedings The SIGGRAPH conference proceedings, which are published in the ACM Transactions on Graphics, has one of the highest impact factors among academic publications in the field of computer graphics. The paper acceptance rate for SIGGRAPH has historically been between 17% and 29%, with the average acceptance rate between 2015 and 2019 of 27%. The submitted papers are ...
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GeForce 30 Series
The GeForce RTX 30 series is a suite of graphics processing units (GPUs) developed by Nvidia, succeeding the GeForce RTX 20 series. The GeForce RTX 30 series is based on the Ampere architecture, which features Nvidia's second-generation ray tracing (RT) cores and third-generation Tensor Cores. Part of the Nvidia RTX series, hardware-enabled real-time ray tracing is featured on GeForce RTX 30 series cards. The lineup, designed to compete with AMD's Radeon RX 6000 series of cards, consists of the entry-level and previously laptop-exclusive RTX 3050 and laptop-exclusive RTX 3050 Ti, mid-range RTX 3060, upper-midrange RTX 3060 Ti, RTX 3070 high-end RTX 3070 Ti, RTX 3080 10 GB, RTX 3080 12 GB and enthusiast RTX 3080 Ti, RTX 3090, and RTX 3090 Ti. This is the last generation from Nvidia to have official support for Windows 7 and 8.x as the latest drivers available for this generation require Windows 10. The GeForce RTX 30 series began shipping on September ...
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Real-time Ray Tracing
In 3D computer graphics, ray tracing is a technique for modeling Light transport theory, light transport for use in a wide variety of Rendering (computer graphics), rendering algorithms for generating digital image, digital images. On a spectrum of Computation time, computational cost and visual fidelity, ray tracing-based rendering techniques, such as ray casting, #Recursive ray tracing algorithm, recursive ray tracing, Distributed ray tracing, distribution ray tracing, photon mapping and path tracing, are generally slower and higher fidelity than scanline rendering methods. Thus, ray tracing was first deployed in applications where taking a relatively long time to render could be tolerated, such as still computer-generated imagery, CGI images, and film and television visual effects (VFX), but was less suited to real-time computer graphics, real-time applications such as video games, where Frame rate, speed is critical in rendering each Film frame, frame. Since 2018, however, ...
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Ray-tracing Hardware
Ray-tracing hardware is special-purpose computer hardware designed for accelerating ray tracing calculations. Introduction: Ray tracing and rasterization The problem of rendering 3D graphics can be conceptually presented as finding all intersections between a set of " primitives" (typically triangles or polygons) and a set of "rays" (typically one or more per pixel). Up to 2010, all typical graphic acceleration boards, called graphics processing units (GPUs), used rasterization algorithms. The ray tracing algorithm solves the rendering problem in a different way. In each step, it finds all intersections of a ray with a set of relevant primitives of the scene. Both approaches have their own benefits and drawbacks. Rasterization can be performed using devices based on a stream computing model, one triangle at the time, and access to the complete scene is needed only once. The drawback of rasterization is that non-local effects, required for an accurate simulation of a scene, su ...
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