Quest For Glory I
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Quest For Glory I
''Quest for Glory: So You Want to Be a Hero'' (originally known as ''Hero's Quest: So You Want to Be a Hero'') is a 1989 adventure game/role-playing game hybrid, designed by Lori Ann Cole and published by Sierra On-Line for MS-DOS. It is the first game in the ''Quest for Glory'' series, and has been credited for being a genre-defining game, as it tried to mix graphical adventure gaming with role-playing-like elements such as statistic building (strength, intelligence, health) that would actually affect the ability to accomplish certain parts of the game. The game has a satirical and silly tone. Ports for the Amiga, Atari ST, and NEC PC-9801 were released in the early 1990s. A VGA remake, titled ''Quest for Glory I: So You Want to Be a Hero'', was released in 1992 for DOS and later in 1994 for Mac OS. Gameplay The original title was an adventure game with a text parser, with players typing commands for the character to perform, while the remake is a point-and-click adventure game. T ...
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Sierra Entertainment
Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and publisher founded in 1979 by Ken and Roberta Williams. The company is known for pioneering the graphic adventure game genre, including the first such game, ''Mystery House''. It is also known for its graphical adventure game series ''King's Quest'', ''Space Quest'', ''Police Quest'', ''Gabriel Knight'', ''Leisure Suit Larry'', and ''Quest for Glory'', as well as being the original publishers of Valve's ''Half-Life'' series. After seventeen years as an independent company, Sierra was acquired by CUC International in February 1996 to become part of CUC Software. However, CUC International was caught in an accounting scandal in 1998, and many of the original founders of Sierra including the Williamses left the company. Sierra remained as part of CUC Software as it was sold and renamed several times over the next few years; Sierra was formally disestablished as a c ...
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Outlaw
An outlaw, in its original and legal meaning, is a person declared as outside the protection of the law. In pre-modern societies, all legal protection was withdrawn from the criminal, so that anyone was legally empowered to persecute or kill them. Outlawry was thus one of the harshest penalties in the legal system. In early Germanic law, the death penalty is conspicuously absent, and outlawing is the most extreme punishment, presumably amounting to a death sentence in practice. The concept is known from Roman law, as the status of ''homo sacer'', and persisted throughout the Middle Ages. A secondary meaning of outlaw is a person who systematically avoids capture by evasion and violence to deter capture. These meanings are related and overlapping but not necessarily identical. A fugitive who is declared outside protection of law in one jurisdiction but who receives asylum and lives openly and obedient to local laws in another jurisdiction is an outlaw in the first meaning but not t ...
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EGA Graphics
The Enhanced Graphics Adapter (EGA) is an IBM PC graphics adapter and de facto computer display standard from 1984 that superseded the CGA standard introduced with the original IBM PC, and was itself superseded by the VGA standard in 1987. In addition to the original EGA card manufactured by IBM, many compatible third-party cards were manufactured, and EGA graphics modes continued to be supported by VGA and later standards. History EGA was introduced in October 1984 by IBM,High-Resolution Standard Is Latest Step in DOS Graphics Evolution, ''InfoWorld'', June 26, 1989, p. 48News Briefs, Big Blue Turns Colors, ''InfoWorld'', October 8, 1984 shortly after its new PC/AT. The EGA could be installed in previously released IBM PCs, but required a ROM upgrade on the mainboard. Chips and Technologies first product, announced in September 1985, was a four chip EGA chipset that handled the functions of 19 of IBM's proprietary chips on the original Enhanced Graphics Adapter. By that Nov ...
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HeroQuest
''HeroQuest'', sometimes written as ''Hero Quest'', is an adventure board game created by Milton Bradley in conjunction with the British company Games Workshop. The game was loosely based around archetypes of fantasy role-playing games: the game itself was actually a game ''system'', allowing the gamemaster (called "Morcar" and "Zargon" in the United Kingdom and North America respectively) to create dungeons of their own design using the provided game board, tiles, furnishings and figures. The game manual describes Morcar/Zargon as a former apprentice of Mentor, and the parchment text is read aloud from Mentor's perspective. Several expansions were released, each adding new tiles, traps, artifacts, and monsters to the core system. A crowdfunded remake of the board game was released in 2021. History In the late 1980s, game designer Stephen Baker moved from Games Workshop (GW) to Milton Bradley, and convinced Roger Ford, Milton Bradley's head of development to allow him to ...
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Familiar
In European folklore of the medieval and early modern periods, familiars (sometimes referred to as familiar spirits) were believed to be supernatural entities that would assist witches and cunning folk in their practice of magic. According to records of the time, those alleging to have had contact with familiar spirits reported that they could manifest as numerous forms, usually as an animal, but sometimes as a human or humanoid figure, and were described as "clearly defined, three-dimensional... forms, vivid with colour and animated with movement and sound", as opposed to descriptions of ghosts with their "smoky, undefined form . When they served witches, they were often thought to be malevolent, but when working for cunning folk they were often considered benevolent (although there was some ambiguity in both cases). The former were often categorized as demons, while the latter were more commonly thought of and described as fairies. The main purpose of familiars was to serve the ...
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Trial By Fire
Trial by fire may refer to: Law * Trial by fire (law), a form of trial by ordeal Film and television Films * ''Trial by Fire'', a 1995 television film starring Keith Carradine * ''Trial by Fire'' (2008 film), a Canadian television adventure film * ''Trial by Fire'' (2018 film), an American biographical film about Cameron Todd Willingham Television * ''Trial By Fire'' (Indian web series), 2023 Indian television series ;Episodes * "Trial by Fire" (''The 4400'') * "Trial by Fire" (''The A-Team'') * "Trial by Fire" (''Fantastic Four: World's Greatest Heroes'') * "Trial by Fire" (''The Fugitive'') * "Trial by Fire" (''Grimm'') * "Trial by Fire" (''The Outer Limits'') * "Trial by Fire" (''Shark'') * "Trial by Fire" (''Voltron: Legendary Defender'') Games * ''Trial by Fire'' (Judges Guild), a 1981 adventure for fantasy role-playing games * '' Quest for Glory II: Trial by Fire'', a 1990 video game Literature * ''Trial by Fire'' (Spence book), a 1986 book by Gerry Spence * ...
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Magic Carpet
A magic carpet, also called a flying carpet, is a legendary carpet and common trope in fantasy fiction. It is typically used as a form of transportation and can quickly or instantaneously carry its users to their destination. In literature One of the stories in the ''One Thousand and One Nights'' relates how Prince Husain, the eldest son of Sultan of the Indies, travels to Bisnagar (Vijayanagara) in India and buys a magic carpet. This carpet is described as follows: "Whoever sitteth on this carpet and willeth in thought to be taken up and set down upon other site will, in the twinkling of an eye, be borne thither, be that place nearhand or distant many a day's journey and difficult to reach." The literary traditions of several other cultures also feature magical carpets, in most cases literally flying rather than instantly transporting their passengers from place to place. Solomon's carpet was reportedly made of green silk with a golden weft, long and wide: "when Solomon sat u ...
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Prophecy
In religion, a prophecy is a message that has been communicated to a person (typically called a ''prophet'') by a supernatural entity. Prophecies are a feature of many cultures and belief systems and usually contain divine will or law, or preternatural knowledge, for example of future events. They can be revealed to the prophet in various ways depending on the religion and the story, such as visions, divination, or direct interaction with divine beings in physical form. Stories of prophetic deeds sometimes receive considerable attention and some have been known to survive for centuries through oral tradition or as religious texts. Etymology The English noun "prophecy", in the sense of "function of a prophet" appeared from about 1225, from Old French ''profecie'' (12th century), and from ''prophetia'', Greek ''propheteia'' "gift of interpreting the will of God", from Greek ''prophetes'' (see prophet). The related meaning, "thing spoken or written by a prophet", dates from 1300, ...
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Canon (fictional)
In fiction, canon is the material accepted as officially part of the story in an individual universe of that story by its fan base. It is often contrasted with, or used as the basis for, works of fan fiction. The alternative terms mythology, timeline, universe and continuity are often used, with the first of these being used especially to refer to a richly detailed fictional canon requiring a large degree of suspension of disbelief (e.g. an entire imaginary world and history), while the latter two typically refer to a single arc where all events are directly connected chronologically. Other times, the word can mean "to be acknowledged by the creator(s)". Origin The use of the word "canon" originated in reference to a set of texts derived from Biblical canon, the set of books regarded as scripture, as contrasted with non-canonical Apocrypha. The term was first used by analogy in the context of fiction to refer to the Sherlock Holmes stories and novels, written by Sir Arthur Conan ...
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