Quantum Machine Learning
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Quantum Machine Learning
Quantum machine learning is the integration of quantum algorithms within machine learning programs. The most common use of the term refers to machine learning algorithms for the analysis of classical data executed on a quantum computer, i.e. quantum-enhanced machine learning. While machine learning algorithms are used to compute immense quantities of data, quantum machine learning utilizes qubits and quantum operations or specialized quantum systems to improve computational speed and data storage done by algorithms in a program. This includes hybrid methods that involve both classical and quantum processing, where computationally difficult subroutines are outsourced to a quantum device. These routines can be more complex in nature and executed faster on a quantum computer. Furthermore, quantum algorithms can be used to analyze quantum states instead of classical data. Beyond quantum computing, the term "quantum machine learning" is also associated with classical machine learning me ...
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Quantum Algorithm
In quantum computing, a quantum algorithm is an algorithm which runs on a realistic model of quantum computation, the most commonly used model being the quantum circuit model of computation. A classical (or non-quantum) algorithm is a finite sequence of instructions, or a step-by-step procedure for solving a problem, where each step or instruction can be performed on a classical computer. Similarly, a quantum algorithm is a step-by-step procedure, where each of the steps can be performed on a quantum computer. Although all classical algorithms can also be performed on a quantum computer, the term quantum algorithm is usually used for those algorithms which seem inherently quantum, or use some essential feature of quantum computation such as quantum superposition or quantum entanglement. Problems which are undecidable using classical computers remain undecidable using quantum computers. What makes quantum algorithms interesting is that they might be able to solve some problems fa ...
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Unsupervised Learning
Unsupervised learning is a type of algorithm that learns patterns from untagged data. The hope is that through mimicry, which is an important mode of learning in people, the machine is forced to build a concise representation of its world and then generate imaginative content from it. In contrast to supervised learning where data is tagged by an expert, e.g. tagged as a "ball" or "fish", unsupervised methods exhibit self-organization that captures patterns as probability densities or a combination of neural feature preferences encoded in the machine's weights and activations. The other levels in the supervision spectrum are reinforcement learning where the machine is given only a numerical performance score as guidance, and semi-supervised learning where a small portion of the data is tagged. Neural networks Tasks vs. methods Neural network tasks are often categorized as discriminative (recognition) or generative (imagination). Often but not always, discriminative tas ...
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Quantum Tunnelling
Quantum tunnelling, also known as tunneling ( US) is a quantum mechanical phenomenon whereby a wavefunction can propagate through a potential barrier. The transmission through the barrier can be finite and depends exponentially on the barrier height and barrier width. The wavefunction may disappear on one side and reappear on the other side. The wavefunction and its first derivative are continuous. In steady-state, the probability flux in the forward direction is spatially uniform. No particle or wave is lost. Tunneling occurs with barriers of thickness around 1–3 nm and smaller. Some authors also identify the mere penetration of the wavefunction into the barrier, without transmission on the other side as a tunneling effect. Quantum tunneling is not predicted by the laws of classical mechanics where surmounting a potential barrier requires sufficient kinetic energy. Quantum tunneling plays an essential role in physical phenomena such as nuclear fusion and alpha radioact ...
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Simulated Annealing
Simulated annealing (SA) is a probabilistic technique for approximating the global optimum of a given function. Specifically, it is a metaheuristic to approximate global optimization in a large search space for an optimization problem. It is often used when the search space is discrete (for example the traveling salesman problem, the boolean satisfiability problem, protein structure prediction, and job-shop scheduling). For problems where finding an approximate global optimum is more important than finding a precise local optimum in a fixed amount of time, simulated annealing may be preferable to exact algorithms such as gradient descent or branch and bound. The name of the algorithm comes from annealing in metallurgy, a technique involving heating and controlled cooling of a material to alter its physical properties. Both are attributes of the material that depend on their thermodynamic free energy. Heating and cooling the material affects both the temperature and the the ...
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Quantum Annealing
Quantum annealing (QA) is an optimization process for finding the global minimum of a given objective function over a given set of candidate solutions (candidate states), by a process using quantum fluctuations. Quantum annealing is used mainly for problems where the search space is discrete (combinatorial optimization problems) with many local minima; such as finding the ground state of a spin glass or the traveling salesman problem. The term "quantum annealing" was first proposed in 1988 by B. Apolloni, N. Cesa Bianchi and D. De Falco as a quantum-inspired classical algorithm. It was formulated in its present form by T. Kadowaki and H. Nishimori ( ja) in "Quantum annealing in the transverse Ising model" though an imaginary-time variant without quantum coherence had been discussed by A. B. Finnila, M. A. Gomez, C. Sebenik and J. D. Doll, in "Quantum annealing is a new method for minimizing multidimensional functions". Quantum annealing starts from a quantum-mechanical superpo ...
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Superconducting Quantum Computing
Superconducting quantum computing is a branch of solid state quantum computing which implements superconducting electronic circuits using superconducting qubits as artificial atoms, or quantum dots. For superconducting qubits, the two logic states are the ground state and the excited state, denoted , g\rangle \text , e\ranglerespectively. Research in superconducting quantum computing is conducted by companies such as Google, IBM, IMEC, BBN Technologies, Rigetti, and Intel. Many recently developed QPU's (quantum processing units, or quantum chips) utilize superconducting architecture. , up to 9 fully controllable qubits are demonstrated in the 1D array, and up to 16 in 2D architecture. In October 2019, the Martinis group, partnered with Google, published an article demonstrating novel quantum supremacy, using a chip composed of 53 superconducting qubits. More than 2,000 superconducting qubits are in a commercial product by D-Wave Systems. However, these qubits implement quantum ...
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Trapped Ion Quantum Computer
A trapped ion quantum computer is one proposed approach to a large-scale quantum computer. Ions, or charged atomic particles, can be confined and suspended in free space using electromagnetic fields. Qubits are stored in stable electronic states of each ion, and quantum information can be transferred through the collective quantized motion of the ions in a shared trap (interacting through the Coulomb force). Lasers are applied to induce coupling between the qubit states (for single qubit operations) or coupling between the internal qubit states and the external motional states (for entanglement between qubits). The fundamental operations of a quantum computer have been demonstrated experimentally with the currently highest accuracy in trapped ion systems. Promising schemes in development to scale the system to arbitrarily large numbers of qubits include transporting ions to spatially distinct locations in an array of ion traps, building large entangled states via photonically ...
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Quantum Superposition
Quantum superposition is a fundamental principle of quantum mechanics. It states that, much like waves in classical physics, any two (or more) quantum states can be added together ("superposed") and the result will be another valid quantum state; and conversely, that every quantum state can be represented as a sum of two or more other distinct states. Mathematically, it refers to a property of solutions to the Schrödinger equation; since the Schrödinger equation is linear, any linear combination of solutions will also be a solution(s) . An example of a physically observable manifestation of the wave nature of quantum systems is the interference peaks from an electron beam in a double-slit experiment. The pattern is very similar to the one obtained by diffraction of classical waves. Another example is a quantum logical qubit state, as used in quantum information processing, which is a quantum superposition of the "basis states" , 0 \rangle and , 1 \rangle . Here , 0 \r ...
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Reinforcement Learning
Reinforcement learning (RL) is an area of machine learning concerned with how intelligent agents ought to take actions in an environment in order to maximize the notion of cumulative reward. Reinforcement learning is one of three basic machine learning paradigms, alongside supervised learning and unsupervised learning. Reinforcement learning differs from supervised learning in not needing labelled input/output pairs to be presented, and in not needing sub-optimal actions to be explicitly corrected. Instead the focus is on finding a balance between exploration (of uncharted territory) and exploitation (of current knowledge). The environment is typically stated in the form of a Markov decision process (MDP), because many reinforcement learning algorithms for this context use dynamic programming techniques. The main difference between the classical dynamic programming methods and reinforcement learning algorithms is that the latter do not assume knowledge of an exact mathematica ...
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Quantum Walk
Quantum walks are quantum analogues of classical random walks. In contrast to the classical random walk, where the walker occupies definite states and the randomness arises due to stochastic transitions between states, in quantum walks randomness arises through: (1) quantum superposition of states, (2) non-random, reversible unitary evolution and (3) collapse of the wave function due to state measurements. As with classical random walks, quantum walks admit formulations in both discrete time and continuous time. Motivation Quantum walks are motivated by the widespread use of classical random walks in the design of randomized algorithms, and are part of several quantum algorithms. For some oracular problems, quantum walks provide an exponential speedup over any classical algorithm. Quantum walks also give polynomial speedups over classical algorithms for many practical problems, such as the element distinctness problem, the triangle finding problem, and evaluating NAND trees. The ...
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Perceptrons
In machine learning, the perceptron (or McCulloch-Pitts neuron) is an algorithm for supervised learning of binary classifiers. A binary classifier is a function which can decide whether or not an input, represented by a vector of numbers, belongs to some specific class. It is a type of linear classifier, i.e. a classification algorithm that makes its predictions based on a linear predictor function combining a set of weights with the feature vector. History The perceptron was invented in 1943 by McCulloch and Pitts. The first implementation was a machine built in 1958 at the Cornell Aeronautical Laboratory by Frank Rosenblatt, funded by the United States Office of Naval Research. The perceptron was intended to be a machine, rather than a program, and while its first implementation was in software for the IBM 704, it was subsequently implemented in custom-built hardware as the "Mark 1 perceptron". This machine was designed for image recognition: it had an array of 400 photoc ...
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K-nearest Neighbour
In statistics, the ''k''-nearest neighbors algorithm (''k''-NN) is a non-parametric supervised learning method first developed by Evelyn Fix and Joseph Hodges in 1951, and later expanded by Thomas Cover. It is used for classification and regression. In both cases, the input consists of the ''k'' closest training examples in a data set. The output depends on whether ''k''-NN is used for classification or regression: :* In ''k-NN classification'', the output is a class membership. An object is classified by a plurality vote of its neighbors, with the object being assigned to the class most common among its ''k'' nearest neighbors (''k'' is a positive integer, typically small). If ''k'' = 1, then the object is simply assigned to the class of that single nearest neighbor. :* In ''k-NN regression'', the output is the property value for the object. This value is the average of the values of ''k'' nearest neighbors. If ''k'' = 1, then the output is simply assigned to the v ...
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