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Quag Keep
''Quag Keep'' is a fantasy novel by Andre Norton published in 1978. Written after Norton had participated in a session of ''Dungeons & Dragons'' with Gary Gygax, it was the first novel to be set in Gygax's World of Greyhawk, and the first to be based on the game of ''D&D''. Description Martin, a player in a game of ''D&D'', touches a figurine of a warrior, and is unwillingly transported into the body of Milo Jagon, a warrior in the city of Greyhawk. Milo/Martin gradually meets others likewise transported to this world. Bound together by forces they do not understand, the players struggle to trust each other. Under the compulsion of a geas, everyone is forced to go on a quest. They eventually confront the one controlling them, the Gamemaster, and battle with him to regain control of their lives. Although they win, they find that they cannot return to "reality", and must remain in Greyhawk. Rather than splitting up, they realize they make a good team and decide to continue their adv ...
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Cover Of Quag Keep 1978
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Andre Norton
Andre Alice Norton (born Alice Mary Norton, February 17, 1912 – March 17, 2005) was an American writer of science fiction and fantasy, who also wrote works of historical and contemporary fiction. She wrote primarily under the pen name Andre Norton, but also under Andrew North and Allen Weston. She was the first woman to be Gandalf Grand Master of Fantasy, to be SFWA Grand Master, and to be inducted by the Science Fiction and Fantasy Hall of Fame. Biography and career Biography Alice Mary Norton was born in Cleveland, Ohio in 1912. Her parents were Adalbert Freely Norton, who owned a rug company, and Bertha Stemm Norton. Alice began writing at Collinwood High School in Cleveland, under the tutelage of Sylvia Cochrane. She was the editor of a literary page in the school's paper, ''The Collinwood Spotlight'', for which she wrote short stories. During this time, she wrote her first book, ''Ralestone Luck'', which was eventually published as her second novel in 1938. A ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargames, with a variation of the 1971 game ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargaming by allowing each player to create their own character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Master (DM) serves as the game's referee and storyteller, while maintaining the setting in which ...
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Gary Gygax
Ernest Gary Gygax ( ; July 27, 1938 – March 4, 2008) was an American game designer and author best known for co-creating the pioneering role-playing game ''Dungeons & Dragons'' (''D&D'') with Dave Arneson. In the 1960s, Gygax created an organization of wargaming clubs and founded the Gen Con gaming convention. In 1971, he helped develop ''Chainmail (game), Chainmail'', a miniatures wargame based on medieval warfare. He co-founded the company Tactical Studies Rules (TSR, Inc.) with childhood friend Don Kaye in 1973. The following year, he and Arneson created ''D&D'', which expanded on Gygax's ''Chainmail'' and included elements of the fantasy stories he loved as a child. In the same year, he founded ''Dragon (magazine), The Dragon'', a magazine based around the new game. In 1977, Gygax began work on a more comprehensive version of the game, called ''Advanced Dungeons & Dragons''. Gygax designed numerous manuals for the game system, as well as several pre-packaged Adventure ...
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World Of Greyhawk
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''— Dave Arneson's ''Blackmoor'' campaign predated it by over a year—the world of Greyhawk closely identified with early development of the game beginning in 1972, and after being published it remained associated with ''Dungeons & Dragons'' publications until 2008. The world itself started as a simple dungeon under a castle designed by Gary Gygax for the amusement of his children and friends, but it was rapidly expanded to include not only a complex multi-layered dungeon environment, but also the nearby city of Greyhawk, and eventually an entire world. In addition to the campaign world, which was published in several editions over twenty years, Greyhawk was also used as the setting for many adventures published in support of the game, as well as for ...
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Greyhawk
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''— Dave Arneson's ''Blackmoor'' campaign predated it by over a year—the world of Greyhawk closely identified with early development of the game beginning in 1972, and after being published it remained associated with ''Dungeons & Dragons'' publications until 2008. The world itself started as a simple dungeon under a castle designed by Gary Gygax for the amusement of his children and friends, but it was rapidly expanded to include not only a complex multi-layered dungeon environment, but also the nearby city of Greyhawk, and eventually an entire world. In addition to the campaign world, which was published in several editions over twenty years, Greyhawk was also used as the setting for many adventures published in support of the game, as well as for RPG ...
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Geas
A ' or ' (pl. ') is an idiosyncratic taboo, whether of obligation or prohibition, similar to being under a vow or curse, yet the observance of which can also bring power and blessings. It is also used to mean specifically a spell prohibiting some action. ' are common in Irish and Scottish folklore and mythology, as well as in modern English-language fantasy fiction. The word originates in Old Irish, also known as Old Gaelic, and retains the same form in Modern Irish (nominative singular ' , nom. plural '' ''; genitive sg. ' , gen. pl. ' ). In modern Scottish Gaelic, the spelling has evolved in a slightly different direction (nom. sg. ' , nom. pl. ', gen. sg. ' or '). It has also been borrowed into English in both forms (sg. ''geas'' or ''geis'' or , pl. ''geasa'')). In Irish mythology A ' can be compared with a curse, or paradoxically, a gift. If someone under a ' violates the associated taboo, the infractor will suffer dishonor or even death. Conversely, the observing of ...
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to ...
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World Of Greyhawk Fantasy Game Setting
''The World of Greyhawk Fantasy Game Setting'' and the ''World of Greyhawk Fantasy World Setting'' are two closely related publications from TSR, Inc. that detail the fictional ''World of Greyhawk'' campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy roleplaying game. Both publications were authored by Gary Gygax, and they were the first stand-alone offerings to provide detailed, comprehensive information regarding a ''D&D'' campaign setting. Early development of Greyhawk In 1972, after seeing a demonstration of Dave Arneson's Castle Blackmoor game, Gary Gygax agreed with Arneson to co-develop a set of rules for a game that would eventually become known as ''Dungeons & Dragons''. Gygax liked the idea of a castle and dungeon that players could explore, and created his own imaginary place called Castle Greyhawk, which he used to test and develop the game. With almost continuous play during the years 1972–1975, Gygax, and later his co- Dungeon Master (co-DM), Rob Ku ...
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Athenaeum Press
Athenæum Press is an historic building located at 215 First Street in Cambridge, Massachusetts. The structure occupies the entire block between First Street, Second Street, Athenæum Street, and Linskey Way, which was formerly known as Munroe Street. Topped by a statue of Athena sculpted by Adio diBiccari, the building is visible from the nearby Charles River and the Longfellow Bridge. History The Athenæum Press was designed by the architecture firm, Lockwood, Greene, and Company, with tile vaults designed by the Guastavino Company. The building was completed in 1895. The structure was built for Edwin Ginn and Ginn & Company, owners of ''The Athenæum Press'', to house its printing operations, and was built using principles of late nineteenth-century textile mill construction. Due to its highly visible location, the building was given a number of stylistic embellishments, including a large sculpture of Athena designed by Adio diBiccari. The front of the building resembles an ...
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Jean Rabe
Jean Rabe is an American journalist, editor, gamer and writer of fantasy and mystery. After a career as a newspaper reporter, she was employed by TSR, Inc. for several years as head of the Role Playing Game Association and editor of the ''Polyhedron'' magazine. Rabe began a career as a novelist for TSR and Wizards of the Coast, and over the last 30 years has produced over three dozen books and scores of short stories, at first in the genres of game-related fantasy and science fiction and later as an author of mystery novels. Rabe wrote game accessories and novels for the ''Dungeons & Dragons'' fantasy worlds of ''Greyhawk'', ''Forgotten Realms'' and ''Dragonlance'', and contributed to West End Games' '' Star Wars: The Roleplaying Game'' and FASA's ''BattleTech'' product lines. She served the Science Fiction and Fantasy Writers of America as business manager and editor of the association's ''SFWA Bulletin'' until 2013. Rabe has become known for collaborations with Andre Norton a ...
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Return To Quag Keep
''Return to Quag Keep'', a 2006 fantasy novel by Andre Norton and Jean Rabe, is a sequel to the fantasy novel ''Quag Keep'' written by Norton in 1978. Although Norton and Rabe began their collaboration in the early 2000s, Norton's death in 2005 meant that Rabe had to complete the novel on her own. Many critics were not impressed with the finished work. Plot summary In Norton's previous book ''Quag Keep'', ''Dungeons & Dragons'' seven players had been mysteriously transported to the world of Greyhawk. In this sequel, the adventurers trapped in Greyhawk regain their memories and learn that they are gamers from Earth. They seek to return home. Publication history Gary Gygax co-invented the game of '' D&D'', and formed the company TSR in 1974 to publish the new game. Two years later, Gygax invited the popular sf/fantasy author Andre Norton to play a session of ''D&D'' set within his own home campaign world of Greyhawk. Norton subsequently wrote a novel titled ''Quag Keep'', the first ...
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