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Quadrilateral Cowboy
''Quadrilateral Cowboy'' is a first-person puzzle-adventure video game by independent developer Blendo Games. The game was released on July 25, 2016, for Microsoft Windows, and on October 1, 2016, for macOS and Linux. Gameplay In ''Quadrilateral Cowboy'', the player takes the role of a computer hacker in the 1980s, armed with a "top-of-the-line hacking deck outfitted with a 56.6k modem and a staggering 256k RAM". According to Brendon Chung, the sole developer behind Blendo Games, ''Quadrilateral Cowboy'' takes place in the same universe as his previous games, '' Gravity Bone'' and ''Thirty Flights of Loving'', and shares the same "blocky" aesthetics. The game is played from the first-person perspective. The player acts as the hacker overseeing one or more adept agents that have missions to infiltrate buildings and steal documents. Each agent has a different set of abilities; in addition to the player's hacker with their Deck, another character will have a saw to break through d ...
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Blendo Games
Blendo Games is an American independent video game development company based in Culver City, California. It was founded by Brendon Chung in 2010 and is primarily a one-person effort. Blendo Games gained more widespread exposure with the short form stand alone title '' Gravity Bone''; the following games ''Flotilla'' and '' Atom Zombie Smasher'' were met with critical praise. The studio has also released several other games in several genres. Background Chung had done hobbyist programming, such as modding for games like '' Quake 2'' and ''Half-Life'', for about a decade before being hired as a designer at Pandemic Studios. While there, he worked on '' The Lord of the Rings: Conquest'' and '' Full Spectrum Warrior: Ten Hammers'', although he continued to work on personal projects including an episodic ''Citizen Abel'' series that toyed with traditional mechanics of first-person shooters. Chung considered his first officially released game to be the espionage game '' Gravity Bone'' ...
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Quadrilateral Cowboy
''Quadrilateral Cowboy'' is a first-person puzzle-adventure video game by independent developer Blendo Games. The game was released on July 25, 2016, for Microsoft Windows, and on October 1, 2016, for macOS and Linux. Gameplay In ''Quadrilateral Cowboy'', the player takes the role of a computer hacker in the 1980s, armed with a "top-of-the-line hacking deck outfitted with a 56.6k modem and a staggering 256k RAM". According to Brendon Chung, the sole developer behind Blendo Games, ''Quadrilateral Cowboy'' takes place in the same universe as his previous games, '' Gravity Bone'' and ''Thirty Flights of Loving'', and shares the same "blocky" aesthetics. The game is played from the first-person perspective. The player acts as the hacker overseeing one or more adept agents that have missions to infiltrate buildings and steal documents. Each agent has a different set of abilities; in addition to the player's hacker with their Deck, another character will have a saw to break through d ...
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Thirty Flights Of Loving
''Thirty Flights of Loving'' is a first-person adventure video game developed by Brendon Chung under the name Blendo Games. It was published in August 2012 for Microsoft Windows, in November 2012 for OS X, and in December 2021 for Linux. The game is a non-direct sequel to '' Gravity Bone'' (2008) with the same unnamed spy as the main character. It follows three people as they prepare for an alcohol heist and the aftermath of the operation. ''Thirty Flights of Loving'' was developed as part of the Kickstarter campaign for the revival of the Idle Thumbs podcast and included a free copy of its predecessor. The game employs a modified version of id Software's 1997-era id Tech 2 engine—originally used for '' Quake 2''—and incorporates music composed by Idle Thumbs member Chris Remo. It received generally favorable reviews from video game media outlets, scoring 88 out of 100 on aggregate website Metacritic. A follow-up, '' Quadrilateral Cowboy'', was released on July 25, 2016. ...
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Penny Arcade Expo
PAX (originally known as Penny Arcade Expo) is a series of gaming culture festivals involving tabletop, arcade, and video gaming. PAX is held annually in Seattle, Boston and Philadelphia in the United States; and Melbourne in Australia. PAX was previously held annually in San Antonio in the United States. PAX was originally created in 2004 by Jerry Holkins and Mike Krahulik, the authors of the ''Penny Arcade'' webcomic, because they wanted to attend a show exclusively for gaming. Defining characteristics of the shows include an opening keynote speech from an industry insider, game-culture inspired concerts, panels on game topics, exhibitor booths from both independent and major game developers and publishers, a LAN party multiplayer, tabletop gaming tournaments, and video game freeplay areas. History The first PAX, known at the time as the ''Penny Arcade'' Expo, was held on August 28–29, 2004, in Bellevue, Washington, at the Meydenbauer Center, and was attended by appro ...
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Wired UK
''Wired UK'' is a bimonthly magazine that reports on the effects of science and technology. It covers a broad range of topics including design, architecture, culture, the economy, politics and philosophy. Owned by Condé Nast Publications, it is published in London and is an offshoot of the original American ''Wired''. History Earlier version (mid–1990s) The magazine's current incarnation follows an earlier attempt at a British edition of ''Wired'' which ran from April 1995 until March 1997. It was initially created as a joint venture with the Guardian Media Group and ''Wired US''s then owners, Wired Ventures, but that incarnation lasted only three or four issues, due to a culture clash between the two parties and low sales figures of 25,000 per month. Wired Ventures then ran the UK edition alone, with an almost entirely new staff, until the magazine was closed with the March 1997 issue, when sales were at 40,000 magazines per month. Current version (2009–present) The ...
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Id Tech 2
The ''Quake II'' engine is a game engine developed by id Software for use in their 1997 first-person shooter ''Quake II''. It is the successor to the ''Quake'' engine. Since its release, the ''Quake II'' engine has been licensed for use in several other games. One of the engine's most notable features was out-of-the-box support for hardware-accelerated graphics, specifically OpenGL, along with the traditional software renderer. Another interesting feature was the subdivision of some of the components into dynamic-link libraries. This allowed both software and OpenGL renderers, which were selected by loading and unloading separate libraries. Libraries were also used for the game logic, for two reasons: *id could release the source code to allow modifications while keeping the remainder of the engine proprietary. *Since they were compiled for specific platforms, instead of an interpreter, they could run faster than ''Quakes solution, which was to run the game logic (QuakeC) in a ...
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UBM Plc
UBM plc was a British business-to-business (B2B) events organiser headquartered in London, England, before its acquisition by Informa in 2018. It had a long history as a Multinational corporation, multinational media company. Its main focus was on B2B events, but its principal operations included live media and business-to-business communications, marketing services and data provision, and it principally served the technology, healthcare, trade and transport, ingredients and fashion industries. UBM was listed on the London Stock Exchange and was a constituent of the FTSE 250 Index. History Newspaper interests The history of the companies that made up UBM stretches back almost two hundred years. Up until its acquisition UBM businesses published many titles that were launched in the 19th century, including ''Building'' magazine, launched in 1843 by Joseph Hansom, as well as ''Chemist & Druggist''. The company was founded in 1918 as United Newspapers by David Lloyd George to acqu ...
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Gamasutra
''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Game Developer''. Sections ''Game Developer'' has five main sections: #News: where daily news is posted #Features: where developers post-game postmortems and critical essays #Blogs: where users can post their thoughts and views on various topics #Jobs/Resume: where users can apply for open positions at various development studios #Contractors: where users can apply for contracted work. The articles can be filtered by either topic (All, Console/ PC, Social/Online, Smartphone/ Tablet, Independent, Serious) or category (Programming, Art, Audio, Design, Production, Biz(Business)/Marketing). There are three additional sections: a store where books on game design may be purchased, an RSS section where users may subscribe to RSS feeds of each s ...
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Uplink (video Game)
''Uplink'' (also known in North America as ''Uplink: Hacker Elite'') is a simulation video game released in 2001 by the British company Introversion Software. The player takes charge of a freelance computer hacker in a fictional futuristic 2010, and must break into foreign computers, complete contracts and purchase new hardware to hack into increasingly harder computer systems. The game, which was Introversion's first release, was generally well received in Europe, and was released in North America by the publisher Strategy First as ''Uplink: Hacker Elite'' in 2003. ''Uplink'' was later ported to Android and iOS systems in 2012. Plot In the game, the player assumes the role of a hacker in the year 2010, who begins work for the Uplink Corporation, which is a worldwide company providing work for hackers. The player amasses money, software, gateway hardware and skill in the course of performing jobs for various clients, and hacking servers of global corporations for profit. Th ...
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Tom Clancy's Rainbow Six
''Tom Clancy's Rainbow Six'' (often shortened to ''Rainbow Six'') is a tactical first-person shooter video game franchise by Ubisoft, based on the novel ''Rainbow Six'' by American author Tom Clancy. Critically and commercially successful, the games in the franchise revolve around a fictional international anti-terrorist unit called the ''Rainbow''. Video games The first game was developed by Red Storm Entertainment, while the novel was being written. Red Storm was later acquired by Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Assassin's Creed'', ''Far Cry'', '' .... List of games References External linksUbisoft Website {{Tom Clancy franchises Ubisoft franchises Video game franchises Tom Clancy games G. P. Putnam's Sons books ...
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Thief (series)
''Thief'' is a series of stealth video games in which the player takes the role of Garrett, a master thief in a fantasy steampunk world resembling a cross between the Late Middle Ages and the Victorian era, with more advanced technologies interspersed. The series consists of '' Thief: The Dark Project'' (1998), '' Thief II: The Metal Age'' (2000), '' Thief: Deadly Shadows'' (2004) and ''Thief'' (2014). An expanded version of ''Thief: The Dark Project'', titled ''Thief Gold'', was released in 1999 and features three extra maps and a number of bug fixes. Looking Glass Studios developed both ''The Dark Project'' and ''The Metal Age''. After the studio had gone out of business in 2000, many former employees moved to Ion Storm and began developing the third part of the series, ''Deadly Shadows''. Eidos-Montréal was subsequently given the reins for ''Thief''. The ''Thief'' series has been well-received by critics. Gameplay Set mainly in a first-person perspective within a 3D env ...
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Snow Crash
''Snow Crash'' is a science fiction novel by the American writer Neal Stephenson, published in 1992. Like many of Stephenson's novels, it covers history, linguistics, anthropology, archaeology, religion, computer science, politics, cryptography, memetics, and philosophy. In his 1999 essay " In the Beginning... Was the Command Line", Stephenson explained the title of the novel as his term for a particular software failure mode on the early Macintosh computer. Stephenson wrote about the Macintosh that "When the computer crashed and wrote gibberish into the bitmap, the result was something that looked vaguely like static on a broken television set—a 'snow crash. Stephenson has also mentioned that Julian Jaynes' book ''The Origin of Consciousness in the Breakdown of the Bicameral Mind'' was one of the main influences on ''Snow Crash''. Stephenson originally planned ''Snow Crash'' as a computer-generated graphic novel in collaboration with artist Tony Sheeder. In the author's ackn ...
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