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Quester
is a 1987 block breaker arcade game developed and published in Japan by Namco. Controlling a paddle-like craft, the player is tasked with clearing each stage by deflecting a ball towards a formation of bricks towards the top of the screen. Power-up items are hidden in some blocks, which can increase the size of the player's paddle, a barrier that prevents the ball from moving off the screen, and a forcefield that will release eight other balls when touched. The game was produced by Toru Iwatani, known as the creator of ''Pac-Man''. It was created as a response to Taito's 1986 arcade title ''Arkanoid'', which helped revive the block breaker genre and inspire waves of its own clone games. A special version of the game was released shortly after the original's release, ''Quester: Special Edition'', featuring levels designed by readers of Namco's press literature. It was released to the Japanese Wii Virtual Console in 2009, where it was renamed to ''Namco Quester''. Gameplay ''Quest ...
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Quester Screenshot
is a 1987 block breaker arcade game developed and published in Japan by Namco. Controlling a paddle-like craft, the player is tasked with clearing each stage by deflecting a ball towards a formation of bricks towards the top of the screen. Power-up items are hidden in some blocks, which can increase the size of the player's paddle, a barrier that prevents the ball from moving off the screen, and a forcefield that will release eight other balls when touched. The game was produced by Toru Iwatani, known as the creator of ''Pac-Man''. It was created as a response to Taito's 1986 arcade title ''Arkanoid'', which helped revive the block breaker genre and inspire waves of its own clone games. A special version of the game was released shortly after the original's release, ''Quester: Special Edition'', featuring levels designed by readers of Namco's press literature. It was released to the Japanese Wii Virtual Console in 2009, where it was renamed to ''Namco Quester''. Gameplay ''Quest ...
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Cutie Q
is a 1979 block breaker/video pinball hybrid arcade game developed and published by Namco in Japan. The player controls a set of paddles with a rotary knob, the objective being to score as many points possible by deflecting a ball against blocks, ghosts, spinners and other objects on the playfield. It was designed by Shigeru Yokoyama, with spritework done by Toru Iwatani. It is the third and final game in the '' Gee Bee'' trilogy. ''Cutie Q'' is described as Namco's first "character game", thanks to its use of colorful and cute character designs, a choice that would be a major influence on Iwatani's next project, ''Pac-Man''. The title was derived from the band Creedence Clearwater Revival's 1968 cover of the song Susie Q, which Iwatani was a fan of. To lower manufacturing costs, it was only sold as a conversion kit for older ''Gee Bee'' and ''Bomb Bee'' arcade units. The game was ported to the PlayStation in 1996 as part of the Japanese release of '' Namco Museum Vol. 2'', w ...
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Namco Games
Namco was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Na ... was a video game developer and video game publisher, publisher, originally from Japan. Bandai Namco Entertainment is the successor to Namco and continues manufacturing and distributing video games worldwide. For Namco games released following the 2006 merger with Bandai's video game division, see List of Bandai Namco video games. For a list of franchises owned by Bandai Namco, see List of Bandai Namco video game franchises. Arcade-based games Namco initially distributed its games in Japan, while relying on third-party companies, such as Atari, Inc., Atari and Midway Games, Midway Manufacturing to publish them internationally under their own brands. Later, it would handle its own publishing worldwide. Electro-mechanical games ...
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Toru Iwatani
is a Japanese video game designer who spent much of his career working for Namco. He is best known as the creator of the arcade game '' Pac-Man'' (1980). Early life Iwatani was born in the Meguro ward of Tokyo, Japan on January 25, 1955. While in kindergarten, he and his family moved to the Tōhoku region of Japan after his father got a job as an engineer for the Japan Broadcasting Corporation. After becoming a junior high student, Iwatani returned to Tokyo and graduated from the Tokyo Metropolitan University High School, before graduating from the Tokai University Faculty of Engineering. Iwatani was self-taught in computers without any formal training in programming or graphical design. He often filled his school textbooks with scattered manga, which he claims had a major influence on the character designs of his games. Career At the age of 22 Iwatani joined the Japanese video game publisher Namco in 1977. Before he had joined, Namco had acquired the rights to the Japanese div ...
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Shinji Hosoe
, also known as Megaten and Sampling Masters MEGA, is a Japanese video game composer and musician most famous for scoring ''Ridge Racer'', ''Street Fighter EX'' and many Namco arcade games between 1987 and 1996. He also runs the music production and publishing company SuperSweep, alongside long time collaborator Ayako Saso. Biography Early life Hosoe was born on February 28, 1967 in Gero, Gifu Prefecture, Japan. His family moved to Chōfu while he was in first grade of elementary school. At the age of 8, he bought Isao Tomita's album ''The Planets''. He also listened to electronic music by artists such as Jean-Michel Jarre, Kraftwerk and Yellow Magic Orchestra. During his teenage years, he played bass in a Yellow Magic Orchestra tribute band. At the time, he did not have a serious interest in music and received low grades in music classes. After graduating high school, he studied computer graphics at Japan Electronics College. Namco (1985–1996) Hosoe joined Namco in 198 ...
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Namco
was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, and Shanghai Namco in mainland China. Namco was founded by Masaya Nakamura (businessman), Masaya Nakamura on June 1, 1955, as beginning as an operator of coin-operated amusement rides. After reorganizing to Nakamura Seisakusho Co., Ltd. in 1959, a partnership with Walt Disney Productions provided the company with the resources to expand its operations. In the 1960s, it manufactured Electro-mechanical game, electro-mechanical arcade games such as the 1965 hit ''Periscope (arcade game), Periscope''. It entered the video game industry after acquiring the struggling Japanese division of Atari, Inc., Atari in 1974, distributing games such as ''Breakout (video game), Breakout'' in Japan. The company renamed itself Namco ...
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Namco Arcade Games
was a Japanese multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, and Shanghai Namco in mainland China. Namco was founded by Masaya Nakamura on June 1, 1955, as beginning as an operator of coin-operated amusement rides. After reorganizing to Nakamura Seisakusho Co., Ltd. in 1959, a partnership with Walt Disney Productions provided the company with the resources to expand its operations. In the 1960s, it manufactured electro-mechanical arcade games such as the 1965 hit ''Periscope''. It entered the video game industry after acquiring the struggling Japanese division of Atari in 1974, distributing games such as '' Breakout'' in Japan. The company renamed itself Namco in 1977 and published '' Gee Bee'', its first original video game, a year later. Among Namco's first major hits was the fixed shooter ''Gala ...
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Breakout Clones
''Breakout'' is an arcade video game developed and published by Atari, Inc. and released on May 13, 1976. It was designed by Steve Wozniak, based on conceptualization from Nolan Bushnell and Steve Bristow who were influenced by the seminal 1972 in video games, 1972 Atari arcade game ''Pong''. In ''Breakout'', a layer of bricks lines the top third of the screen and the goal is to destroy them all by repeatedly bouncing a ball off a paddle into them. The arcade game was released in Japan by Namco. ''Breakout'' was a worldwide commercial success, among the top five highest-grossing 1976 in video games, arcade video games of 1976 in both the United States and Japan and then among the top three highest-grossing 1977 in video games, arcade video games of 1977 in the US and Japan. The 1978 Atari 2600, Atari VCS port uses color graphics instead of a monochrome screen with colored overlay. While the concept was predated by Ramtek (company), Ramtek's ''Clean Sweep'' (1974), ''Breakout'' sp ...
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Arcade Video Games
Arcade most often refers to: * Arcade game, a coin-operated game machine ** Arcade cabinet, housing which holds an arcade game's hardware ** Arcade system board, a standardized printed circuit board * Amusement arcade, a place with arcade games * Arcade (architecture), a series of adjoining arches * Shopping mall, one or more buildings forming a complex of shops, also sometimes called a shopping arcade Arcade or The Arcade may also refer to: Places Greece *Arcades (Crete), a town and city-state of ancient Crete, Greece Italy * Arcade, Italy, a town and commune in the region of Veneto United States * Arcade Building (Asheville, North Carolina) * Arden-Arcade, California * Arcade, Georgia, a city in Jackson County * Arcade (village), New York * Arcade (town), New York * The Arcade (Oak Bluffs, Massachusetts), a historic site in Oak Bluffs, Massachusetts * The Arcade (Providence, Rhode Island), a historic shopping center * Arcade, Texas Arts and entertainment Books an ...
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1987 Video Games
File:1987 Events Collage.png, From top left, clockwise: The MS Herald of Free Enterprise capsizes after leaving the Port of Zeebrugge in Belgium, killing 193; Northwest Airlines Flight 255 crashes after takeoff from Detroit Metropolitan Airport, killing everyone except a little girl; The King's Cross fire kills 31 people after a fire under an escalator Flashover, flashes-over; The MV Doña Paz sinks after colliding with an oil tanker, drowning almost 4,400 passengers and crew; Typhoon Nina (1987), Typhoon Nina strikes the Philippines; LOT Polish Airlines Flight 5055 crashes outside of Warsaw, taking the lives of all aboard; The USS Stark is USS Stark incident, struck by Iraq, Iraqi Exocet missiles in the Persian Gulf; President of the United States, U.S. President Ronald Reagan gives a famous Tear down this wall!, speech, demanding that Soviet Union, Soviet leader Mikhail Gorbachev tears down the Berlin Wall., 300x300px, thumb rect 0 0 200 200 Zeebrugge disaster rect 200 0 400 200 ...
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Breakout (video Game)
''Breakout'' is an arcade video game developed and published by Atari, Inc. and released on May 13, 1976. It was designed by Steve Wozniak, based on conceptualization from Nolan Bushnell and Steve Bristow who were influenced by the seminal 1972 in video games, 1972 Atari arcade game ''Pong''. In ''Breakout'', a layer of bricks lines the top third of the screen and the goal is to destroy them all by repeatedly bouncing a ball off a paddle into them. The arcade game was released in Japan by Namco. ''Breakout'' was a worldwide commercial success, among the top five highest-grossing 1976 in video games, arcade video games of 1976 in both the United States and Japan and then among the top three highest-grossing 1977 in video games, arcade video games of 1977 in the US and Japan. The 1978 Atari 2600, Atari VCS port uses color graphics instead of a monochrome screen with colored overlay. While the concept was predated by Ramtek (company), Ramtek's ''Clean Sweep'' (1974), ''Breakout'' sp ...
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