Puzzle Bobble 4
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Puzzle Bobble 4
''Puzzle Bobble 4'' (also known as ''Bust-a-Move 4'' for the North American and European console versions) is the third sequel to the video game ''Puzzle Bobble'' and is the final appearance of the series on the PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ... and Dreamcast. Plot On the planet Bubbleluna lives the twins Bub and Bob. One day, the sun fails to rise because the Fairy of the Night, Cleon, has stolen the light source known as the Rainbow for Full-Moon Madame Luna. She splits this rainbow into 7 light bubbles. Bub and Bob then set off to retrieve these bubbles and restore the light and peace to their planet. Gameplay The game features a total of 640 levels. This installment of the series introduces two new features: the pulley system and chain reactions. Th ...
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Taito
is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. It began production of video games in 1973. In 2005, Taito was purchased by Square Enix, becoming a wholly owned subsidiary by 2006. Taito is recognized as an important industry influencer in the early days of video games, producing a number of hit arcade games such as ''Speed Race'' (1974), ''Western Gun'' (1975), ''Space Invaders'' (1978), ''Bubble Bobble'' (1986) and ''Arkanoid'' (1986). Alongside Capcom, Konami, Namco and Sega, it is one of the most prominent video game companies from Japan and the first that exported its games into other countries. Several of its games have since been recognized as important and revolutionary for the industry - ''Space Invaders'' in particular was a major contributor to the growth of video games in the l ...
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Dreamcast
The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nintendo's GameCube and Microsoft's Xbox, and it was Sega's final console, ending the company's eighteen years in the console market. The Dreamcast was developed by an internal Sega team led by Hideki Sato. In contrast to the expensive hardware of the unsuccessful Saturn, the Dreamcast was designed to reduce costs with "off-the-shelf" components, including a Hitachi SH-4 CPU and an NEC PowerVR2 GPU. Sega used the GD-ROM media format to avoid the expenses of DVD-ROM technology and a custom version of the Windows CE operating system to make porting PC games easy. The Dreamcast was the first console to include a built-in modular modem for internet access and online play. Though released in Japan to a subdued reception, the Dreamcast ha ...
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Edge (magazine)
''Edge'' is a multi-format video game magazine published by Future plc. It is a UK-based magazine and publishes 13 issues annually. The magazine was launched by Steve Jarratt. It has also released foreign editions in Australia, Brazil, France, Germany, Italy, and Spain. History The magazine was launched in October 1993 by Steve Jarratt, a long-time video games journalist who has launched several other magazines for Future. The artwork for the cover of the magazine's 100th issue was specially provided by Shigeru Miyamoto. The 200th issue was released in March 2009 with 200 different covers, each commemorating a single game; 199 variants were in general circulation, and one was exclusive to subscribers. Only 200 magazines were printed with each cover, sufficient to more than satisfy ''Edge''s circulation of 28,898. In October 2003, the then-editor of ''Edge'', João Diniz-Sanches, left the magazine along with deputy editor David McCarthy and other staff writers. After the ...
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Japan Amusement Expo
The Japan Amusement Expo (JAEPO) is an annual trade fair for amusement arcade products, such as arcade games, redemption games, amusement rides, vending machines, and change machines. The event is hosted one weekend per year in the Greater Tokyo Area. The event is held at the Makuhari Messe convention center in Chiba. JAEPO is one of the largest amusement-machine trade fairs in the world. It is organised by the combined efforts of the Japan Amusement Machine and Marketing Association (JAMMA) and the Amusement Machine Operators' Union (AOU). Before 2012, these organisations each produced separate trade fairs in Greater Tokyo: the Amusement Machine (AM) Show and the AOU Show, respectively. History The Amusement Machine Show, or AM Show, was sponsored by the Japan Amusement Machinery Manufacturers Association (JAMMA) and the Japan Amusement Park Equipment Association (JAPEA). In 2012, JAMMA and JAPEA merged and reincorporated as the Japan Amusement Machine and Marketing Associa ...
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Future Plc
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and ...
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PC Zone
''PC Zone'', founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as ''PC Leisure'', ''PC Format'' and ''PC Plus'' had covered games but only as part of a wider remit. The precursor to ''PC Zone'' was the award-winning multiformat title ''Zero''. The magazine was published by Dennis Publishing Ltd. until 2004, when it was acquired by Future plc along with ''Computer And Video Games'' for £2.5m. In July 2010, it was announced by Future plc that ''PC Zone'' was to close. The last issue of ''PC Zone'' went on sale 2 September 2010. First issue ''PC Zone'' was first published by Dennis Publishing in April 1993 and cost £3.95. Billed as the first UK magazine dedicated exclusively to PC games, it was sold with two accompanying floppy disks carrying game demonstrations. The first editor was Paul Lakin. The magazine was split into four sections: Reviews, Blueprints, Features ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a sis ...
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Metacritic
Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999. The site provides an excerpt from each review and hyperlinks to its source. A color of green, yellow or red summarizes the critics' recommendations. It is regarded as the foremost online review aggregation site for the video game industry. Metacritic's scoring converts each review into a percentage, either mathematically from the mark given, or what the site decides subjectively from a qualitative review. Before being averaged, the scores are weighted according to a critic's popularity, stature, and volume of reviews. The website won two Webby Awards for excellence as an aggregation website. Criticism of the site has focused on the assessment system, the ass ...
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GameRankings
GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff being merged with the similar aggregator Metacritic. Rankings GameRankings collected and linked to (but did not host) reviews from other websites and magazines and averages specific ones. While hundreds of reviews may get listed, only the ones that GameRankings deemed notable were used for the average. Scores were culled from numerous American and European sources. The site used a percentage grade for all reviews in order to be able to calculate an average. However, because not all sites use the same scoring system (some rate out of 5 or 10, while others use a letter grade), GameRankings changed all other types of scores into percentages using a relatively straightforward conversion process. When a game accumulated six total reviews, it w ...
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Survival Mode
Survival mode, or horde mode, is a game mode in a video game in which the player must continue playing for as long as possible without dying in an uninterrupted session while the game presents them with increasingly difficult waves of challenges. A variant of the mode requires that the player last for a certain finite amount of time or number of waves, after which victory is achieved and the mode ends. The mode is particularly common among tower defense games, where the player must improve the defenses of a specific location in order to repel enemy forces for as long as possible. Survival mode has been compared to the gameplay of classic arcade games, where players face off against increasingly stronger waves of enemies. This mode was intended to give the game a definite and sometimes sudden ending, so that other players could then play the arcade game as well. ''Power Instinct'' added a Survival Mode, called 'Life Attack' to their Super Nintendo Port in November 1993. '' Street ...
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