Pulse-density Modulation
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Pulse-density Modulation
Pulse-density modulation, or PDM, is a form of modulation used to represent an analog signal with a binary signal. In a PDM signal, specific amplitude values are not encoded into codewords of pulses of different weight as they would be in pulse-code modulation (PCM); rather, the relative density of the pulses corresponds to the analog signal's amplitude. The output of a 1-bit DAC is the same as the PDM encoding of the signal. Pulse-width modulation (PWM) is a special case of PDM where the switching frequency is fixed and all the pulses corresponding to one sample are contiguous in the digital signal. For a 50% voltage with a resolution of 8-bits, a PWM waveform will turn on for 128 clock cycles and then off for the remaining 128 cycles. With PDM and the same clock rate the signal would alternate between on and off every other cycle. The average is 50% for both waveforms, but the PDM signal switches more often. For 100% or 0% level, they are the same. Description In a pulse-den ...
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Modulation
In electronics and telecommunications, modulation is the process of varying one or more properties of a periodic waveform, called the '' carrier signal'', with a separate signal called the ''modulation signal'' that typically contains information to be transmitted. For example, the modulation signal might be an audio signal representing sound from a microphone, a video signal representing moving images from a video camera, or a digital signal representing a sequence of binary digits, a bitstream from a computer. The carrier is higher in frequency than the modulation signal. In radio communication the modulated carrier is transmitted through space as a radio wave to a radio receiver. Another purpose is to transmit multiple channels of information through a single communication medium, using frequency-division multiplexing (FDM). For example in cable television which uses FDM, many carrier signals, each modulated with a different television channel, are transported through a ...
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Quantization (signal Processing)
Quantization, in mathematics and digital signal processing, is the process of mapping input values from a large set (often a continuous set) to output values in a (countable) smaller set, often with a finite number of elements. Rounding and truncation are typical examples of quantization processes. Quantization is involved to some degree in nearly all digital signal processing, as the process of representing a signal in digital form ordinarily involves rounding. Quantization also forms the core of essentially all lossy compression algorithms. The difference between an input value and its quantized value (such as round-off error) is referred to as quantization error. A device or algorithmic function that performs quantization is called a quantizer. An analog-to-digital converter is an example of a quantizer. Example For example, rounding a real number x to the nearest integer value forms a very basic type of quantizer – a ''uniform'' one. A typical (''mid-tread'') u ...
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Negative Feedback
Negative feedback (or balancing feedback) occurs when some function of the output of a system, process, or mechanism is fed back in a manner that tends to reduce the fluctuations in the output, whether caused by changes in the input or by other disturbances. Whereas positive feedback tends to lead to instability via exponential growth, oscillation or chaotic behavior, negative feedback generally promotes stability. Negative feedback tends to promote a settling to equilibrium, and reduces the effects of perturbations. Negative feedback loops in which just the right amount of correction is applied with optimum timing can be very stable, accurate, and responsive. Negative feedback is widely used in mechanical and electronic engineering, and also within living organisms, and can be seen in many other fields from chemistry and economics to physical systems such as the climate. General negative feedback systems are studied in control systems engineering. Negative feedback ...
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Difference Equation
In mathematics, a recurrence relation is an equation according to which the nth term of a sequence of numbers is equal to some combination of the previous terms. Often, only k previous terms of the sequence appear in the equation, for a parameter k that is independent of n; this number k is called the ''order'' of the relation. If the values of the first k numbers in the sequence have been given, the rest of the sequence can be calculated by repeatedly applying the equation. In ''linear recurrences'', the th term is equated to a linear function of the k previous terms. A famous example is the recurrence for the Fibonacci numbers, F_n=F_+F_ where the order k is two and the linear function merely adds the two previous terms. This example is a linear recurrence with constant coefficients, because the coefficients of the linear function (1 and 1) are constants that do not depend on n. For these recurrences, one can express the general term of the sequence as a closed-form expression ...
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Noise Shaping
Noise shaping is a technique typically used in digital audio, image, and video processing, usually in combination with dithering, as part of the process of quantization or bit-depth reduction of a digital signal. Its purpose is to increase the apparent signal-to-noise ratio of the resultant signal. It does this by altering the spectral shape of the error that is introduced by dithering and quantization; such that the noise power is at a lower level in frequency bands at which noise is considered to be less desirable and at a correspondingly higher level in bands where it is considered to be more desirable. A popular noise shaping algorithm used in image processing is known as ‘ Floyd Steinberg dithering’; and many noise shaping algorithms used in audio processing are based on an ‘Absolute threshold of hearing’ model. Operation Noise shaping works by putting the quantization error in a feedback loop. Any feedback loop functions as a filter, so by creating a feedback ...
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High-pass Filter
A high-pass filter (HPF) is an electronic filter that passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. The amount of attenuation for each frequency depends on the filter design. A high-pass filter is usually modeled as a linear time-invariant system. It is sometimes called a low-cut filter or bass-cut filter in the context of audio engineering. High-pass filters have many uses, such as blocking DC from circuitry sensitive to non-zero average voltages or radio frequency devices. They can also be used in conjunction with a low-pass filter to produce a bandpass filter. In the optical domain filters are often characterised by wavelength rather than frequency. High-pass and low-pass have the opposite meanings, with a "high-pass" filter (more commonly "long-pass") passing only ''longer'' wavelengths (lower frequencies), and vice versa for "low-pass" (more commonly "short-pass"). Descrip ...
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Quantization Error
Quantization, in mathematics and digital signal processing, is the process of mapping input values from a large set (often a continuous set) to output values in a (countable) smaller set, often with a finite number of elements. Rounding and truncation are typical examples of quantization processes. Quantization is involved to some degree in nearly all digital signal processing, as the process of representing a signal in digital form ordinarily involves rounding. Quantization also forms the core of essentially all lossy compression algorithms. The difference between an input value and its quantized value (such as round-off error) is referred to as quantization error. A device or algorithmic function that performs quantization is called a quantizer. An analog-to-digital converter is an example of a quantizer. Example For example, rounding a real number x to the nearest integer value forms a very basic type of quantizer – a ''uniform'' one. A typical (''mid-tread'') u ...
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Z-transform
In mathematics and signal processing, the Z-transform converts a discrete-time signal, which is a sequence of real or complex numbers, into a complex frequency-domain (z-domain or z-plane) representation. It can be considered as a discrete-time equivalent of the Laplace transform (s-domain). This similarity is explored in the theory of time-scale calculus. Whereas the continuous-time Fourier transform is evaluated on the Laplace s-domain's imaginary line, the discrete-time Fourier transform is evaluated over the unit circle of the z-domain. What is roughly the s-domain's left half-plane, is now the inside of the complex unit circle; what is the z-domain's outside of the unit circle, roughly corresponds to the right half-plane of the s-domain. One of the means of designing digital filters is to take analog designs, subject them to a bilinear transform which maps them from the s-domain to the z-domain, and then produce the digital filter by inspection, manipulation, or numeric ...
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Discrete Frequency
In physics, electronics, control systems engineering, and statistics, the frequency domain refers to the analysis of mathematical functions or signals with respect to frequency, rather than time. Put simply, a time-domain graph shows how a signal changes over time, whereas a frequency-domain graph shows how much of the signal lies within each given frequency band over a range of frequencies. A frequency-domain representation can also include information on the phase shift that must be applied to each sinusoid in order to be able to recombine the frequency components to recover the original time signal. A given function or signal can be converted between the time and frequency domains with a pair of mathematical operators called transforms. An example is the Fourier transform, which converts a time function into a complex valued sum or integral of sine waves of different frequencies, with amplitudes and phases, each of which represents a frequency component. The "spectrum ...
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Discrete Time
In mathematical dynamics, discrete time and continuous time are two alternative frameworks within which variables that evolve over time are modeled. Discrete time Discrete time views values of variables as occurring at distinct, separate "points in time", or equivalently as being unchanged throughout each non-zero region of time ("time period")—that is, time is viewed as a discrete variable. Thus a non-time variable jumps from one value to another as time moves from one time period to the next. This view of time corresponds to a digital clock that gives a fixed reading of 10:37 for a while, and then jumps to a new fixed reading of 10:38, etc. In this framework, each variable of interest is measured once at each time period. The number of measurements between any two time periods is finite. Measurements are typically made at sequential integer values of the variable "time". A discrete signal or discrete-time signal is a time series consisting of a sequence of quantities ...
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Delta-sigma Modulator
Delta-sigma (ΔΣ; or sigma-delta, ΣΔ) modulation is a method for encoding analog signals into digital signals as found in an analog-to-digital converter (ADC). It is also used to convert high bit-count, low-frequency digital signals into lower bit-count, higher-frequency digital signals as part of the process to convert digital signals into analog as part of a digital-to-analog converter (DAC). In a conventional ADC, an analog signal is sampled with a sampling frequency and subsequently quantized in a multi-level quantizer into a digital signal. This process introduces quantization error noise. The first step in a delta-sigma modulation is delta modulation. In delta modulation the change in the signal (its delta) is encoded, rather than the absolute value. The result is a stream of pulses, as opposed to a stream of numbers as is the case with pulse-code modulation (PCM). In delta-sigma modulation, accuracy of the modulation is improved by passing the digital output throu ...
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