Pudding (character)
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Pudding (character)
''Space Channel 5'' is a music video game developed by United Game Artists, Sega AM9 and published by parent company Sega. Originally released for the Dreamcast (1999 in Japan, 2000 worldwide), it was later ported to the PlayStation 2 (2002 in Europe, 2003 in Japan and North America). A version for the Game Boy Advance (GBA) was published in 2003 as a Western exclusive. Following space-faring reporter Ulala (Space Channel 5), Ulala as she investigates an alien invasion, players engage in rhythm-based combat where Ulala mimics the actions of rivals in time to musical tracks. The game was conceived by Tetsuya Mizuguchi, who was told to create something aimed at a female audience. Production lasted two years, with a staff of around 20 that included company veterans and newcomers to game development. The music, composed by Naofumi Hataya and Kenichi Tokoi, drew inspiration from big band music. Ken Woodman's "Mexican Flyer" had informed the musical style and acted as the theme song. T ...
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United Game Artists
(UGA) was a subsidiary of Sega headquartered in Shibuya, Tokyo, Japan. It was founded by Tetsuya Mizuguchi, a video game developer who had experience with Sega's Sega AM3, AM3 division. After separating with Kenji Sasaki to form AM Annex, Mizuguchi left Sasaki's team to form another division. This studio would later be known as Sega Consumer Development 4 (CS4) and Research and Development #9 (R&D #9, or AM9) while a department of Sega, before becoming UGA as a wholly owned subsidiary of Sega. AM Annex was created by the separation of a team from Sega AM3, which Mizuguchi described as a move to create a smaller department with a different work environment. Mizuguchi hand-selected the team that would join him at AM Annex, which worked on arcade Racing video game, racing game ''Sega Touring Car Championship''. Mizuguchi later separated from Sega AM5 developer Kenji Sasaki and relocated to Shibuya, where he operated CS4/R&D #9. Later on, Mizuguchi received direction to creat ...
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SC5 Screenshot
SC-5, SC5, SC 5 or variants, may refer to: * ''SC05'', an FIPS 10-4 region code * ''SC-05'', a subdivision code for Anse Royale, Seychelles, see ISO 3166-2:SC * South Carolina's 5th congressional district * South Carolina Highway 5 * USS ''Cuttlefish'' (SC-5) * SpaceX Crew-5 Video games * ''Soulcalibur V'' * ''Space Channel 5 ''Space Channel 5'' is a music video game developed by Sega AM9 and published by parent company Sega. Originally released for the Dreamcast (1999 in Japan, 2000 worldwide), it was later ported to the PlayStation 2 (2002 in Europe, 2003 in Japan ...'' See also * Strathcarron SC-5A {{DEFAULTSORT:sc5 ...
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GD-ROM
GD-ROM (an abbreviation of "Gigabyte Disc Read-Only Memory") is a proprietary optical disc format originally used for the Dreamcast video game console, as well as its arcade counterpart, the Sega NAOMI and select Triforce arcade board titles. It was developed by Yamaha to curb piracy common to standard CDs and to offer increased storage capacity without the expense of the fledgling DVD-ROM. It is similar to the standard CD-ROM except that the pits on the disc are packed more closely together, resulting in a higher storage capacity of 1 gigabyte, a 42% increase over a conventional CD's capacity of 700 megabytes. The Dreamcast ended up being the only sixth-generation console with a disc based on CD technology rather than DVD technology; even the Nintendo GameCube's smaller 8 cm discs held 50% more data due to being based on DVD technology. In addition, GD-ROM proved to be an ineffective anti-piracy measure when it was discovered the Dreamcast's forgotten MIL-CD functionality could ...
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ADX (file Format)
CRI ADX is a lossy proprietary audio storage and compression format developed by CRI Middleware specifically for use in video games; it is derived from ADPCM. Its most notable feature is a looping function that has proved useful for background sounds in various games that have adopted the format, including many games for the Sega Dreamcast as well as some PlayStation 2, GameCube and Wii games. One of the first games to use ADX was '' Burning Rangers'', on the Sega Saturn. Notably, the ''Sonic the Hedgehog'' series from the Dreamcast generation up to at least ''Shadow the Hedgehog'' have used this format for sound and voice recordings. Jet Set Radio Future for original Xbox also used this format. On top of the main ADPCM encoding, the ADX toolkit also includes a sibling format, AHX, which uses a variant of MPEG-2 audio intended specifically for voice recordings and a packaging archive, AFS, for bundling multiple CRI ADX and AHX tracks into a single container file. Version ...
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Stomp (theatrical Show)
Stomp (stylized as ''STOMP'') is a percussion group, originating in Brighton, England, that uses the body and ordinary objects to create a physical theatre performance using rhythms, acrobatics and pantomime. History and performances 1990–98 Stomp was created by Steve McNicholas and Luke Cresswell in 1991. The performers use a variety of everyday objects as percussion instruments in their shows. Cresswell and McNicholas first worked together in 1981 as members of the street band Pookiesnackenburger and the theatre group Cliff Hanger. Together, these groups presented a series of street comedy musicals at the Edinburgh Festival throughout the early 1980s. After two albums, a TV series and extensive touring throughout Europe, Pookiesnackenburger also produced the "Bins" commercial for Heineken lager. The piece was originally written and choreographed as part of the band's stage show. In 1986, Cresswell formed the Urban Warriors, a 'junkpercussion duo' with Benjamin Freder ...
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Arcade Game
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade video games, Pinball machines, electro-mechanical games, redemption games or merchandisers. Types Broadly, arcade games are nearly always considered games of skill, with only some elements of games of chance. Games that are solely games of chance, like slot machines and pachinko, often are categorized legally as gambling devices and, due to restrictions, may not be made available to minors or without appropriate oversight in many jurisdictions. Arcade video games Arcade video games were first introduced in the early 1970s, with ''Pong'' as the first commercially successful game. Arcade video games use electronic or computerized circuitry to take input from the player and translate that to an electronic display such as a monitor or telev ...
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Sonic The Hedgehog
is a Japanese video game series and media franchise created by Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main ''Sonic the Hedgehog'' games are platformers mostly developed by Sonic Team; other games, developed by various studios, include spin-offs in the racing, fighting, party and sports genres. The franchise also incorporates printed media, animations, feature films, and merchandise. Sega developed the first ''Sonic'' game, released in 1991 for the Sega Genesis, to compete with Nintendo's mascot Mario. Its success helped Sega become one of the leading video game companies during the fourth generation of video game consoles in the early 1990s. Sega Technical Institute developed the next three ''Sonic'' games, plus the spin-off ''Sonic Spinball'' (1993). A number of ''Sonic'' games were also developed for Sega's 8-bit consoles, the Master System and Game Gear. After a hiatus during the unsuc ...
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Panzer Dragoon
''Panzer Dragoon'' is a series of video games by Sega. The first three games were developed in the 1990s by Sega's Team Andromeda for the Sega Saturn. The fourth, ''Panzer Dragoon Orta'' (2002), was developed by Sega's Smilebit team for the Xbox. A spin-off, ''Panzer Dragoon Mini'', was released for the handheld Game Gear in Japan in 1996. The ''Panzer Dragoon'' games are rail shooters, except ''Panzer Dragoon Saga'' (1998), a role-playing game. The games follow a protagonist fighting an empire in a post-apocalyptic world while riding a dragon. The ''Panzer Dragoon'' games have received positive reviews; ''Panzer Dragoon Saga'' is the most acclaimed Saturn game, and has appeared in several "greatest games of all time" lists. In 2018, Sega announced that remakes of ''Panzer Dragoon'' and ''Panzer Dragoon II Zwei'' were in development. The first remake was released in 2020. Premise The ''Panzer Dragoon'' series takes place on a post-apocalyptic planet where the people compete for ...
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Sega Sports R&D
or Sega Sports R&D is a defunct development division of the Japanese video game company Sega. It was previously known as Smilebit, one of nine semi-autonomous studios which Sega established in 2000. Smilebit was previously known as R&D6 or AM6 which itself was mainly based on Sega PC. Smilebit was known for its sports simulation titles, as well as ''Jet Set Radio.'' When Sega started releasing games for other platforms, Smilebit began developing games for the Xbox, with ''Jet Set Radio Future'', ''Panzer Dragoon Orta'' and ''GunValkyrie''. Smilebit was led by Shun Arai as president and Takayuki Kawagoe as director. Kawagoe became president of Smilebit in 2003. During a re-organization, Sega's nine studios were consolidated into "four of five core operations", and the non-sports staff of Smilebit was merged into Amusement Vision. Smilebit became exclusively dedicated to sports titles, with the ''Virtua Striker'' series from Amusement Vision becoming attributed to Smilebit. When S ...
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Synesthesia
Synesthesia (American English) or synaesthesia (British English) is a perceptual phenomenon in which stimulation of one sensory or cognitive pathway leads to involuntary experiences in a second sensory or cognitive pathway. People who report a lifelong history of such experiences are known as synesthetes. Awareness of synesthetic perceptions varies from person to person. In one common form of synesthesia, known as grapheme–color synesthesia or color–graphemic synesthesia, letters or numbers are perceived as inherently colored. In spatial-sequence, or number form synesthesia, numbers, months of the year, or days of the week elicit precise locations in space (''e.g.,'' 1980 may be "farther away" than 1990), or may appear as a three-dimensional map (clockwise or counterclockwise). Synesthetic associations can occur in any combination and any number of senses or cognitive pathways. Little is known about how synesthesia develops. It has been suggested that synesthesia dev ...
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Wassily Kandinsky
Wassily Wassilyevich Kandinsky (; rus, Василий Васильевич Кандинский, Vasiliy Vasilyevich Kandinskiy, vɐˈsʲilʲɪj vɐˈsʲilʲjɪvʲɪtɕ kɐnʲˈdʲinskʲɪj;  – 13 December 1944) was a Russian painter and art theorist. Kandinsky is generally credited as one of the pioneers of abstraction in western art, possibly after Hilma af Klint. Born in Moscow, he spent his childhood in Odessa, where he graduated at Grekov Odessa Art School. He enrolled at the University of Moscow, studying law and economics. Successful in his profession—he was offered a professorship (chair of Roman Law) at the University of Dorpat (today Tartu, Estonia)—Kandinsky began painting studies (life-drawing, sketching and anatomy) at the age of 30. In 1896, Kandinsky settled in Munich, studying first at Anton Ažbe's private school and then at the Academy of Fine Arts. He returned to Moscow in 1914, after the outbreak of World War I. Following the Russian Revolu ...
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Street Parade
The Street Parade is with over 1 Million visitors the most attended technoparade in the world, since the end of Love Parade 2010. It takes place in Zurich, Switzerland and is the largest annual event in Zurich. Officially a demonstration for freedom, love and tolerance attended by up to a one million people, it proceeds along the side of Lake Zurich on the second Saturday of August. History *1992 — participants: 1,000The first Street Parade (the English name is used in German) took place on September 5, 1992, initiated by student Marek Krynski and officially called the Demonstration for Love, Peace, Liberty, Generosity and Tolerance (german: Demonstration für Liebe, Frieden, Freiheit, Grosszügigkeit und Toleranz). About 1,000 took part in dancing behind two Lovemobiles. *1993 — participants: 10,000 — temp: 27 °CIn only its second year, 10,000 ravers participated. *1994 — participants: 20,000The parade was nearly banned by the head of the police department Ro ...
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