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(UGA) was a
subsidiary A subsidiary, subsidiary company or daughter company is a company owned or controlled by another company, which is called the parent company or holding company. Two or more subsidiaries that either belong to the same parent company or having a ...
of
Sega is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
headquartered in
Shibuya Shibuya (渋谷 区 ''Shibuya-ku'') is a special ward in Tokyo, Japan. As a major commercial and finance center, it houses two of the busiest railway stations in the world, Shinjuku Station (southern half) and Shibuya Station. As of April 1 ...
, Tokyo, Japan. It was founded by
Tetsuya Mizuguchi is a Japanese video game designer, producer, and businessman. Along with ex-Sega developers he is the one of the co-founders of the video game development firm Q Entertainment. He formerly worked for Sega as a producer in their Sega AM3 'arcade m ...
, a video game developer who had experience with Sega's
AM3 Socket AM3 is a CPU socket for Advanced Micro Devices, AMD Central processing unit, processors. AM3 was launched on February 9, 2009 as the successor to Socket AM2+, alongside the initial grouping of Phenom II processors designed for it. The sole ...
division. After separating with Kenji Sasaki to form AM Annex, Mizuguchi left Sasaki's team to form another division. This studio would later be known as Sega Consumer Development 4 (CS4) and Research and Development #9 (R&D #9, or AM9) while a department of Sega, before becoming UGA as a wholly owned subsidiary of Sega. AM Annex was created by the separation of a team from Sega AM3, which Mizuguchi described as a move to create a smaller department with a different work environment. Mizuguchi hand-selected the team that would join him at AM Annex, which worked on arcade racing game ''
Sega Touring Car Championship ''Sega Touring Car Championship'' (セガ ツーリングカーチャンピオンシップ) is an arcade racing game released by Sega's AM Annex for the Model 2 mainboard in 1996. It was later ported to the Sega Saturn and Microsoft Windows. The ...
''. Mizuguchi later separated from Sega AM5 developer Kenji Sasaki and relocated to Shibuya, where he operated CS4/R&D #9. Later on, Mizuguchi received direction to create a game that would appeal to a broad spectrum of people, leading to development of ''
Space Channel 5 ''Space Channel 5'' is a music video game developed by Sega AM9 and published by parent company Sega. Originally released for the Dreamcast (1999 in Japan, 2000 worldwide), it was later ported to the PlayStation 2 (2002 in Europe, 2003 in Japan ...
'' for the
Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nint ...
. Along with Sega's other video game development divisions, Mizuguchi's division was separated into a wholly owned subsidiary of Sega in 2000. Mizuguchi gave his new company the name United Game Artists and was installed as CEO. United Game Artists would develop '' Space Channel 5: Part 2'' and ''Rez'' under their moniker. In 2003, due to financial issues, United Game Artists was merged into
Sonic Team is a video game developer owned by the Japanese video game company Sega as part of its Sega CS Research and Development No. 2 division. Sonic Team is best known for the long-running ''Sonic the Hedgehog'' series and games such as '' Nights int ...
, another of Sega's subsidiary companies. Mizuguchi subsequently left Sega in October of that year. Several games developed by United Game Artists are notable for their reception. ''Space Channel 5'' is frequently credited with being a unique concept that helped bring about music-based video games. ''Rez'' is a highly well received title critically. Arcade games from AM Annex such as ''Sega Rally 2'' have remained popular years after their release.


History

Tetsuya Mizuguchi is a Japanese video game designer, producer, and businessman. Along with ex-Sega developers he is the one of the co-founders of the video game development firm Q Entertainment. He formerly worked for Sega as a producer in their Sega AM3 'arcade m ...
joined Sega in 1990 as a designer of
arcade cabinet An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Mac ...
s. Prior to entering the video game industry, Mizuguchi majored in literature at
Nihon University , abbreviated as , is a private research university in Japan. Its predecessor, Nihon Law School (currently the Department of Law), was founded by Yamada Akiyoshi, the Minister of Justice, in 1889. It is one of Japan's leading private universit ...
's Faculty of Arts. Asked how he chose a career in video games, he explained, "I preferred doing something in relation to human senses or entertainment - something more in relation with human nature, a field where I could do some research. ... Unlike the arts, where it is often a matter of taste whether something is good or not, creating good interactive entertainment is more easily definable. I chose
Sega is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
because it was using new technology and I was able to study things like human movements." Mizuguchi has expressed that he originally had no interest in making video games and wanted to be involved in other areas of entertainment, including creating theme parks and attractions. During his time at Sega, Mizuguchi developed an interactive 'ride' titled ''Megalopolis'' combining then-embryonic 3D polygonal graphics and CGI with the physical experience of Sega's hydraulic 'AS-1' motion simulator. He went on to produce the racing simulator ''
Sega Rally Championship ''SEGA Rally Championship'' is a 1994 racing video game developed by Sega AM3 and published by Sega. Originally released for arcades using the Sega Model 2 board, it was converted to the Sega Saturn in 1995 and Windows in 1997. The unique sellin ...
'' and '' Manx TT Super Bike''. In 1996, while working as a producer for Sega's
AM3 Socket AM3 is a CPU socket for Advanced Micro Devices, AMD Central processing unit, processors. AM3 was launched on February 9, 2009 as the successor to Socket AM2+, alongside the initial grouping of Phenom II processors designed for it. The sole ...
division, Mizuguchi met with Hisashi Suzuki, the manager of the division. He and Mizuguchi agreed to create a new department separate from AM3 that would be called AM Annex. Mizuguchi selected the initial team himself, a team of six or seven people that would later grow in number. The first game AM Annex began to develop was ''
Sega Touring Car Championship ''Sega Touring Car Championship'' (セガ ツーリングカーチャンピオンシップ) is an arcade racing game released by Sega's AM Annex for the Model 2 mainboard in 1996. It was later ported to the Sega Saturn and Microsoft Windows. The ...
'' on the Model 2 arcade board, and Mizuguchi also contributed to ''
Sega Rally 2 ''Sega Rally 2'' is an arcade racing game developed by Sega AM Annex for the Model 3 arcade hardware. It is the sequel to 1994's ''Sega Rally Championship''. The game was first released in arcades in February 1998, and was later ported by Smilebi ...
''. According to Hisao Oguchi, later head of AM3, Mizuguchi and developer Kenji Sasaki had departed AM3 with the team of ''Sega Rally Championship'', and Mizuguchi later chose to leave Sasaki after being granted their own AM department and set up development in Shibuya. Sasaki became head of AM5, later renamed Sega Rosso. Mizuguchi's department in Shibuya would be known as Sega Consumer Development 4 (CS4) and Sega Research and Development #9 (R&D #9), also known as AM9. During this time, the department developed ''
Space Channel 5 ''Space Channel 5'' is a music video game developed by Sega AM9 and published by parent company Sega. Originally released for the Dreamcast (1999 in Japan, 2000 worldwide), it was later ported to the PlayStation 2 (2002 in Europe, 2003 in Japan ...
'' for the
Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nint ...
. Mizuguchi had been tasked by Sega with creating a video game that would have a broad enough appeal to draw in casual female gamers. In order to achieve this, Mizuguchi conducted interviews with girls to find out what they liked. He insists that it is difficult to create a game that appeals to both genders, due to different desires in games. During development of ''Space Channel 5'', Mizuguchi noted one stage in development where the game was "cool, but not so fun", and so he tried to introduce elements inspired by
Stomp Stomp may refer to: *Stomp (strike), a downwards kick using the heel Music and dance * ''Stomp'' (album), by Big D and the Kids Table, 2013 * Stomp (jazz), a type of rhythmic jazz tune popular in the 1920s *Stomp (theatrical show), a percussive p ...
. In order to lighten the mood with his staff, Mizuguchi invited a
mime artist A mime artist, or simply mime (from Greek , , "imitator, actor"), is a person who uses ''mime'' (also called ''pantomime'' outside of Britain), the acting out of a story through body motions without the use of speech, as a theatrical medium ...
to visit the department and help his team to loosen up. In 2000, Sega separated its development divisions into subsidiary companies, fully owned by Sega. R&D #9 became United Game Artists (UGA), and Mizuguchi was installed as its CEO. According to Mizuguchi, the name was one he wanted to use for a video game studio for some period of time. Mizuguchi set a goal with UGA to create games for a worldwide audience, but not with any particular genre in mind. In transitioning from racing games to music-based games, Mizuguchi noted that while racing games were a good way to show off CGI graphics, the release of the Dreamcast gave opportunities to engineer better music, and he wanted to incorporate interactivity with music in games. UGA's next title would be '' Rez'', a
musical Musical is the adjective of music. Musical may also refer to: * Musical theatre, a performance art that combines songs, spoken dialogue, acting and dance * Musical film Musical film is a film genre in which songs by the characters are interwo ...
rail shooter Shoot 'em ups (also known as shmups or STGs ) are a Video game genre, sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certai ...
. Mizuguchi initially considered the concept of a video game as an
art form The arts are a very wide range of human practices of creative expression, storytelling and cultural participation. They encompass multiple diverse and plural modes of thinking, doing and being, in an extremely broad range of media. Both ...
after playing '' Xenon 2 Megablast''. Later, while traveling Europe in 1997, Mizuguchi had been taken to the
Street Parade The Street Parade is with over 1 Million visitors the most attended technoparade in the world, since the end of Love Parade 2010. It takes place in Zurich, Switzerland and is the largest annual event in Zurich. Officially a demonstration for ...
in Zurich, during which there was a large electronic dance music concert attended by around 300,000 people. Mizuguchi was taken in by the sights and sounds around him and recognized how this experience was similar to the inspiration that
Wassily Kandinsky Wassily Wassilyevich Kandinsky (; rus, Василий Васильевич Кандинский, Vasiliy Vasilyevich Kandinskiy, vɐˈsʲilʲɪj vɐˈsʲilʲjɪvʲɪtɕ kɐnʲˈdʲinskʲɪj;  – 13 December 1944) was a Russian painter a ...
, a Russian painter, had channeled to "
aint The word "ain't" is a contraction for ''am not'', ''is not'', ''are not'', ''has not'', ''have not'' in the common English language vernacular. In some dialects ''ain't'' is also used as a contraction of ''do not'', ''does not'' and ''did not''. ...
a canvas of the sounds that he saw". He saw this tie to his previous ideas and envisioned a game where one would shoot down enemies in time to the beat of music that would put the player into a trance, using a theme of
synesthesia Synesthesia (American English) or synaesthesia (British English) is a perceptual phenomenon in which stimulation of one sensory or cognitive pathway leads to involuntary experiences in a second sensory or cognitive pathway. People who re ...
, forming the basis of ''Rez''. Mizuguchi and his team began to research how to structure this game, visiting clubs and attending
Taiko are a broad range of Japanese percussion instruments. In Japanese, the term refers to any kind of drum, but outside Japan, it is used specifically to refer to any of the various Japanese drums called and to the form of ensemble drumming ...
drumming festivals. On pitching ''Rez'' to Sega executives, Mizuguchi has expressed that presenting the game was difficult until management was given the opportunity to try the game, due to difficulty in describing the game's concept in words. ''Rez'' was well received upon release, as were its re-releases on later consoles. The final release for UGA would be '' Space Channel 5: Part 2''. According to Mizuguchi, despite low sales of the original game, ''Part 2'' was easier to pitch than ''Rez'' had been due to there being an established base of fans of the original, as well as the prominence of mobile phones and
MTV MTV (Originally an initialism of Music Television) is an American cable channel that launched on August 1, 1981. Based in New York City, it serves as the flagship property of the MTV Entertainment Group, part of Paramount Media Networks, a di ...
. ''Part 2'' was designed using real-time graphics instead of the pre-rendered backgrounds of the original game in order to make the game appear more like a movie. ''Space Channel 5: Part 2'' was released in Europe and Japan, but would not make its debut in the United States until the release of the compilation ''Space Channel 5 Special Edition'' for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on ...
. In September 2003, Sega performed an internal restructuring of its staff. Among these changes was the dissolution of United Game Artists and the transfer of its members into
Sonic Team is a video game developer owned by the Japanese video game company Sega as part of its Sega CS Research and Development No. 2 division. Sonic Team is best known for the long-running ''Sonic the Hedgehog'' series and games such as '' Nights int ...
. The following month, Mizuguchi left Sega. According to Mizuguchi on his decision, "At that time, I had two choices, basically. One was to adjust with the company, or the company adjusts to me, but the latter was impossible. So I decided to leave Sega. To me, I think this is a very healthy choice, because I get to do my own games now." Mizuguchi would go on to found
Q Entertainment was a Japanese video game developer. The studio created, produced, and published digital entertainment content across multiple game consoles, PC broadband and mobile units. It was founded on October 10, 2003 by Tetsuya Mizuguchi, formerly of S ...
. He has expressed that he would be open to working with Sega again.


Game reception

The titles developed by Mizuguchi's teams at Sega and United Game Artists are renowned for their development and uniqueness. The ''Sega Rally'' series retained a level of popularity over a decade after its release, resulting in the later development of ''
Sega Rally 2006 ''Sega Rally 2006'' is an arcade oriented racing game developed and published by Sega for PlayStation 2. It is the third installment in the decade running ''Sega Rally'' series, and it was released in Japan on January 12, 2006. This version is th ...
''. Of the ''Sega Rally'' series, Mizuguchi told members of his former staff, "it's your game, not mine!", giving credit to his team for the game. Mizuguchi also credited his work on racing games with AM Annex as being the best way to show off CGI graphics at the time. ''Space Channel 5'' did not sell well, but has been retrospectively called a "highlight" on the Dreamcast and described as "unlike anything before it." ''
USA Today ''USA Today'' (stylized in all uppercase) is an American daily middle-market newspaper and news broadcasting company. Founded by Al Neuharth on September 15, 1982, the newspaper operates from Gannett's corporate headquarters in Tysons, Virgini ...
'' gave the Dreamcast version all four stars and said it was "all about fun, and 'Space Channel 5''delivers with a song." ''
Entertainment Weekly ''Entertainment Weekly'' (sometimes abbreviated as ''EW'') is an American digital-only entertainment magazine based in New York City, published by Dotdash Meredith, that covers film, television, music, Broadway theatre, books, and popular ...
'' gave the same version an A- and said that "gamers of all ages undoubtedly will want to help Ulala get her groove back — if not get their hands on a pair of those boots." '' IGN'''s Travis Fahs called ''Space Channel 5'' "a product somehow greater than the sum of its parts", and that the presentation of ''Part 2'' "had been polished to such a degree that it elevated the game to a new level." ''Rez'', in particular, has received much positive feedback and several re-releases. The game received an award from The Agency for Cultural Affairs Media Art Festival in Japan. Writing for ''
Games A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (suc ...
'' in 2002, reviewer Thomas L. McDonald described ''Rez'' as "a game that carves out its own niche: the art-house abstract musical rail-shooter", and emphasized the game's differences from traditional
rhythm game Rhythm game or rhythm action is a genre of music-themed action video game that challenges a player's sense of rhythm. Games in the genre typically focus on dance or the simulated performance of musical instruments, and require players to press ...
s while noting that "the result is awesome, but trying to describe it in words is like trying to sculpt
Jell-O Jell-O is an American brand offering a variety of powdered gelatin dessert (fruit-flavored gels/jellies), pudding, and no-bake cream pie mixes. The original gelatin dessert ( genericized as jello) is the signature of the brand. "Jell-O" is ...
. Simply put, it's like nothing you've ever seen before." The game would go on to receive "Runner Up" in the category of "Electronic - Puzzle and Classic" in ''Games''s annual "The Games 100". In 2009, ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed ...
'' ranked the game #49 on its list of "The 100 Best Games To Play Today", calling it "Astonishing to watch nduniquely absorbing to play". In 2012, ''Rez'' was listed on ''
Time Time is the continued sequence of existence and event (philosophy), events that occurs in an apparently irreversible process, irreversible succession from the past, through the present, into the future. It is a component quantity of various me ...
''s all-time 100 greatest video games list. ''Rez'' would later be re-released in 2007 for the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
as ''Rez HD'', which Mizuguchi noted during the show that he "always dreamed of a high-def wide screen and very good sound", and described the game as "100 percent the same game" as the original Dreamcast version. After seeing the potential for
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), edu ...
, Mizuguchi created a new development studio, Enhance Games, to redevelop ''Rez'' for VR gaming as ''Rez Infinite'' for the
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 i ...
. ''Rez Infinite'' received widespread acclaim from critics. Review aggregate
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
assigned the game a score of 89 out of 100, based on 44 reviews, making ''Rez Infinite'' the highest rated
PSVR The PlayStation VR (PS VR, known by its code name Project Morpheus during development) is a virtual reality headset developed by Sony Interactive Entertainment, which was released in October 2016. It is fully functional with the PlayStation 4 a ...
game on the site. The game received unanimous praise for its immersion, sense of place, visual and sound design, and its new level ''Area X''. Despite the age of its previous iterations, many reviewers considered it to be the finest PSVR title to date, and an essential game for anyone owning the device. Martin Robinson of ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EG ...
'' called the game a "modern masterpiece", and Alexa Ray Corriea of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' considered it to be "a new classic". Lucas Sullivan of
GamesRadar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites '' Total Film'', '' SFX'', '' Edge'' and '' Comput ...
thought that the game "achieves its full potential with PSVR", while ''Edge'' summarized "''Rez Infinite'' is 15 years old, and the best VR game of 2016." According to Fahs, United Game Artists has a legacy connected with that of the Dreamcast, even though all of their games were ported to the PlayStation 2. He stated that elements of what was UGA can be found in Sonic Team games '' Feel the Magic: XY/XX'' and '' The Rub Rabbits!'', and that when it comes to their legacy, "UGA turned trite criticisms of 'style over substance' into a badge of honor. Their short run proved just how far dazzling presentation could go."


See also

*
Sega development studios This is a list of development studios owned by Sega, a Japanese video game developer and publisher based in Tokyo, Japan. Accompanied with the list is their history of game development. Also included are the companies that Sega has acquired over ...
*
Sega AM1 is a development department within Japanese video game developer Sega that also previously existed as Wow Entertainment and AM1 spent most of its early existence under the leadership of Rikiya Nakagawa and developed a number of arcade game ...
*
Sega AM2 previously known as is a video game development team within the Japanese multinational video game developer Sega. Yu Suzuki, who had previously developed arcade games for Sega including '' Hang-On'' and ''Out Run'', was the first manager of t ...
*
Sega AM3 , known as from 2000 to 2004, is a defunct division of Sega, a Japanese video game company. Established by 1993, AM3 was managed by Hisao Oguchi and developed a number of arcade games for Sega. Series introduced by AM3 include ''Virtual On'', ' ...
*
Amusement Vision is a video game developer housed within the Japanese video game company Sega as part of its division. It is known for developing the games in the ''Yakuza'' series, which the studio is named after, since ''Yakuza 5''. The studio's origins can b ...
*
Smilebit or Sega Sports R&D is a defunct development division of the Japanese video game company Sega. It was previously known as Smilebit, one of nine semi-autonomous studios which Sega established in 2000. Smilebit was previously known as R&D6 or AM6 w ...
*
Sonic Team is a video game developer owned by the Japanese video game company Sega as part of its Sega CS Research and Development No. 2 division. Sonic Team is best known for the long-running ''Sonic the Hedgehog'' series and games such as '' Nights int ...


Notes


References

{{Authority control Sega divisions and subsidiaries Video game development companies Japanese companies established in 2000 Video game companies established in 2000 Video game companies disestablished in 2003 Defunct video game companies of Japan Japanese companies disestablished in 2003