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Playism
Playism (stylized as PLAYISM) is an independent video game publisher operated by Active Gaming Media. Playism started as a digital distribution platform for PC games, launched in May 2011. History Playism was launched in May 2011 as a digital distribution platform for PC games. In April 2013, Playism began a project with HAL College of Technology & Design in both Osaka and Nagoya. The project involves students creating games in four-person teams over a period of several months. The games would then be judged by PLAYISM staff, Daisuke "Pixel" Amaya (''Cave Story''), Smoking Wolf (''One Way Heroics''), and members of Nigoro (''La-Mulana''). The highest-rated games were then localized by PLAYISM, and released on the PLAYISM store page for purchase. Playism was closely involved in the administration of the indie-based game event in March 2013, helping both with translation and interpretation as well as with logistics. In September 2013, Playism collaborated with Sony Computer E ...
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Active Gaming Media
Active Gaming Media Inc. (AGM) is a localization company based in Osaka, Japan. Founded in 2008 by CEO Ibai Ameztoy, the company's main focus lies in providing Game localization, localization services for video games. AGM has since branched out to provide services such as game debugging, marketing, promotion, voice acting, and publishing for games and anime. Having worked on a number of titles for various platforms including PlayStation 3, PS Vita, Pc games, PC, as well as online and mobile games, AGM has collaborated with a number of major Japanese video game companies, including Sony Corporation, Grasshopper Manufacture and Capcom. Notable titles are Demon’s Souls, No More Heroes (video game), No More Heroes, Monster Hunter, the survival-horror series Resident Evil, and the Devil May Cry series. In May 2011, AGM launched the Japan-based version of the Playism website, an indie game distribution platform. With the aim of introducing Western indie games to Japan, Playism starte ...
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La-Mulana
''La-Mulana'' (stylized as ''La•Mʊlana'') is a platform-adventure video game, designed to imitate the look and feel of MSX games. Released on June 27, 2006, in Japan for Microsoft Windows, the game was only available in Japanese, but an English translation patch has been produced by Ian Kelley of AGTP. The game was later remade from the ground up in a 16-bit style for the Wii, and later PC, Mac, Linux and PlayStation Vita. Gameplay The protagonist of the game is Lemeza, a whip wielding adventurer exploring the tomb within La-Mulana. Although there is only one ending in the game there are many ways to get there, in that completing objectives in the game (gaining power ups and reaching new areas) is not linear, nor is there an obvious recommended path to take. Many powerups will allow the player to reach new areas, but the game gives no indication of where to go. Since the game was intended as a tribute to the MSX games of the 1980s (and especially to ''Maze of Galious''), it us ...
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La-Mulana 2
''La-Mulana'' (stylized as ''La•Mʊlana'') is a platform-adventure video game, designed to imitate the look and feel of MSX games. Released on June 27, 2006, in Japan for Microsoft Windows, the game was only available in Japanese, but an English translation patch has been produced by Ian Kelley of AGTP. The game was later remade from the ground up in a 16-bit style for the Wii, and later PC, Mac, Linux and PlayStation Vita. Gameplay The protagonist of the game is Lemeza, a whip wielding adventurer exploring the tomb within La-Mulana. Although there is only one ending in the game there are many ways to get there, in that completing objectives in the game (gaining power ups and reaching new areas) is not linear, nor is there an obvious recommended path to take. Many powerups will allow the player to reach new areas, but the game gives no indication of where to go. Since the game was intended as a tribute to the MSX games of the 1980s (and especially to ''Maze of Galious''), it us ...
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Kero Blaster
is a platform video game created by Daisuke "Pixel" Amaya. It was released in 2014 for PC and iOS and is the first major project of Pixel since ''Cave Story'' in 2004. The game places a heavy emphasis on shooting and received positive reviews on both platforms. A short, free demo titled ''Pink Hour'' was made available a month before the full game's release. A short free companion game and sequel to Pink Hour titled ''Pink Heaven'' was released in November 2015, coinciding with the new ''Kero Blaster'' update. Gameplay In ''Kero Blaster'', the player controls a frog working for Cat & Frog, a teleporter company. Armed with a peashooter, he has to clean the teleporters of strange black monsters. The player has to work their way through a series of linear stages, by means of running, gunning and jumping. ''USGamer'' described the gameplay as "akin to ... ''Contra'' or old-school, pre-'' Symphony of the Night Castlevania''s." ''Kero Blaster'' is controlled by changing direction, ju ...
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Mighty Goose
''Mighty Goose'' is a run and gun video game developed by Blastmode and published by Playism. It was released for Windows, macOS, Linux, PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One, Xbox Series X/S. The game follows Mighty Goose, a bounty hunter travelling across the galaxy to defeat the Void King. Development of ''Mighty Goose'' took two years, and overlapped the development of a game called ''Kunai''. Richard Lems worked on the game alone for around half a year, and MP2 Games ported ''Mighty Goose'' to consoles. The team later hired a composer, QA team, and signed with Playism. The game took inspiration from ''Metal Slug'', and an in-game level took inspiration from ''Mad Max. Mighty Goose'' received mixed reviews from critics. Gameplay ''Mighty Goose'' follows Mighty Goose chasing after a villain known as the Void King. The game can be played in local cooperative mode. Mighty Goose can take four hits before dying. Enemies can drop coins and healing items. ...
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The Good Life (video Game)
''The Good Life'' is a role-playing video game developed by Japanese studio White Owls Inc. and published by Playism for Microsoft Windows, Xbox One, Nintendo Switch and PlayStation 4, and released on 15 October 2021. Gameplay The game involves playing the role of Naomi Hayward, a journalist from New York who, after accumulating a debt of £30,000,000, has been sent to investigate a small village in the north of England called Rainy Woods believed to have a secret, in which the population is able to transform into cats and dogs. Naomi also eventually learns this ability too. The player must take photographs of various things in the game and upload them on the Internet in order to make money, and is also given many side quests to complete, in addition to the game's main quest. Development The game was developed by Japanese studio White Owls, and the project was led by Hidetaka Suehiro, the director of ''Deadly Premonition'', and Yukio Futatsugi, the creator of the ''Panzer Dragoon'' ...
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Yume Nikki
is a 2004 adventure game created by pseudonymous Japanese developer Kikiyama. The player controls a girl named Madotsuki and explores her dreams, collecting 24 effects that change her appearance and equipment. Random events also occur throughout the game in the form of cutscenes and unique gameplay sequences. The game was developed using RPG Maker 2003 without a traditional plot or battle system. Gameplay instead focuses on exploration of the dream world. ''Yume Nikki'' was distributed as freeware on Kikiyama's personal website beginning in June 2004, with updates continuing until 2007. Despite its limited distribution format, it gained a cult following on the Japanese textboard 2channel and later outside of Japan by its fan-made English translation. The game has received praise for its surreal visual style and emphasis on open-ended exploration; its nonlinear gameplay and lack of combat led some critics to describe it as a precursor to walking simulators. Its visual style and ...
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Gnosia
is a 2019 visual novel social deduction role-playing game developed by Petit Depotto. It was originally released in June 2019 for the PlayStation Vita, and was ported to the Nintendo Switch in December 2020, with a Windows version released in January 2022. Gameplay This game uses a visual novel role-playing game format mixed with an RNG social deduction game. It is single player and utilizes a timeloop structure to create new situations. Aboard a spaceship, the player and several NPCs must deduce who on board is a Gnosia, an alien-like creature that will kill the regular humans on board. The player works with the NPCs to suss out and nominate the potential Gnosia suspects and put them into cryo-sleep. The player can also be Gnosia, in which case they know the other Gnosia on board and will work together to try to eliminate the humans. The number of Gnosia as well as the number of NPCs on board as well as the player's role, is determined prior to each loop beginning. In addition ...
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Night In The Woods
''Night in the Woods'' is a 2017 single-player adventure video game. It was developed by Infinite Fall, a studio founded by game designer Alec Holowka and animator/artist Scott Benson, and Secret Lab, an Australian studio, and published by Finji. The game was funded via the crowdfunding platform Kickstarter, where it eventually earned over 400% of its funding goal. It is a story-focused exploration game in which the player follows a young woman named Mae Borowski, who recently dropped out of college and has returned to her hometown to find unexpected changes. Prior to the release of ''Night in the Woods'', a companion game titled ''Longest Night'' was released in December 2013 by Holowka and Benson, along with co-writer Bethany Hockenberry. In December 2014, a second supplemental game was released, titled ''Lost Constellation''. The game was released on February 21, 2017 for Microsoft Windows, macOS, Linux, and PlayStation 4. The Xbox One version was released on December 1 ...
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Dark Dreams Don't Die
''D4: Dark Dreams Don't Die'' is an episodic graphical adventure video game developed by Access Games and originally published by Microsoft Studios for the Xbox One. The title represents the phrase "Dark Dreams Don't Die" and the fourth dimension (time). The game is unrelated to '' D'' or '' D2''. The initial release contains a prologue and two episodes that make up season one of the series. A PC version was released on 5 June 2015, published by Playism in partnership with Access Games. In October 2016, Hidetaka Suehiro announced via Twitter that he had left Access Games and that there would be no more episodes of D4. Gameplay The main character is David Young, a private investigator whose wife has been murdered. The traumatic events surrounding her death left Young unable to recollect those memories, but has allowed him to travel through time. Young travels through time to undo the murder. The player cannot time travel arbitrarily, as the powers are activated upon finding ce ...
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NightCry
is a graphic adventure survival horror video game developed by Nude Maker and published by Playism Games. ''NightCry'' is directed and written by ''Clock Tower'' series creator Hifumi Kono, and is considered a spiritual successor to the series. It was first released for Windows in March 2016, and later for the PlayStation Vita in January 2019. Ports for Android and iOS were also planned, but never released. Development The game was directed by Hifumi Kono as a spiritual successor to the ''Clock Tower'' series. Kono notes that the female protagonist of ''NightCry'' is louder and more confident than the female protagonist from ''Clock Tower''. Kono collaborated with film director Takashi Shimizu on the project, who directed a 12 minute short film to promote the game. Originally intended to be released for Android and iOS, the game took to crowdfunding platform Kickstarter to raise funds for a PC version in January 2015. The campaign was successful, raising 314,771 in February. Th ...
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VA-11 Hall-A
''VA-11 Hall-A: Cyberpunk Bartender Action'' (stylized as ''VA-11 HALL-A''; sometimes simply ''Valhalla'') is an indie bartender simulation video game with visual novel elements, developed by Venezuelan studio Sukeban Games and published by Ysbryd Games. The game was initially released for Microsoft Windows, OS X, and Linux on June 21, 2016, and ports were later released for PlayStation Vita, PlayStation 4, and Nintendo Switch, with the Vita port developed by Wolfgame and published by Limited Run Games. The game puts the player in the role of a bartender at the eponymous VA-11 Hall-A, a small bar in a dystopian downtown which is said to attract the "most fascinating" of people. Gameplay consists of players making and serving drinks to bar attendees whilst listening to their stories and experiences. ''VA-11 Hall-A'' contains nonlinear gameplay, and the game's plotline is influenced by the drinks the player makes and how the customers react to them. There are no dialogue options in ...
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