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Mighty Goose
''Mighty Goose'' is a run and gun video game developed by Blastmode and published by Playism. It was released for Windows, macOS, Linux, PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One, Xbox Series X/S. The game follows Mighty Goose, a bounty hunter travelling across the galaxy to defeat the Void King. Development of ''Mighty Goose'' took two years, and overlapped the development of a game called ''Kunai''. Richard Lems worked on the game alone for around half a year, and MP2 Games ported ''Mighty Goose'' to consoles. The team later hired a composer, QA team, and signed with Playism. The game took inspiration from ''Metal Slug'', and an in-game level took inspiration from ''Mad Max. Mighty Goose'' received mixed reviews from critics. Gameplay ''Mighty Goose'' follows Mighty Goose chasing after a villain known as the Void King. The game can be played in local cooperative mode. Mighty Goose can take four hits before dying. Enemies can drop coins and healing items. ...
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Playism
Playism (stylized as PLAYISM) is an independent video game publisher operated by Active Gaming Media. Playism started as a digital distribution platform for PC games, launched in May 2011. History Playism was launched in May 2011 as a digital distribution platform for PC games. In April 2013, Playism began a project with HAL College of Technology & Design in both Osaka and Nagoya. The project involves students creating games in four-person teams over a period of several months. The games would then be judged by PLAYISM staff, Daisuke "Pixel" Amaya (''Cave Story''), Smoking Wolf (''One Way Heroics''), and members of Nigoro (''La-Mulana''). The highest-rated games were then localized by PLAYISM, and released on the PLAYISM store page for purchase. Playism was closely involved in the administration of the indie-based game event in March 2013, helping both with translation and interpretation as well as with logistics. In September 2013, Playism collaborated with Sony Computer E ...
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Mighty Goose Shotgun
Mighty may refer to: * ''Mighty'' (The Planet Smashers album) * ''Mighty'' (Kristene DiMarco album) * ''The Mighty'' (1929 film), a 1929 American action film *''The Mighty'', a 1998 comedy-drama film * ''The Mighty'' (comics), a DC Comics title *The Mighty (professional wrestling), an Australian professional wrestling tag team in WWE *Mighty Audio, an American company known for its product ''Mighty'', a portable audio player *Mighty the Armadillo, a character in the ''Sonic the Hedgehog'' game series *Samira Mighty (born 1996), an English television personality and actress * "Mighty" (featuring JFTH), a song by Caravan Palace from '' '' * Mighty animation, an animation studio based in Guadalajara, Mexico See also *Might (other) Might may refer to: * ''might'', one of the English modal verbs * "Might", a song by Modest Mouse from their 1996 album ''This Is a Long Drive for Someone with Nothing to Think About'' * ''Might'' magazine, a magazine founded by American author D ...
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Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX organised by its parent company, which was called Eurogamer Expo until 2013. From 2013 to 2020, sister site USGamer ran independently under its parent company. History ''Eurogamer'' (initially stylised as ''EuroGamer'' was launched on 4 September 1999 under company Eurogamer Network. The founding team included John "Gestalt" Bye, the webmaster for the PlanetQuake website and a writer for British magazine ''PC Gaming World''; Patrick "Ghandi" Stokes, a contributor for the website Warzone; and Rupert "rauper" Loman, who had organised the EuroQuake esports event for the game '' Quake''. ''Eurogamer'' hosts content from media outlet ''Digital Foundry'' since 2007, which was founded by Richard Leadbetter in 2004. In January 2008, Tom Br ...
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Xbox Game Pass
Xbox Game Pass and PC Game Pass are video game subscription services from Microsoft. Both services grant users access to a rotating catalog of games from a range of publishers and other premium services, including Xbox Live Gold and EA Play, for a single monthly subscription price. Xbox Game Pass provides this service on Xbox Series X and Series S, Xbox Series X/S and Xbox One consoles, as well as Android (operating system), Android, iOS, and iPadOS devices via Xbox Cloud Gaming, selected Samsung TVs via Xbox Cloud Gaming, while PC Game Pass provides the service to personal computers using Windows 11 and Windows 10 with support for Xbox Cloud Gaming. The service was launched on June 1, 2017, while Xbox Live Gold subscribers received priority access on May 24. History Conception of what would become Game Pass came from two areas. First was with Phil Spencer (business executive), Phil Spencer taking over for Don Mattrick as the head of the Xbox brand at Microsoft following the tr ...
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Untitled Goose Game
''Untitled Goose Game'' is a 2019 puzzle stealth game developed by House House and published by Panic Inc. Players control a goose who bothers the inhabitants of an English village. The player must use the goose's abilities to manipulate objects and non-player characters to complete objectives. It was released for Microsoft Windows, macOS, Nintendo Switch, PlayStation 4, and Xbox One. ''Untitled Goose Game'' originated from a stock photograph of a goose that a House House employee posted in the company's internal communications. This sparked a conversation about geese; the team put the idea aside for a few months until they realised that it had the potential to be a fun game. Inspired by ''Super Mario 64,'' and the ''Hitman'' series, House House worked on combining stealth mechanics with a lack of violence to create humorous in-game scenarios. The game's unusual name came from a last-minute decision in preparing the title as an entry for a games festival, and it stuck. ''Untitl ...
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Power Armor
A powered exoskeleton, also known as power armor, powered armor, powered suit, cybernetic suit, cybernetic armor, exosuit, hardsuit, exoframe or augmented mobility, is a mobile machine that is wearable over all or part of the human body, providing ergonomic structural support and powered by a system of electric motors, pneumatics, levers, hydraulics or a combination of cybernetic technologies, while allowing for sufficient limb movement with increased strength and endurance. The exoskeleton is designed to provide better mechanical load tolerance, and its control system aims to sense and synchronize with the user's intended motion and relay the signal to motors which manage the gears. The exoskeleton also protects the user's shoulder, waist, back and thigh against overload, and stabilizes movements when lifting and holding heavy items. A powered exoskeleton differs from a passive exoskeleton, as the latter has no intrinsic actuator and relies completely on the user's own ...
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Moleskine
Moleskine (Italian pronunciation: ) is an Italian manufacturer, papermaker, and product designer founded in 1997 by Francesco Franceschi, based in Milan, Italy. It produces and designs luxury notebooks, as well as planners, sketchbooks, leather backpacks, holdalls, journals, wallets, various accessories, and stationery. Moleskine's notebooks are stylised to follow the aesthetics of a 'traditional' black notebook with rounded corners and ivory-coloured paper. They are bound in cardboard with a sewn spine that allows the notebook to lie flat. An elastic band is used to seal, and a ribbon bookmark is included along with an expandable pocket inside the rear cover, which is packed in a paper banderole. Bruce Chatwin's name is used to sell Moleskine notebooks. Chatwin wrote in ''The Songlines'' of little black oilskin-covered notebooks that he bought in Paris and called "moleskines". The name Moleskine does not have an official pronunciation. History In the mid-1990s, Maria Seb ...
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Action Platformer
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action game, action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other Acrobatics, acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, ''Space Panic'', which includes ladders, but not jumping. ''Donkey Kong (video game), Donkey Kong'', released in 1981, established a template for what were initially called "climb ...
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Boss Fight
In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret' or 'hidden' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses again ...
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Prima Games
Prima Games is a publishing company of video game strategy guides in the United States. Formerly, Prima was an imprint of Dorling Kindersley, a division of Penguin Random House, and produced print ''strategy guides'', featuring ''in-depth walkthroughs'' for completing games and other information, such as character sheets and move charts. Prima was acquired by Asteri Holdings in March 2019, which will transition the business to provide strategy guides in online form only, alongside other gaming news. The company was acquired by GAMURS Group in January 2022. History Prima Publishing was a small publisher working out of a residential-style home office in Roseville, California when in 1990 its owner, Ben Dominitz, contracted with author Rusel DeMaria to create a video game strategy guide imprint, initially called "The Secrets of the Games". At the time, DeMaria was senior editor for ''PC Games'' magazine and on the staff of '' GamePro''. The initial contract called for five books ...
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Push Square
Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other video game businesses. Its flagship website, ''Eurogamer'', was launched alongside the company. In February 2018, Gamer Network was acquired by ReedPop. Gamer Network also organises the EGX trade fair. History Gamer Network was founded under the name Eurogamer Network in 1999 by brothers Rupert and Nick Loman. It was formed alongside the opening of its flagship website, ''Eurogamer'', which itself launched on 4 September 1999. Nick Loman left the business in 2004 to pursue a career in medicine and "competitive BBQ". In February 2011, Eurogamer Network acquired American publishing house Hammersuit, alongside its IndustryGamers.com and Modojo.com websites. On 1 March 2013, in line with the international expansion, Eurogamer Network ann ...
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Level (video Games)
In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life'''s penultimate chapter, "Interloper", featured mult ...
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