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Pinobee
''Pinobee: Wings of Adventure'', known in Japan as or ''Pinobee: Quest of Heart'', is a platformer for the Game Boy Advance, developed by Artoon and published by Hudson Soft. The game was released as a launch title for the system, on March 21, 2001 in Japan and June 11, 2001 in North America. A version was developed for PlayStation in 2002, simply titled ''Pinobee'' outside Japan. A sequel, '' Pinobee & Phoebee'', was released only in Japan in 2002. Gameplay Development and release ''Pinobee: Wings of Adventure'' was developed by Artoon, which was founded by former Sega senior director Yoji Ishii in August 1999 with other ex-Sega staffers such as Yutaka Sugano, Naoto Ohshima, Manabu Kusunoki, and Hidetoshi Takeshita. Sugano, who co-directed and co-designed the game, stated that Ohshima conceived the game as a story that expressed the growth of the human heart. The story about a robotic bee brought to life by a grandfatherly scientist was inspired by the fantasy novel ''The ...
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Artoon
Artoon Co., Ltd. (株式会社アートゥーン Kabushiki-Gaisha Ātūn) was a Japanese video game developer established in 1999. It became a subsidiary of AQ Interactive in May 2004 and became a wholly owned subsidiary in June 2005. The team was primarily affiliated in the United States with Microsoft Xbox (console), Xbox and Xbox 360 projects, although they had also worked with Hudson Soft and Nintendo on other platforms. Key Artoon personnel include Yoji Ishii, Manabu Kusunoki, Hidetoshi Takeshita, Yutaka Sugano, Masamichi Harada, Takuya Matsumoto and Naoto Ohshima. When the company formed, it drew personnel and talent from several of Sega's development teams, particularly those which worked on ''Sonic the Hedgehog series, Sonic the Hedgehog'' (created by Ōshima), and ''Panzer Dragoon''. The developer had approximately 85 employees. The company's focus was to create original game content for various consoles. Artoon became defunct when the parent company, AQ Interactive, fi ...
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C (programming Language)
C (''pronounced like the letter c'') is a General-purpose language, general-purpose computer programming language. It was created in the 1970s by Dennis Ritchie, and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted CPUs. It has found lasting use in operating systems, device drivers, protocol stacks, though decreasingly for application software. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems. A successor to the programming language B (programming language), B, C was originally developed at Bell Labs by Ritchie between 1972 and 1973 to construct utilities running on Unix. It was applied to re-implementing the kernel of the Unix operating system. During the 1980s, C gradually gained popularity. It has become one of the measuring programming language popularity, most widely used programming languages, with C compilers avail ...
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English Language
English is a West Germanic language of the Indo-European language family, with its earliest forms spoken by the inhabitants of early medieval England. It is named after the Angles, one of the ancient Germanic peoples that migrated to the island of Great Britain. Existing on a dialect continuum with Scots, and then closest related to the Low Saxon and Frisian languages, English is genealogically West Germanic. However, its vocabulary is also distinctively influenced by dialects of France (about 29% of Modern English words) and Latin (also about 29%), plus some grammar and a small amount of core vocabulary influenced by Old Norse (a North Germanic language). Speakers of English are called Anglophones. The earliest forms of English, collectively known as Old English, evolved from a group of West Germanic (Ingvaeonic) dialects brought to Great Britain by Anglo-Saxon settlers in the 5th century and further mutated by Norse-speaking Viking settlers starting in the 8th and 9th ...
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1Up Network
''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused content. Like a print magazine, ''1Up.com'' also hosted special week-long online cover stories that presented each day a new in-depth feature story, interview with the developers, game screenshot gallery, game video footage, and video of the game studio and creators. On February 21, 2013, Ziff Davis announced it would be winding down the site, along with sister sites GameSpy and UGO.com. Network ''1Up Network'' was a collection of podcasts hosted by ''1Up.com'' dealing with various aspects of gaming. Most of the shows, like ''4 Guys 1Up'', were about games and general gaming culture. Others were more specific, such as ''The Sports Game Guy's Sports Anomaly'', which focused on sports games. The network also featured ''Retronauts'', an audio re ...
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Paragon Publishing
Paragon Publishing Ltd (or Paragon for short) was a magazine publisher in the UK, which published computer games and other entertainment titles from 1991 to 2003. Brief history Paragon Publishing Ltd was formed in a small office in Trowbridge, Wiltshire by ex-Future Publishing staff Richard Monteiro and Diane Tavener. With a small team of staff they began work on their first publication ''Sega Pro''. With the success of ''Sega Pro'' the company began expanding and launched several other titles, hiring more staff to produce these new titles. It was not long before the company moved into new premises in Bournemouth. The company continued to publish magazines for the video games market as well as other areas for the next decade. In July 2003 Paragon Publishing and its 30-odd magazine titles were sold to Highbury House Communications for £32m. Imagine Publishing, which was formed by ex-Paragon staff Damian Butt, Steve Boyd and Mark Kendrick, would buy back most of these titles ...
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Software Bug
A software bug is an error, flaw or fault in the design, development, or operation of computer software that causes it to produce an incorrect or unexpected result, or to behave in unintended ways. The process of finding and correcting bugs is termed " debugging" and often uses formal techniques or tools to pinpoint bugs. Since the 1950s, some computer systems have been designed to deter, detect or auto-correct various computer bugs during operations. Bugs in software can arise from mistakes and errors made in interpreting and extracting users' requirements, planning a program's design, writing its source code, and from interaction with humans, hardware and programs, such as operating systems or libraries. A program with many, or serious, bugs is often described as ''buggy''. Bugs can trigger errors that may have ripple effects. The effects of bugs may be subtle, such as unintended text formatting, through to more obvious effects such as causing a program to crash, freezing th ...
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ASCII Media Works
ASCII ( ), abbreviated from American Standard Code for Information Interchange, is a character encoding standard for electronic communication. ASCII codes represent text in computers, telecommunications equipment, and other devices. Because of technical limitations of computer systems at the time it was invented, ASCII has just 128 code points, of which only 95 are , which severely limited its scope. All modern computer systems instead use Unicode, which has millions of code points, but the first 128 of these are the same as the ASCII set. The Internet Assigned Numbers Authority (IANA) prefers the name US-ASCII for this character encoding. ASCII is one of the IEEE milestones. Overview ASCII was developed from telegraph code. Its first commercial use was as a seven-bit teleprinter code promoted by Bell data services. Work on the ASCII standard began in May 1961, with the first meeting of the American Standards Association's (ASA) (now the American National Standards Institu ...
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Tokyo Game Show
, commonly known as TGS, is a video game expo / convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publications, Inc. The main focus of the show is on Japanese games, but some international video game developers use it to showcase upcoming releases/related hardware. The duration of the event is four days. The first two days of Tokyo Game Show are open only to industry attendees (business) and the general public can attend during the final two days. History The first Tokyo Game Show was held in 1996. From 1996 to 2002, the show was held twice a year: once in the Spring and once in Autumn (in the Tokyo Big Sight). Since 2002, the show has been held once a year. It attracts more visitors every year. 2011’s show hosted over 200,000 attendees and the 2012 show bringing in 223,753. The busiest TGS was in 2016 with 271,224 people in attendance and 614 compan ...
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Jump Festa
is an annual party or exposition in Japan, all about manga and anime, sponsored by Shueisha, publisher of the various ''Jump'' anthologies which are Weekly Shōnen Jump, Jump Square, V Jump, Saikyō Jump and Shōnen Jump+. The exposition was started in 1999, and is held for two days in December with over 100,000 people attending every year. New manga, anime, films, games, and merchandise are introduced during this event. Manga artists of popular current and former ''Jump'' series are often on hand, and many of them have panels where they answer questions. The festival's mascot is named and was designed by Akira Toriyama. Although the focus of the event is around Shueisha's Jump properties, game designers, such as Bandai Namco Entertainment, Capcom, and Square Enix is a Japanese Multinational corporation, multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom ...
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European Computer Trade Show
The European Computer Trade Show (ECTS) was an annual trade show for the European video game industry which first ran in 1988, the last event being held in 2004. The exposition was only open to industry professionals and journalists, although it was frequently attended by members of the public who had faked credentials. Due to the wide-scale nature of this problem, many exhibitors planned stalls which appealed to both trade and public, except when alternative public shows were planned such as the Future Entertainment Show and Game Stars Live. ECTS was always held at a London venue, usually between the end of August and the beginning of September. Its original home was the Business Design Centre in Islington. In 1995 it was relocated to the Grand Hall at Olympia in Kensington. The 2001 event took place at the ExCeL Exhibition Centre in Newham and the last three, to 2004, were at the Earls Court Exhibition Centre Earls Court Exhibition Centre was a major international exhibi ...
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Nintendo Space World
formerly named and was an annual video game trade show hosted by Nintendo from 1989 to 2001. Its three days of high-energy party atmosphere was the primary venue for Nintendo and its licensees to announce and demonstrate new consoles and games. Anticipated and dissected each year with hype and exclusivity, it was a destination for the international video game press, with detailed developer interviews and technology demos. The show was the launch or marketing flashpoints of countless major industrywide products, especially Nintendo's flagship platforms and video games. The show launched the Super Famicom, GameCube, Game Boy Advance, Nintendo 64, 64DD, and all the ongoing games in the ''Super Mario'', ''The Legend of Zelda'', and ''Pokémon'' franchises. Some major exhibits would be teased and then never seen again, leaving fans and press to maintain hype and inquiry for years, as with the ''Super Mario 128'' demo spectacle, the controversial ''Wind Waker'' teaser video, ''Mo ...
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Langlois Bridge At Arles
The Langlois Bridge at Arles is the subject of four oil paintings, one watercolor and four drawings by Vincent van Gogh. The works, made in 1888 when Van Gogh lived in Arles, in southern France, represent a melding of formal and creative aspects. Van Gogh used a perspective frame that he built and used in The Hague to create precise lines and angles when portraying perspective. Van Gogh was influenced by Japanese woodcut prints, as evidenced by his simplified use of color to create a harmonious and unified image. Contrasting colors, such as blue and yellow, were used to bring a vibrancy to the works. He painted with an impasto, or thickly applied paint, using color to depict the reflection of light. The subject matter, a drawbridge on a canal, reminded him of his homeland in the Netherlands. He asked his brother Theo to frame and send one of the paintings to an art dealer in the Netherlands. The reconstructed Langlois Bridge is now named '' Pont Van-Gogh''. Background Arles V ...
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