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''Pinobee: Wings of Adventure'', known in Japan as or ''Pinobee: Quest of Heart'', is a platformer for the Game Boy Advance, developed by Artoon and published by
Hudson Soft was a Japanese video game company that released numerous games for video game consoles, home computers and mobile phones, mainly from the 1980s to the 2000s. It was headquartered in the Midtown Tower in Tokyo Midtown, Akasaka, Minato, Tokyo ...
. The game was released as a launch title for the system, on March 21, 2001 in Japan and June 11, 2001 in North America. A version was developed for
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
in 2002, simply titled ''Pinobee'' outside Japan. A sequel, ''
Pinobee & Phoebee ''Pinobee: Wings of Adventure'', known in Japan as or ''Pinobee: Quest of Heart'', is a platformer for the Game Boy Advance, developed by Artoon and published by Hudson Soft. The game was released as a launch title for the system, on March 2 ...
'', was released only in Japan in 2002.


Gameplay


Development and release

''Pinobee: Wings of Adventure'' was developed by Artoon, which was founded by former
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
senior director Yoji Ishii in August 1999 with other ex-Sega staffers such as Yutaka Sugano, Naoto Ohshima, Manabu Kusunoki, and Hidetoshi Takeshita. Sugano, who co-directed and co-designed the game, stated that Ohshima conceived the game as a story that expressed the growth of the human heart. The story about a robotic bee brought to life by a grandfatherly scientist was inspired by the fantasy novel '' The Adventures of Pinocchio''. The game's original main theme was that of the love between a parent and child, but this was eventually toned down. Ishii claimed that the transition from Sega platforms to the GBA and the game's development were smooth due to the handheld's 32-bit
CPU A central processing unit (CPU), also called a central processor, main processor or just processor, is the electronic circuitry that executes instructions comprising a computer program. The CPU performs basic arithmetic, logic, controlling, and ...
and C-based programming. The new GBA hardware presented a unique challenge for the project team and was chosen as the best fit to represent the game's art style. The characters were created using pre-rendered CG models while the backgrounds were hand-drawn. The CG models differed little from their initial concepts, although the antagonists changed from living insects to robots. The game's world map was modeled after the Vincent van Gogh oil painting series Langlois Bridge at Arles. Leading up to the release of ''Pinobee'', it was shown at Nintendo Space World, the European Computer Trade Show, Jump Festa, and the Tokyo Game Show. The game was published by
Hudson Soft was a Japanese video game company that released numerous games for video game consoles, home computers and mobile phones, mainly from the 1980s to the 2000s. It was headquartered in the Midtown Tower in Tokyo Midtown, Akasaka, Minato, Tokyo ...
as a launch title for the GBA in Japan on March 21, 2001. A
software bug A software bug is an error, flaw or fault in the design, development, or operation of computer software that causes it to produce an incorrect or unexpected result, or to behave in unintended ways. The process of finding and correcting bugs i ...
that softlocks the game in two instances was found by consumers shortly thereafter. A workaround for the bug and an apology was posted by Hudson on its official Japanese website on April 11, 2001. Activision struck an overseas distribution deal with Hudson to release ''Pinobee'' alongside the GBA in North America and Europe on June 11 and June 22, 2001 respectively. Artoon and Hudson collaborated on a sequel titled ''Pinobee & Phoebee'', released in Japan for the GBA on July 18, 2002. The game gives players the ability to switch between the titular brother-sister duo, each with unique abilities, in search of 20 heart pieces in every stage. Ohshima said Hudson suggested ''Pinobee'' could be enjoyable as a
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
game and a port of the original game was developed for it. Hudson began advertising both the port of ''Pinobee'' and the GBA release of ''Pinobee & Phoebee'' (including English language promotional artwork for the sequel) on its North American website in 2002. Konami acquired the distribution rights to the ''Pinobee'' series and displayed both games at its E3 booth in May 2002. Hudson released the PlayStation port of ''Pinobee'' in Japan in September 2002 while Konami handled its release in North America and Europe in 2003. ''Pinobee & Phoebee'' remained exclusive to Japan.


Reception

The Game Boy Advance version received "mixed" reviews according to the review aggregation website Metacritic. '' NextGen'' called it "A cute but ultimately underachieving entry in an already crowded market." In Japan, '' Famitsu'' gave it a score of 25 out of 40 for the GBA original, and 27 out of 40 for the PlayStation version.


References


External links


PINOBEE(ARTOON)
- Internet Archive * {{DEFAULTSORT:Pinobee: Wings Of Adventure 2001 video games Activision games Artoon games Fictional bees Game Boy Advance games Hudson Soft games Konami games Platform games PlayStation (console) games Video games about insects Video games developed in Japan Video games with alternate endings Video games with pre-rendered 3D graphics Works based on The Adventures of Pinocchio Single-player video games