Physical Symbol System
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Physical Symbol System
A physical symbol system (also called a formal system) takes physical patterns (symbols), combining them into structures (expressions) and manipulating them (using processes) to produce new expressions. The physical symbol system hypothesis (PSSH) is a position in the philosophy of artificial intelligence formulated by Allen Newell and Herbert A. Simon. They wrote: This claim implies both that human thinking is a kind of symbol manipulation (because a symbol system is necessary for intelligence) and that machines can be intelligent (because a symbol system is sufficient for intelligence). The idea has philosophical roots in Thomas Hobbes (who claimed reasoning was "nothing more than reckoning"), Gottfried Wilhelm Leibniz (who attempted to create a logical calculus of all human ideas), David Hume (who thought perception could be reduced to "atomic impressions") and even Immanuel Kant (who analyzed all experience as controlled by formal rules)., The latest version is called the ...
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Formal System
A formal system is an abstract structure and formalization of an axiomatic system used for deducing, using rules of inference, theorems from axioms. In 1921, David Hilbert proposed to use formal systems as the foundation of knowledge in mathematics. The term ''formalism'' is sometimes a rough synonym for ''formal system'', but it also refers to a given style of notation, for example, Paul Dirac's bra–ket notation. Concepts A formal system has the following: * Formal language, which is a set of well-formed formulas, which are strings of symbols from an alphabet, formed by a formal grammar (consisting of production rules or formation rules). * Deductive system, deductive apparatus, or proof system, which has rules of inference that take axioms and infers theorems, both of which are part of the formal language. A formal system is said to be recursive (i.e. effective) or recursively enumerable if the set of axioms and the set of inference rules are decidable ...
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Thought
In their most common sense, the terms thought and thinking refer to cognitive processes that can happen independently of sensory stimulation. Their most paradigmatic forms are judging, reasoning, concept formation, problem solving, and deliberation. But other mental processes, like considering an idea, memory, or imagination, are also often included. These processes can happen internally independent of the sensory organs, unlike perception. But when understood in the widest sense, any mental event may be understood as a form of thinking, including perception and unconscious mental processes. In a slightly different sense, the term ''thought'' refers not to the mental processes themselves but to mental states or systems of ideas brought about by these processes. Various theories of thinking have been proposed, some of which aim to capture the characteristic features of thought. '' Platonists'' hold that thinking consists in discerning and inspecting Platonic forms and ...
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SHRDLU
SHRDLU is an early natural-language understanding computer program that was developed by Terry Winograd at MIT in 1968–1970. In the program, the user carries on a conversation with the computer, moving objects, naming collections and querying the state of a simplified " blocks world", essentially a virtual box filled with different blocks. SHRDLU was written in the Micro Planner and Lisp programming language on the DEC PDP-6 computer and a DEC graphics terminal. Later additions were made at the computer graphics labs at the University of Utah, adding a full 3D rendering of SHRDLU's "world". The name SHRDLU was derived from ETAOIN SHRDLU, the arrangement of the letter keys on a Linotype machine, arranged in descending order of usage frequency in English. Functionality SHRDLU is primarily a language parser that allows user interaction using English terms. The user instructs SHRDLU to move various objects around in the "blocks world" containing various basic objects: ...
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ELIZA
ELIZA is an early natural language processing computer program developed from 1964 to 1967 at MIT by Joseph Weizenbaum. Created to explore communication between humans and machines, ELIZA simulated conversation by using a pattern matching and substitution methodology that gave users an illusion of understanding on the part of the program, but had no representation that could be considered really understanding what was being said by either party. Whereas the ELIZA program itself was written (originally) in MAD-SLIP, the pattern matching directives that contained most of its language capability were provided in separate "scripts", represented in a lisp-like representation. The most famous script, DOCTOR, simulated a psychotherapist of the Rogerian school (in which the therapist often reflects back the patient's words to the patient), and used rules, dictated in the script, to respond with non-directional questions to user inputs. As such, ELIZA was one of the first chatterbots ...
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Arthur Samuel (computer Scientist)
Arthur Lee Samuel (December 5, 1901 – July 29, 1990) was an American pioneer in the field of computer gaming and artificial intelligence. He popularized the term "machine learning" in 1959. The Samuel Checkers-playing Program was among the world's first successful self-learning programs, and as such a very early demonstration of the fundamental concept of artificial intelligence (AI). He was also a senior member in the TeX community who devoted much time giving personal attention to the needs of users and wrote an early TeX manual in 1983. Biography Samuel was born on December 5, 1901, in Emporia, Kansas, and graduated from the College of Emporia in Kansas in 1923. He received a master's degree in Electrical Engineering from MIT in 1926, and taught for two years as an instructor. In 1928, he joined Bell Laboratories, where he worked mostly on vacuum tubes, including improvements of radar during World War II. He developed a gas-discharge transmit-receive switch (TR tube) that ...
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Logic Theorist
Logic Theorist is a computer program written in 1956 by Allen Newell, Herbert A. Simon, and Cliff Shaw. , and It was the first program deliberately engineered to perform automated reasoning, and has been described as "the first artificial intelligence program". Logic Theorist proved 38 of the first 52 theorems in chapter two of Whitehead and Bertrand Russell's ''Principia Mathematica'', and found new and shorter proofs for some of them. History In 1955, when Newell and Simon began to work on the Logic Theorist, the field of artificial intelligence did not yet exist; the term "artificial intelligence" would not be coined until the following summer. Simon was a political scientist who had previously studied the way bureaucracies function as well as developing his theory of bounded rationality (for which he would later win a Nobel Prize). He believed the study of business organizations requires, like artificial intelligence, an insight into the nature of human problem solving an ...
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STUDENT (computer Program)
A student is a person enrolled in a school or other educational institution, or more generally, a person who takes a special interest in a subject. In the United Kingdom and most commonwealth countries, a "student" attends a secondary school or higher (e.g., college or university); those in primary or elementary schools are "pupils". Africa Nigeria In Nigeria, education is classified into four systems known as a 6-3-3-4 system of education. It implies six years in primary school, three years in junior secondary, three years in senior secondary and four years in the university. However, the number of years to be spent in university is mostly determined by the course of study. Some courses have longer study lengths than others. Those in primary school are often referred to as pupils. Those in university, as well as those in secondary school, are referred to as students. The Nigerian system of education also has other recognized categories like the polytechnics and colleges of ...
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Word Problem (mathematics Education)
In science education, a word problem is a mathematical exercise (such as in a textbook, worksheet, or exam) where significant background information on the problem is presented in ordinary language rather than in mathematical notation. As most word problems involve a narrative of some sort, they are sometimes referred to as story problems and may vary in the amount of technical language used. Example A typical word problem: Tess paints two boards of a fence every four minutes, but Allie can paint three boards every two minutes. If there are 240 boards total, how many hours will it take them to paint the fence, working together? Solution process Word problems such as the above can be examined through five stages: * 1. Problem Comprehension * 2. Situational Solution Visualization * 3. Mathematical Solution Planning * 4. Solving for Solution * 5. Situational Solution Visualization The linguistic properties of a word problem need to be addressed first. To begin the solutio ...
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Cognitivism (psychology)
In psychology, cognitivism is a theoretical framework for understanding the mind that gained credence in the 1950s. The movement was a response to behaviorism, which cognitivists said neglected to explain cognition. Cognitive psychology derived its name from the Latin ''cognoscere'', referring to knowing and information, thus cognitive psychology is an information-processing psychology derived in part from earlier traditions of the investigation of thought and problem solving. Behaviorists acknowledged the existence of thinking but identified it as a behavior. Cognitivists argued that the way people think impacts their behavior and therefore cannot be a behavior in and of itself. Cognitivists later claimed that thinking is so essential to psychology that the study of thinking should become its own field. However, cognitivists typically presuppose a specific form of mental activity, of the kind advanced by computationalism. Cognitivism has more recently been challenged by po ...
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Cognitive Science
Cognitive science is the interdisciplinary, scientific study of the mind and its processes. It examines the nature, the tasks, and the functions of cognition (in a broad sense). Mental faculties of concern to cognitive scientists include perception, memory, attention, reasoning, language, and emotion. To understand these faculties, cognitive scientists borrow from fields such as psychology, economics, artificial intelligence, neuroscience, linguistics, and anthropology.Thagard, PaulCognitive Science, ''The Stanford Encyclopedia of Philosophy'' (Fall 2008 Edition), Edward N. Zalta (ed.). The typical analysis of cognitive science spans many levels of organization, from learning and decision-making to logic and planning; from neuron, neural circuitry to modular brain organization. One of the fundamental concepts of cognitive science is that "thinking can best be understood in terms of representational structures in the mind and computational procedures that operate on those structur ...
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Cognitive Revolution
The cognitive revolution was an intellectual movement that began in the 1950s as an interdisciplinary study of the mind and its processes, from which emerged a new field known as cognitive science. The preexisting relevant fields were psychology, linguistics, computer science, anthropology, neuroscience, and philosophy. The approaches used were developed within the then-nascent fields of artificial intelligence, computer science, and neuroscience. In the 1960s, the Harvard Center for Cognitive Studies and the Center for Human Information Processing at the University of California, San Diego were influential in developing the academic study of cognitive science. By the early 1970s, the cognitive movement had surpassed behaviorism as a psychological paradigm. Furthermore, by the early 1980s the cognitive approach had become the dominant line of research inquiry across most branches in the field of psychology. A key goal of early cognitive psychology was to apply the scientific metho ...
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Hubert Dreyfus
Hubert Lederer Dreyfus ( ; October 15, 1929 – April 22, 2017) was an American philosopher and a professor of philosophy at the University of California, Berkeley. His main interests included phenomenology, existentialism and the philosophy of both psychology and literature, as well as the philosophical implications of artificial intelligence. He was widely known for his exegesis of Martin Heidegger, which critics labeled "Dreydegger". Dreyfus was featured in Tao Ruspoli's film '' Being in the World'' (2010)'','' and was among the philosophers interviewed by Bryan Magee for the BBC Television series '' The Great Philosophers'' (1987)''.'' The ''Futurama'' character Professor Hubert Farnsworth is partly named after him, writer Eric Kaplan having been a former student. Life and career Dreyfus was born on 15 October 1929, in Terre Haute, Indiana, to Stanley S. and Irene (Lederer) Dreyfus.Don Quijote" would appear in print. After acting as an instructor in philosophy at Brandeis ...
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