Physical Symbol System
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Physical Symbol System
A physical symbol system (also called a formal system) takes physical patterns (symbols), combining them into structures (expressions) and manipulating them (using processes) to produce new expressions. The physical symbol system hypothesis (PSSH) is a position in the philosophy of artificial intelligence formulated by Allen Newell and Herbert A. Simon. They wrote: This claim implies both that human thinking is a kind of symbol manipulation (because a symbol system is necessary for intelligence) and that machines can be intelligent (because a symbol system is sufficient for intelligence). The idea has philosophical roots in Hobbes (who claimed reasoning was "nothing more than reckoning"), Leibniz (who attempted to create a logical calculus of all human ideas), Hume (who thought perception could be reduced to "atomic impressions") and even Kant (who analyzed all experience as controlled by formal rules). The latest version is called the computational theory of mind, associated w ...
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Formal System
A formal system is an abstract structure used for inferring theorems from axioms according to a set of rules. These rules, which are used for carrying out the inference of theorems from axioms, are the logical calculus of the formal system. A formal system is essentially an "axiomatic system". In 1921, David Hilbert proposed to use such a system as the foundation for the knowledge in mathematics. A formal system may represent a well-defined abstraction, system of abstract thought. The term ''formalism'' is sometimes a rough synonym for ''formal system'', but it also refers to a given style of notation, for example, Paul Dirac's bra–ket notation. Background Each formal system is described by primitive Symbol (formal), symbols (which collectively form an Alphabet (computer science), alphabet) to finitely construct a formal language from a set of axioms through inferential rules of formation. The system thus consists of valid formulas built up through finite combinations of the ...
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Thought
In their most common sense, the terms thought and thinking refer to conscious cognitive processes that can happen independently of sensory stimulation. Their most paradigmatic forms are judging, reasoning, concept formation, problem solving, and deliberation. But other mental processes, like considering an idea, memory, or imagination, are also often included. These processes can happen internally independent of the sensory organs, unlike perception. But when understood in the widest sense, any mental event may be understood as a form of thinking, including perception and unconscious mental processes. In a slightly different sense, the term ''thought'' refers not to the mental processes themselves but to mental states or systems of ideas brought about by these processes. Various theories of thinking have been proposed, some of which aim to capture the characteristic features of thought. ''Platonists'' hold that thinking consists in discerning and inspecting Platonic forms and t ...
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Denotation
In linguistics and philosophy, the denotation of an expression is its literal meaning. For instance, the English word "warm" denotes the property of being warm. Denotation is contrasted with other aspects of meaning including connotation. For instance, the word "warm" may evoke calmness or cosiness, but these associations are not part of the word's denotation. Similarly, an expression's denotation is separate from pragmatic inferences it may trigger. For instance, describing something as "warm" often implicates that it is not hot, but this is once again not part of the word's denotation. Denotation plays a major role in several fields. Within philosophy of language, denotation is studied as an important aspect of meaning. In mathematics and computer science, assignments of denotations are assigned to expressions are a crucial step in defining interpreted formal languages. The main task of formal semantics is to reverse engineer the computational system which assigns denotations ...
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Meaning (semiotics)
In semiotics, the study of sign processes (semiosis), the meaning of a sign is its place in a sign relation, in other words, the set of roles that the sign occupies within a given sign relation. This statement holds whether ''sign'' is taken to mean a ''sign type'' or a ''sign token''. Defined in these global terms, the meaning of a sign is not in general analyzable with full exactness into completely localized terms, but aspects of its meaning can be given approximate analyses, and special cases of sign relations frequently admit of more local analyses. Two aspects of meaning that may be given approximate analyses are the ''connotative relation'' and the ''denotative relation''. The connotative relation is the relation between signs and their interpretant signs. The denotative relation is the relation between signs and objects. An arbitrary association exists between the ''signified'' and the ''signifier.'' For example, a US salesperson doing business in Japan might interpret ...
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Cognitive Simulation
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech recognition, computer vision, translation between (natural) languages, as well as other mappings of inputs. The ''Oxford English Dictionary'' of Oxford University Press defines artificial intelligence as: the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages. AI applications include advanced web search engines (e.g., Google), recommendation systems (used by YouTube, Amazon and Netflix), understanding human speech (such as Siri and Alexa), self-driving cars (e.g., Tesla), automated decision-making and competing at the highest level in strategic game systems (such as chess and Go). ...
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Psychology
Psychology is the scientific study of mind and behavior. Psychology includes the study of conscious and unconscious phenomena, including feelings and thoughts. It is an academic discipline of immense scope, crossing the boundaries between the natural and social sciences. Psychologists seek an understanding of the emergent properties of brains, linking the discipline to neuroscience. As social scientists, psychologists aim to understand the behavior of individuals and groups.Fernald LD (2008)''Psychology: Six perspectives'' (pp.12–15). Thousand Oaks, CA: Sage Publications.Hockenbury & Hockenbury. Psychology. Worth Publishers, 2010. Ψ (''psi''), the first letter of the Greek word ''psyche'' from which the term psychology is derived (see below), is commonly associated with the science. A professional practitioner or researcher involved in the discipline is called a psychologist. Some psychologists can also be classified as behavioral or cognitive scientists. Some psyc ...
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Logic Programming
Logic programming is a programming paradigm which is largely based on formal logic. Any program written in a logic programming language is a set of sentences in logical form, expressing facts and rules about some problem domain. Major logic programming language families include Prolog, answer set programming (ASP) and Datalog. In all of these languages, rules are written in the form of ''clauses'': :H :- B1, …, Bn. and are read declaratively as logical implications: :H if B1 and … and Bn. H is called the ''head'' of the rule and B1, ..., Bn is called the ''body''. Facts are rules that have no body, and are written in the simplified form: :H. In the simplest case in which H, B1, ..., Bn are all atomic formulae, these clauses are called definite clauses or Horn clauses. However, there are many extensions of this simple case, the most important one being the case in which conditions in the body of a clause can also be negations of atomic formulas. Logic programming languag ...
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Expert System
In artificial intelligence, an expert system is a computer system emulating the decision-making ability of a human expert. Expert systems are designed to solve complex problems by reasoning through bodies of knowledge, represented mainly as if–then rules rather than through conventional procedural code. The first expert systems were created in the 1970s and then proliferated in the 1980s. Expert systems were among the first truly successful forms of artificial intelligence (AI) software. An expert system is divided into two subsystems: the inference engine and the knowledge base. The knowledge base represents facts and rules. The inference engine applies the rules to the known facts to deduce new facts. Inference engines can also include explanation and debugging abilities. History Early development Soon after the dawn of modern computers in the late 1940s and early 1950s, researchers started realizing the immense potential these machines had for modern society. One of ...
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GOFAI
GOFAI is an acronym for "Good Old-Fashioned Artificial Intelligence" invented by the philosopher John Haugeland in his 1985 book, ''Artificial Intelligence: The Very Idea''. Technically, GOFAI refers only to a restricted kind of symbolic AI, namely rule-based or logical agents. This approach was popular in the 1980s, especially as an approach to implementing expert systems, but symbolic AI has since been extended in many ways to better handle uncertain reasoning and more open-ended systems. Some of these extensions include probabilistic reasoning, non-monotonic reasoning, multi-agent systems, and neuro-symbolic systems. Significant contributions of symbolic AI, not encompassed by the GOFAI view, include search algorithms; automated planning and scheduling; constraint-based reasoning; the semantic web; ontologies; knowledge graphs; non-monotonic logic; circumscription; automated theorem proving; and symbolic mathematics. For a more complete list, see the main article on symbo ...
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John Haugeland
John Haugeland (; March 13, 1945 – June 23, 2010) was a professor of philosophy, specializing in the philosophy of mind, cognitive science, phenomenology, and Heidegger. He spent most of his career at the University of Pittsburgh, followed by the University of Chicago from 1999 until his death. He is featured in Tao Ruspoli's film ''Being in the World''. Education and career Haugeland studied at Harvey Mudd College, where he obtained a BS cum laude in physics in 1966. He received a PhD in philosophy at the University of California, Berkeley, completing his dissertation, entitled ''Truth and Understanding'', under the supervision of Hans Sluga in 1976. At Berkeley, Hubert Dreyfus served as one of his important mentors, becoming almost a ''de facto'' doctoral advisor. Haugeland spent most of his career teaching at the University of Pittsburgh, from 1974 until 1999, and he also served as a visiting professor at Helsinki University, Finland. He served as chair of the phi ...
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SHRDLU
SHRDLU was an early natural-language understanding computer program, developed by Terry Winograd at MIT in 1968–1970. In the program, the user carries on a conversation with the computer, moving objects, naming collections and querying the state of a simplified "blocks world", essentially a virtual box filled with different blocks. SHRDLU was written in the Micro Planner and Lisp programming language on the DEC PDP-6 computer and a DEC graphics terminal. Later additions were made at the computer graphics labs at the University of Utah, adding a full 3D rendering of SHRDLU's "world". The name SHRDLU was derived from ETAOIN SHRDLU, the arrangement of the letter keys on a Linotype machine, arranged in descending order of usage frequency in English. Functionality SHRDLU was primarily a language parser that allowed user interaction using English terms. The user instructed SHRDLU to move various objects around in the "blocks world" containing various basic objects: blocks, con ...
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