Pervasive Game
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Pervasive Game
A pervasive game is one where the gaming experience is extended out in the real world, or where the fictive world in which the game takes place blends with the physical world. The "It's Alive" mobile games company described pervasive games as "games that surround you", while Montola, Stenros and Waern's book, ''Pervasive Games'' defines them as having "one or more salient features that expand the contractual magic circle of play spatially, temporally, or socially." The concept of a "magic circle" draws from the work of Johan Huizinga, who describes the boundaries of play. The origins of pervasive gaming are related to the concepts of pervasive computing, ubiquitous computing and ubiquitous gaming. Definitions The first definition of a pervasive game was as "a LARP (Live action role-playing game) game that is augmented with computing and communication technology in a way that combines the physical and digital space together". Since then the term has become ambiguous, taking on t ...
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Reality
Reality is the sum or aggregate of all that is real or existent within a system, as opposed to that which is only imaginary. The term is also used to refer to the ontological status of things, indicating their existence. In physical terms, reality is the totality of a system, known and unknown. Philosophical questions about the nature of reality or existence or being are considered under the rubric of ontology, which is a major branch of metaphysics in the Western philosophical tradition. Ontological questions also feature in diverse branches of philosophy, including the philosophy of science, philosophy of religion, philosophy of mathematics, and philosophical logic. These include questions about whether only physical objects are real (i.e., physicalism), whether reality is fundamentally immaterial (e.g. idealism), whether hypothetical unobservable entities posited by scientific theories exist, whether a 'God' exists, whether numbers and other abstract objects exist, and ...
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Location-based Game
A location-based game (or location-enabled game, or geolocation-based game) is a type of game in which the gameplay evolves and progresses via a player's location. Location-based games must provide some mechanism to allow the player to report their location, usually with GPS. Many location-based games are video games that run on a mobile phone with GPS capability, known as location-based video games. "Urban gaming" or "street games" are typically multi-player location-based games played out on city streets and built up urban environments. Various mobile devices can be used to play location-based games; these games have been referred to as "location-based mobile games", merging location-based games and mobile games. Location-based games may be considered to be pervasive games. Video Games Some location-based games that are video games have used embedded mobile technologies such as near field communication, Bluetooth, and UWB. Poor technology performance in urban areas has l ...
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Amazing Race
''The Amazing Race'' is an adventure reality game show franchise in which teams of two people race around the world in competition with other teams. The ''Race'' is split into legs, with teams tasked to deduce clues, navigate themselves in foreign areas, interact with locals, and perform physical and mental challenges that often highlight aspects of a location's culture, history, or economy. Over the course of the ''Race'', teams travel by airplanes, helicopters, trucks, bicycles, taxicabs, cars, trains, buses, boats and by foot. Teams are progressively eliminated at the end of most legs for being the last to arrive at designated Pit Stops, until only three remain. The first team to arrive at the finish line is awarded the grand prize. Created by Elise Doganieri and Bertram van Munster, the original series has aired in the United States since 2001 and has earned thirteen Primetime Emmy Awards, ten of them for " Outstanding Reality-Competition Program". Emmy-award-winning Ne ...
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Uncle Roy All Around You
Uncle Roy All Around You (URAY) is a pervasive game made by Blast Theory. URAY was built in the Equator project on the EQUIP architecture Architecture is the art and technique of designing and building, as distinguished from the skills associated with construction. It is both the process and the product of sketching, conceiving, planning, designing, and constructing building .... "The defining characteristic of this game is the way it mixes preprogrammed game content with live performance that takes place on the city streets." Players "on the street" set out on a journey to find a fictional character called Uncle Roy. Simultaneously players online journeyed through a parallel 3D world, all the while guiding or misleading street players. The game was staged in May/June 2003 in central London. Players on the street were given a mobile device to use to navigate through the city and keep contact with game operators and online players. In URAY, self-reported positioning was u ...
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Pac-Manhattan
originally called ''Puck Man'' in Japan, is a 1980 maze action video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The player controls Pac-Man, who must eat all the dots inside an enclosed maze while avoiding four colored ghosts. Eating large flashing dots called "Power Pellets" causes the ghosts to temporarily turn blue, allowing Pac-Man to eat them for bonus points. Game development began in early 1979, directed by Toru Iwatani with a nine-man team. Iwatani wanted to create a game that could appeal to women as well as men, because most video games of the time had themes of war or sports. Although the inspiration for the Pac-Man character was the image of a pizza with a slice removed, Iwatani has said he also rounded out the Japanese character for mouth, kuchi ( ja, 口). The in-game characters were made to be cute and colorful to appeal to younger ...
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BotFighters
BotFighters is a location-based mobile game and a pervasive game, developed by It's Alive Mobile Games AB! (acquired by Digiment in 2007) designed to be a MMORPG played in an urban environment. It was possibly the world's first commercial location-based game. It was first released in Sweden on 14 March 2001, and later in Russia, Finland, Ireland and China. In 2002, it was awarded with an Award of Distinction, Net Vision category in the Prix Ars Electronica.Ars Electronica Archive
The mission of the game was to locate and destroy other players. Each player was represented in the game as a warrior. Successful battles were rewarded with money which could be traded in, via ...
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Shelby Logan's Run
The Game is a non-stop 24- to 48-hour treasure hunt, puzzlehunt or road rally that has run in the San Francisco Bay and Seattle areas. Its teams use vans rigged with power and Internet access and drive hundreds of miles from puzzle site to puzzle site, overcoming often outrageous physical and mental challenges along the way, usually with no sleep. Teams in games have been required to walk around the roof of the Space Needle, find a puzzle hidden in a live rat, and circulate a petition to ban dihydrogen monoxide from local ecosystems while dressed in superhero outfits. Game founder Joe Belfiore has described the Game as "the ultimate test for Renaissance men and women." History The earliest roots of The Game can be found in games created in Los Angeles in 1973 by a graphic designer named Donald Luskin and longtime friend, Patrick Carlyle. Teams competed all night long solving puzzles across L.A. for a $100 first prize. The game was a mostly underground affair, but eventually drew ...
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The Beast (game)
''The Beast'' is an alternate reality game developed by Microsoft to promote the 2001 film ''A.I. Artificial Intelligence''. Entry points to the game embedded into the film's promotion centered on the fictional Jeanine Salla and the death of her friend Evan Chan. In 2142, Jeanine learns that Evan was murdered and her investigation uncovers a network of murders of humans and artificial intelligences. The game launched on March 8, 2001 and continued running past its initially scheduled end date on June 29, the film's release date. Players were led through a network of websites created by Warner Bros. registered to fake names, and further clues were given in subsequent promotional materials and events for the film. The game drew a large, tight-knit player base who created online groups dedicated to the game, most prominently the Yahoo! Group Cloudmakers. ''The Beast'' was described as "unprecedented even by Hollywood standards" and is considered among the most influential early alter ...
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Assassin (game)
Assassin (also Killer) is a live-action game in which players try to eliminate one another using mock weapons, in an effort to become the last surviving player. Assassin is particularly popular on college campuses; several universities have a dedicated "Assassins' Guild" society, which organizes games for their members. Gameplay occurs at all hours and in all places unless otherwise disallowed by the rules. Since an elimination attempt could occur at any time, successful players are obliged to develop a degree of vigilance. Gameplay The Assassin game has several published variants, such as the Steve Jackson book '' Killer: The Game of Assassination'', first published in 1982, and different guilds tend to create their own sets of rules and procedures. As such, the specific style of play is likely to vary between one group and the next. Rules Game hosts (also called umpires or referees) begin by advertising that a game is being set up and instruct potential players to send in t ...
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Négone
Négone was a Spanish proprietary augmented reality role playing experience played at a facility in Madrid. Description In a physical indoor space, an adventure was played out in themed rooms and scenes. The player went through the scenes, interacting with the environment to accomplish the goals of the game. This the player accomplished through physical tasks and by solving puzzles, earning points towards the success of the mission. Time for tasks was limited. Before entering the game, each player was given a small wristband computer which allowed them to interact with the environment. It also allowed the system to gather information about user actions using RFID and infrared technologies.The Great Escape


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Pokémon Go
''Pokémon Go'' (stylized as ''Pokémon GO'') is a 2016 augmented reality (AR) mobile game, part of the ''Pokémon'' franchise, developed and published by Niantic in collaboration with Nintendo and The Pokémon Company for iOS and Android devices. It uses mobile devices with GPS to locate, capture, train, and battle virtual creatures, called Pokémon, which appear as if they are in the player's real-world location. The game is free-to-play; it uses a freemium business model combined with local advertising and supports in-app purchases for additional in-game items. The game launched with around 150 species of Pokémon, which had increased to around 700 by 2021. ''Pokémon Go'' was released to mixed reviews; critics praised the concept but criticized technical problems. It was one of the most used and profitable mobile apps in 2016, having been downloaded more than 500 million times worldwide by the end of the year. It is credited with popularizing location-based and AR ...
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Hybrid Reality Game
A mixed reality game (or hybrid reality game) is a game which takes place in both reality and virtual reality simultaneously. According to Souza de Silva and Sutko, the defining characteristic of such games is their "lack of primary play space; these games are played simultaneously in physical, digital or represented spaces (such as a game board)". There is equivalence in definitions pertaining to their existence in mixed reality. Given the definition for mixed reality by Paul Milgram and Fumio Kishino for the virtuality continuum, virtual reality games are not mixed reality games, because they take place only in virtual reality. Souza de Silva and Sutko state that pervasive game A pervasive game is one where the gaming experience is extended out in the real world, or where the fictive world in which the game takes place blends with the physical world. The "It's Alive" mobile games company described pervasive games as "game ...s are a subset of hybrid reality games. References ...
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