Uncle Roy All Around You
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Uncle Roy All Around You
Uncle Roy All Around You (URAY) is a pervasive game made by Blast Theory. URAY was built in the Equator project on the EQUIP architecture. "The defining characteristic of this game is the way it mixes preprogrammed game content with live performance that takes place on the city streets." Players "on the street" set out on a journey to find a fictional character called Uncle Roy. Simultaneously players online journeyed through a parallel 3D world, all the while guiding or misleading street players. The game was staged in May/June 2003 in central London. Players on the street were given a mobile device to use to navigate through the city and keep contact with game operators and online players. In URAY, self-reported positioning was used instead of location tracking. Street players were presented with a map that they could pan around and subsequently mark their location upon. The mobile device allowed street players to record and send short audio clips to the online players. The notabl ...
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Pervasive Game
A pervasive game is one where the gaming experience is extended out in the real world, or where the fictive world in which the game takes place blends with the physical world. The "It's Alive" mobile games company described pervasive games as "games that surround you", while Montola, Stenros and Waern's book, ''Pervasive Games'' defines them as having "one or more salient features that expand the contractual magic circle of play spatially, temporally, or socially." The concept of a "magic circle" draws from the work of Johan Huizinga, who describes the boundaries of play. The origins of pervasive gaming are related to the concepts of pervasive computing, ubiquitous computing and ubiquitous gaming. Definitions The first definition of a pervasive game was as "a LARP (Live action role-playing game) game that is augmented with computing and communication technology in a way that combines the physical and digital space together". Since then the term has become ambiguous, taking on th ...
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Blast Theory
Blast Theory is a Portslade-based artists' group, whose work mixes interactive media, digital broadcasting and live performance. Biography The group was founded in 1991 by Matt Adams, Niki Jewett, Will Kittow and Ju Row Farr. The group is currently led by Matt Adams, Ju Row Farr and Nick Tandavanitj. Other members include the film maker John Hardwick and performer Jamie Iddon. Over its history, Blast Theory's work has explored interactivity and the social and political aspects of technology through a multitude of forms – using performance, installation, video, mobile and online technologies. Currently based at their studios in Portslade, Blast Theory tours nationally and internationally, working with a number of Associate Artists on different projects. The group has collaborated with The University of Nottingham's Mixed Reality Lab since 1998. Works created collaboratively with the MRL include Desert Rain (1999), Can You See Me Now? (2001) and Rider Spoke (2007). Blast Theory ...
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Equator IRC
Equator was an Interdisciplinary Research Collaboration (IRC) focused on experiences integrating physical and digital interactions, spanning six years and running over into thIPerGproject. The collaboration concerned the launching of a number of "experiences", which were categorized. Collaborators * University of Bristol * University of Glasgow * Lancaster University * University of Nottingham * Goldsmiths College * University of Southampton * University of Sussex * University College London Experiences * Applied Ultrasonic Sensing * City * Citywide Performance ** Can You See Me Now? ** Uncle Roy All Around You * Curious Home * Digital Care * Playing and Learning ** Ambient Wood * Domestic Environment * Environmental E-Science * Seamful Games * Seamful Games 2 * Shakra * Sharing Awareness * Public Performance See also * Pervasive game A pervasive game is one where the gaming experience is extended out in the real world, or where the fictive world in which the game takes p ...
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Software Architecture
Software architecture is the fundamental structure of a software system and the discipline of creating such structures and systems. Each structure comprises software elements, relations among them, and properties of both elements and relations. The ''architecture'' of a software system is a metaphor, analogous to the architecture of a building. It functions as a blueprint for the system and the developing project, which project management can later use to extrapolate the tasks necessary to be executed by the teams and people involved. Software architecture is about making fundamental structural choices that are costly to change once implemented. Software architecture choices include specific structural options from possibilities in the design of the software. For example, the systems that controlled the Space Shuttle launch vehicle had the requirement of being very fast and very reliable. Therefore, an appropriate real-time computing language would need to be chosen. Addition ...
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Location-based Service
A location-based service (LBS) is a general term denoting software services which use geographic data and information to provide services or information to users. LBS can be used in a variety of contexts, such as health, indoor object search, entertainment, work, personal life, etc. Commonly used examples of location based services include navigation software, social networking services, location-based advertising, and tracking systems. LBS can also include mobile commerce when taking the form of coupons or advertising directed at customers based on their current location. LBS also includes personalized weather services and even location-based games. LBS is critical to many businesses as well as government organizations to drive real insight from data tied to a specific location where activities take place. The spatial patterns that location-related data and services can provide is one of its most powerful and useful aspects where location is a common denominator in all of these ...
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Orchestration (games)
A gamemaster (GM; also known as game master, game manager, game moderator, referee, or storyteller) is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are more common in co-operative games in which players work together than in competitive games in which players oppose each other. The act performed by a gamemaster is sometimes referred to as "Gamemastering" or simply "GM-ing". The role of a gamemaster in a traditional table-top role-playing game (pencil-and-paper role-playing game) is to weave the other participants' player-character stories together, control the non-player aspects of the game, create environments in which the players can interact, and solve any player disputes. The basic role of the gamemaster is the same in almost all traditional role-playing games, although differing rule sets make the specific duties of the gamemaster unique to that system. The role of a gamemaster in an ...
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Rider Spoke
Rider Spoke developed by Blast Theory in collaboration with the Mixed Reality Lab was first staged at the Barbican, London in October 2007. Created for cyclists, it combines elements of theatre, performance, game play and state of the art technology. Rider Spoke was built in the IPerG project on thEQUIParchitecture. Rider Spoke has since been presented in Athens (2008), Brighton (2008), Budapest (2008), Sydney (2009, Adelaide (2009) and Liverpool (2010). References *''Icon'' Issue 054, December 2007, p. 97. *''The Guardian'', 03.10.2007, pp. 28–29. *''Metro'', 15.10.2007 *''Metro'', 09.10.2007 Academic References Chamberlain, A and Benford, S. Eds, "Deliverable D17.3 A Cultural Console Game, Final Report", Rider Spoke, IperG (Integrated Project on Pervasive Gaming) 2008.
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Day Of The Figurines
''Day of the Figurines'' is a pervasive game by Blast Theory that was built on thEQUIParchitecture. Description ''Day Of The Figurines'' is a massively multiplayer online game (MMOG) for text messaging, set in a fictional town. The events in the town start as normal; over the next 24-hours in real time, things become more violent as invading soldiers enter the town, and players must decide how they will help others, and how they themselves will survive. The project was funded by the European Commission's IST Programme. It was first tested in the spring and summer of 2005. It was produced in collaboration with Nottingham University's Mixed Reality Lab and Sony Net Services. The unique game/performance piece was analyzed in several academic journals and papers: *Temporal Expansion in Blast Theory's "Day of the Figurines", ''PAJ: A Journal of Performance and Art'' (2008) *From interaction to trajectories: Designing coherent journeys through user experiences, ResearchGate (2009) *D ...
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Active Ingredient
An active ingredient is any ingredient that provides biologically active or other direct effect in the diagnosis, cure, mitigation, treatment, or prevention of disease or to affect the structure or any function of the body of humans or animals. The similar terms active pharmaceutical ingredient (also abbreviated as API) and bulk active are also used in medicine, and the term active substance may be used for natural products. Some medication products may contain more than one active ingredient. The traditional word for the active pharmaceutical agent is pharmacon or pharmakon (from el, φάρμακον, adapted from '' pharmacos'') which originally denoted a magical substance or drug. The terms active constituent or active principle are often chosen when referring to the active substance of interest in a plant (such as salicylic acid in willow bark or arecoline in areca nuts), because the word "ingredient" in many minds connotes a sense of human agency (that is, something t ...
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Love City (game)
Love City may refer to: * "Love City (Postcards from Duluth)", a song by Noel Paul Stookey from Peter, Paul and Mary's album: ''Late Again'' * "Ai City", a Japanese science fiction manga created by Shuuhou Itahashi ** Love city, a 1986 animated film based on the manga * Love City, a pervasive game * ''Love City'', an EP from pop duo D,Kr See also *''The City of Love ''The City of Love'' (2007) is a novel by Rimi B. Chatterjee set in 16th-century Asia against the background of the spice trade, piracy and the rise of various mystical religious cults. It traces the lives of four characters all of whom are in ...'', a 2007 novel by Rimi B. Chatterjee * ''City of Love'' (album), a 2020 album by Deacon Blue * The City of Brotherly Love, a nickname for Philadelphia {{disambiguation ...
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Exploding Places
An explosion is a rapid expansion in volume associated with an extreme outward release of energy, usually with the generation of high temperatures and release of high-pressure gases. Supersonic explosions created by high explosives are known as detonations and travel through shock waves. Subsonic explosions are created by low explosives through a slower combustion process known as deflagration. Causes Explosions can occur in nature due to a large influx of energy. Most natural explosions arise from volcanic or stellar processes of various sorts. Explosive volcanic eruptions occur when magma rises from below, it has very dissolved gas in it. The reduction of pressure as the magma rises and causes the gas to bubble out of solution, resulting in a rapid increase in volume. Explosions also occur as a result of impact events and in phenomena such as hydrothermal explosions (also due to volcanic processes). Explosions can also occur outside of Earth in the universe in events suc ...
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Mixed Reality Games
A mixed reality game (or hybrid reality game) is a game which takes place in both reality and virtual reality simultaneously. According to Souza de Silva and Sutko, the defining characteristic of such games is their "lack of primary play space; these games are played simultaneously in physical, digital or represented spaces (such as a game board)". There is equivalence in definitions pertaining to their existence in mixed reality. Given the definition for mixed reality by Paul Milgram and Fumio Kishino for the virtuality continuum, virtual reality games are not mixed reality games, because they take place only in virtual reality. Souza de Silva and Sutko state that pervasive game A pervasive game is one where the gaming experience is extended out in the real world, or where the fictive world in which the game takes place blends with the physical world. The "It's Alive" mobile games company described pervasive games as "game ...s are a subset of hybrid reality games. References ...
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