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PDP-11 Architecture
The PDP-11 architecture is a CISC instruction set architecture (ISA) developed by Digital Equipment Corporation (DEC). It is implemented by central processing units (CPUs) and microprocessors used in PDP-11 minicomputers. It was in wide use during the 1970s, but was eventually overshadowed by the more powerful VAX-11 architecture in the 1980s. Memory Data formats Sixteen-bit words are stored little-endian (with least significant bytes first). Thirty-two-bit data—supported as extensions to the basic architecture, e.g., floating point in the ''FPU Instruction Set'', double-words in the ''Extended Instruction Set'' or long data in the ''Commercial Instruction Set''—are stored in more than one format, including an unusual middle-endian format sometimes referred to as "PDP-endian". Memory management The PDP-11's 16-bit addresses can address 64  KB. By the time the PDP-11 yielded to the VAX, 8-bit bytes and hexadecimal notation were becoming standard in the industry; however, ...
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Complex Instruction Set Computer
A complex instruction set computer (CISC ) is a computer architecture in which single instructions can execute several low-level operations (such as a load from memory, an arithmetic operation, and a memory store) or are capable of multi-step operations or addressing modes within single instructions. The term was retroactively coined in contrast to reduced instruction set computer (RISC) and has therefore become something of an umbrella term for everything that is not RISC, where the typical differentiating characteristic is that most RISC designs use uniform instruction length for almost all instructions, and employ strictly separate load and store instructions. Examples of CISC architectures include complex mainframe computers to simplistic microcontrollers where memory load and store operations are not separated from arithmetic instructions. Specific instruction set architectures that have been retroactively labeled CISC are System/360 through z/Architecture, the PDP-11 and ...
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Trap Flag
A trap is a mechanical device used to capture or restrain an animal for purposes such as hunting, pest control, or ecological research. Trap or TRAP may also refer to: Art and entertainment Films and television * ''Trap'' (2015 film), Filipino film * ''Traps'' (1994 film), Australian film by Pauline Chan * ''A Trap'' (1997), Polish film * ''Trap'' (TV series), a 2019 South Korean television series * ''Traps'' (TV series), a 1994 American police family drama Music * Trap music, a subgenre of hip hop that originated in the 1990s in the Southeastern United States * Trap music (EDM), a subgenre of electronic dance music that originated in the 2010s * ''Trap'' (EP), debut by Henry, 2013 * ''Trap'' (Dead Man Ray album), 2000 * "Trap" (Shakira song) (feat. Maluma), 2018 *"Trap", a song by Elizaveta from ''Messenger'' *"The Trap", a song from '' Playland'' by Johnny Marr *"The Trap", a song from '' Good & Evil'' by Tally Hall * ''Traps'' (album), 2012 by Jaill * "Traps", ...
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COBOL
COBOL (; an acronym for "common business-oriented language") is a compiled English-like computer programming language designed for business use. It is an imperative, procedural and, since 2002, object-oriented language. COBOL is primarily used in business, finance, and administrative systems for companies and governments. COBOL is still widely used in applications deployed on mainframe computers, such as large-scale batch and transaction processing jobs. However, due to its declining popularity and the retirement of experienced COBOL programmers, programs are being migrated to new platforms, rewritten in modern languages or replaced with software packages. Most programming in COBOL is now purely to maintain existing applications; however, many large financial institutions were still developing new systems in COBOL as late as 2006. COBOL was designed in 1959 by CODASYL and was partly based on the programming language FLOW-MATIC designed by Grace Hopper. It was created a ...
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Binary Coded Decimal
In computing and electronic systems, binary-coded decimal (BCD) is a class of binary encodings of decimal numbers where each digit is represented by a fixed number of bits, usually four or eight. Sometimes, special bit patterns are used for a sign or other indications (e.g. error or overflow). In byte-oriented systems (i.e. most modern computers), the term ''unpacked'' BCD usually implies a full byte for each digit (often including a sign), whereas ''packed'' BCD typically encodes two digits within a single byte by taking advantage of the fact that four bits are enough to represent the range 0 to 9. The precise 4-bit encoding, however, may vary for technical reasons (e.g. Excess-3). The ten states representing a BCD digit are sometimes called '' tetrades'' (for the nibble typically needed to hold them is also known as a tetrade) while the unused, don't care-states are named , ''pseudo-decimals'' or ''pseudo-decimal digits''. BCD's main virtue, in comparison to binary p ...
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IEEE 754
The IEEE Standard for Floating-Point Arithmetic (IEEE 754) is a technical standard for floating-point arithmetic established in 1985 by the Institute of Electrical and Electronics Engineers (IEEE). The standard addressed many problems found in the diverse floating-point implementations that made them difficult to use reliably and portably. Many hardware floating-point units use the IEEE 754 standard. The standard defines: * ''arithmetic formats:'' sets of binary and decimal floating-point data, which consist of finite numbers (including signed zeros and subnormal numbers), infinities, and special "not a number" values ( NaNs) * ''interchange formats:'' encodings (bit strings) that may be used to exchange floating-point data in an efficient and compact form * ''rounding rules:'' properties to be satisfied when rounding numbers during arithmetic and conversions * ''operations:'' arithmetic and other operations (such as trigonometric functions) on arithmetic formats * ''e ...
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X86 Architecture
x86 (also known as 80x86 or the 8086 family) is a family of complex instruction set computer (CISC) instruction set architectures initially developed by Intel based on the Intel 8086 microprocessor and its 8088 variant. The 8086 was introduced in 1978 as a fully 16-bit extension of Intel's 8-bit 8080 microprocessor, with memory segmentation as a solution for addressing more memory than can be covered by a plain 16-bit address. The term "x86" came into being because the names of several successors to Intel's 8086 processor end in "86", including the 80186, 80286, 80386 and 80486 processors. The term is not synonymous with IBM PC compatibility, as this implies a multitude of other computer hardware. Embedded systems and general-purpose computers used x86 chips before the PC-compatible market started, some of them before the IBM PC (1981) debut. , most desktop and laptop computers sold are based on the x86 architecture family, while mobile categories such as smart ...
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Intel
Intel Corporation is an American multinational corporation and technology company headquartered in Santa Clara, California. It is the world's largest semiconductor chip manufacturer by revenue, and is one of the developers of the x86 series of instruction sets, the instruction sets found in most personal computers (PCs). Incorporated in Delaware, Intel ranked No. 45 in the 2020 ''Fortune'' 500 list of the largest United States corporations by total revenue for nearly a decade, from 2007 to 2016 fiscal years. Intel supplies microprocessors for computer system manufacturers such as Acer, Lenovo, HP, and Dell. Intel also manufactures motherboard chipsets, network interface controllers and integrated circuits, flash memory, graphics chips, embedded processors and other devices related to communications and computing. Intel (''int''egrated and ''el''ectronics) was founded on July 18, 1968, by semiconductor pioneers Gordon Moore (of Moore's law) and Robert Noyce ( ...
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Relocation (computer Science)
Relocation is the process of assigning load addresses for position-dependent code and data of a program and adjusting the code and data to reflect the assigned addresses. Prior to the advent of multiprocess systems, and still in many embedded systems, the addresses for objects were absolute starting at a known location, often zero. Since multiprocessing systems dynamically link and switch between programs it became necessary to be able to relocate objects using position-independent code. A linker usually performs relocation in conjunction with symbol resolution, the process of searching files and libraries to replace symbolic references or names of libraries with actual usable addresses in memory before running a program. Relocation is typically done by the linker at link time, but it can also be done at load time by a relocating loader, or at run time by the running program itself. Some architectures avoid relocation entirely by deferring address assignment to run time; a ...
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Position-independent Code
In computing, position-independent code (PIC) or position-independent executable (PIE) is a body of machine code that, being placed somewhere in the primary memory, executes properly regardless of its absolute address. PIC is commonly used for shared libraries, so that the same library code can be loaded in a location in each program address space where it does not overlap with other memory in use (for example, other shared libraries). PIC was also used on older computer systems that lacked an MMU, so that the operating system could keep applications away from each other even within the single address space of an MMU-less system. Position-independent code can be executed at any memory address without modification. This differs from absolute code, which must be loaded at a specific location to function correctly, and load-time locatable (LTL) code, in which a linker or program loader modifies a program before execution so it can be run only from a particular memory location ...
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Program Counter
The program counter (PC), commonly called the instruction pointer (IP) in Intel x86 and Itanium microprocessors, and sometimes called the instruction address register (IAR), the instruction counter, or just part of the instruction sequencer, is a processor register that indicates where a computer is in its program sequence. Usually, the PC is incremented after fetching an instruction, and holds the memory address of ("points to") the next instruction that would be executed. Processors usually fetch instructions sequentially from memory, but ''control transfer'' instructions change the sequence by placing a new value in the PC. These include branches (sometimes called jumps), subroutine calls, and returns. A transfer that is conditional on the truth of some assertion lets the computer follow a different sequence under different conditions. A branch provides that the next instruction is fetched from elsewhere in memory. A subroutine call not only branches but saves the prece ...
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Processor Register
A processor register is a quickly accessible location available to a computer's processor. Registers usually consist of a small amount of fast storage, although some registers have specific hardware functions, and may be read-only or write-only. In computer architecture, registers are typically addressed by mechanisms other than main memory, but may in some cases be assigned a memory address e.g. DEC PDP-10, ICT 1900. Almost all computers, whether load/store architecture or not, load data from a larger memory into registers where it is used for arithmetic operations and is manipulated or tested by machine instructions. Manipulated data is then often stored back to main memory, either by the same instruction or by a subsequent one. Modern processors use either static or dynamic RAM as main memory, with the latter usually accessed via one or more cache levels. Processor registers are normally at the top of the memory hierarchy, and provide the fastest way to access data. ...
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Carry Flag
In computer processors the carry flag (usually indicated as the C flag) is a single bit in a system status register/flag register used to indicate when an arithmetic carry or borrow has been generated out of the most significant arithmetic logic unit (ALU) bit position. The carry flag enables numbers larger than a single ALU width to be added/subtracted by carrying (adding) a binary digit from a partial addition/subtraction to the least significant bit position of a more significant word. This is typically programmed by the user of the processor on the assembly or machine code level, but can also happen internally in certain processors, via digital logic or microcode, where some processors have wider registers and arithmetic instructions than (combinatorial, or "physical") ALU. It is also used to extend bit shifts and rotates in a similar manner on many processors (sometimes done via a dedicated flag). For subtractive operations, two (opposite) conventions are employed as mo ...
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