P′′
P′′ (P double prime) is a primitive computer programming language created by Corrado BöhmBöhm, C.: "On a family of Turing machines and the related programming language", ICC Bull. 3, 185-194, July 1964.Böhm, C. and Jacopini, G.: "Flow diagrams, Turing machines and languages with only two formation rules", CACM 9(5), 1966. (Note: This is the most-cited paper on the structured program theorem.) in 1964 to describe a family of Turing machines. Definition \mathcal^ (hereinafter written P′′) is formally defined as a set of words on the four-instruction alphabet \, as follows: Syntax # R and \lambda are words in P′′. # If q_1 and q_2 are words in P′′, then q_1 q_2 is a word in P′′. # If q is a word in P′′, then (q) is a word in P′′. # Only words derivable from the previous three rules are words in P′′. Semantics * \ is the tape-alphabet of a Turing machine with left-infinite tape, \Box being the ''blank'' symbol, equivalent to c_0. * All instructions ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Brainfuck
Brainfuck is an esoteric programming language created in 1993 by Urban Müller. Notable for its extreme minimalism, the language consists of only eight simple commands, a data pointer and an instruction pointer. While it is fully Turing complete, it is not intended for practical use, but to challenge and amuse programmers. Brainfuck requires one to break commands into microscopic steps. The language's name is a reference to the slang term ''brainfuck'', which refers to things so complicated or unusual that they exceed the limits of one's understanding, as it was not meant or made for designing actual software but to challenge the boundaries of computer programming. History In 1992, Urban Müller, a Swiss physics student, took over a small online archive for Amiga software. The archive grew more popular, and was soon mirrored around the world. Today, it is the world's largest Amiga archive, known as Aminet. Müller designed Brainfuck with the goal of implementing the small ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Corrado Böhm
Corrado Böhm (17 January 1923 – 23 October 2017) was a Professor Emeritus at the University of Rome "La Sapienza" and a computer scientist known especially for his contributions to the theory of structured programming, constructive mathematics, combinatory logic, lambda calculus, and the semantics and implementation of functional programming languages. Work In his PhD dissertation (in Mathematics, at ETH Zurich, 1951; published in 1954), Böhm describes for the first time a full meta-circular compiler, that is a translation mechanism of a programming language, written in that same language. His most influential contribution is the so-called structured program theorem, published in 1966 together with Giuseppe Jacopini. Together with Alessandro Berarducci, he demonstrated an isomorphism between the strictly-positive algebraic data types and the polymorphic lambda-terms, otherwise known as Böhm–Berarducci encoding. In the lambda calculus, he established an important separat ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Structured Program Theorem
The structured program theorem, also called the Böhm–Jacopini theorem, is a result in programming language theory. It states that a class of control-flow graphs (historically called flowcharts in this context) can compute any computable function if it combines subprograms in only three specific ways (control structures). These are #Executing one subprogram, and then another subprogram (sequence) #Executing one of two subprograms according to the value of a boolean expression (selection) #Repeatedly executing a subprogram as long as a boolean expression is true (iteration) The structured chart subject to these constraints may however use additional variables in the form of bits (stored in an extra integer variable in the original proof) in order to keep track of information that the original program represents by the program location. The construction was based on Böhm's programming language P′′. The theorem forms the basis of structured programming, a programming paradigm ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Bijective Numeration
Bijective numeration is any numeral system in which every non-negative integer can be represented in exactly one way using a finite string of digits. The name refers to the bijection (i.e. one-to-one correspondence) that exists in this case between the set of non-negative integers and the set of finite strings using a finite set of symbols (the "digits"). Most ordinary numeral systems, such as the common decimal system, are not bijective because more than one string of digits can represent the same positive integer. In particular, adding leading zeroes does not change the value represented, so "1", "01" and "001" all represent the number one. Even though only the first is usual, the fact that the others are possible means that the decimal system is not bijective. However, the unary numeral system, with only one digit, ''is'' bijective. A bijective base-''k'' numeration is a bijective positional notation. It uses a string of digits from the set (where ''k'' ≥ 1) to encode ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Imperative Programming
In computer science, imperative programming is a programming paradigm of software that uses statements that change a program's state. In much the same way that the imperative mood in natural languages expresses commands, an imperative program consists of commands for the computer to perform. Imperative programming focuses on describing ''how'' a program operates step by step, rather than on high-level descriptions of its expected results. The term is often used in contrast to declarative programming, which focuses on ''what'' the program should accomplish without specifying all the details of ''how'' the program should achieve the result. Imperative and procedural programming Procedural programming is a type of imperative programming in which the program is built from one or more procedures (also termed subroutines or functions). The terms are often used as synonyms, but the use of procedures has a dramatic effect on how imperative programs appear and how they are constructed ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Structured Programming
Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making extensive use of the structured control flow constructs of selection ( if/then/else) and repetition ( while and for), block structures, and subroutines. It emerged in the late 1950s with the appearance of the ALGOL 58 and ALGOL 60 programming languages, with the latter including support for block structures. Contributing factors to its popularity and widespread acceptance, at first in academia and later among practitioners, include the discovery of what is now known as the structured program theorem in 1966, and the publication of the influential "Go To Statement Considered Harmful" open letter in 1968 by Dutch computer scientist Edsger W. Dijkstra, who coined the term "structured programming". Structured programming is most frequently used with deviations that allow for clearer programs in some particular cases, such as when exceptio ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Models Of Computation
In computer science, and more specifically in computability theory and computational complexity theory, a model of computation is a model which describes how an output of a mathematical function is computed given an input. A model describes how units of computations, memories, and communications are organized. The computational complexity of an algorithm can be measured given a model of computation. Using a model allows studying the performance of algorithms independently of the variations that are specific to particular implementations and specific technology. Models Models of computation can be classified into three categories: sequential models, functional models, and concurrent models. Sequential models Sequential models include: * Finite state machines * Post machines (Post–Turing machines and tag machines). * Pushdown automata * Register machines ** Random-access machines * Turing machines * Decision tree model Functional models Functional models include: * Abstract rew ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
99 Bottles Of Beer
"99 Bottles of Beer" or "100 Bottles of Pop on the Wall" is a song dating to the mid-20th century. It is a traditional reverse counting song in both the United States and Canada. It is popular to sing on road trips, as it has a very repetitive format which is easy to memorize and can take a long time when families sing. In particular, the song is often sung by children on long school bus trips, such as class field trips, or on Scout or Girl Guide outings. Lyrics The song's lyrics are as follows, with mathematical values substituted: (n) bottles of beer on the wall. (n) bottles of beer. Take one down, pass it around, (n-1) bottles of beer on the wall. (caution: this mathematical formula ends with n=1, the song does not use negative numbers). Alternative line: If one of those bottles should happen to fall, 98 bottles of beer on the wall... The same verse is repeated, each time with one bottle fewer, until there is none left. Variations on the last verse following the las ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Iterated Function
In mathematics, an iterated function is a function (that is, a function from some set to itself) which is obtained by composing another function with itself a certain number of times. The process of repeatedly applying the same function is called iteration. In this process, starting from some initial object, the result of applying a given function is fed again in the function as input, and this process is repeated. For example on the image on the right: :with the circle‑shaped symbol of function composition. Iterated functions are objects of study in computer science, fractals, dynamical systems, mathematics and renormalization group physics. Definition The formal definition of an iterated function on a set ''X'' follows. Let be a set and be a function. Defining as the ''n''-th iterate of (a notation introduced by Hans Heinrich Bürmann and John Frederick William Herschel), where ''n'' is a non-negative integer, by: f^0 ~ \stackrel ~ \operatorname_ ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Computable Function
Computable functions are the basic objects of study in computability theory. Computable functions are the formalized analogue of the intuitive notion of algorithms, in the sense that a function is computable if there exists an algorithm that can do the job of the function, i.e. given an input of the function domain it can return the corresponding output. Computable functions are used to discuss computability without referring to any concrete model of computation such as Turing machines or register machines. Any definition, however, must make reference to some specific model of computation but all valid definitions yield the same class of functions. Particular models of computability that give rise to the set of computable functions are the Turing-computable functions and the general recursive functions. Before the precise definition of computable function, mathematicians often used the informal term ''effectively calculable''. This term has since come to be identified with the com ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Turing-complete
In computability theory, a system of data-manipulation rules (such as a computer's instruction set, a programming language, or a cellular automaton) is said to be Turing-complete or computationally universal if it can be used to simulate any Turing machine (devised by English mathematician and computer scientist Alan Turing). This means that this system is able to recognize or decide other data-manipulation rule sets. Turing completeness is used as a way to express the power of such a data-manipulation rule set. Virtually all programming languages today are Turing-complete. A related concept is that of Turing equivalence two computers P and Q are called equivalent if P can simulate Q and Q can simulate P. The Church–Turing thesis conjectures that any function whose values can be computed by an algorithm can be computed by a Turing machine, and therefore that if any real-world computer can simulate a Turing machine, it is Turing equivalent to a Turing machine. A universal Turi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
While Loop
In most computer programming languages, a while loop is a control flow statement that allows code to be executed repeatedly based on a given Boolean condition. The ''while'' loop can be thought of as a repeating if statement. Overview The ''while'' construct consists of a block of code and a condition/expression. The condition/expression is evaluated, and if the condition/expression is ''true'', the code within all of their following in the block is executed. This repeats until the condition/expression becomes false. Because the ''while'' loop checks the condition/expression before the block is executed, the control structure is often also known as a pre-test loop. Compare this with the ''do while'' loop, which tests the condition/expression ''after'' the loop has executed. For example, in the C programming language (as well as Java, C#, Objective-C, and C++, which use the same syntax in this case), the code fragment int x = 0; while (x 0 loop Factorial := Fac ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |